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coldpudding posted:It goes both ways and I hate it, trying to use the mouse to navigate the menu system in games like skyrim and borderlands3 is a ripe pain in the rear end, like sure you can click on that but you better do it on this exact tiny little bit of text inside the button frame and nowhere else or your click won't register. Oh the Skyrim UI is a hot mess.
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# ? Sep 4, 2022 07:36 |
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# ? Jun 10, 2024 14:45 |
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Morpheus posted:Anyway I'm playing Risk of Rain 2 with some friends, and it's basically most of the things I don't like in roguelikes - little meta-progression, very little choice with regards to your build, a bunch of stuff that is never explained, etc. Then there's stuff like having extremely little feedback about what kills you (the number of times we said 'wait what, what just hit me'), or how in multiplayer if you die you get to....just watch until your friends beat the level. I died near the beginning of the final level and for twenty minutes had nothing to do but watch the game. This was thirty minutes into a run. Scintillating stuff. On the one hand, I disagree in that I think RoR2 can be really fun and rewarding. But with the huge caveat that you have to step on so many goddamn rakes along the way to get there. The meta-progression exists but is downright terrible. You do get choices with your build, but the game is never forthcoming on how it's meant to all work (doubly so if you're just starting and haven't unlocked all the items yet) and even then the availability of those choices is itself random. It's also a game where I find co-op actively makes it worse. The more players you have, the more time you spend negotiating who gets what item OR people just hoover up whatever they like so some folks inevitably get short-changed. To say nothing of the massive death spiral caused if you eat it early into a stage, have fun missing an entire stage's worth of items! FWIW, there's a bevy of QoL mods out there with a key one being the addition of Revival Shrines where you can trade gold to bring teammates back to life. The unlocks are also all controlled via a plaintext file, so with the help of a Steam guide about it you can easily bypass whatever you don't feel like doing. Oh, and the number one cause of "what the hell killed me?": Assuming you're playing with the DLC active, it's void enemies. They all get the effect of the Needletick item, which stacks a debuff that then explodes a few seconds later. When you open Void Pods they unleash infestors that can take over other enemies to give them the same void effects. They can also take control of your own friendly polyp turrets because the devs are assholes. John Murdoch has a new favorite as of 08:16 on Sep 4, 2022 |
# ? Sep 4, 2022 08:12 |
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Morpheus posted:how in multiplayer if you die you get to....just watch until your friends beat the level. I died near the beginning of the final level and for twenty minutes had nothing to do but watch the game. This was thirty minutes into a run. Scintillating stuff. Oh man this was my risk of rain 1 experience - it had looked like a neat game to bring to our Xmas LAN largely blind (the experience of everyone learning a game together is great) but the first person died and we just started at it baffled.
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# ? Sep 4, 2022 08:20 |
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Risk of rain 2 becomes playable when you activate the modifier that makes enemies randomly drop power ups instead of cash, and the modifier that lets you choose what's in the power up when you pick it up. Look up a guide on how to unlock them, then actually have fun with the game.
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# ? Sep 4, 2022 08:26 |
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Also the time/difficulty scaling is no joke and I'm pretty sure it compounds with co-op scaling factors. Getting four players to focus on completing stages even vaguely efficiently is basically impossible.
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# ? Sep 4, 2022 08:39 |
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I'm not fundamentally opposed to bosses, but I really feel like a lot of game designers are really garbage at making them, because they don't seem to understand how their mechanics actually work for the player, or just provide a fundamentally different ( and maybe uninteresting) experience to the player. The (probably )final boss in Midnight Fight Express is really good example, it's a guy flying around in an office while adds come in at certain points, pretty standard. However using any of the ca 40 skills you've unlocked since the beginning of the game to deal with the additional enemies is pretty much a death sentence. Pretty much all those skills lock you into an animation that is way longer than the charge up time of the boss's almost insta-death laser, so doing anything other than the basic attack or dodge will just get you killed, because finishers and counters just take too long. And you can't just ignore the adds either because the boss only takes damage from melee weapon attacks, so you have to beat them up for their limited use weapons so you can beat him with them. And while you can disable bought skills, so you aren't accidentally doing them, that can only be done before a mission and before the boss fight there is another fight where you really want them active.
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# ? Sep 4, 2022 08:51 |
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Philippe posted:Oh the Skyrim UI is a hot mess. The biggest reason to never play a bethesda game on a console or on release is because you need to wait until modders fix the UI to be not completely awful
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# ? Sep 4, 2022 09:56 |
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I'm apparently a huge weirdo because I didn't have that much of a problem with the default Oblivion and Skyrim UIs. They have very perceptible flaws, but not to such a degree that I felt the need to use something like SkyUI which I find vastly more ugly and completely unnecessary.
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# ? Sep 4, 2022 10:03 |
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I'm done with Elden Ring. I just can't play this game any more. I quit Dark Souls 3 halfway through and thought I'd come back one day but now I think Dark Souls 3 marks the point where Fromsoft's combat philosophy became unfun for me. I'll have to try Bloodborne and Sekiro to see where they lie, but DS3 and Elden Ring are definitely too far. Dark Souls got me into the series because it was slow and methodical and now the games don't resemble that at all. I feel like Fromsoft used DS1 to bait me into playing a series of fast action combat games, a genre I've never enjoyed.
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# ? Sep 4, 2022 12:22 |
Morpheus posted:or how in multiplayer if you die you get to....just watch until your friends beat the level. I died near the beginning of the final level and for twenty minutes had nothing to do but watch the game. This was thirty minutes into a run. Scintillating stuff. A disconcerting number of co-op games seem to just do this now and it loving sucks. A friend of mine likes to buy whatever game catches their fancy so I'll play it with them, and if it's a game I'm just bad at, like Barony, I'll wind up spending maybe 20 minutes out of every hour and a half we play together actually playing and the rest just being dead and watching other people play instead. It's just kind of bad and not fun from a game design perspective, why the gently caress would anyone make their game like this. Phigs posted:I'm done with Elden Ring. I just can't play this game any more. I quit Dark Souls 3 halfway through and thought I'd come back one day but now I think Dark Souls 3 marks the point where Fromsoft's combat philosophy became unfun for me. I'll have to try Bloodborne and Sekiro to see where they lie, but DS3 and Elden Ring are definitely too far. Dark Souls got me into the series because it was slow and methodical and now the games don't resemble that at all. I feel like Fromsoft used DS1 to bait me into playing a series of fast action combat games, a genre I've never enjoyed. You'll hate both of those games, honestly. They're both very fast paced and aggro. I don't think any from games have really been slow paced since Dark Souls 2. Unless you count the demon's souls remake. And while I don't dislike the direction combat took, I do agree that I miss the slower, more ponderous style and wish there were more games that played like that because it really scratched an itch that faster paced action games just don't for me.
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# ? Sep 4, 2022 12:50 |
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I wish DS3/Elden Ring were more deliberate like DS1 was because they don’t make the concessions/changes Bloodborne/Sekiro did to make being more aggressive a strat that felt equally as valid as hiding behind a shield like a bitch in Elden Ring but since BB/Sekiro did make those changes I’m pretty happy with them. And I guess it doesn’t belong in this thread but Sekiro felt like the start of just plopping a save/respawn point near a boss you’d be retrying ad naseum so there’s that!
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# ? Sep 4, 2022 13:12 |
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Leal posted:Video games with diplomacy that penalize you for distance. You know who I'm most likely to declare war on and remove from the game? Factions close to me. Who am I least likely to war with, and thus would want to open up trade deals with? Factions far away from me. Its a "gently caress you" tax Question - would a proximity bonus, to encourage you to try trade rather than war with your neighbours, work better for you than a distance penalty? Even if the numbers work out the same.
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# ? Sep 4, 2022 13:14 |
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As I often say, Dark Souls 3 is a fantastic action game and I find it tons of fun to play. But shame it just wasn't all that good of a Dark Souls game.
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# ? Sep 4, 2022 15:28 |
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Saints Row 2022: Sometimes Insurance Fraud, a side activity where the goal is to get hit by as many cars as possible, just doesn’t spawn any cars.
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# ? Sep 4, 2022 16:51 |
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Pancho Jueves posted:Saints Row 2022: Sometimes Insurance Fraud, a side activity where the goal is to get hit by as many cars as possible, just doesn’t spawn any cars. Yeah, that's a problem they just can't seem to fix, it's their fifth or sixth go around and Insurance Fraud &Mayhem, the activities that imply just going nuts usually require the most focus and planning. The funny thing is that I just assumed that the low spawn limit was an engine limitation until I had a mission where I was supposed to escape with something fragile and it spawned 5-6x as many vehicles as I'd ever seen before.
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# ? Sep 4, 2022 17:11 |
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Tenebrais posted:Question - would a proximity bonus, to encourage you to try trade rather than war with your neighbours, work better for you than a distance penalty? Even if the numbers work out the same. Distance opinion modifiers, good or bad, fall apart by simple virtue of games being games. You're going to expand eventually, as much as you might like the empire next door the only land around is at the border.
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# ? Sep 4, 2022 19:13 |
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Forbidden West: Overall, enemies hit way too hard and take way more damage to kill compared to the Zero Dawn. I'll get hit by just some random laser beam or thrown rock or something, and it takes off like half or 3/4 of my health. And I'll try to knock components off and use acid for armor reduction and whatnot, but it still takes so long to kill either a mini-boss type enemy, like in a cauldron, or even a small group of what should be nothing enemies to me at this point, lvl 20. . And SPEAKING of knocking components off, where the gently caress are my tear-blast arrows already? I'm sure I had them at this point in Zero Dawn. Haven't found a vendor with a boy that makes/uses them yet. Like, my main bow right now is the sun-touched hunter bow, blue-tier, so rare. It's normal arrows do 33 impact and 63 tear damage. I have the Shearing Warrior Bow, also blue/rare tier, and it's designed to take off components...and it only does 42 tear damage. And that's with a +7% tear coil. Why does the bow that, in theory, is better for component removal have less tear damage? It should allow me to make/use tear-blast arrows if that's its specialty, right? I also have a couple sniping bows, and even when upgraded...they suck? I honestly feel like almost all human enemies in the first game, other than bosses of camps, went down in a single stealth snipe to a sniping bow. I'm doing MAYBE 1/3 of their health my my blue-tier sniping bow that does almost 100 impact. Even with a +snipe damage coil and using the Stealth Damage valor surge, I maybe can kill one with a headshot. I guess they wanted to make human enemies and clearing camps and such more of a challenge than the first game, where yes, by the time you hit like level 15 or so they were never remotely a challenge...but I think they over-corrected.
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# ? Sep 4, 2022 19:37 |
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Phigs posted:I'm done with Elden Ring. I just can't play this game any more. I quit Dark Souls 3 halfway through and thought I'd come back one day but now I think Dark Souls 3 marks the point where Fromsoft's combat philosophy became unfun for me. I'll have to try Bloodborne and Sekiro to see where they lie, but DS3 and Elden Ring are definitely too far. Dark Souls got me into the series because it was slow and methodical and now the games don't resemble that at all. I feel like Fromsoft used DS1 to bait me into playing a series of fast action combat games, a genre I've never enjoyed. Bloodborne and Sekiro are very far on the fast end of things. Demon’s Souls might be what you’re looking for
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# ? Sep 4, 2022 20:08 |
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Maybe perhaps a Monster Hunter instead
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# ? Sep 4, 2022 20:16 |
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Monster Hunter's control scheme, while non-standard, felt so utterly smooth once I was able to pin my ADHD down and learn the buttons that I genuinely had a hard time finishing Elden Ring when I went back to it. I know that's a weird way to turn a compliment into a complaint but that's genuinely what happened, I picked Elden Ring back up and went "...eugh, dude, the camera auto-center..." as soon as I started walking. That game and all Souls games play like you're trawling through a mud river even if you're not in one of the many mud rivers those games contain. In tighter spaces and environments it works great, adds lots of weight and intent to every one of your actions. In open environments like giant fields with no walls or some of the game's absurdly huge boss fight arenas wherein you cannot bring out Torrent, its player-only sluggishness shows as a flaw completely bare-assed imo. edit: Elden Ring also features a lot of forests that have actual density to them which, while cool, doesn't make for good fighting on Torrent nor really on foot because your roll carries you into the trees and stops your momentum. Enemy swords and especially spears (I'm looking at you hopping fuckers) just hit you through trees like they aren't there but as usual for the Souls games yours don't do the same. CJacobs has a new favorite as of 20:38 on Sep 4, 2022 |
# ? Sep 4, 2022 20:33 |
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Honestly, halfway through Elden Ring I found myself wondering whether I was just getting too old to enjoy action/combat games and reinstalled MG: Revengeance to make sure. Turns out it was really just an ER issue, Revengeance still fucks.
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# ? Sep 4, 2022 20:41 |
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God imagine if Sekiro's grappling hook was in Elden Ring somewhere, and you could then use it by jumping and hitting 'roll' to latch on to whatever in the environment and get a boost over there and some i-frames. That move all annoying Souls game bosses do where they hover in the air for 3 seconds static and then slam down like an F1 car taking off, except it's you doing it to the enemies. They let you JUMP in Elden Ring, finally, and they add no gameplay mechanics to it except for more Souls platforming
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# ? Sep 4, 2022 20:52 |
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Hel posted:Yeah, that's a problem they just can't seem to fix, it's their fifth or sixth go around and Insurance Fraud &Mayhem, the activities that imply just going nuts usually require the most focus and planning. The funny thing is that I just assumed that the low spawn limit was an engine limitation until I had a mission where I was supposed to escape with something fragile and it spawned 5-6x as many vehicles as I'd ever seen before. In 3 there are usually enough vehicles, in 4 you don’t need them once you get powers, just launch yourself in the air and go limp. (I like that they redefine it as breaking the simulation.)
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# ? Sep 4, 2022 23:54 |
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I still don't know what motion blur is and if you try to explain it to me my eyes will glaze over and I'll stop listening.
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# ? Sep 5, 2022 00:00 |
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RenegadeStyle1 posted:I still don't know what motion blur is and if you try to explain it to me my eyes will glaze over and I'll stop listening. When camera go wooosh picture go brrrrr
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# ? Sep 5, 2022 00:09 |
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# ? Sep 5, 2022 00:12 |
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CJacobs posted:They let you JUMP in Elden Ring, finally, and they add no gameplay mechanics to it except for more Souls platforming Jump+R2 attacks in ER are insanely useful (they’re total poise smashers) and jumping lets you dodge a bunch of ground effect attacks. I mean it’s not a ton of extra depth but it’s incredibly useful in combat.
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# ? Sep 5, 2022 00:12 |
Dewgy posted:Jump+R2 attacks in ER are insanely useful (they’re total poise smashers) and jumping lets you dodge a bunch of ground effect attacks. This was how I beat the game with my dual wield big swords build. I basically stood in place, jumped, smashed, and most bosses got hit and stumbled backwards just long enough for me to jump and smash again.
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# ? Sep 5, 2022 00:18 |
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CJacobs posted:Monster Hunter's control scheme, while non-standard, felt so utterly smooth once I was able to pin my ADHD down and learn the buttons that I genuinely had a hard time finishing Elden Ring when I went back to it. I know that's a weird way to turn a compliment into a complaint but that's genuinely what happened, I picked Elden Ring back up and went "...eugh, dude, the camera auto-center..." as soon as I started walking. That game and all Souls games play like you're trawling through a mud river even if you're not in one of the many mud rivers those games contain. In tighter spaces and environments it works great, adds lots of weight and intent to every one of your actions. In open environments like giant fields with no walls or some of the game's absurdly huge boss fight arenas wherein you cannot bring out Torrent, its player-only sluggishness shows as a flaw completely bare-assed imo. Disable camera auto center in the options.
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# ? Sep 5, 2022 07:52 |
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This was a few months before they added that option to the game, since Rise came a month after ER and I swapped to that, but I enabled it after it got put in and it does wonders.
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# ? Sep 5, 2022 08:09 |
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Sekiro is actually on the easier side of From's games. You have infinite stamina, infinite sprint, and a 100% block right from the start; and almost every unblockable attack is clearly marked as such. "Parry" is also the same button as block, it's just a better block once you get the timing right. You also have a stealth instakill that works on the majority of trash enemies, and nothing stops you from stabbing an enemy and then sprinting the hell out of there to go reset their buddies. Once you realise that in any boss fight you're meant to stand there and block stuff unless it's unblockable, it's a pretty straightforward game.
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# ? Sep 5, 2022 09:38 |
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Enjoying the Hitman trilogy. Feels like if MGSV was actually finished since all the side-content is hand-crafted and less stock like "Mine Clearing 5." They get their money's worth out of the maps, which is a wise and economical decision. Which brings to mind, has a game ever devoted loads of detail to a level, only for it to be disproportionately short or barely used? The Profaned Capitol in Dark Souls 3 felt more like a Condemned Bungalow. Soul Reaver had an entire citadel that was pointless because the game got cut in half.
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# ? Sep 5, 2022 10:33 |
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Inspector Gesicht posted:Which brings to mind, has a game ever devoted loads of detail to a level, only for it to be disproportionately short or barely used? Vinland in AC Valhalla is a huge area with forests and rivers and such, but you go there once for a side quest that takes maybe an hour.
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# ? Sep 5, 2022 10:40 |
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Inspector Gesicht posted:Enjoying the Hitman trilogy. Feels like if MGSV was actually finished since all the side-content is hand-crafted and less stock like "Mine Clearing 5." They get their money's worth out of the maps, which is a wise and economical decision.
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# ? Sep 5, 2022 11:40 |
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bewilderment posted:Sekiro is actually on the easier side of From's games. Once you've learned it, sure.
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# ? Sep 5, 2022 12:02 |
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bewilderment posted:Sekiro is actually on the easier side of From's games. I mean, all that is true, but if you’re playing Sekiro you have to engage with becoming above mediocre at combat, which I sure would not say Elden Ring or even Dark Souls III. You don’t have to beat Malenia to hit the ending of ER but you do have to learn how to read Sekiro’s final boss’s attacks without summons or ranged attacks, which is probably the single hardest mandatory thing in a From game. Don’t get me wrong, I loved Sekiro when i didn’t have to engage with half-baked mechanics but it’s not a game I’d advise for OP wanting something slower paced out of a Souls game.
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# ? Sep 5, 2022 12:33 |
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Hel posted:Just started Hitman 3 and the feeling I get is that the further into the trilogy they went , the more they started making the levels for the escalation missions and other side content. The missions are way too big for the main content and lots of the maps are really only there for extra stuff, which kills the feeling of the extra missions being there after you mastered the levels. I don't know, the map that most evokes that feeling for me is Sapienza, with Marrakesh and Bangkok not far behind. But it's definitely true that you can see the budget cuts in the later games. The Dartmoor Garden Festival reworks its level as much as some of the DLC for the first game did but lacks the scripting and story content to go alongside it.
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# ? Sep 5, 2022 12:51 |
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Gort posted:Once you've learned it, sure. Last Celebration posted:I mean, all that is true, but if you’re playing Sekiro you have to engage with becoming above mediocre at combat, which I sure would not say Elden Ring or even Dark Souls III. You don’t have to beat Malenia to hit the ending of ER but you do have to learn how to read Sekiro’s final boss’s attacks without summons or ranged attacks, which is probably the single hardest mandatory thing in a From game. When I first beat Sekiro I actually uploaded the recording of my success against the last boss just to show it's entirely possible to flub half your reactions and regularly eat poo poo to obvious attacks and still eke out a win. https://www.youtube.com/watch?v=DjkdnorflRU at no point did I learn any 'trick' over my attempts other than 'mikiri a stab' and 'run away when he charges up'
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# ? Sep 5, 2022 14:40 |
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bewilderment posted:The game has a tutorial that teaches you both stealth and combat and even, unlike most FromSoft games, a guy that exists solely for you to practice stuff on before you go into the first real level! All bosses have different posture regen speeds and the final boss happens to have one of the worst, which is probably a blessing because it's a tough fight.
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# ? Sep 5, 2022 17:00 |
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# ? Jun 10, 2024 14:45 |
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bewilderment posted:When I first beat Sekiro I actually uploaded the recording of my success against the last boss just to show it's entirely possible to flub half your reactions and regularly eat poo poo to obvious attacks and still eke out a win. I mean, again, I don’t think you need to meet some level of gamer perfection to beat it since *I* beat Sekiro, just that the original poster that brought up this conversation said they didn’t care for the faster pace of Dark Souls III/Elden Ring, so Sekiro is probably gonna disappoint too, regardless of being imho one of the best From titles (and really it would be the best one without the dumb janky parts like bosses with Burn/Terror).
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# ? Sep 5, 2022 18:07 |