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Another brand new map for the hard campaign, this one establishing the Andy-Hawke rivalry which would in the next game... go nowhere because they removed Andy from the story, but be included as a mechanical bonus if you used them together! Hard 6: Sea for All
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# ? Jul 7, 2022 00:59 |
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# ? Jun 8, 2024 05:49 |
Melth posted:Not technically one of my videos, but AdvanceWarrior just posted this one of a special match we played: I could feel him wince at the tricks you were pulling in that game.
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# ? Jul 7, 2022 17:03 |
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Donkringel posted:I could feel him wince at the tricks you were pulling in that game. Could you feel me wince at all the times I had a plan but the three of us didn't coordinate? We had a discord channel for the 3 of us, but I don't think anyone actually read the messages from the others before taking a turn.
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# ? Jul 7, 2022 19:36 |
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Hard 7: Mountain Ops I love this mission! It has a very unique style and feel to it with mountains everywhere but no air units. It should probably have been a bit tougher, but still.
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# ? Jul 9, 2022 19:38 |
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Advance Wars By Web: I Reap What I Snow In this global league match, I try to reach a nice, satisfying ranking of 1000!
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# ? Jul 17, 2022 18:59 |
Hey Melth! I didn't know you were a goon. I recently made a new Advance Wars megathread in games, and linked your LP there in the OP. Feel free to cross-post your future AWBW videos there for more exposure. https://forums.somethingawful.com/showthread.php?threadid=4002244 Melth posted:Not technically one of my videos, but AdvanceWarrior just posted this one of a special match we played:
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# ? Jul 26, 2022 08:56 |
literally this big posted:What was Advance Warrior using to cast that match? It seems a lot nicer than the standard replay viewer. I believe it's this: https://github.com/DeamonHunter/AWBW-Replay-Player. (latest release page)
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# ? Jul 26, 2022 11:01 |
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literally this big posted:Hey Melth! I didn't know you were a goon. Cool, I'll check out that thread! I think Advance Warrior is using, as Staltran said, the AWBW-Replay-Player. I've been using it too, starting with my match with Starduster. The guy who made it, DeamonHunter, is great and added lots of helpful features I requested which helped make that video. https://github.com/DeamonHunter/AWBW-Replay-Player/releases/tag/v0.9.0
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# ? Jul 29, 2022 01:12 |
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Caught up with this thread and I want to thank you for doing it! High quality stuff, and fun to watch.
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# ? Jul 29, 2022 14:29 |
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These multiplayer videos are hilarious. Just 'who's this new guyAAAAAAAHHHHHH HE'S KILLING US ALL!'
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# ? Jul 29, 2022 14:29 |
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Chakan posted:Caught up with this thread and I want to thank you for doing it! High quality stuff, and fun to watch. Thanks! I'm glad you like it. Cythereal posted:These multiplayer videos are hilarious. Just 'who's this new guyAAAAAAAHHHHHH HE'S KILLING US ALL!' I wonder how far I can keep that up! I'm approaching my 20th game with no losses.
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# ? Jul 30, 2022 16:11 |
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Hard 8: Liberation One of the roughest factory missions of them all, and I would say the single biggest spike in difficulty in Hard Campaign compared to normal.
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# ? Jul 31, 2022 19:18 |
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Man, the AI didn't look like it was making any big mistakes in that run in terms of handling their factory. Good thing it prioritizes unit production from its west bass over its eastern one, or that would've been way trickier.
Delphisage fucked around with this message at 01:16 on Aug 10, 2022 |
# ? Jul 31, 2022 22:01 |
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Delphisage posted:Man, the AI didn't look like it was making any big mistakes in that run in terms of handling their factory. Good thing it prioritizes unit production from its west factory over its eastern one, or that would've been way trickier. Yeah, that's another reason not to kill their infantry and mechs early if you don't need to- the ai will feel compelled to rebuild them, which increases the change of building something on that eastern base instead of leaving it mostly empty.
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# ? Aug 1, 2022 02:30 |
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I'm super stoked to have gotten another Hard Campaign video. For a while, I think I was feeling the same longing as the fans of my own thread(s) xD!
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# ? Aug 4, 2022 16:28 |
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Hard 9: Show Stopper If Liberation is the level which got the biggest difficulty jump on hard mode, Show Stopper arguably gets the biggest difficulty decrease. It's still a brutal beginning, but the time limit is now absurdly huge instead of way too small, so if you win at all, you can probably get a perfect rank.
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# ? Aug 21, 2022 22:11 |
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You know, I recently read CosmicPostman's Advance Wars 2 LP...and he makes a good point. This map is almost exactly like The Final Battle in Advance Wars 1. You have a VASTLY superior army just devastating you for the first few turns...Only for you to slowly, painfully, turn the tides with superior unit production numbers. They're all about slowly chipping away at a mountain, one units at a time... Of course, Fog of War kind of ruins everything, but...Still.
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# ? Aug 21, 2022 23:36 |
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Criminy, Sonja's luck deficit was acting up like mad this level. And even then, there were still plenty of opportunities it could've thwarted you even harder. After Sea of Hope, are you going to go straight through the YC campaign, or will you be following with Toy Box and Neotanks?! afterwards?
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# ? Aug 22, 2022 00:04 |
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Delphisage posted:Criminy, Sonja's luck deficit was acting up like mad this level. And even then, there were still plenty of opportunities it could've thwarted you even harder. I guess we'll see about the order! Just like in normal campaign I want to do the final YC mission before the final BM mission, so Kanbei can help out with that final BM one. But I could certainly mix up the order of the others. And you're right, Sonja's weird luck really caused some problems here, but it could always be worse! Fionordequester posted:You know, I recently read CosmicPostman's Advance Wars 2 LP...and he makes a good point. This map is almost exactly like The Final Battle in Advance Wars 1. You have a VASTLY superior army just devastating you for the first few turns...Only for you to slowly, painfully, turn the tides with superior unit production numbers. They're all about slowly chipping away at a mountain, one units at a time... That's true, though I think there were a lot of AW1 maps like that, and even a couple more in this game too. I'm glad they didn't use it too often in this game though since I think it usually makes for boring missions where victory is certain, maybe with a couple restarts of the first few turns required.
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# ? Aug 22, 2022 00:33 |
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Hard 10: Sea of Hope One of my favorite lab missions, back for round 2.
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# ? Aug 24, 2022 22:28 |
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Oh dang, I thought just popping your co power and ignoring the recon might have worked for a safe space at the end, but it looks like it would have had just enough attack power to guarantee dropping the infantry to 9hp.
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# ? Aug 25, 2022 00:50 |
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Kanbei being a tank never gets old. I wonder if that mech could've survived the triple bomber onslaught if the luck rolled really well. Probably not, since damage units take increases the lower their health gets.
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# ? Aug 25, 2022 00:54 |
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Delphisage posted:Kanbei being a tank never gets old. Sadly (thankfully?) 2 bombers vs a Kanbei mech on a city is a guaranteed kill. But juuuuuust barely. 44% minimum damage on the first shot, and then 57% minimum on the second.
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# ? Aug 25, 2022 02:09 |
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I love Kanbei's whole schtick. He's so hammy and bombastic, and comes off as such a doofus...and then you actually fight him, and he's quite possibly the most horrifyingly strong man you've ever seen—possibly even more so than Sturm (at least if the map is small enough, and there's not enough heavy terrain).
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# ? Aug 25, 2022 07:55 |
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Fionordequester posted:I love Kanbei's whole schtick. He's so hammy and bombastic, and comes off as such a doofus...and then you actually fight him, and he's quite possibly the most horrifyingly strong man you've ever seen—possibly even more so than Sturm (at least if the map is small enough, and there's not enough heavy terrain). I like that too- at least in this game. In AW1, way too many COs were written as just being hotheaded idiots, so Kanbei didn't really stand out to me. Even Kanbei got a little more serious in this one I'd say.
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# ? Aug 27, 2022 01:23 |
Great LP so far, I'm really digging it (and your Dark Souls LP as well). Do you promote your videos at all (other than posting here on SA)? I've had good results from posting on the AWBW Discord and Reddit.
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# ? Aug 27, 2022 19:28 |
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literally this big posted:Great LP so far, I'm really digging it (and your Dark Souls LP as well). I haven't ever really promoted them much, perhaps I should do more of that. Here's a new one! Advance Wars By Web: The Waltz of the Olafs
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# ? Aug 28, 2022 19:00 |
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I'd seen it uploaded on my subscriptions. But, to be honest, I'm more interested in the Campaign.
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# ? Aug 29, 2022 00:08 |
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The awbw stuff is interesting to me just because the map design meta is just so... different from the main games and it seems to play completely different as a result.
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# ? Aug 29, 2022 00:50 |
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FoolyCharged posted:The awbw stuff is interesting to me just because the map design meta is just so... different from the main games and it seems to play completely different as a result. And people in the AWBW will talk as if this is the only conceivable way to design maps, and say things like 'Grit is weaker in fog' as if it was an ironclad truth instead of just a result of the current fog map-making meta being terrible for Grit!
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# ? Aug 29, 2022 01:16 |
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The other thing the map meta has going on that gets me is how the maps are designed aesthetically. A lot of the campaign and war room maps look like a reasonable landmass, make a fun shape, or tell a story with a clear set of objectives. Meanwhile it seems the vast majority of AWBW mapmakers looked at toybox and said "this is the very pinnacle of what I want my maps to be." Which admittedly does allow for some creative tactical scenarios, but it's a pretty jarring difference when it's right next to your campaign stuff.
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# ? Aug 29, 2022 01:38 |
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FoolyCharged posted:The other thing the map meta has going on that gets me is how the maps are designed aesthetically. A lot of the campaign and war room maps look like a reasonable landmass, make a fun shape, or tell a story with a clear set of objectives. Meanwhile it seems the vast majority of AWBW mapmakers looked at toybox and said "this is the very pinnacle of what I want my maps to be." Which admittedly does allow for some creative tactical scenarios, but it's a pretty jarring difference when it's right next to your campaign stuff. It's worth noting that there are characters who benefit from plains or roads or other terrain types specifically. They do tend to be incredibly ugly, but as you mentioned, the tactical options they present are really interesting.
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# ? Aug 29, 2022 06:04 |
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Presumably, the "aesthetically pleasing" stuff is left up to the casual games—not for matches testing skill vs skill.
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# ? Aug 29, 2022 10:23 |
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Fionordequester posted:Presumably, the "aesthetically pleasing" stuff is left up to the casual games—not for matches testing skill vs skill. I think some of the maps I've played on have looked reasonably good. I liked Starduster's map. Tornado Road is pretty good looking too. There are a decent number that don't look like the Toybox jumble at least.
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# ? Aug 29, 2022 19:16 |
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I think the biggest issue, if anything, is that perfect symmetry is a very rare thing to see in maps of real landmasses, but is very desirable from a game balance perspective. So when the primary goal in map design here is "provides a skill-testing competitive experience for high-level players", they tend to end up having a certain artificial or contrived feeling to them. (This also isn't helped by the way a lot of these map designers use the shoal terrain, IMO.) I don't think this is really a problem you can solve, though. Ingame, the Campaign and War Room maps mostly don't have quite this look, but they're intentionally designed to be imbalanced as single player experiences versus AI (while the game lets you do it, I don't think anyone really plays human v human on War Room maps?). Even with the symmetrical maps there ends up being a lot of talk about how to eliminate things like first-player advantage; in theory, an asymmetric map might be able to help there, but in practice it adds so many more variables they'll end up being harder to balance.
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# ? Aug 29, 2022 20:03 |
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Hard 11: Sensei's Return's Return The best normal mode fog mission is still one of the best in hard mode!
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# ? Aug 31, 2022 19:36 |
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Hard 12: Silo Scramble I have a new respect for this mission! After watching a few other youtubers struggle with it or get < 300 points, I realized it's a bit more challenging than I thought and it is a great test of efficient APC usage. Added to that, playing as Kanbei is always fun and so is using a collection of missile silos creatively, so this is one of my new favorite missions.
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# ? Sep 3, 2022 19:41 |
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Almost had a problem as I heard the first "nuclear launch detected" mid-drink, but crisis averted!
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# ? Sep 3, 2022 21:52 |
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pokeyman posted:Almost had a problem as I heard the first "nuclear launch detected" mid-drink, but crisis averted! That sound makes me frantically look around for red dots like a cat.
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# ? Sep 4, 2022 01:43 |
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# ? Jun 8, 2024 05:49 |
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Hard 13: Foul Play Sensei's second mission is a lot tougher this time around, but I was able to win in the minimum possible amount of time.
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# ? Sep 8, 2022 21:44 |