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TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

JBP posted:

Imrik doesn't seem like a pushover now. He used to always get trounced in my tw2 campaigns, but both IMs by the time I arrive he has managed to smash everyone locally and taken a portion of the mountains from Skarsnik and Queek.

I find in general in IE that if he survives to turn 30-40, he turns into a terror. He gets attacked enough/attacks enough to level up and start getting his gear/mounts going. At that point, he's gonna start stomping everything around him as HE AR is already pretty strong, and with him it gets nutty. Especially if he keeps that dragon around.

...I should play an Imrik game in IE.

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Anno
May 10, 2017

I'm going to drown! For no reason at all!

Community Bug Fix is out: https://steamcommunity.com/sharedfiles/filedetails/?id=2856936614

neonchameleon
Nov 14, 2012



If you value your sanity do not play Festus then play Ku'gath. They both have plagues, and they have heavily overlapping unit rosters. But one of them recruits at full strength, has the cool warriors upgrade mechanic, has lords you actually want to upgrade the forms of, has cool marks, and has a mortis engine to start with. Ku'gath ... has cultists and a toilet. And starts far too near Ghorst in what is an absurdly grindy fight - or needs to worry about the Realms of Chaos.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


Randallteal posted:

CA should add Slambo as a chaos equivalent to Gotrek & Felix, except terrible. Awful stats, really expensive, and he shows up on the campaign map and shouts "Slambo!" over and over again until you recruit him.

Whenever Slambo is not leading an army, all the other Lords' diplomacy lines should be asking, "WHERE SLAMBO?!"

Gonkish
May 19, 2004

SLAMBO. For now and ever. Slambo the foreverchosen. It's bigger than Everchosen because there's more letters.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Oh, the unkillable infinitely healable units are actually a bug because some healing cap modifiers were multipliers instead of percents and were given values 100x higher than intended. There are several bugfix mods floating around if you're not enjoying fighting them.

Francis
Jul 23, 2007

Thanks for the input, Jeff.
Silk road is a mini thunderdome and pretty much all of Imrik/Tretch/Ghost/Greasus/Zhao can get knocked out by turn 20, steamroll everyone else, or anything in-between. It's nice.

I've decided that there's too much overlap between the chaos factions to take up eight slots on the faction select pane. If all the different flavors of WoC can be shoved together, the monogods can go in the Daniel Containment Zone.

KittyEmpress
Dec 30, 2012

Jam Buddies

neonchameleon posted:

If you value your sanity do not play Festus then play Ku'gath. They both have plagues, and they have heavily overlapping unit rosters. But one of them recruits at full strength, has the cool warriors upgrade mechanic, has lords you actually want to upgrade the forms of, has cool marks, and has a mortis engine to start with. Ku'gath ... has cultists and a toilet. And starts far too near Ghorst in what is an absurdly grindy fight - or needs to worry about the Realms of Chaos.

Honestly this is kinda true for most of the new guys vs the now old guys? None of them feel terribly good compared to the WoC versions. They got DLC creeped so quickly it's hilarious.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Slambo should have 1 speed, max mass and max damage.

ad090
Oct 4, 2013

claws for alarm
Festus is so much better then Ku'gath it's hilariously sad, Ku'gath gets like 20 infections for occupying a settlement, Festus gets like 300, winning a big battle gets Ku'gath like 120+ infections compared to Festus getting 700+, I got chosen of nurgle and chaos knights by like turn 35-40 iirc, I still hadn't gotten my first chosen to cycle around at turn 80+, and chosen/knights are better then everything Ku'gath can get early/mid except Great Unclean Ones, which Festus can also get faster then Ku'gath.

Azran
Sep 3, 2012

And what should one do to be remembered?

not a bot posted:

In the old roadmap patch 2.2 was the last for this year, but in the patch notes for IE it was said 2.2 will come out in October. That is probably what they were originally planning as 2.1 (with RoR), the one coming on Tuesday is a small patch to address bigger bugs and balance issues the people with early access to IE came up with.

Yeah, the fact that the 2.1 patch got moved from Q4 to Q3 and the supposedly last patch of the year will release on October gives me hope that 3.0 could arrive around the holiday season.

thebardyspoon posted:

Sometimes a bit rough when you encounter one of the big boy armies with your side army, my poor old just recruited lord didn't stand a chance against Archaon, killed the rest of his stack but didn't make a dent in him at all, he had a barrier from a skill or something I guess? Took zero actual damage.

Hopefully my other nearby army with a dude on a dragon and some heftier dudes will do a bit better. I'm finding anti large an issue for Valkia (in the armies not containing her of course), she has to get marauders and turn them into chaos warriors with halberds and that's pretty much it, so big tough lords on monsters or even horseback with ranged units backing them up can really gently caress me up.

You can use the second recruitment building to get chaos warriors and then swap them over to the halberd version.

Vargs
Mar 27, 2010

KittyEmpress posted:

Honestly this is kinda true for most of the new guys vs the now old guys? None of them feel terribly good compared to the WoC versions. They got DLC creeped so quickly it's hilarious.

I dunno. Kairos seems stronger than Vilitch and his faction can get a proper gunline going in a way that you cannot when you only have slots for 6 daemons who aren't even the exalted variants. And N'kari having access to cultists is so nice for vassalizing the entire world. Slaanesh daemons are also just pretty good in general. Both of these factions get brokenly overpowered techs for their greater daemons while the WoC versions do not. Lords of Change are so pitiful under Vilitch compared to Kairos. Festus does seem better than Ku'gath though. Can't speak for Khorne.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
Valkia can't murder train remotely the same way Skarbrand can.

TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

Vargs posted:

I dunno. Kairos seems stronger than Vilitch and his faction can get a proper gunline going in a way that you cannot when you only have slots for 6 daemons who aren't even the exalted variants. And N'kari having access to cultists is so nice for vassalizing the entire world. Slaanesh daemons are also just pretty good in general. Both of these factions get brokenly overpowered techs for their greater daemons while the WoC versions do not. Lords of Change are so pitiful under Vilitch compared to Kairos. Festus does seem better than Ku'gath though. Can't speak for Khorne.

Generally agree with this. I think Ku'gath just doesn't benefit as much as the other DoC factions do right out the gate. Once you can get some of the Nurgle Chaos Warriors, its very nice. Especially the knights/chariots to do some actual flanking and damage. But his early game is rough and grindy.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Kanos posted:

Valkia can't murder train remotely the same way Skarbrand can.

Yeah but Valkia and dark fortresses provide a different khorne experience that I found really fun. Particularly with the mechanic to level up your mortals so you build up this army of skulltaking badasses versus having the large red dude dumpster the gently caress out of whatever will shatter the enemies morale while your army trundles up behind him lol

TaintedBalance posted:

I find in general in IE that if he survives to turn 30-40, he turns into a terror. He gets attacked enough/attacks enough to level up and start getting his gear/mounts going. At that point, he's gonna start stomping everything around him as HE AR is already pretty strong, and with him it gets nutty. Especially if he keeps that dragon around.

...I should play an Imrik game in IE.

Same but I think someone itt said his quests and mechanics are bugged rn so I'll hold off

JBP fucked around with this message at 07:16 on Sep 2, 2022

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

JBP posted:

Yeah but Valkia and dark fortresses provide a different khorne experience that I found really fun. Particularly with the mechanic to level up your mortals so you build up this army of skulltaking badasses versus having the large red dude dumpster the gently caress out of whatever with shatter the enemies morale while your army trundles up behind him lol

Oh, yeah, she's still a fine campaign. It's just that she's very different than Skarbrand, rather than the Festus/Kugath pairing where they're both kind of doing the same thing.

Gonkish
May 19, 2004

ad090 posted:

Festus is so much better then Ku'gath it's hilariously sad, Ku'gath gets like 20 infections for occupying a settlement, Festus gets like 300, winning a big battle gets Ku'gath like 120+ infections compared to Festus getting 700+, I got chosen of nurgle and chaos knights by like turn 35-40 iirc, I still hadn't gotten my first chosen to cycle around at turn 80+, and chosen/knights are better then everything Ku'gath can get early/mid except Great Unclean Ones, which Festus can also get faster then Ku'gath.

Plus, Festus can get MONEY, which Ku'gath has always struggled with. They're probably going to have to go back to Ku'gath and do a lot of tweaking to make him function better, Festus is strictly better at everything right now.

Twigand Berries
Sep 7, 2008

Ku'Gath gets better plagues, can spread plagues through cultists. Gets frogs. Gets exalted. Gets melee/caster heroes on rot flies. Ku'Gath himself beats poo poo up (I can just engage anyone and anything and he's fine. He's always fine) and can mortis as well without switching it off. GUOs eventually have two casts of every spell. Access to ranged rot flies. Fly riders are better than chaos knights. Always have been. Might as well give them ranged.

But yes, WoC is OP, but unless you use one of the many many many mods that makes them even more OP, all they have going for them is more money early game, vassal stuff (I'm a bit sick of fighting Norsca but it was fun at first) and even better recruit anywhere. Like they kind of invalidated Nurgle as well as Vampire Counts in their desire to push out this OP dlc that will make everyone happy for a little bit finally lol. Everything else is worse overall late game in my opinion. Easier time early on, but Daemons seem better in the steamroll phase. Ku'Gath and Kairos certainly have more compelling campaign abilities than their champion counterparts.

I guess champions can just autoresolve from turn 10 on, but I'd rather not.

Twigand Berries fucked around with this message at 07:54 on Sep 2, 2022

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Hmnnn... turn 20 as Eltharion got an attack from Azhag and his waaag on your starting colony, and the Slaanesh LL in Tor Ivese. I can kill Azhag sacrificing 85% of my secondary army there while grimboy is killing orcs, but the home front is going to require holding a siege for a bit while I get yet another relief army at 1k income each turn.

I love it.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Vargs posted:

I dunno. Kairos seems stronger than Vilitch and his faction can get a proper gunline going in a way that you cannot when you only have slots for 6 daemons who aren't even the exalted variants. And N'kari having access to cultists is so nice for vassalizing the entire world. Slaanesh daemons are also just pretty good in general. Both of these factions get brokenly overpowered techs for their greater daemons while the WoC versions do not. Lords of Change are so pitiful under Vilitch compared to Kairos. Festus does seem better than Ku'gath though. Can't speak for Khorne.

I mean, they largely do different things with the same roster. Villitch can do way way better with similar sorts of combined arms unit formations that you'd honestly do with the empire, just with vastly heavier armor and probably one of the better cav units in the game with the barrier mechanic allowing you to hit and fade a lot before you start taking losses. Kairos is as you mentioned, a lot more dependant on his caster monsters and his exalted gunline. Like, after playing him a bit, I understand why CA didn't feel the need to give them Warriors / Chosen of Tzeench in the base game, but DID give them knights and doom riders.

Also keep in mind that while Tzeench and Slaanesh get those crazy buffs for their greater demons, Warriors or Chaos get crazy buffs for their chosen and knights too.

Festus as a lord is just kind of busted in general. I imagine his AoE damage is going to get nerfed.

Khorme was always an odd duckie because they had all the armored warriors infantry from day 1, so their pickups were a lot less gamechanging compared to what the other gods got. They feel the least changed from Demons > Warriors because both basically do the exact same thing in that they get the bigges ball of their boys going and then run straight at the enemy.

Collapsing Farts
Jun 29, 2018

💀
Yeah Khorne already had the super armored supermen. It's honestly a bit disappointing that they didn't get much new relevant stuff.

As for fun factor, in my opinion Skarbrand is much more fun than Valkia simply because demons are faster and better at rushing the enemy compared to the ridiculously slow khorne chosen (28 speed...)

I'd much rather have an army of Skarbrand buffed exalted bloodletters than chaos warriors and chosen

Collapsing Farts fucked around with this message at 08:28 on Sep 2, 2022

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
I have a gamer confession: I have severe strategy FOMO and sometimes buy them, post in the threads about them, and then almost never actually play them.

What I'm saying is I actually played this game for the first time after having to abort my prologue run because the save was from 1.0 and very broken. I decided to try Skarbrand in IE and it is...weird. Battles are fun and simple enough but I am so hilariously lost on the strategic layer.

1) How do I manage the skullconomy? I have a ragged smattering of settlements across three provinces because I was intrigued with the "auto settle ruins" idea, but it doesn't quite work in IE since the million factions surrounding you rush in and grab them. Especially ones you aren't already at war with. Should I usually be picking the extra skulls option after battles so I can occupy more often?

2) Does Skarbrand ever need the demon portal stance? He seems to be able to recruit and replenish in normal stance. At least I think I could. I might have gotten confused on this one.

3) How often should I make bloodhosts and what should I do with them?

Ra Ra Rasputin
Apr 2, 2011
For the campaign layer there are two things that every faction wants above all else including territory.

1: Experience
2: Money

You get both from winning battles, the only objective you need to set for yourself on the campaign layer is that you continue getting those two resources and choose options that enable you to get more of those resources faster and prevent putting yourself in scenarios that lose one or both of those.

Some factions have gimmick resources attached like skulls or oathgold or souls or whatever, in the end it just matters if not getting those will prevent you from collecting more exp for your lords and heroes and money to keep the armies conquering and matching what the AI sends against you.

Arghy
Nov 15, 2012

Ra Ra Rasputin posted:

For the campaign layer there are two things that every faction wants above all else including territory.

1: Experience
2: Money

You get both from winning battles, the only objective you need to set for yourself on the campaign layer is that you continue getting those two resources and choose options that enable you to get more of those resources faster and prevent putting yourself in scenarios that lose one or both of those.

Some factions have gimmick resources attached like skulls or oathgold or souls or whatever, in the end it just matters if not getting those will prevent you from collecting more exp for your lords and heroes and money to keep the armies conquering and matching what the AI sends against you.

Yeah but what about

3: the friends we made along the way

Caconym
Feb 12, 2013

Arghy posted:

Yeah but what about

3: the friends we made along the way

We call those "defeat traits".

Broken Cog
Dec 29, 2009

We're all friends here
Tried getting back into this now that IE is out, but man the endless minor settlement battles is making it hard to find the motivation to go on. Has there been any mention about improving/changing these from CA?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Yeah they said they're making changes to the frequency of settlement battles in a future update.

Broken Cog
Dec 29, 2009

We're all friends here
Ah, good to know. Might just hold off and see how it goes, since there seems to be quite a lot of bugs floating around atm as well. Cheers!

Deketh
Feb 26, 2006
That's a nice fucking fish
They are too frequent for me, so I modded them out completely. I think maybe port minors still have them. Otherwise game is in pretty good, playable shape imo

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Broken Cog posted:

Ah, good to know. Might just hold off and see how it goes, since there seems to be quite a lot of bugs floating around atm as well. Cheers!

There are a couple of mods that make either 50 or 100% of minor settlements battles field battles.

Gonkish
May 19, 2004

Ok I know we keep hearing it but holy gently caress late game Festus is a tanky boy.

I'm cleaning up Naggaroth to trigger the endgame crisis, and Khatep has been a bitch this entire time. I've finally got him down to his last two settlements in his home desert, Festus and Azazel tag-teaming his poo poo. Azazel sieges a settlement while Festus chases off any armies that can reinforce. Pretty standard, but I over extend a bit and can't get him back to support Azazel, so I end the turn.

Khatep says "gently caress this green nerd" and launches FOUR FULL STACKS at Festus' single stack. These aren't trash skelly stacks, either. Tomb Guard, Necropolis Knights, constructs, etc. Festus rolls loving DEEP, though. GW Chosen of Nurgle, two Nurgle grinders, the RoR fart giant, a nurgle shrine, nurgle hero, two GUOs, etc. Pretty standard Nurgle stack for the late game, most if not all at rank 9.

Parked myself in a tree line because Khatep is arty and he also brought more arty... and then just let them come at me. Between Festus flinging spells and swapping between healing and damage aura he got something like 800 kills. There was this band of carnage in front of my line where Khatep and his homies broke, wave after wave as one loving army crumbled out only to be replaced by the next.

In the end, I didn't lose a single unit, the most damaged Chosen was only at 90% health, all but one of the Chosen units had 300+ kills each, and Khatep is going to loving finally die next turn. God drat I love me some Nurgle boys. :allears:

Electronico6
Feb 25, 2011

Broken Cog posted:

Ah, good to know. Might just hold off and see how it goes, since there seems to be quite a lot of bugs floating around atm as well. Cheers!

Just download the More Land battles mod, cause CA isn't going to fix this. This has been a problem since Warhammer 1. There's no magic AI scripts that are going to turn it around, they might fudge some auto-resolve or whatever, yet the root issue is with Warhammer 3 and they can't do anything about it without reworking how the entire system works.(Which is what 3K did)

Broken Cog
Dec 29, 2009

We're all friends here

Electronico6 posted:

Just download the More Land battles mod, cause CA isn't going to fix this. This has been a problem since Warhammer 1. There's no magic AI scripts that are going to turn it around, they might fudge some auto-resolve or whatever, yet the root issue is with Warhammer 3 and they can't do anything about it without reworking how the entire system works.(Which is what 3K did)

I don't actually mind the occasional siege, didn't have much of an issue with them in TWW2. But when every single settlement involves a slog through the same 2-3 sluggish battlemaps, it gets old fast. I'm also not getting many field battles outside of quests, as most AI lords seems to be afraid of my skink-stack, and stay 1-2 screens away at all times.

Edit: Out of curiosity, did they add some replenishment to Tzeentch?

Broken Cog fucked around with this message at 12:27 on Sep 2, 2022

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I just find the new siege maps take too long to play if you don't want to take more losses than auto-resolve. I enjoy playing them every now and then but they also make me inclined to over muscle and over spend on armies just so I can hit next instead of trundle my dudes through the streets awkwardly.

That being said I like to do them every now and then if I've got a taste for a siege battle so I might grab that 50/50 mod, sounds like a good solution.

UP AND ADAM
Jan 24, 2007

by Pragmatica
I use the fewer settlement battles mod, and now my problem is the same rotating 3 battle maps for where I'm playing. How is this still a problem too? This has been an issue since WH1. Is it that hard to make a few more mostly flat, mostly uninteresting maps with some trees? And why not let you deploy on the same map from a different angle, instead of always giving you the same ridge or same chokepoint to deal with.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Twigand Berries posted:

Ku'Gath gets better plagues, can spread plagues through cultists. Gets frogs. Gets exalted. Gets melee/caster heroes on rot flies. Ku'Gath himself beats poo poo up (I can just engage anyone and anything and he's fine. He's always fine) and can mortis as well without switching it off. GUOs eventually have two casts of every spell. Access to ranged rot flies. Fly riders are better than chaos knights. Always have been. Might as well give them ranged.

But yes, WoC is OP, but unless you use one of the many many many mods that makes them even more OP, all they have going for them is more money early game, vassal stuff (I'm a bit sick of fighting Norsca but it was fun at first) and even better recruit anywhere. Like they kind of invalidated Nurgle as well as Vampire Counts in their desire to push out this OP dlc that will make everyone happy for a little bit finally lol. Everything else is worse overall late game in my opinion. Easier time early on, but Daemons seem better in the steamroll phase. Ku'Gath and Kairos certainly have more compelling campaign abilities than their champion counterparts.

I guess champions can just autoresolve from turn 10 on, but I'd rather not.

As far as I remember without opening the game, Festus's versions of the Crumbling Ague and the sack plague are completely identical to Kugath's, and those are the two plagues that actually matter.

Electronico6
Feb 25, 2011

Broken Cog posted:

Edit: Out of curiosity, did they add some replenishment to Tzeentch?

They did add a tech that gives you +5% replenishment. Plus you have the exalted hero that has a skill that gives you extra replenishment.

Though both Slaneesh and Tzeentch still struggle with replenishment in the beginning of the game

Broken Cog
Dec 29, 2009

We're all friends here

Electronico6 posted:

They did add a tech that gives you +5% replenishment. Plus you have the exalted hero that has a skill that gives you extra replenishment.

Though both Slaneesh and Tzeentch still struggle with replenishment in the beginning of the game

Ah, that's something at least. Much better than the single +6% replenishment for only Forsaken that they had when the game launched.

Operant
Apr 1, 2010

LET THERE BE NO GENESIS
As nice as the new settlement maps are they have huge loving issues with troops just dropping orders, lines of sight, etc. It's super loving annoying to queue up an order to 3 units to go cap a point and have them suddenly idle because the AI started building a barricade somewhere. The AI also has no idea how to navigate them.

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JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Operant posted:

As nice as the new settlement maps are they have huge loving issues with troops just dropping orders, lines of sight, etc. It's super loving annoying to queue up an order to 3 units to go cap a point and have them suddenly idle because the AI started building a barricade somewhere. The AI also has no idea how to navigate them.

Yeah the main reason I skip them is I send a unit to do something but they never developed object permanence. So they forget a unit went around a corner and then I feel embarrassed when they die due to standing on the spot getting shot to death.

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