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I was gonna say "you guys are a little obsessed with using the MAC blast" but then I remembered that the entirety of me playing Starcraft back in the day was just forcing my way up the tech tree until I could build Battlecruisers and spam Yamato blasts, so I'd be a total hypocrite.
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# ? Sep 5, 2022 17:19 |
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# ? Jun 3, 2024 15:01 |
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When you've got a MAC every problem looks like something to blast.
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# ? Sep 8, 2022 03:14 |
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04 - Dome of Light A giant forcefield on Arcadia. What are the Covenant hiding?
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# ? Sep 9, 2022 22:35 |
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Halo Wars looks janky. Edit: You keep getting gold, but it looks like the medal may be Gold for Easy Difficulty? Not Gold overall. Jobbo_Fett fucked around with this message at 23:46 on Sep 9, 2022 |
# ? Sep 9, 2022 23:43 |
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Jobbo_Fett posted:Halo Wars looks janky. Oh-ho-ho-ho-ho yeah. I never got past this mission, I don't think. Not because of jank, I was just really bad at RTSes as a kid. And no one I knew played it, so I went back to the FPSes.
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# ? Sep 10, 2022 00:38 |
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That Locust was doing some work in that mission. I looked it up and it's classed as an "anti-fortification platform" which explains why it did so well against those enemy turrets.
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# ? Sep 10, 2022 05:17 |
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I wonder if that really was the game deciding you weren't MACing enough.
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# ? Sep 13, 2022 04:50 |
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Kibayasu posted:I wonder if that really was the game deciding you weren't MACing enough. Realistically, I suspect that the objective was merely to take out certain specific buildings in the base, and once those were all gone, the cutscene takes out the rest.
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# ? Sep 13, 2022 19:23 |
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Megillah Gorilla posted:That Locust was doing some work in that mission. It seems like things in this game are classified as either infantry, vehicles, aircraft, or structures, and then certain units are strong/weak against other types of units. In general, infantry is strong against aircraft, vehicles are strong against infantry, and aircraft are strong against vehicles, but then I guess some specific units are strong against structures as well. BlazetheInferno posted:Realistically, I suspect that the objective was merely to take out certain specific buildings in the base, and once those were all gone, the cutscene takes out the rest. Yeah there's some sort of trigger. Could be time taken, or shots taken, or targets destroyed, but who would bother to find out which?
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# ? Sep 14, 2022 04:19 |
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05 - Scarab We go whole hog against an unfinished Covenant Super-Scarab.
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# ? Sep 16, 2022 20:14 |
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Gotta love clearing a mission in an RTS by spamming the Meme Unit.
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# ? Sep 16, 2022 21:52 |
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I'm honestly surprised you didn't do an all-Scorpion run but going whole hog is a bold move
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# ? Sep 17, 2022 01:47 |
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I need my own personal Scarab. You never know when you'll find yourself up against 30 to 40 hogs!
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# ? Sep 17, 2022 02:46 |
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Mass rushes with basic units is a grand tradition in RTS games. Also that was actually a pretty good gimmick mission. Not exactly stealth but sort of?
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# ? Sep 18, 2022 06:53 |
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BlazetheInferno posted:Gotta love clearing a mission in an RTS by spamming the Meme Unit. This is the downside (?) of the live commentary. I'm very easily swayed by my co-commentators into doing dumb things. Kibayasu posted:Mass rushes with basic units is a grand tradition in RTS games. It's the classic action-platformer puzzle of avoid the eye, but in an RTS setting. You can see how you could try and advance troops by hiding them behind cover, but it'd take a whole lot of work fighting the controls and AI to do it.
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# ? Sep 21, 2022 00:53 |
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FrenzyTheKillbot posted:It's the classic action-platformer puzzle of avoid the eye, but in an RTS setting. You can see how you could try and advance troops by hiding them behind cover, but it'd take a whole lot of work fighting the controls and AI to do it. And by massing so many troops I don’t think casualties could have been avoided anyway. Were all your warthogs even able to attack before you started losing them?
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# ? Sep 21, 2022 03:18 |
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White Coke posted:And by massing so many troops I don’t think casualties could have been avoided anyway. Were all your warthogs even able to attack before you started losing them? No I definitely ended up driving a bunch of them right into the eye. Interestingly, if I was smarter (or maybe just paying more attention), I probably could have brought a smaller group to the one side and completely avoided any damage.
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# ? Sep 22, 2022 16:11 |
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06 - Anders' Signal The Spirit of Fire finds itself around a strange, uncharted planet.
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# ? Sep 23, 2022 20:11 |
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Personally, I assume that "Too much information" from Forge wasn't "brain too small, no give thinky thoughts pls", that was him going "OH GOD THAT'S HORRIFYING WHY WOULD YOU TELL ME THIS WHEN I AM DOWN HERE FIGHTING FOR MY LIFE AGAINST THESE THINGS??? "
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# ? Sep 24, 2022 02:10 |
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I think the Elephant was getting guns on lockdown to make it more like, well, a base. Or to draw a parallel to a game I actually know, like how when a Siege Tank in Starcraft goes into siege mode, it's range expands.
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# ? Sep 24, 2022 03:05 |
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TwoPair posted:I think the Elephant was getting guns on lockdown to make it more like, well, a base. Or to draw a parallel to a game I actually know, like how when a Siege Tank in Starcraft goes into siege mode, it's range expands. Yeah, but I don't think they get extra guns in actual gameplay, just in that cutscene. And the Rhino in this game does the exact same thing as that Siege Tank.
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# ? Sep 26, 2022 03:32 |
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"These creatures appear to have spread across this entire planet like a wave. Its as if they breached a river bank and or a tsunami made landfall. A veritable flood of destruction." "What should we call them?" "I dunno, the parasites?"
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# ? Sep 27, 2022 08:20 |
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07 - The Flood There's an army of disgusting Flood between us and Dr. Anders.
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# ? Sep 30, 2022 22:48 |
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I'm sure it's not that hard if you're good at RTSes but man that whole "Kill all the flood bases at once" seems like it'd be very difficult
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# ? Oct 1, 2022 03:00 |
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TwoPair posted:I'm sure it's not that hard if you're good at RTSes but man that whole "Kill all the flood bases at once" seems like it'd be very difficult The idea that came to my mind was to station a heavy hitter unit where they regen to just be right there to blow them up again, like Creeper World.
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# ? Oct 1, 2022 03:14 |
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FrenzyTheKillbot posted:
You should consider your troops more expendable. At least send the initial units to scout out the nearby areas as soon as you have some kind of base defenses or unit production up. I doubt the game will zerg rush you with a force that requires every possible unit to survive, and those nearby areas seem to have good resources or secret reinforcements pretty often
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# ? Oct 1, 2022 08:05 |
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08 - Shield World Everyone back to the ship, there's more weird stuff happening! Wheany posted:You should consider your troops more expendable. At least send the initial units to scout out the nearby areas as soon as you have some kind of base defenses or unit production up. I doubt the game will zerg rush you with a force that requires every possible unit to survive, and those nearby areas seem to have good resources or secret reinforcements pretty often Yeah you're totally right. I always just feel weird without units stationed at the base. I only have the last couple missions left to record, but I'll try and do more scouting. Even just sending a couple infantry or hornets to kick around is a good idea.
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# ? Oct 7, 2022 22:27 |
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ok i seriously have to ask, are you paying any attention to the words being written and spoken on the screen while you are playing
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# ? Oct 8, 2022 17:53 |
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biosterous posted:ok i seriously have to ask, are you paying any attention to the words being written and spoken on the screen while you are playing I think it's pretty clear that I'm not. Although even I can't believe how badly I miss stuff when I'm doing the editing afterwards. I think the issue is that half my brain is paying attention to whatever thing I'm trying to do with my units, and the other half of my brain is trying to pay attention to Cletus and Swordfishhh, and then I just blank out all the flavour text and stuff.
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# ? Oct 9, 2022 03:50 |
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the curse of every twitch streamer, really
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# ? Oct 9, 2022 04:03 |
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I didn't see much that was missed all that badly. Also I'm sure someone can do it and get a max score but getting 350 swarm kills seems counter to the time score.
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# ? Oct 9, 2022 04:30 |
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AriadneThread posted:the curse of every twitch streamer, really Now Frenzy just needs to randomly stop playing to read the chat and thanking people for donating.
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# ? Oct 9, 2022 05:58 |
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09 - Cleansing It's extremely impolite to track parasitic lifeforms into someone else's house. Kibayasu posted:I didn't see much that was missed all that badly. Also I'm sure someone can do it and get a max score but getting 350 swarm kills seems counter to the time score. I played around a little while doing thumbnails, and to do it effectively you'd basically have to figure out which flood building was producing swarms and then leave it alive while parking warthogs or wolverines nearby. I did get very close without trying, but I wasn't exactly playing well lol.
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# ? Oct 14, 2022 20:19 |
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Yeah, that mission was a lot better watch imo because you started attacking immediately. You could have just turtled in the middle and amass troops, but you went on the offensive, that's way more interesting. Missing the gimmick of the ring removing dormant flood buildings was fine since you're doing this blind and live
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# ? Oct 15, 2022 08:08 |
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Don't think it's posted elsewhere but I caught up on Turnip Boy does Tax Evasion, and that's kind of a perfect little LP there. A game that looks clever that I wanted to know more about, but didn't really feel like playing mechanically. Thanks Frenzy!
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# ? Oct 17, 2022 01:17 |
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In lieu of expansive maps I do like the gimmicks these levels come up with. A lot of RTS campaigns can get bogged down in the "build base, build tanks, attack base" routine without changing anything except unlocking slightly more of the tech tree - one of the few that didn't was Command & Conquer with its "commando" missions and these are kind of reminding me of them (a good thing). They were able to take minor gameplay elements that probably wouldn't come up often in a standard base vs base level and make an entire level out of them to good effect. In this case you're got garrisoning, turrets, and the recently learned info of
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# ? Oct 17, 2022 06:29 |
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Yeah I really like how Halo Wars mixes up it's missions and has interesting gimmicks to them. A lot of the older C&C games, the missions tended to boil down to "destroy the enemy base". Of course the fact they are still throwing new mechanics at me while playing blind does cause some issues.Scaramouche posted:Don't think it's posted elsewhere but I caught up on Turnip Boy does Tax Evasion, and that's kind of a perfect little LP there. A game that looks clever that I wanted to know more about, but didn't really feel like playing mechanically. Thanks Frenzy! Hey, I'm glad you enjoyed it! It was a fun little game, and it was pointed out to me that it's getting a sequel that looks like some kind of roguelike hotline miami type of thing.
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# ? Oct 19, 2022 23:03 |
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10 - Repairs We're a long way from a UNSC repair base. Time for some DIY repair work.
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# ? Oct 21, 2022 19:54 |
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I like that every time you highlight a Cyclops that's doing repair work it still registers as "Building Killer"
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# ? Oct 22, 2022 02:44 |
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# ? Jun 3, 2024 15:01 |
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What kind of idiot commander and AI smack their battlecruiser (or whatever class the Spirit of Fire is) point blank into another ship? Those precursor structures seems hilariously dangerous with no safety rules for space boating.
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# ? Oct 22, 2022 16:00 |