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edit: hey new page! PSVR2 impressions https://blog.playstation.com/2022/09/14/hands-on-with-four-playstation-vr2-titles/?sf260302441=1 https://www.theverge.com/2022/9/14/..._source=twitter https://www.polygon.com/23350507/pl..._source=twitter https://www.eurogamer.net/playstation-vr2-is-about-to-breathe-new-life-into-virtual-reality-gaming https://www.gamespot.com/articles/psvr-2-and-horizon-call-of-the-mountain-are-a-strong-reminder-of-vrs-magic/1100-6507473/ https://www.youtube.com/watch?v=PxUXWpj11fw https://www.youtube.com/watch?v=ufvV1haQCfk Turin Turambar fucked around with this message at 14:09 on Sep 14, 2022 |
# ? Sep 14, 2022 13:05 |
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# ? Jun 6, 2024 09:34 |
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Turin Turambar posted:edit: hey new page! PSVR2 impressions Very little mention of how the foveated way tracking stuff works in those reviews (unless I missed it), but maybe that just means it works really well?? Horizon does look pretty awesome, and it looks like it's going to be a huge graphical upgrade for folks that don't have a PC... Assuming it doesn't cost an arm and a leg.
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# ? Sep 14, 2022 13:59 |
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Ragaduffin posted:Very little mention of how the foveated way tracking stuff works in those reviews (unless I missed it), but maybe that just means it works really well?? It's what I'm curious about too, is it really dynamic foveated rendering driven by eye tracking? But then again, you are going to need some other site that is more tech-savvy than Verge and Polygon for that. I have put a few more above, but I'm finishing at work.
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# ? Sep 14, 2022 14:10 |
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Turin Turambar posted:It's what I'm curious about too, is it really dynamic foveated rendering driven by eye tracking? But then again, you are going to need some other site that is more tech-savvy than Verge and Polygon for that. https://uploadvr.com/playstation-vr2-hands-on-preview/ Goes into a little more detail on this, but not much. In general it seems like it just wasn't a problem. They also mention that the haptics are impressive and I had forgotten about the haptics in the headset itself. Feel like those haptics + spatial audio will probably lead to some terrifying jump scares.
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# ? Sep 14, 2022 14:54 |
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That reminds me how the haptics in Sony's newest Playstation controllers are really cool and can feel amazing when a game uses them well. Always thought there's a lot of potential there for e.g. VR use as well.
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# ? Sep 14, 2022 18:34 |
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https://edition.cnn.com/2022/09/13/us/northeastern-university-boston-package-detonation/index.htmlCNN posted:1 person injured at Northeastern University after package detonated on Boston campus, officials say
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# ? Sep 14, 2022 20:02 |
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Turin Turambar posted:edit: hey new page! PSVR2 impressions Insanely disappointing they didn’t copy the Index controllers strap. Needing to hold your grip 100% or else you drop virtual items, or the controllers themselves, is completely solved by this. It’s really what stands out as one of the nicest things about the Index. Oh and no audio is pretty wtf. Sony makes headphones. Again, how did valve do this better than anyone else?
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# ? Sep 14, 2022 21:23 |
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Mercifully the VR community is loaded with after-market options. I got the Kiwi knuckle grips for the Q2 and it was such a nice change.
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# ? Sep 14, 2022 22:03 |
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https://twitter.com/hideo_kojima_en/status/1569876245802004482?s=46&t=7hnOAeHUd7k2ZGpqNylngA Kojima is working on something to show at Tokyo Game Show It appears to be on Quest 2
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# ? Sep 14, 2022 23:50 |
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Steve Yun posted:https://twitter.com/hideo_kojima_en/status/1569876245802004482?s=46&t=7hnOAeHUd7k2ZGpqNylngA That's just the machine Kojima uses to smell his own farts.
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# ? Sep 15, 2022 00:01 |
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Would owning one allow me to smell my own or does everyone have to smell Kojimas?
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# ? Sep 15, 2022 00:32 |
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VR version of Death Stranding, but you play it as BB
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# ? Sep 15, 2022 00:41 |
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Opopanax posted:VR version of Death Stranding, but you play it as BB I would love for mads to coddle me and wipe my bum
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# ? Sep 15, 2022 01:13 |
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played puzzling places for 2 hours on a lovesac while listening to somafm today, it was wonderful
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# ? Sep 15, 2022 01:22 |
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Nuts and Gum posted:Insanely disappointing they didn’t copy the Index controllers strap. Needing to hold your grip 100% or else you drop virtual items, or the controllers themselves, is completely solved by this. It’s really what stands out as one of the nicest things about the Index. Even Pimax copied the strap for the Sword controller, maybe they only looked at the Oculus controllers as a reference or something?
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# ? Sep 15, 2022 02:38 |
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I read somewhere that PSVR2 uses the eye tracking to automatically adjust IPD which is a great QoL thing, especially if we get more advanced versions of “team” games like Keep Talking and Nobody Explodes. I feel like that type of genre has a lot of untapped potential for couch multiplayer - which would go well with the PSVR2 being tethered to a TV. Hadlock posted:2) controllers look like they have "magsafe" breakaway connectors: 2) The current Quest 2 controllers last me about three weeks on a single (really old) rechargeable AA. Even if Cambria gets a third of the battery life, that’s still good enough to even take on a trip without the dock (assuming the HMD itself can charge with USB C). 3) They’re going with a halo strap for general fit with a facial interface gasket for light blocking. I guess it’s not installed by default to better showcase how the pancake lenses let them make it super thin.
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# ? Sep 15, 2022 05:50 |
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I just learned about hand tracking today; the goddamn future that's where we are
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# ? Sep 15, 2022 06:01 |
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Opopanax posted:I just learned about hand tracking today; the goddamn future that's where we are i use a Leap motion for my vtuber when i stream and poo poo's kinda magic, yeah! and that thing is basically just a very small and accurate Kinect!
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# ? Sep 15, 2022 06:47 |
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Frobbe posted:i use a Leap motion for my vtuber when i stream and poo poo's kinda magic, yeah! and that thing is basically just a very small and accurate Kinect! How the gently caress do you get it to accurately track your hands at all? I've been trying to set one up for my desktop setup forever and I just cannot get a necklace rig to "work" and desk rigs just don't work right seemingly for heaps of hand poses. Its so frustrating because I feel like theres not much better tech out there for this stuff atm and I end up relying on a second hand cam or straight up not using hands Edit: Hmm I wonder if I could setup a thing with my chest harness gopro thing a doodle. hmmmmm. EbolaIvory fucked around with this message at 07:37 on Sep 15, 2022 |
# ? Sep 15, 2022 07:34 |
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Steve Yun posted:https://twitter.com/hideo_kojima_en/status/1569876245802004482?s=46&t=7hnOAeHUd7k2ZGpqNylngA I think it's just a KojiPro virtual stand in the TGS VR app. Don't expect a game.
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# ? Sep 15, 2022 08:05 |
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Too bad, I’m going to expect PT
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# ? Sep 15, 2022 14:14 |
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Death stranding 2, VR exclusive
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# ? Sep 15, 2022 14:38 |
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MGS2 Vr do it do it
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# ? Sep 15, 2022 15:17 |
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I see Vorpx mentioned quite a bit when searching if a game has VR support. Is the general consensus still... Tom Guycot posted:extremely hit or miss, and most of the time miss. Looking for somewhere that lists VR compatible games that doesnt include Vorpx isnt easy. I did find a Flatscreen To VR discord where the people are decent but the games being worked on are small. They have a MW5 mod that works inside the Mech only and you have to switch back to desktop for map etc. Which is better than nothing. Still debating on getting MW5 to try it. Only $16 atm.
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# ? Sep 15, 2022 22:37 |
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Ultimech (f2p game) is out now. I tried it and well, I think in the end is a flawed concept, there is no good sense of flow in a match because the players are all over the field teleporting constantly, or just using the punches from far away. Nothing like Blaston that feels just right and cool from the get go. I've been playing Deisim, which I bought time ago when it was still Early Access and... yeah, EA bit my rear end in this case. It isn't a normal strategy godgame as I thought it would be, there are no opponents to defeat, nor concrete challenging goals to beat. It's a totally sandbox 'toy'. A not very interesting one imo, it doesn't go deep enough to use that approach. Also, both the camera is a pain in the rear end (it doesn't use a, let's say, standard camera system), the UI is a failure in conveying information in VR medium, some of the miracles and progression lack any explanation and well, I could continue. Turin Turambar fucked around with this message at 07:51 on Sep 16, 2022 |
# ? Sep 15, 2022 23:06 |
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Turin Turambar posted:Ultimech (f2p game) is out now. I tried it and well, I think in the end is a flawed concept, there is no good sense of flow in a match because the players are all over the field teleporting constantly, or just using the punches from far away. Nothing like Blaston that feels just right and cool from the get go. I was hoping this would be like Nock with cool robots but the teleport movement feels limiting and it's just not as fun
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# ? Sep 16, 2022 05:09 |
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Turin Turambar posted:Ultimech (f2p game) is out now. I tried it and well, I think in the end is a flawed concept, there is no good sense of flow in a match because the players are all over the field teleporting constantly, or just using the punches from far away. Nothing like Blaston that feels just right and cool from the get go. As a HUGE Blaston fan I tried this in the early beta. It had none of the appeal of Blaston at all. They were getting a lot of feedback from the people in the beta that there wasn't enough depth in the game, but I'm not sure how receptive they were.
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# ? Sep 16, 2022 05:22 |
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EbolaIvory posted:How the gently caress do you get it to accurately track your hands at all? I've been trying to set one up for my desktop setup forever and I just cannot get a necklace rig to "work" and desk rigs just don't work right seemingly for heaps of hand poses. Its so frustrating because I feel like theres not much better tech out there for this stuff atm and I end up relying on a second hand cam or straight up not using hands I just have it on my desk in front of my keyboard pointing upwards. Works great!
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# ? Sep 16, 2022 05:29 |
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Blaston is cool but it takes like, minutes to get a match, if I'm lucky; is there a trick to this? I'm not gonna stand around in VR for 5 minutes just so I can fail to get a match
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# ? Sep 16, 2022 05:39 |
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Argue posted:Blaston is cool but it takes like, minutes to get a match, if I'm lucky; is there a trick to this? I'm not gonna stand around in VR for 5 minutes just so I can fail to get a match Stand in VR for 10 minutes instead?
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# ? Sep 16, 2022 07:39 |
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Argue posted:Blaston is cool but it takes like, minutes to get a match, if I'm lucky; is there a trick to this? I'm not gonna stand around in VR for 5 minutes just so I can fail to get a match The trick was to play a year ago when there was a bigger playerbase. But seriously, the game should match you with bots if it doesn't find anyone in 30 seconds. The game continues searching for a game in the background. At least that's how it worked some months ago.
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# ? Sep 16, 2022 07:53 |
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The HL2 VR Mod beta opens on Steam in ~2 hrs, looking forward to giving this a go
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# ? Sep 16, 2022 15:55 |
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I'm so stoked! Unless its somehow total trash (doubtful, given the names involved with it), I plan to spend every night this weekend with it.
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# ? Sep 16, 2022 16:07 |
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I was hoping to spend the last few days with the new Subnautica Below Zero update. But it borked the mods. And I cant play without massive inventory for all the ore collectin.
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# ? Sep 16, 2022 16:11 |
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If you want a new strap/battery for the Q2, I can confirm that the Bobo is really drat good. It's a halo strap, so it won't mess up your hair as much. The weight distribution is pretty solid. I also like that the battery is attached by magnets and can be charged anywhere. It's also on sale. https://www.amazon.com/dp/B09JNR4Y15?psc=1&ref=ppx_yo2ov_dt_b_product_details
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# ? Sep 16, 2022 16:45 |
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explosivo posted:The HL2 VR Mod beta opens on Steam in ~2 hrs, looking forward to giving this a go It looks so good, can't wait to see how weird the Ravenholm section is from inside a headset
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# ? Sep 16, 2022 17:43 |
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Kinda lol https://twitter.com/wario64/status/1570826219196944385?s=46&t=fZRp6ksVQRu3zWkG-H47DA Like why?
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# ? Sep 16, 2022 18:28 |
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MarcusSA posted:Kinda lol Why would they, or why didn't they?
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# ? Sep 16, 2022 18:31 |
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There is obviously some technical Reason why they didn’t but it’s not a good feeling for the people that might have wanted to upgrade their first version. It’s kinda lovely
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# ? Sep 16, 2022 18:49 |
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# ? Jun 6, 2024 09:34 |
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Oof. They better have a solid reason for that. Lack of backward compatibility is not great when the library of good VR games is already pretty limited.
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# ? Sep 16, 2022 19:50 |