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DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

A Buttery Pastry posted:

Paradox isn't ready to make the Savage/Barbarous/Half Civilized/Civilized/Enlightened division of the world a mechanical reality.

I wonder if some modmaker is going to make this a mapmode? :v:

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A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

DrSunshine posted:

I wonder if some modmaker is going to make this a mapmode? :v:
All the Russian peasants are addicted to Barbarism, while their Chinese counterparts are obsessed with Half Civilization.

Agean90
Jun 28, 2008




For those not in on the joke, behold a map as drawn by the Least Racist 19th Century American aka the design document for v2s civilization system

CrypticTriptych
Oct 16, 2013
So one thing the dev diaries, AARs, and gameplay streams have never really clarified for me is -- do you actually need Aristocrats for some of the production methods? Like, if a plantation has 1/100 aristocrats employed but 10,000/10,000 laborers, does that " " "labor shortage" " " actually affect production? Or is the Aristocrat job so easy to qualify for that the situation is never likely to come up?

The Cheshire Cat
Jun 10, 2008

Fun Shoe

CrypticTriptych posted:

So one thing the dev diaries, AARs, and gameplay streams have never really clarified for me is -- do you actually need Aristocrats for some of the production methods? Like, if a plantation has 1/100 aristocrats employed but 10,000/10,000 laborers, does that " " "labor shortage" " " actually affect production? Or is the Aristocrat job so easy to qualify for that the situation is never likely to come up?

I think it depends on your laws. I believe they have said in like, a communist worker's state, you genuinely would not have any capitalist or aristocrat pops and all the buildings would operate without them. In a more standard capitalist or pre-industrial state, they might have something where buildings have aristocrats required to "own" them to be allowed to operate, not because they are actually doing any work but because the legal situation simply does not allow for labourers to come in and work on enclosed but unused property.

*edit* actually, I have a vague memory of one of the dev diaries mentioning that the way workers get paid now is that they have a wage that is paid by the owner of the building, so I suspect the "1/100 aristocrats, 10,000/10,000 labourers" scenario probably wouldn't happen because that 1 aristocrat wouldn't have the money to hire all those labourers. So the number of aristocrats would likely act as a sort of soft cap on how much of the labour capacity of a building can actually be used, with more of them being able to pool more money and thus hire more workers. There might be some wiggle room there if the goods they are producing are obscenely profitable and let a small number of aristocrats expand their workforce more quickly.

The Cheshire Cat fucked around with this message at 00:43 on Sep 20, 2022

Jazerus
May 24, 2011


it would be very funny if britain's army officers pulled from the aristocrats and you could kill them off so hard the british economy collapses because there's nobody around for the plucky orphan laborers to tip their caps and say "guv'nor" to

Popoto
Oct 21, 2012

miaow
this is the first game in a loving long while im counting the days until it releases.

Radia
Jul 14, 2021

And someday, together.. We'll shine.
It’s a production method and not a law IIRC. Privately owned Vs. Market/publicly owned vs collectively owned Vs who knows what else

unwantedplatypus
Sep 6, 2012
Will Vicky 3 allow me to form JDPON?

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

unwantedplatypus posted:

Will Vicky 3 allow me to form JDPON?

How will you invent Maoism before Mao??

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Lady Radia posted:

It’s a production method and not a law IIRC. Privately owned Vs. Market/publicly owned vs collectively owned Vs who knows what else

I have the vague memory that the production methods are gated by laws, though? I.E. You can't use collective production methods unless you've passed Communist laws.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


DrSunshine posted:

How will you invent Maoism before Mao??

accelerationism

Eiba
Jul 26, 2007


Tomn posted:

I have the vague memory that the production methods are gated by laws, though? I.E. You can't use collective production methods unless you've passed Communist laws.
Production methods can be enabled by laws or techs. Some laws restrict some production methods.

Cease to Hope
Dec 12, 2011

DrSunshine posted:

How will you invent Maoism before Mao??

you can form italy 1000 years early in crusader kings. chaos reigns and nothing matters

Radia
Jul 14, 2021

And someday, together.. We'll shine.

Tomn posted:

I have the vague memory that the production methods are gated by laws, though? I.E. You can't use collective production methods unless you've passed Communist laws.

well also tech, but ya was just clarifying it's not just a law thing, your laws can allow multiple and the like

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Iirc the Japan stream had some advanced production methods change resource buildings from artisan production to privately owned

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

The Cheshire Cat posted:

*edit* actually, I have a vague memory of one of the dev diaries mentioning that the way workers get paid now is that they have a wage that is paid by the owner of the building, so I suspect the "1/100 aristocrats, 10,000/10,000 labourers" scenario probably wouldn't happen because that 1 aristocrat wouldn't have the money to hire all those labourers. So the number of aristocrats would likely act as a sort of soft cap on how much of the labour capacity of a building can actually be used, with more of them being able to pool more money and thus hire more workers. There might be some wiggle room there if the goods they are producing are obscenely profitable and let a small number of aristocrats expand their workforce more quickly.
Wouldn't that aristocrat get a ton of money from effectively owning all those laborers? Like, you have a farm with 10,000 laborers and a single aristocrat. At the end of the month, the farm sees a profit of 100k gold, from which is subtracted the labor cost of 1 gold/laborer. The aristocrat takes the remaining 90k and uses it to buy a clipper. The aristocrat doesn't need to have cash on hand as long as the farm is making enough money to pay the workers, it's only when it stops being immensely profitable they run into problems when they stop meeting their basic needs for a monthly clipper.

Baronjutter
Dec 31, 2007

"Tiny Trains"

That's something I don't understand, having certain production methods incompatible with certain ownership structures.

jsoh
Mar 24, 2007

O Muhammad, I seek your intercession with my Lord for the return of my eyesight

Cease to Hope posted:

you can form italy 1000 years early in crusader kings. chaos reigns and nothing matters

the first kingdom of Italy predates crusader kings by hundreds of years

Eiba
Jul 26, 2007


A Buttery Pastry posted:

Wouldn't that aristocrat get a ton of money from effectively owning all those laborers? Like, you have a farm with 10,000 laborers and a single aristocrat. At the end of the month, the farm sees a profit of 100k gold, from which is subtracted the labor cost of 1 gold/laborer. The aristocrat takes the remaining 90k and uses it to buy a clipper. The aristocrat doesn't need to have cash on hand as long as the farm is making enough money to pay the workers, it's only when it stops being immensely profitable they run into problems when they stop meeting their basic needs for a monthly clipper.
I think the issue would be that there would be some arbitrary production penalties for not having enough aristocrats to manage all those farms. It would make sense. If you just have one guy keeping an eye on everyone your ten thousand farmers would spend a lot more time doing "inefficient" subsistence things like "making sure they can feed their family" rather than making money. So the building wouldn't be profitable and no one would make much money. In game this just means working at [small number]% efficiency if all the aristocrat jobs aren't filled.

This problem would (potentially) be caused if you didn't have enough people with enough wealth to call themselves "aristocrats". I don't know if this is how it works, but it could reasonably be a condition that you need to be able to afford fancy clothes and furniture if you want to call yourself an aristocrat. If literally everyone in your country is dirt poor and luxury clothes are expensive, that could get in the way of setting up plantations.

I'm not sure this is how it will actually work, but I think that's what the initial question actually was with regards to aristocrats. "Could a shortage of aristocrats be a potential problem?" I'd be curious if we got a concrete answer to that myself.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Eiba posted:

I think the issue would be that there would be some arbitrary production penalties for not having enough aristocrats to manage all those farms. It would make sense. If you just have one guy keeping an eye on everyone your ten thousand farmers would spend a lot more time doing "inefficient" subsistence things like "making sure they can feed their family" rather than making money. So the building wouldn't be profitable and no one would make much money. In game this just means working at [small number]% efficiency if all the aristocrat jobs aren't filled.

This problem would (potentially) be caused if you didn't have enough people with enough wealth to call themselves "aristocrats". I don't know if this is how it works, but it could reasonably be a condition that you need to be able to afford fancy clothes and furniture if you want to call yourself an aristocrat. If literally everyone in your country is dirt poor and luxury clothes are expensive, that could get in the way of setting up plantations.

I'm not sure this is how it will actually work, but I think that's what the initial question actually was with regards to aristocrats. "Could a shortage of aristocrats be a potential problem?" I'd be curious if we got a concrete answer to that myself.
What we're really missing here is enforcer pops who make sure everyone keeps working well past what they'd need to support themselves. That seems like it should be the actual limiting factor, not the number of parasites at the top.

The Narrator
Aug 11, 2011

bernie would have won
Sometimes the thread re-invents communism, sometimes it re-invents feudalism

fuf
Sep 12, 2004

haha
I was thinking how it would be cool if factories also produced "class consciousness" alongside their actual product, like how Government buildings produce "bureaucracy".

Might be a good basis for a Marxism mod.

Then instead of Interest Groups you'd have classes with different levels of consciousness.

Do University buildings have a "Student"-type pop? Given how important students often were in 19th Century revolutions it would be cool if they had their own pop with small numbers but large political influence.

Gort
Aug 18, 2003

Good day what ho cup of tea
I think this game might be the one where the way the player is the "spirit of a country" feels weirdest to me, probably because of the "interest groups" gameplay mechanics.

Let's say you have a country which is a huge mass of plantations and farms. Aristocrats own everything, hold all political power, and run the government. The player can - with no push-back - use government funds to build a bunch of factories, creating a bunch of capitalists who can then challenge the aristocrats and remove their political power. It feels like the aristocrats should get in the way of this, but as far as I know there isn't a mechanic for that.

It's understandable that the game would be like this - you don't want the player prevented from doing anything, after all - but it still feels weird. You've got landlords voting to build factories to make other guys rich who can then challenge their dominance of Parliament.

Maybe the problem is the hard divide between aristocrat and capitalist. Like in reality there's nothing stopping the Lord of Wessex from building factories as well as owning farms, so your aristocrat and capitalist pops might actually be a lot of the same guys, and if they end up making more money from their capitalist holdings they might vote for laws that favour those holdings over their aristocratic holdings.

Poil
Mar 17, 2007

Gort posted:

I think this game might be the one where the way the player is the "spirit of a country" feels weirdest to me, probably because of the "interest groups" gameplay mechanics.

Let's say you have a country which is a huge mass of plantations and farms. Aristocrats own everything, hold all political power, and run the government. The player can - with no push-back - use government funds to build a bunch of factories, creating a bunch of capitalists who can then challenge the aristocrats and remove their political power. It feels like the aristocrats should get in the way of this, but as far as I know there isn't a mechanic for that.
Don't worry, it's balanced by not letting you be socialistic without jumping through hoops. :v:

GaussianCopula
Jun 5, 2011
Jews fleeing the Holocaust are not in any way comparable to North Africans, who don't flee genocide but want to enjoy the social welfare systems of Northern Europe.

Poil posted:

Don't worry, it's balanced by not letting you be socialistic without jumping through hoops. :v:

I wonder whether socialism/communism also comes with the historic downsides or whether they allow you to create this communist utopia some people believe the Soviet Union was.

Cease to Hope
Dec 12, 2011

GaussianCopula posted:

I wonder whether socialism/communism also comes with the historic downsides or whether they allow you to create this communist utopia some people believe the Soviet Union was.

What, specifically, are you referring to?

GaussianCopula
Jun 5, 2011
Jews fleeing the Holocaust are not in any way comparable to North Africans, who don't flee genocide but want to enjoy the social welfare systems of Northern Europe.

Cease to Hope posted:

What, specifically, are you referring to?

Historically communism in the early 20th century is linked to autocracy, corruption, repression and genocide (Holodomor, Decossackization, Red Terror).

trapped mouse
May 25, 2008

by Azathoth
Please take a look at GaussianCopula's rapsheet before interacting with them tia

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


quote:

autocracy, corruption, repression and genocide

yeah we're playing a game of vicky, that comes regardless of the system in charge

Wiz
May 16, 2004

Nap Ghost

fuf posted:

I was thinking how it would be cool if factories also produced "class consciousness" alongside their actual product, like how Government buildings produce "bureaucracy".

Might be a good basis for a Marxism mod.

Then instead of Interest Groups you'd have classes with different levels of consciousness.

Do University buildings have a "Student"-type pop? Given how important students often were in 19th Century revolutions it would be cool if they had their own pop with small numbers but large political influence.

There's no Student pop type at the moment but it's something we've talked about adding at a later point as it'd both be a cool mechanic to tie into qualifications and yeah, they were pretty important to revolutionary things.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

trapped mouse posted:

Please take a look at GaussianCopula's rapsheet before interacting with them tia
Alternatively, look a little to the left of his posts.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


GaussianCopula posted:

I wonder whether socialism/communism also comes with the historic downsides or whether they allow you to create this communist utopia some people believe the Soviet Union was.

Don't worry you'll get to murder millions of imaginary brown people if you want as any country on the map, now gently caress off

Pakled
Aug 6, 2011

WE ARE SMART
https://twitter.com/PDXVictoria/status/1572224069029830659

The options are Shewa, Sokoto, Egypt, Morocco, Merina Kingdom, and Zulu. So far, Egypt has a pretty commanding lead, with Zulu in second.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?
drat, I was really hoping to get a look at the situation in Ethiopia, but Shewa has basically no votes. Guess I'll toss one to Zulu, since I think we've seen a lot of the Mediterranean in the various AARs.

Lateinshowing
Oct 10, 2012
Fun Shoe

Wiz posted:

There's no Student pop type at the moment but it's something we've talked about adding at a later point as it'd both be a cool mechanic to tie into qualifications and yeah, they were pretty important to revolutionary things.

Yeah, that'd be neat as heck. Probably a pop that's on the lower income side of things since you know, earning no to little wages at that point while at the same time being VERY politically conscious. Given their wealth status, they'd probably be disenfranchised and would be VERY adamant about changing that. Mix that with youthful and romantic idealism and you have a class you both need for an advanced economy and will be a giant pain in your rear end if you're repressive. Especially if the economy takes a downward swing for whatever reason (*cough cough* 1840s going into 1848 *cough cough*)

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.

Popoto posted:

this is the first game in a loving long while im counting the days until it releases.

Same, for real this is the first time I’ve felt this hyped for a game in nearly a decade. I thought I’d kind of just grown out of hype.

I’ve been listening to the Revolutions podcast now that it’s over and it feels like a perfect companion piece, would definitely recommend to the handful of people that may exist here that aren’t aware of it.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I'm 40 years old and never thought I'd be hyper-hyped and fixated on a game like this ever again, yet here I am ready to be hurt bad again.

Eiba
Jul 26, 2007


A Buttery Pastry posted:

What we're really missing here is enforcer pops who make sure everyone keeps working well past what they'd need to support themselves. That seems like it should be the actual limiting factor, not the number of parasites at the top.
I dunno, while they were definitely parasites, I think aristocrats legitimately had a role in influencing behavior to the point that it makes sense that they're critical to the profitability of a plantation building. You can have all the enforcers you want, but who's going to decide that taking care of your sick grandma is a poor use of resources, or forbidding you from helping out your cousin who's fallen on hard times, if not the aristocrat? Who's going to decide that "slow and reliable" is worse than "quick and risky"? You need someone who sees themselves as a real person and everyone else as livestock to get the truly inhumane social arrangements that underpin early capitalism.

Gort posted:

Let's say you have a country which is a huge mass of plantations and farms. Aristocrats own everything, hold all political power, and run the government. The player can - with no push-back - use government funds to build a bunch of factories, creating a bunch of capitalists who can then challenge the aristocrats and remove their political power. It feels like the aristocrats should get in the way of this, but as far as I know there isn't a mechanic for that.
I think there can be some pushback. For instance "agrarianism" allows you to subsidize plantations but not factories. You can still build factories of course. The aristocrats aren't going to keep other people from doing whatever they want with their own property. But they're going to make it as hard as possible for those factories to succeed. The gameplay mechanic behind that is banning subsidies, which would let the player much more easily start up a competitive industrial power base. You will need to deal with the entrenched landowners IG in order to change this situation.

I think interest groups work real well to create a more coherent narrative, even if the player is the 'spirit of the nation'. If the player wants to industrialize an entrenched agrarian nation, they first have to come up with the material conditions and/or a political alliance that explains what happened to those entrenched agrarian interests. "The intelligentsia and reformist church leaders came together to oppose serfdom," or something. You may have an arbitrary goal, but the IGs will make sure you come up with some actual material/political reason for how your country gets to that goal.

Honestly, it's my favorite part of Victoria 3. Building communism isn't just clicking the "communism" button, you need to actually create the material and political conditions first. It's great feeling nation state RP.

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A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Eiba posted:

I dunno, while they were definitely parasites, I think aristocrats legitimately had a role in influencing behavior to the point that it makes sense that they're critical to the profitability of a plantation building. You can have all the enforcers you want, but who's going to decide that taking care of your sick grandma is a poor use of resources, or forbidding you from helping out your cousin who's fallen on hard times, if not the aristocrat? Who's going to decide that "slow and reliable" is worse than "quick and risky"? You need someone who sees themselves as a real person and everyone else as livestock to get the truly inhumane social arrangements that underpin early capitalism.
The middle managers like slave overseers. No one but the lowliest aristocrat is gonna be wasting time dealing with the laborers, the vast majority of them will just hand over the day-today work of ordering the brutalization of the laborers to their underlings.

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