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Trying to figure the fights put blind is a lot more fun imo. And honestly in dungeons there usually isn't really anything to explain that can't be sightread--at least not past ARR. The combination of memorable enough for people to be able to explain it, deadly enough that it's a problem if you fail, and obscure enough you can't figure it out after seeing it once is just a design they've rightfully moved away from over time in dungeons
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# ? Sep 1, 2022 19:56 |
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# ? May 25, 2024 20:42 |
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GiantRockFromSpace posted:...and I guess catch more animals cause the basic nets and the game saying I couldn't catch the poo poo I wanted drove me off. God, why do we need so many vines? Is Tataru trying to revive Vine? Couldn't catch it as in not even being able to try or the animal remained unaware/ran away? The later is annoying but it is what it is, the former may be because you're trying to catch M or L animals with the S net. You'll get the bigger net recipes with rank levels. Yeah you need so drat many of the net mats lol TheWorldsaStage fucked around with this message at 20:01 on Sep 1, 2022 |
# ? Sep 1, 2022 19:58 |
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Shinjobi posted:I haven't been tackling the harder stuff. For the most part it's just MSQ dungeons where I'm the only person going in blind. Haven't had a ton of major problems through a lot of this, but when I do take the time to ask if there are gimmicks I should be aware of people just handwave it away. For low difficulty dungeons this isn't a huge deal. I just don't see any signs that communication is going to magically get better as I advance. you might be over thinking it. a lot of people enjoy not getting spoiled on a mechanic in a fight they're new to for dungeons & normal fights, so in general, people don't mention mechanics to look for unless they're particularly confusing or inconsistent. and even if no one is new, people just don't usually talk much in dungeons/normals. people don't really communicate much because tbh it's just not that big of a deal at that level of difficulty! and we're all socially anxious nerds
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# ? Sep 1, 2022 20:00 |
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All I'm saying is I died to a stupid demon wall because while I dodged his highlighted moves he pushed my rear end into a death pit and it drove me nuts. Did nothing to change the overall run, or even the fight itself, but I said a cuss at my computer and I don't wanna do that.
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# ? Sep 1, 2022 20:05 |
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The true raiding experience to is hop into a story required raid blind and die 3+ times per fight because you have no idea wtf is happening but trying your best anyway.
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# ? Sep 1, 2022 20:06 |
I just hate that you can’t set a full 24 hour schedule for island crafting, only however many hours you have left until reset. Anyone who can only play late is unfairly screwed on ever getting an efficiency chain going.
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# ? Sep 1, 2022 20:16 |
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Regalingualius posted:I just hate that you can’t set a full 24 hour schedule for island crafting, only however many hours you have left until reset. Anyone who can only play late is unfairly screwed on ever getting an efficiency chain going. You can set a schedule for future days in advance
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# ? Sep 1, 2022 20:17 |
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Shinjobi posted:All I'm saying is I died to a stupid demon wall because while I dodged his highlighted moves he pushed my rear end into a death pit and it drove me nuts. Did nothing to change the overall run, or even the fight itself, but I said a cuss at my computer and I don't wanna do that. For that one in particular, he does at times a roomwide knockback from the centre of his hitbox. If you're too far to the side, or too far from him, and can propel you off the edge. You're probably not going to get explanations for bosses like that ahead of time from party members. Even if they were trying to be helpful, there's a good chance they entirely forgot it had a knockback attack (I sure did) until they saw it casting an ability called Repel. And no one except you cared that you died. It's just a thing that happens. If you must know how to avoid deaths or tricks like that, you will have to read up on them ahead of time.
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# ? Sep 1, 2022 20:19 |
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Shinjobi posted:All I'm saying is I died to a stupid demon wall because while I dodged his highlighted moves he pushed my rear end into a death pit and it drove me nuts. Did nothing to change the overall run, or even the fight itself, but I said a cuss at my computer and I don't wanna do that. It’s okay it’s pretty funny when people die like this That’s also why people don’t bother explaining stuff in dungeons
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# ? Sep 1, 2022 20:19 |
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GiantRockFromSpace posted:It does sound like that, but I'd say having only 2 animals is also pretty bad It's okay to have lots of rare animals, as you'll probably produce more than you need anyway and having variety is a boon. Even grabbing every single rare spawn won't fill up all 20 slots afaik. With that said if you're looking to fill out, I recommend milk, fleece, claws, and eggs for things to look to get more of, as they are used in recipes with a "wide spread" of different categories, so you can cover a lot of bases. These are initial impressions though, and people who are farther along than I am may have better advice. Regalingualius posted:I just hate that you can’t set a full 24 hour schedule for island crafting, only however many hours you have left until reset. Anyone who can only play late is unfairly screwed on ever getting an efficiency chain going. I may be misunderstanding what you mean, but you can absolutely set up a schedule for the full week, and the next week.
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# ? Sep 1, 2022 20:19 |
Welp, must have missed that in all of the tutorials when I first got to that point.
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# ? Sep 1, 2022 20:20 |
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It even helpfully shows you material totals you need for the schedule you've set up, the total you have, and if you have a deficit.
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# ? Sep 1, 2022 20:23 |
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Red Metal posted:if ppl aren't telling you the trick to a fight, it's probably because they don't remember the trick, if there even is any. a lot of fights boil down to "prioritize adds, don't stand in the bad" This is also true. There's a bunch of dungeons and bosses and several of them get run pretty rarely by people, and I definitely don't remember most dungeon boss gimmicks until they happen. Hell, even the new current dungeons I barely remember the gimmicks until they're happening..
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# ? Sep 1, 2022 20:23 |
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Yeah, it's cool cause it lets you gather everything one day and then have the workshop ready for the week, perfect for people with more narrow schedules.
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# ? Sep 1, 2022 20:24 |
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GiantRockFromSpace posted:It does sound like that, but I'd say having only 2 animals is also pretty bad With the randomness of demand no one animal leaving should be more valuable than another. Going all in on one forces you into a specific selection of exports, having a diverse farm gives you all options. That said, I'm pretty heavy into fang and claw producers ATM. As for pure profit potential, the granary rare materials are worth more than farm materials.
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# ? Sep 1, 2022 20:25 |
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Arist posted:You can set a schedule for future days in advance 2 weekly resets worth as a matter of fact hazardousmouse posted:honestly, i kinda wish i hadn't captured the full 20 animals as soon as possible. it feels like a burden i'm barely keeping up on. I only have 10 animals because I realized early on how resource intensive having 20 is going to be, unless some upgrade comes along to speed up produce production, over the long term folks are probably going to just use the mid-tier stuff.
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# ? Sep 1, 2022 20:26 |
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mikemil828 posted:2 weekly resets worth as a matter of fact You get 20 farm plots x 5 per plot per 48 hours = 50 per day. You need 28 per day for the best food, 14 for the middle one.
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# ? Sep 1, 2022 20:33 |
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RME posted:It’s okay it’s pretty funny when people die like this That's what I keep being told. Die in alliance raids so a vet can laugh at me. Again, I'm mostly venting about issues that I'm probably overthinking about. And I get it.
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# ? Sep 1, 2022 20:34 |
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Dumb question that I never remember to check myself when things roll over: the poorly-named "demand shift" is actually how much the supply of that item will change tomorrow, right? So for example these high-value 8-hour items are good to schedule for tomorrow, because supply will be 0 or 1 boxes?
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# ? Sep 1, 2022 20:37 |
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RME posted:It’s okay it’s pretty funny when people die like this FFXIV's penalty for dying is also "nothing lol" so the game expects you to use dying as a learning tool at times. Also yeah lots of console players or people with a controller on PC who don't want to reach for the keyboard, so lots of people never talk.
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# ? Sep 1, 2022 20:38 |
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Dying in alliance raids is just a thing that happens. Like, alliance raids are a circus in a way that is only topped by the thing that has a higher player count: frontlines. Having someone take the time to explain anything in one would be a marvel, as would everyone else giving them time to do it. Anyone with the temerity to start a countdown in adr will have the boss instantly pulled (by me).
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# ? Sep 1, 2022 20:39 |
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Bruceski posted:Dumb question that I never remember to check myself when things roll over: the poorly-named "demand shift" is actually how much the supply of that item will change tomorrow, right? i think its the opposite, the demand is plummeting so supply will go up. theres a blurb in the tutorial about it somewhere
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# ? Sep 1, 2022 20:40 |
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Kerrzhe posted:i think its the opposite, the demand is plummeting so supply will go up. theres a blurb in the tutorial about it somewhere You know what? Let's sort this out. There's my stuff today, now tomorrow when I say "I should've made a note of that" I have one and can take the same screenshot tomorrow and we have a definite answer.
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# ? Sep 1, 2022 20:44 |
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yeah, if you die it's fine, especially if you're a player that's trying to understand the mechanics and aren't dying to the literal same mechanic over and over in my experience people have never been a dick to me in ffxiv for being new and being surprised + instead most people are happy to see someone going through the game for the first time. it's nothing to stress about
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# ? Sep 1, 2022 20:46 |
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Yeah, in alliance raids you might get some intrepid person kind enough to say something like Show Mustadio Hole or add your health for Math or something, but most every mechanic is just follow everyone else and hope not too many people are doing that and get themselves into a herd spiral.
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# ? Sep 1, 2022 20:48 |
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Bruceski posted:You know what? Let's sort this out. People have already done all that. Demand shift is how the supply changed between yesterday and today, so it might seem useless, BUT There are two things that change supply: - The things you craft - every item follows a random pattern that's assigned at the start of the week. So if you don't touch an item, you can watch how the demand shift changes to guess when a certain item will be at its lowest supply:
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# ? Sep 1, 2022 20:55 |
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Note Block posted:This looks like kind of some official picture from SE, very cool! also thank you
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# ? Sep 1, 2022 20:56 |
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Tamba posted:People have already done all that. Oh good, here I thought it was going to be easy... dangit. Thanks. Edit: so if I'm reading that right it's currently day 3 and my three money items are Sufficient/plummeting without my influence yet, so they'll either stay Sufficient (Cycle 2 Weak/Strong) or go lower on day 6 or 7 (Cycle 6 Strong, 7 Weak/Strong)? Bruceski fucked around with this message at 21:06 on Sep 1, 2022 |
# ? Sep 1, 2022 20:58 |
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I got a dude killed in P6n last night because I (a tank) repositioned too early from front+back safe to sides safe. The boss turned with me before blasting front and back, and at the last moment I realized it and got out. Most everyone else did too but one poor dancer ate it. A dude in party chat called out my big brain murder and it was pretty funny. I didn't mean to kill them, I was just tanking while high.
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# ? Sep 1, 2022 20:59 |
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Kalli posted:Yeah, in alliance raids you might get some intrepid person kind enough to say something like Show Mustadio Hole. No. Absolutely not. What.
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# ? Sep 1, 2022 21:00 |
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Bruceski posted:Oh good, here I thought it was going to be easy... dangit. ugh this feels like homework. I'm gonna just create some presets and wash my hands of effort great now I'm mad about efficiency cause it punishes just slamming three 8 hour builds
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# ? Sep 1, 2022 21:03 |
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Shinjobi posted:No. Absolutely not. What. it makes sense in context (spoiler for SB alliance raid mechanic) the first boss of orbonne monastery has a mechanic where he jumps to one side of the arena, and a ring is placed around every character that has a big gap in it. you have to rotate yourself so that the gap is facing the boss in order to survive
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# ? Sep 1, 2022 21:05 |
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Red Metal posted:it makes sense in context (spoiler for SB alliance raid mechanic)
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# ? Sep 1, 2022 21:07 |
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they should give demon wall its bees back
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# ? Sep 1, 2022 21:09 |
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Shinjobi posted:No. Absolutely not. What. In the Orbonne Monastery (third StB Alliance Raid) the first boss does a big fancy animation and the text says that he sees your blind spot. Around your feet is a circle with one open side. Contrary to your initial instinct, you want the open side to face the boss. In other words, you want to show him your hole.
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# ? Sep 1, 2022 21:13 |
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hazardousmouse posted:ugh this feels like homework. if you load up the first few days a week with some short efficiency crafts to max out groove and then do the big crafts the rest of the week that should be fine enough for the average player you can get a lot more micromanaged but don't get bogged down in it if you don't want to. I'm sure people are working on tools to make that easier anyway
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# ? Sep 1, 2022 21:13 |
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Shinjobi posted:That's what I keep being told. Die in alliance raids so a vet can laugh at me. Part of why it’s funny is that most of those vets died to it when they were newbies, so it’s like a shot of nostalgia. Then there are the occasional mechanics like the Demon Wall’s knockback are like guaranteed to kill unaware players unless a vet remembers to mention it, but it’s usually not malicious and more that they forget to type it out, or assumed everyone knew already.
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# ? Sep 1, 2022 21:20 |
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Magil Zeal posted:It even helpfully shows you material totals you need for the schedule you've set up, the total you have, and if you have a deficit. life pro tip: to easily keep track of what materials you need to go hammer out, use the snipping tool to take a screenshot of just the deficit window (windows key + shift + s by default I think? thats my keybind anyway) and then paste it into whatever discord chat you happen to have open
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# ? Sep 1, 2022 21:22 |
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Also demon wall/demon book are still in that ARR to early/mid HW zone of “the devs hadn’t fully figured out what sort of mechanics go in what content” so it’s still janky. I can’t think of any other dungeon that has a knockback
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# ? Sep 1, 2022 21:23 |
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# ? May 25, 2024 20:42 |
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Pigbuster posted:Part of why it’s funny is that most of those vets died to it when they were newbies, so it’s like a shot of nostalgia. Then there are the occasional mechanics like the Demon Wall’s knockback are like guaranteed to kill unaware players unless a vet remembers to mention it, but it’s usually not malicious and more that they forget to type it out, or assumed everyone knew already. Honestly poo poo like this makes me feel better, I'm just like barely out of ARR and feel like I'm really bumblefucking around as the tank sometimes. Good to know that most people aren't gonna get too annoyed at me for that.
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# ? Sep 1, 2022 21:24 |