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pentyne
Nov 7, 2012
Cyberpunk 2077 became a far better game the moment I had finally hit 50 street cred for the best cyberware, then I suddenly realized all those random missions were more or less pointless for anything other then grinding up street cred and ignored all of them. Then suddenly just zipping around the city, doing the actually interesting side quests and occasionally wiping out enemy groups just in my way made it feel like a much more focused game.

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Jack Trades
Nov 30, 2010

Good Soldier Svejk posted:

That would have been lovely.
Instead we got the hacking from watchdogs with the city depth of... Watchdogs. They basically just made watchdogs.
Yeah, Watchdogs 1.

Because It doesn't even have the depth of WatchDog 2's hacking.

yegods
Apr 6, 2007

Cerebus can destroy ANYTHING. Cerebus is the POPE.

sebmojo posted:

I'd wait if you've already played it, unless you want to pump it full of mods

How is the modding scene for Cyberpunk 2077? I haven't modded that one yet.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

pentyne posted:

Cyberpunk 2077 became a far better game the moment I had finally hit 50 street cred for the best cyberware, then I suddenly realized all those random missions were more or less pointless for anything other then grinding up street cred and ignored all of them. Then suddenly just zipping around the city, doing the actually interesting side quests and occasionally wiping out enemy groups just in my way made it feel like a much more focused game.

also once i realized that the actual numbers on gear dont really matter and the only thing that's really important is mod slots. the game is so much better when you just ignore the loot system lol


(to be fair this was also true of W3)

Veotax
May 16, 2006


yegods posted:

How is the modding scene for Cyberpunk 2077? I haven't modded that one yet.

The official modding tools only just came out with this last patch. So mods that came out before this are more rudimentary, I imagine. But I haven't really looked recently.

Most things I had seen were things like model and texture replacements, rebalance mods and so on.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

zoux posted:

Well, it's $15 for the full edition so gently caress it

Greedfall makes me irrationally angry. It looks like a game I'd be all over. RPG with a slightly non-generic setting, just the right amount of jank, lots of ways to build your character, etc.

But then the developers did what every idiot developer who has no idea how human eyes work does... they programmed a terrible camera. There is a right way and a wrong way to program the way a chase cam moves and shakes around. Allow me to explain with MS Paint:



Notice that when you setup the camera to work the Right Way, it can move around pretty much all it wants, but you the player can always rest assured that the very middle of your screen, the point you're focusing on, will not deviate from what you point the camera at. The camera's center focus is always anchored exactly on whatever you're pointing towards. On the other hand, look at the way the Wrong camera is programmed. No matter what you try to focus on, the camera will always shake around and not let you anchor your focus onto any specific point, which causes nausea. If you've ever looked through binoculars while riding in a car, you'll know the effect I'm talking about. Human eyes are designed to work the Right Way. In fact, they do this constantly. Your head is always moving around but your eyes compensate by locking into something in the space you're in, and they keep focus on it until you find something else to look at. It's part of how we orient ourselves and navigate through environments. When you program video game cameras to not allow the player to lock onto that center focus point, your brain can’t orient itself to the “space” you’re in and the nausea response is triggered.

Greedfall's camera is setup the Wrong Way. And, on top of never being able to focus on a single point in the distance, the camera ALSO throws in constant changes in banking angle, like it's an aircraft about to make a goddamn turn. It's awful. I can't play it for more than 5 minutes without wanting to puke, which is a shame because the game looks fun otherwise. I'd love to buy it, but I physically cannot play it without getting sick, specifically for these reasons.

tl;dr: smart people program cameras to work like human eyes. dumb people program cameras to work like a physical camera being held by a person with parkinson's. Greedfall's camera was programmed by dumb people.

GreatGreen fucked around with this message at 23:31 on Sep 11, 2022

haldolium
Oct 22, 2016



GreatGreen posted:

Greedfall makes me irrationally angry. It looks like a game I'd be all over. RPG with a slightly non-generic setting, just the right amount of jank, lots of ways to build your character, etc.

But then the developers did what every idiot developer who has no idea how human eyes work does... they programmed a terrible camera. There is a right way and a wrong way to program the way a chase cam moves and shakes around. Allow me to explain with MS Paint:



Notice that when you setup the camera to work the Right Way, it can move around pretty much all it wants, but you the player can always rest assured that the very middle of your screen, the point you're focusing on, will not deviate from what you point the camera at. The camera's center focus is always anchored exactly on whatever you're pointing towards. On the other hand, look at the way the Wrong camera is programmed. No matter what you try to focus on, the camera will always shake around and not let you anchor your focus onto any specific point, which causes nausea. If you've ever looked through binoculars while riding in a car, you'll know the effect I'm talking about. Human eyes are designed to work the Right Way. In fact, they do this constantly. Your head is always moving around but your eyes compensate by locking into something in the space you're in, and they keep focus on it until you find something else to look at. It's part of how we orient ourselves and navigate through environments. When you program video game cameras to not allow the player to lock onto that center focus point, your brain can’t orient itself to the “space” you’re in and the nausea response is triggered.

Greedfall's camera is setup the Wrong Way. And, on top of never being able to focus on a single point in the distance, the camera ALSO throws in constant changes in banking angle, like it's an aircraft about to make a goddamn turn. It's awful. I can't play it for more than 5 minutes without wanting to puke, which is a shame because the game looks fun otherwise. I'd love to buy it, but I physically cannot play it without getting sick, specifically for these reasons.

tl;dr: smart people program cameras to work like human eyes. dumb people program cameras to work like a physical camera being held by a person with parkinson's. Greedfall's camera was programmed by dumb people.


thats not how greedfall camera is done though, the angle is very much at the focus point. Its more a mismatch of FOV and camera distance. It also has a tiny autofov adjustment at the end of moving the camera which probably doesn't help much.

Mescal
Jul 23, 2005

Hey, could the person who was asking about train games for a kid raise their hand? Quote this post and I'll PM you

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
Camera shake is always bad. Player control of the camera is absolutely sacred. You do not mess with it.

Auto chase camera parameters make a huge difference to gameplay experience. Driving in Saints Row always feels like absolute rear end compared to GTA, in large part because Rockstar has bothered to perfect the chase camera and Volition DGAF and just lock it to the car.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

haldolium posted:

thats not how greedfall camera is done though, the angle is very much at the focus point. Its more a mismatch of FOV and camera distance. It also has a tiny autofov adjustment at the end of moving the camera which probably doesn't help much.

It very much is how Greedfall's camera is done. The FoV may or may not also be bad, but that isn't what I'm talking about. Here's a randomly picked youtube video with a timestamp from a part of it that I think highlights the issue:

https://www.youtube.com/watch?v=mJq3kLov-Cw&t=6733s

That camera is trash. There is no center-focus point at all. The focal point is moving all over the place. The camera is programmed like it's a physical object that is bobbing around all over the place.

GreatGreen fucked around with this message at 00:03 on Sep 12, 2022

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
The center-focus point of the camera in that video is directly dead-center in the middle of the player character's model

which is disorenting and nauseating, because it should actually be a few feet ahead of the character since that's where you look when you're playing.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
There is an issue, but it's mostly not the one you're talking about. There appears to be some level of movement roll, which is stupid but the lesser issue in this case. The more disorienting problem is that it has far too much of a delay on translation, so it lags way behind the character both horizontally and vertically, and stops moving too long after you let go of the controls.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

RPATDO_LAMD posted:

The center-focus point of the camera in that video is directly dead-center in the middle of the player character's model

which is disorenting and nauseating, because it should actually be a few feet ahead of the character since that's where you look when you're playing.

This might be contributing to the issue. The rotational axis of the camera doesn't have to be in the middle of the "camera" to be bad, it just has to be anywhere that's not where the player is supposed to be looking. If the rotational axis is fixed to the middle of the character's head, then everything in front of the player character (aka the things the player is actually trying to look at) will shake around the same as if it was in the middle of the imaginary physical camera itself.

However, WoW's camera also centers its rotational axis in the middle of the player character's head, but there's no camera shake so it's not an issue. As a sidenote, I haven't played WoW in years so I'm not sure if it's been fixed, but I'd probably kill for WoW's camera focal point to be able to be raised just above the player's head so you could actually see directly in front of you instead of always having to look around your character in a way.

K8.0 posted:

There is an issue, but it's mostly not the one you're talking about. There appears to be some level of movement roll, which is stupid but the lesser issue in this case. The more disorienting problem is that it has far too much of a delay on translation, so it lags way behind the character both horizontally and vertically, and stops moving too long after you let go of the controls.

The lag is just one more ingredient in the poo poo caserole that is Greedfall's 3rd person camera. However, I've played games where the camera lags behind the player in the way you're describing, bu it's been fine because the camera doesn't spring around like it's duct taped to the top of a bobble head doll. The camera in Elden Ring, for example, lags very slightly behind the player character's movement, but the camera doesn't bobble around so you don't really notice it.

I think that's what I'm going to call this problem from now on, a Bobble Head camera.

GreatGreen fucked around with this message at 00:09 on Sep 12, 2022

Objective Action
Jun 10, 2007



I haven't played WoW in years either but you could set the camera to a much much further out zoom level with a special command line flag using the chat console CLI it had. I remember we were setting that back around the Burning Crusade days so we could zoom out far enough to see all the splash effects in raids and stuff.

Not quite the same thing as what you are describing, I think, but solves that problem a different way by making the area directly in front of you comparatively tiny.

edit: Looks like that might have even been there in Vanilla.

Objective Action fucked around with this message at 03:58 on Sep 12, 2022

Gorilla Radio
May 10, 2007
On behalf of the Serbs, we're very sorry for the Hillary Clinton sniper incident. Next time, we'll aim better.
Can someone please explain the process to get steam to play games without cancelling downloading games? I could Google, but I'm already here waiting for work to end.

I'm about to start my weekend and want to install Red Dead 2, but also want to be able to use steam to play other things.

Thanks in advance

bamhand
Apr 15, 2010
After you start your game you can go to your download queue to restart your downloads. Don't know if you can play during installation though.

GreenBuckanneer
Sep 15, 2007

Chas McGill posted:

I really liked the beginning of Cyberpunk but stopped playing when the world 'opened up'. I guess I just wish it was a more linear Deus-Exy style game.

Yeah I wanted fake open world like DXMD

spaceblancmange
Apr 19, 2018

#essereFerrari

Sab669 posted:

I had no idea this emoticon existed.

Now how will I decide between that and :staredog:

:krstonkdog:

Sonel
Sep 14, 2007
Lipstick Apathy

bamhand posted:

After you start your game you can go to your download queue to restart your downloads. Don't know if you can play during installation though.

There is also an option in steam to allow downloads during gameplay

Steam -> Settings -> Downloads and check the "Allow downloads during game play" box.

Owl Inspector
Sep 14, 2011

You can override it on a per-game basis too, right click whatever you're playing in the library -> Updates -> Background Downloads -> Always allow background downloads

Gorilla Radio
May 10, 2007
On behalf of the Serbs, we're very sorry for the Hillary Clinton sniper incident. Next time, we'll aim better.
Thanks all. Now to play an anime porn game while waiting for RDR to install.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Gay Rat Wedding posted:

You can override it on a per-game basis too, right click whatever you're playing in the library -> Updates -> Background Downloads -> Always allow background downloads

Yeah you can do the opposite too if your global setting is to allow background downloads. It's nice if you just play a few online MP games

juicefest
Jun 12, 2022

RPATDO_LAMD posted:

The center-focus point of the camera in that video is directly dead-center in the middle of the player character's model

which is disorenting and nauseating, because it should actually be a few feet ahead of the character since that's where you look when you're playing.

I put my mouse cursor over the dude while watching the video and this clearly isn't the case, it's moving off him all the time. I don't actually care about this argument but :shrug:

Superanos
Nov 13, 2009

Flimf posted:

Assassins Creed: Codename RED

(tweet)

Assassins Creed: Codename HEXE

(tweet)

edit: lol goddammit

(tweet)

They also announced that Assassin's Creed Mirage next year will be the last standalone AC game, and any entries after that will be part of their Assassin's Creed Infinity project.

In Infinity, you are the modern day protagonist and you have an animus that will let you start the AC story you want to play. All future games are DLC for your animus, including Codename Red and Codename Hexe. There's not much details on what the Infinity modern day hub will actually contain, but we know the games will never kick you back into the modern day in the middle of the story - you only see it when starting and exiting the game.

Superanos fucked around with this message at 07:50 on Sep 12, 2022

tithin
Nov 14, 2003


[Grandmaster Tactician]



Mescal posted:

Hey, could the person who was asking about train games for a kid raise their hand? Quote this post and I'll PM you

Sup

haldolium
Oct 22, 2016



GreatGreen posted:

It very much is how Greedfall's camera is done. The FoV may or may not also be bad, but that isn't what I'm talking about. Here's a randomly picked youtube video with a timestamp from a part of it that I think highlights the issue:

https://www.youtube.com/watch?v=mJq3kLov-Cw&t=6733s

That camera is trash. There is no center-focus point at all. The focal point is moving all over the place. The camera is programmed like it's a physical object that is bobbing around all over the place.


thats something completely different as your initial post though. I think the camera rig in Greedfall is comparably complex and has both vertical and horizontal adaptive movement dependend on character move direction. This is not a bad thing imo, its just not as well executed. Quite a few other third person games did this and I personally like it if the adaption is done well.

heres a mod adding proper FOV options and removing bobbing and other stuff: https://www.nexusmods.com/greedfall/mods/8?tab=description might want to check if that makes it better for you

Shazback
Jan 26, 2013

Superanos posted:

In Infinity, you are the modern day protagonist and you have an animus that will let you start the AC story you want to play. All future games are DLC for your animus, including Codename Red and Codename Hexe. There's not much details on what the Infinity modern day hub will actually contain, but we know the games will never kick you back into the modern day in the middle of the story - you only see it when starting and exiting the game.

Sounds like a launcher but worse.

PowerBeard
Sep 4, 2011

Oh that's cursed.

Commander Keene
Dec 21, 2016

Faster than the others



Shazback posted:

Sounds like a launcher but worse. Ubisoft.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Can't wait for Ubisoft to both-sides the persecution and murder of women accused of being witches.

PowerBeard
Sep 4, 2011
Maybe those people liked having boils or leprosy, did you think about that!!!

Trickyblackjack
Feb 13, 2012
I'm 100% down with wrist-blading puritans.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Well it isn't the witch's creed

zoux
Apr 28, 2006

Superanos posted:

They also announced that Assassin's Creed Mirage next year will be the last standalone AC game, and any entries after that will be part of their Assassin's Creed Infinity project.

In Infinity, you are the modern day protagonist and you have an animus that will let you start the AC story you want to play. All future games are DLC for your animus, including Codename Red and Codename Hexe. There's not much details on what the Infinity modern day hub will actually contain, but we know the games will never kick you back into the modern day in the middle of the story - you only see it when starting and exiting the game.

Yeah that personal animus poo poo sucks but " the games will never kick you back into the modern day in the middle of the story" has got to be the playerbase's absolute top demand since 2010, thank loving Christ.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
doesn't this mean they're committing to one engine for all of time and can never swap to a new one with different fancy graphics tech to brag about in ad copy

MMF Freeway
Sep 15, 2010

Later!

RPATDO_LAMD posted:

doesn't this mean they're committing to one engine for all of time and can never swap to a new one with different fancy graphics tech to brag about in ad copy

I think its just a fancy launcher

quote:

According to an IGN interview with project lead Marc-Alexis Côté, Infinity will mix premium experiences with paid and free content. It will also house both past and future entries, starting with the feudal Japan-themed project codenamed “Red.” While you can seemingly boot up “Red” from the hub, you can also buy it like any other Assassin’s Creed game—Infinity is not required.

Cowcaster
Aug 7, 2002



are any of these going to get away from the levels and loot system they introduced in origins and metastasized in odyssey

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

RPATDO_LAMD posted:

doesn't this mean they're committing to one engine for all of time and can never swap to a new one with different fancy graphics tech to brag about in ad copy

This feels like when Microsoft proudly announced that Windows 10 will be only OS they'll ever make again, and that instead of releasing successive versions, they'll just continue updating 10 forever and ever amen... except for 6 years after that when they introduced Windows 11.

I'll believe the AssCreed news when I see it.

GreatGreen fucked around with this message at 16:35 on Sep 12, 2022

zoux
Apr 28, 2006

Cowcaster posted:

are any of these going to get away from the levels and loot system they introduced in origins and metastasized in odyssey

Mirage, which is actually I think the next one to release, has been touted as getting back to the classic style, though I don't think there's any gameplay out there. I like both the old- and new-school AC games, so ideally they'll put out stealthy classic ones and sprawling rpg-lite ones.

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Veotax
May 16, 2006


MMF Freeway posted:

I think its just a fancy launcher

Pretty much. It's possible to just more or less kill the process and launch a different one on a different engine, I've seen games do it before.

One of the older 360 era Battlefield games (before EA made everyone use Frostbite) had driving segments in it's campaign developed by Criteron, the Burnout studio. When you go to those levels it would actually launch into a different engine, if you were on PC I think it would even drop to the desktop for a second before launching again. And then do it again when you went from driving to shooting.

Hell Assassin's Creed has done it before. The weird first-person sections of Revelation seemed to run on a different engine, it would do the drop to desktop and re-launch on the PC version when you went into one of them.

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