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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Pierson posted:

How many units roughly do you guys have in your core front-line and ranged block? I was going for 6 frontline infantry and about the same for my ranged, but I'm starting to think that after 2-3 Artillery this isn't leaving me with enough spots for other useful units and I get flanked a lot. Is 3-4 ranged units a decent amount?

Zero range since when it is 20 v 20 I can just 1v1 each unit and destroy their ranged :3

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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Hunt11 posted:

It was a joke about my first experience with Kislev and how the sheer scale of constant slaughter was keeping my economy going. Like as a settled faction I have never ran a serious negative income but with Kislev I did.

This is true though.

Kislev has some of the strongest city economies but will be fed constantly at the start from war or having low devotion.

Kislev makes more money than Altdorf.

Pierson
Oct 31, 2004



College Slice
Thanks for the input guys, I am definitely still figuring out what works vs what faction. It is kind of annoying needing to constantly swap people out for new stuff, do you just keep a spare lord around to swap units into and out of? It seems a shame to say "sorry my rank 7 archers but we're fighting tzeench next and i need cavalry, you're all fired".

kanonvandekempen
Mar 14, 2009

Pierson posted:

How many units roughly do you guys have in your core front-line and ranged block? I was going for 6 frontline infantry and about the same for my ranged, but I'm starting to think that after 2-3 Artillery this isn't leaving me with enough spots for other useful units and I get flanked a lot. Is 3-4 ranged units a decent amount?

Honestly this is a meaningless question without specifying (1) who you are playing and (2) who you are fighting. There is no one answer (unless you do a doomstack of 19 sisters of avelorn or something).

Ravenfood
Nov 4, 2011

Serephina posted:

Someone help me with my TW2 campaign, I am bad at this game.

Started a game on Hard that wasn't dwarfs, as the White Lizard guy who gets Kroak, doing Vortex campaign finally. I think it hosed it all up already.

I took my starting province, took an opportunity to confed the guy to the south as he was losing a fight for two regions, then used the momentum to wipe out every rat on the continent except one, doing a small loop downwards before coming back up for a mission objective, 'capture Altar of the Rat God' which was a tablet place. Maybe I took too long, I felt it was rather quick? I left the bottom provinces to their insurrection fate and let Dark Elves & dwarfs fight over it (dawi winning), as I was already stretched thin in a hellwar with the last skaven clan, who had 6 settlements most of which where on the sea. So hit peace with him, took stock of my situation, and I"m 100% sure I'm hosed.

Captial province has like 12 Vampire corruption, since the geography is GREAT and it technically touches two other provinces and so the Awakened (who I have yet to meet) are ruining me desipite them having no army. I spent pretty much all my early turns trying to get money+walls in minor settlements (from prior experience as Mazamundi before I got disgusted at Vortex). I'm very far behind on tablets, and basically need to keep a stack around as the tablet settlement is constantly being threatened by pirates and insurrections (and soon skaven, once they backstab). I've managed my sight lines well and so I don't really have rando empires wardec-ing me, but my economy is in shambles and I'm still running around with nothing but Saurus and it takes *forever* to walk anywhere, so I feel pinned (you'd think the lizards wouldn't be the worst in the continent at walking through their own jungles.) There's also a beastman heard running around nearby out of sight.

Should I just restart and head northwards asap to hit the human expedition, whose tablet settlement isn't a loving trap? Could let met cycle east and get rid of that loving VAMPIRE CORRUPTION in a reasonable timeframe, and just let the skaven play with each other? I'm also sure I botched the building progression, as I'm hitting tier5 but have no money for any unit production facilities, all I wanted was Temple Guard but I can't even afford that, lol.

edit: Turn 56, christ.
You are more than fine. You're t5. You have a gold mine. You're playing a faction that buffs the already disgustingly strong Saurus warriors. Seriously, you don't need them as GorRok for ages if at all. Instead of beelining for top tier units, look at what you need: are you really fighting a ton of heavily armored cavalry or SEMs that are backed by AP ranged units where temple guard would not only be a step up, but one that justifies the cost? Probably not. Your Skaven opponents don't fit the bill, and again, your lord buffs Saurus. Rushing to replace them doesn't make sense. It's OK.

Your territory is fairly secure: walls in WH2 are enough to protect a minor settlement from anything but a high tier stack led by an LL in most cases. A small skaven army or a rebellion won't do poo poo, and the sea-based pirates won't attack your settlements.

I'm not sure why you gave the skaven peace in a war you were winning when it sounds like you weren't over-extending, but that is an easy fix. Wait ten turns after the peace declaration and then just attack them again and wipe them out. Or just do it now if you don't mind a hit to your Reliability rating. You've got a stack doing nothing guarding some settlements; go use it. Go sack or conquer something.

And ignore the corruption for now: it isn't causing attrition or going to make you have a rebellion any time soon, so just wait until you are ready to go kill them.

Seriously you are in more than a good enough position. Your start isn't hosed at all.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
I always prefer 8-10 melee. I want a good, rock solid hold while my specialists, elites and so on absolutely overwhelm and obliterate one or both sides of the front. I love good guns, sure, but 2-6 get the job done. When two powerful ranged units focus down a priority Large SEM it usually dies well enough. When four fire and forget ranged soak the enemy backline one unit at a time they overpower it fast. 10 rattling guns is fun as hell but 4 is also fun and micro them and they'll do as much or more work, same for two warpfire/flamethrowers vs any value higher than two. Hell, many great units function fine as one or two of, like poison wind mortars, especially the RoR, and the Jezzails RoR can do fine solo too! I'll go bulk ranged if they double as melee in a pinch. Skavenslave Slingers(they tarpit as well), hybrid with guns, sometimes I make my front entirely of short-range guns because lol, lmao they're not gonna hold if I give them sword/spears and try it properly(VCoast.) I absolutely love limited ammo frontliners, just 1-2 free shots before normal engage, like javelin Skinks.

I did mass ranged a lot. I love having that fist of 3+ artillery to this day. I've done much better with big melee, but I didn't play on VH battles in WH2 so there's that. It's so much easier to save your back when it gets broken into when it is small and can fall back as a reserve unit picks up the intruder.

My Valkia armies are usually 8-10 dual wield Khorne marauders(60 attack on T2 with frenzy? Siiiick!) and 4+ dogs. Assorted monsters/cavalry/war engines. The sheer power I can put into multiple approaches at a settlement rules.

Doomykins fucked around with this message at 14:56 on Sep 5, 2022

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Pierson posted:

Thanks for the input guys, I am definitely still figuring out what works vs what faction. It is kind of annoying needing to constantly swap people out for new stuff, do you just keep a spare lord around to swap units into and out of? It seems a shame to say "sorry my rank 7 archers but we're fighting tzeench next and i need cavalry, you're all fired".

I will keep spare lords around but mainly as bait to force the AI to attack them while another army is nearby in ambush.

I will never really swap units out because if they are not useful against what I am fighting, they will die and be replaced or just swapped out.

Tankbuster
Oct 1, 2021

Third World Reagan posted:

This is true though.

Kislev has some of the strongest city economies but will be fed constantly at the start from war or having low devotion.

Kislev makes more money than Altdorf.

well duh. When you play Altdorf it should be the recruiting station while Middenland+Talabecland+Marienburg will give you a ton of money with the rest of the empire being your buffer.

Imaginary Friend
Jan 27, 2010

Your Best Friend

Serephina posted:

Yes, anyone can enter ambush stance which hides them if successful, underways movement also basically teleports people so it can be confused for armies going 'poof'. Skaven in particular have their settlements hidden/listed as ruins until you walk into them, which includes the stack garrisoned there.

For the ranged units, they either ran out of ammo, where trying to walk forwards to get into firing range, or more likely you accidentally set them into force melee, via button on the command list or by fat-fingering it's hotkey F.

Sorry if you already know all this.
I don't think it was the ambush stance because the entire city went invisible and I couldn't attack or move into it but I could see the text of a city being there :S


Raygereio posted:

Ranged units with guns can also have a lot of line-of-sight issues. If you have the camera up high, it's very easy to not notice that a slope, or the edge of a hill is obstructing their firing arc.
This is what I think happened, even though my army was on a hill looking down at the army I wanted to attack.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Empire is so much fun lol. The chaos just keeps coming. Had to send Karl into the Norscan area to try and wreak some havoc and staunch the flow of dudes. Meanwhile motherfucking Todbringer has racked up Azazel, Archaon twice, troll king, wulfrik and also had to bust stupid Kostaltyn's head a few times because the dumb rear end in a top hat was just ignoring the chaos ride to fight me.

I was having issues pushing back hard enough because I'm fighting the battles and the results are worse than auto resolve but I'm loving these fights. Level 1 battlepriest brought up 6 hellblasters for distribution at the front line and now we're cooking with gas. All those armoured mammoths and chaos chosen are suddenly not quite as terrifying and I've returned the area to the ice court (Kostaltyn is dead forever, rip dickhead).

Leal
Oct 2, 2009
I'm doing a Sartosa campaign and... its cool that the AI apparently knows how to juke mortars

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
re:halberd chat

halberds as a general rule have a significantly higher melee defense stat for factions, so they're a good go-to line holder. in the case of shield guy versus them you trade a vunerability to arrows to fight better and actually be a proper combatant in most cases. some factions it's expensive enough to not be worth it, like vampirates, though.

empire should absolutely mainline halberds, the only range heavy foe they're likely to face is wood elves or maybe dwarves if you manage to piss them off somehow

in the case of empire armies, it's hard to go wrong with a core of six halberds, two flanking greatswords and they rest a mixture of heroes, cav, ranged and artillery. unless you're fighting elves, in which unless you're running gelt and getting super armor that'd going to get chewed up.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Gamerofthegame posted:

re:halberd chat

halberds as a general rule have a significantly higher melee defense stat for factions, so they're a good go-to line holder. in the case of shield guy versus them you trade a vunerability to arrows to fight better and actually be a proper combatant in most cases. some factions it's expensive enough to not be worth it, like vampirates, though.

empire should absolutely mainline halberds, the only range heavy foe they're likely to face is wood elves or maybe dwarves if you manage to piss them off somehow

in the case of empire armies, it's hard to go wrong with a core of six halberds, two flanking greatswords and they rest a mixture of heroes, cav, ranged and artillery. unless you're fighting elves, in which unless you're running gelt and getting super armor that'd going to get chewed up.

Yeah fighting Norsca and several varieties of chaos I'd be hosed without my core halberd gang. Expert charge defence is almost mandatory given that everything that hit them is a troll, knight or elephant.

terrorist ambulance
Nov 5, 2009
Empire halberds with some red line buffs and veterancy will hold stuff for a long time for you to shoot it, with the added benefit of being able to do real damage to armored or large enemies. They're a great, cheap anchor

Hunt11
Jul 24, 2013

Grimey Drawer

Leal posted:

I'm doing a Sartosa campaign and... its cool that the AI apparently knows how to juke mortars

They got rid of that quirk of the AI before and hopefully they do so again soon.

Gonkish
May 19, 2004

My Ghorst campaign is so weird. I've spent so much time killing Demons, WoC, Greenskins, and Skaven that Karl, Zhao Ming, and Vlad all loving love me. I'm strength rank 1, I've united the Dark Lands and the Mountains of Mourn into an empire of Undeath, I'm beating the absolute gently caress out of Khalida (I've found that Tomb King armies make great fodder for Pit of Shades or Wind of Death abuse), and the endgame crisis popped a while back so the Black Pyramid is going to get spicy. I'm also doing a sort of reverse Game of Thrones because Miao Ying go wiped out by Vilitch and Zhao Ming only just now finally managed to kill off Snikch, so I'm now holding the Bastion from end to end (Nan Gau to Wei Jin). The dead shielding the living from demons. It's been weird.

My armies literally cannot die. I've faced dwarven artillery, greenskin rushes, Archaon with an endgame stack full of demons and crazy poo poo... nothing kills me. I'm just on my mobility scooter grinding through everyone's territory like it's nothing.

I really have to say, going into IE I was worried about how the Counts and TKs would stack up, given their reliance on magic and their abysmal growth/economy issues in WH2. The changes they made to passive regen, and the addition of spell mastery (although it isn't prominent, it IS there) make their battles work just fine, and the Counts economy is no longer painfully top-heavy. (Although the repression building might be overperforming a bit, it's an INSANELY efficient economic boon.)

Game is good. :allears:

Caidin
Oct 29, 2011

wiegieman posted:

It's the entire joke with hams vamps: one of them is a blood-sucking monster who will drain your life until you're in the ground and bury your descendants under the crippling weight of their tyranny forever, and the other is a vampire.

If I remember right when Mannfred rode in at the head of an undead horde to reclaim Sylvania for the Von Carnsteins, he was utterly befuddled by the lower classes throwing him parades and festivals in his honor for driving out those shitlords from Stirland.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Caidin posted:

If I remember right when Mannfred rode in at the head of an undead horde to reclaim Sylvania for the Von Carnsteins, he was utterly befuddled by the lower classes throwing him parades and festivals in his honor for driving out those shitlords from Stirland.

Good grief, what was Stirland DOING to the place?

MikeC
Jul 19, 2004
BITCH ASS NARC
Stupid Wild Hunt.......I was getting quite comfortable having Waywatchers in my Empire stacks....

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Bloodly posted:

Good grief, what was Stirland DOING to the place?

Sylvania is kind of in a permanently hosed situation because a combination of awful luck(warpstone meteor showers hitting the region and loving up the soil/environment) and being the chosen abode of an army of undead monsters that tried to conquer the world has left the entire place horribly impoverished and the inhabitants backwards even by rural Imperial standards and in some cases physically deformed. The rest of the Empire generally regards Sylvania as a place to be forgotten or pitied at best and populated by vampire-loving quislings at worst. That latter point leads to a lot of prejudice.

The Von Carsteins were monsters who used the peasantry as cattle and tortured/killed an incredible amount of people, but under them was also the last time Sylvania was powerful and they felt somewhat prosperous compared to the present day decay. It's like how a fair number of older Russians long for the days of Stalin.

Gort
Aug 18, 2003

Good day what ho cup of tea

Leal posted:

I'm doing a Sartosa campaign and... its cool that the AI apparently knows how to juke mortars

That seems to work if you've only got a tiny number of artillery. If you have a bunch it doesn't help the AI at all.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Beastmen feel loving rough after playing WoC and Ghorst, christ. It's turn 20, I've cast one ritual of ruin, Skarbrand agreeing not to instamurder me is the only positive thing that's happened so far. My units all suck and the caps are super low? This feels like Tomb Kings with extra mechanics to do less.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Bloodly posted:

Good grief, what was Stirland DOING to the place?

It's important to remember that Warhammer is a medieval setting, grimdark and intentionally taking the piss out of almost every form of government being at least half fascist. Like "the local lord wants your stuff and you're a peasant" medieval, and the Empire has a lot of corrupt shitbags and they're still a cut above being Bretonian where the Lord and peasant divide is much harder and more literal, or hell societies like Skaven, Greenskins or Ogres where the strong and particularly useful cronies have a good time, I guess. Even enlightened societies like the High Elves see slavery as just if they don't like who they apply it to.

Add Kislev and Cathay that are both ruled by super strict elites that can vanish dissenters with majority support. At least Cathay has a cult of veneration and arguably the dragons are the difference between Cathay as we know it and complete extinction via chaos. Benevolent as they may be the Empress still has a secret police assassin sect.

A Von Carnstein riding into town, ritual executing the worst people you've ever known in your life, repealing oppressive practical and taxes and saying "pay this tribute monthly, tell me if anything fucks with you, attractive virgins come to my castle bi weekly" is a pretty sweet deal if you get even one insane Witch Hunter, Noble or Sigmarite Priest in charge going too hard.

I wonder what societies are actually decent. Dwarves, since they're hard wired to accept their lot? A strictly regimented society where everybody sincerely enjoys being duty-bound? The only real bias seems to be against innovators and the Slayer oath culture is super strict. Also all their traditions are slowly driving them extinct, but at least your Thane and Kings are comparatively fair?

Norscans? Another might makes right society. Lizardmen? Another nearly robotic rigid caste society but again everybody is predisposed to liking it. Chaos doesn't hide that it's 4+ different ways to go to hell and drat your soul. Chorfs are super slavers and turbo evil.

Are Vampire Coast/Mercenaries the only truly free people in the setting?

Caidin
Oct 29, 2011

Bloodly posted:

Good grief, what was Stirland DOING to the place?

In addition to what Kanos said, on the night when Vlad started his attempt to seize the Empire he invited all living sylvanian nobility to a massive ball and wiped them out. So when Vampire War 1 ended and the Empire reasserted control over the province they had to create a new aristocracy, it was given over to Stirland as they used to rule Sylvania before it declared independence from them. Stirland had been bitter about this political slight for generations and used this opportunity to send only it's most petty, incompetent spare nobles that would never be considered for any position back home.

They really, really pointedly made a hash of it.

Doomykins posted:

It's important to remember that Warhammer is a medieval setting, grimdark and intentionally taking the piss out of almost every form of government being at least half fascist. Like "the local lord wants your stuff and you're a peasant" medieval, and the Empire has a lot of corrupt shitbags and they're still a cut above being Bretonian where the Lord and peasant divide is much harder and more literal, or hell societies like Skaven, Greenskins or Ogres where the strong and particularly useful cronies have a good time, I guess. Even enlightened societies like the High Elves see slavery as just if they don't like who they apply it to.

Add Kislev and Cathay that are both ruled by super strict elites that can vanish dissenters with majority support. At least Cathay has a cult of veneration and arguably the dragons are the difference between Cathay as we know it and complete extinction via chaos. Benevolent as they may be the Empress still has a secret police assassin sect.

A Von Carnstein riding into town, ritual executing the worst people you've ever known in your life, repealing oppressive practical and taxes and saying "pay this tribute monthly, tell me if anything fucks with you, attractive virgins come to my castle bi weekly" is a pretty sweet deal if you get even one insane Witch Hunter, Noble or Sigmarite Priest in charge going too hard.

I wonder what societies are actually decent. Dwarves, since they're hard wired to accept their lot? A strictly regimented society where everybody sincerely enjoys being duty-bound? The only real bias seems to be against innovators and the Slayer oath culture is super strict. Also all their traditions are slowly driving them extinct, but at least your Thane and Kings are comparatively fair?

Norscans? Another might makes right society. Lizardmen? Another nearly robotic rigid caste society but again everybody is predisposed to liking it. Chaos doesn't hide that it's 4+ different ways to go to hell and drat your soul. Chorfs are super slavers and turbo evil.

Are Vampire Coast/Mercenaries the only truly free people in the setting?

Tomb Kings? Like it's really only the royal families that understand whats going on. The rank and file skeletons are just sort of half dreaming and think Nekraheria is functioning as it did in it's heyday.

Caidin fucked around with this message at 16:32 on Sep 5, 2022

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Doomykins posted:

Are Vampire Coast/Mercenaries the only truly free people in the setting?

Greenskins.

40K, but who cares posted:

The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude.

Shmtur
Jul 23, 2005

Pretty sure a while back someone was talking about having N'Kari and Skarbrand together in elf jail, so I decided to do it too. So here they are, elf jail bros at last.



Skarbrand was done the hard way, N'Kari I just got lucky with an autoresolve when I really didn't want to fight his BS army manually.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


ZearothK posted:

Greenskins.

And the Ogres. It's nice to be so powerful that your only concern is where your next lunch comes from.

Ravenfood
Nov 4, 2011

Chernobyl Peace Prize posted:

Beastmen feel loving rough after playing WoC and Ghorst, christ. It's turn 20, I've cast one ritual of ruin, Skarbrand agreeing not to instamurder me is the only positive thing that's happened so far. My units all suck and the caps are super low? This feels like Tomb Kings with extra mechanics to do less.
What? Are you Malagor?

I mean sure Ghorst is both bugged and overpowered, but Beastmen are great. You can show up, ambush things almost all of the time which means you crush armies much stronger than you, give huge penalties to defense while ambushing (and attacking in general, iirc), and have some serious shitkicking lords that even if they have been slightly power-crept are still really, really good. If you're down near Skarbrand I assume you've got Malagor who gets a great mortis effect, flies, is tiny, gets stupid stupid cheap spells, and can cast them really fast. Your gors and ungors kind of suck but are almost entirely free and units like minotaurs are good too.

The big thing is that you can generally pick and chose where you want to attack and have the mobility to do so, both on the campaign and tactical layers. Your poo poo all hits hard and is fast but not too durable, so think of them as a proto-Slaanesh (with Khorne's momentum stuff tacked on if youre Taurox). They're pretty great.

Admittedly haven't played them in WH3, but I thought they felt awesome in WH2.

Caidin
Oct 29, 2011
Halflings by all accounts are beneath everyone's notice and they loving like it that way.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
They may be philosophically so dense that they win by default but both are absurdly cruel and you have bad odds of being an abused lovely Goblin or Gnoblar in either society, or even just a runty ogre. At least you can overcome those in many cases to rise up, Greasus himself once being a runt and the nastiest goblins being insanely nasty, cunning bastards.

So free, but not just might makes right? Norscans are technically pretty free but also a feudalistic barbarian warlord society. I guess they might be less dickish than an abusive noble society if you're a tundra farmer.

Doomykins fucked around with this message at 17:20 on Sep 5, 2022

MikeC
Jul 19, 2004
BITCH ASS NARC

Chernobyl Peace Prize posted:

Beastmen feel loving rough after playing WoC and Ghorst, christ. It's turn 20, I've cast one ritual of ruin, Skarbrand agreeing not to instamurder me is the only positive thing that's happened so far. My units all suck and the caps are super low? This feels like Tomb Kings with extra mechanics to do less.

To be fair, Ghorst is a ridiculously easy campaign. While I knew Franz, while not difficult, was going to be a lot more hectic, I was caught off guard multiple times at just how many directions threats come from. Ghorst and WoC start in relatively safe corners. Especially Ghorst who has one direction to expand in and since Cathians don't seem to hate undead hordes on their borders and are usually tied up dealing with Chaos and Dark Elves, you can secure an NAP and trade with them and just crush your way to through the Mountains of Mourn and the Dark Lands with no worry about being backstabbed.

Caidin
Oct 29, 2011

Doomykins posted:

They may be philosophically so dense that they win by default but both are absurdly cruel and you have bad odds of being an abused lovely Groblin or Gnoblar in either society, or even just a runty ogre. At least you can overcome those in many cases to rise up, Greasus himself once being a runt and the nastiest goblins being insanely nasty, cunning bastards.

So free, but not just might makes right? Norscans are technically pretty free but also a feudalistic barbarian warlord society. I guess they might be less dickish than an abusive noble society if you're a tundra farmer.

You live in Norsca even just trying to get along subsisting your gonna have to deal with the four coming to call and if your far enough south your religion is basically about how to appease them enough to not bother with you but not enough to attract their attention. It's a fine line to balance, and you tend to get rolled into whatever bullshit the latest champion is calling for anyway.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


Doomykins posted:

It's important to remember that Warhammer is a medieval setting, grimdark and intentionally taking the piss out of almost every form of government being at least half fascist. Like "the local lord wants your stuff and you're a peasant" medieval, and the Empire has a lot of corrupt shitbags and they're still a cut above being Bretonian where the Lord and peasant divide is much harder and more literal, or hell societies like Skaven, Greenskins or Ogres where the strong and particularly useful cronies have a good time, I guess. Even enlightened societies like the High Elves see slavery as just if they don't like who they apply it to.

Add Kislev and Cathay that are both ruled by super strict elites that can vanish dissenters with majority support. At least Cathay has a cult of veneration and arguably the dragons are the difference between Cathay as we know it and complete extinction via chaos. Benevolent as they may be the Empress still has a secret police assassin sect.

A Von Carnstein riding into town, ritual executing the worst people you've ever known in your life, repealing oppressive practical and taxes and saying "pay this tribute monthly, tell me if anything fucks with you, attractive virgins come to my castle bi weekly" is a pretty sweet deal if you get even one insane Witch Hunter, Noble or Sigmarite Priest in charge going too hard.

I wonder what societies are actually decent. Dwarves, since they're hard wired to accept their lot? A strictly regimented society where everybody sincerely enjoys being duty-bound? The only real bias seems to be against innovators and the Slayer oath culture is super strict. Also all their traditions are slowly driving them extinct, but at least your Thane and Kings are comparatively fair?

Norscans? Another might makes right society. Lizardmen? Another nearly robotic rigid caste society but again everybody is predisposed to liking it. Chaos doesn't hide that it's 4+ different ways to go to hell and drat your soul. Chorfs are super slavers and turbo evil.

Are Vampire Coast/Mercenaries the only truly free people in the setting?

Wood elves probably aren't so bad? Yeah they abduct the occasional Bretonnian child but that's so far down the list of atrocities committed every single day in the Old World that it barely even registers.

Just hang out and dance in the trees all day and occasionally pull out your bow and pincushion some fool beastman or orc or man that got lost in your woods. Seems like a pretty chill existence

Hunt11
Jul 24, 2013

Grimey Drawer

ninjahedgehog posted:

Wood elves probably aren't so bad? Yeah they abduct the occasional Bretonnian child but that's so far down the list of atrocities committed every single day in the Old World that it barely even registers.

Just hang out and dance in the trees all day and occasionally pull out your bow and pincushion some fool beastman or orc or man that got lost in your woods. Seems like a pretty chill existence

They live in an insane murder forest which has done quite a lot to influence their society.

Ravenfood
Nov 4, 2011

ninjahedgehog posted:

Wood elves probably aren't so bad? Yeah they abduct the occasional Bretonnian child but that's so far down the list of atrocities committed every single day in the Old World that it barely even registers.

Just hang out and dance in the trees all day and occasionally pull out your bow and pincushion some fool beastman or orc or man that got lost in your woods. Seems like a pretty chill existence
It's chill for the elves, sure, but for everyone else nearby they are horrendously capricious neighbors who might show up and kill you for whatever reason, kidnap your kids, and go rampaging across the land laughing and having a good old time murdering people.

Also, you know, the trippy time-fuckery murderforest.

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost

Hunt11 posted:

They live in an insane murder forest which has done quite a lot to influence their society.

the insane murder forest comprises half their society

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost
vcoast are also slaves to nagash effectively, the same as other vampires

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


So is there a summary somewhere of what the patch tomorrow is gonna be?

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Doomykins posted:

They may be philosophically so dense that they win by default but both are absurdly cruel and you have bad odds of being an abused lovely Goblin or Gnoblar in either society, or even just a runty ogre. At least you can overcome those in many cases to rise up, Greasus himself once being a runt and the nastiest goblins being insanely nasty, cunning bastards.

So free, but not just might makes right? Norscans are technically pretty free but also a feudalistic barbarian warlord society. I guess they might be less dickish than an abusive noble society if you're a tundra farmer.

Even the worst off Goblin is so high on mushrooms all the time that they willingly and gleefully jump into a flying suicide machine and they go down laughing in an all consuming joy during the landing.

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Omnicarus
Jan 16, 2006

Is there a preview or notes out for the patch tomorrow? Weighing starting my first IE campaign today or tomorrow after the patch

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