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Jack B Nimble posted:You know, it's gonna be hard to to do a winston dive when he's the only tank : ( Three months from now: Winston is now a Pet/Summoner class. The shield generator follows you around and is always on, but it continually gets smaller unless you engage in digital pet mini games in the middle of pitched combat to keep it happy and full.
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# ? Sep 23, 2022 15:44 |
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# ? May 21, 2024 17:36 |
That is fair tho, DRG relies heavily on you enjoying the core loop and co-op experience, it’s pretty quick to exhaust the content if you don’t enjoy it for its own sake. I don’t personally play DRG ‘full time’, I’ve only just now passed 500 missions completed and I’ve owned it since early access, it’s just a perfect little game to pick up now and then, see the new stuff, enjoy the loop, add a little more wear to your V key, then set down until next time. With regard to DRG’s new seasons since someone mentioned them, they’re not monetized at all, even indirectly, and at the end of each season all the cosmetics from the battle pass levels and cosmetic tree get tossed into the general cosmetic core pool. It never goes away, a year from now a new player will be getting cosmetics from today’s season, they just won’t be able to target/expect specific ones. Initially I thought adding a time-limited meta progression component to keep players engaged was distasteful but here in reality it’s 2022 and the modern gamer brain demands that poo poo.
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# ? Sep 23, 2022 15:48 |
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My personal issue is that as someone who plays DRG irregularly the Battle Pass has my monkey brain wanting to see numbers go up, but it feels impossible to take a break without only doing challenges when I do return to play. And challenges don’t line up with the regular progression often enough between me and my friends, so we find ourselves doing promotions and weekly core hunts instead with the little we play. I guess the point for me is that Battle Passes feel like an extra accomplishment or achievement that I want to obtain at my leisure and the fact that most are time limited bugs me. Before Halo Infinite came out with their Battle Pass model, the only similar thing I could point to was Guild Wars 2 with its Reward Tracks for PvP and WorldvWorld. You get a bunch of them, they last forever outside of yearly timed events like Halloween, and you can easily swap and choose which track your regular play experience goes towards without any extra challenges needed. That’s what I want for Overwatch 2: * Season Passes that last forever with past passes available in the shop * Holiday Passes as the extra tension of what to do with your time * Ability to swap which pass your experience is going towards at any time * Your level experience goes towards your battle pass at the same rate your account level grows in OW1 so the play-with-friends bonus (and that BS premium pass xp bonus) speeds you through. I could be misremembering the rate but it felt like I’d level up once per 30 min of playtime with friends. I’m probably very off over this metric. * Ideally no challenges or at least they’re not necessary for you to finish the pass in about a month of regular play time (Assuming 20 hours a month for 5 hours a week because people got jobs and families). Instead challenges would mostly be there for earning extra shop coins so you can go “infinite”. Proven fucked around with this message at 16:27 on Sep 23, 2022 |
# ? Sep 23, 2022 16:10 |
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Proven posted:I guess the point for me is that Battle Passes feel like an extra accomplishment or achievement that I want to obtain at my leisure and the fact that most are time limited bugs me. Before Halo Infinite came out with their Battle Pass model, the only similar thing I could point to was Guild Wars 2 with its Reward Tracks for PvP and WorldvWorld. You get a bunch of them, they last forever outside of yearly timed events like Halloween, and you can easily swap and choose which track your regular play experience goes towards without any extra challenges needed. TF2 has its own contracts, funnily enough, and the Jungle Inferno campaign is lasting basically forever; you can still buy a $2.50 pass and do all the contracts for the rewards now, almost five years since the update was released.
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# ? Sep 24, 2022 09:05 |
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I guess that's one solution to the Battlepass problems. You just have one Battlepass for ever and never retire it.
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# ? Sep 24, 2022 09:16 |
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I skipped 150 posts to say this: The reason I'd rather play dps OW than valorant is because there's too much insta-death and too much random gun spray. It rewards slow play. It has too much downtime if you die.
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# ? Sep 25, 2022 01:04 |
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lol gundam evolution isn't a Good game, but it's fairly fun, and to me it's certifiable proof that leaning into healers and tanks was the ultimate death knell for this game. 2/2/2 was an absolute mistake, 1/3/2 would have been far superior, but at this point probably the only thing that could genuinely make the game fun and wildly popular at the expense of the 500 people who still love it, would be to just neuter in combat healing massively and then buff all the supports in post.
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# ? Sep 25, 2022 01:38 |
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So how exactly do seasonal skins work with the transition to Overwatch 2? Have they said that they aren't going to be available to buy again in the future?
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# ? Sep 25, 2022 02:35 |
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ankle posted:So how exactly do seasonal skins work with the transition to Overwatch 2? Have they said that they aren't going to be available to buy again in the future? There will be weekly(!) bundles in the shop, so there will almost guaranteed be seasonal skins available for purchase (old and new, safe to assume). Not with OW fun bux, most likely, but with their new hard OW cash derivate. They had an OW1 "event" one or two weeks back where they opened the seasonal vault "one last time" to make all skins purchasable with coins. mcbexx fucked around with this message at 02:50 on Sep 25, 2022 |
# ? Sep 25, 2022 02:47 |
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if anyone thinks the monetization for OW2 sounds bad, they should go look at what's happening in Gundam Overwatch. it's criminal
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# ? Sep 25, 2022 02:54 |
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cosmicjim posted:I skipped 150 posts to say this: Nice so you fall into the category of people that actually likes Overwatch and classes that increase TTK, and not the category that thinks snapping headshots is the only skill worth considering because its an FPS.
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# ? Sep 25, 2022 06:05 |
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https://hard-drive.net/upcoming-patch-promises-to-nerf-only-enjoyable-thing-about-game/
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# ? Sep 25, 2022 08:39 |
grieving for Gandalf posted:if anyone thinks the monetization for OW2 sounds bad, they should go look at what's happening in Gundam Overwatch. it's criminal Gundam is new, so can be taken at face value as a product of 2022 and judged as such. Overwatch 2 is literally a patch that completely updates/replaces the base game of Overwatch which for the past six and a half years has been a premium purchase game in which all players received all gameplay content, most importantly new characters, simultaneously. Overwatch becomes Overwatch 2, there are no distinct new products here, only a change in labeling used both for marketing purposes to try bring people back to a floundering IP and to try bamboozle consumers into not realizing they've just been hosed over and are being asked to hand over more cash for something they already bought.
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# ? Sep 25, 2022 20:59 |
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I looked at the trailer for that Gundam game and it looks like trash. Just purely visually.
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# ? Sep 25, 2022 21:02 |
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i feel like a Big Robot game should make it feel like youre piloting a big mech instead of a fps kaiju cosplay
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# ? Sep 25, 2022 21:06 |
Jack Trades posted:I looked at the trailer for that Gundam game and it looks like trash. Just purely visually. lmao checked out a gameplay video of gundam and goddam lol https://www.youtube.com/watch?v=DSFPI8yYtww&t=96s
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# ? Sep 25, 2022 21:12 |
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comedyblissoption posted:i feel like a Big Robot game should make it feel like youre piloting a big mech instead of a fps kaiju cosplay can I interest you in Mech Warrior On Line in TYOOL 2022
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# ? Sep 25, 2022 21:16 |
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Pattonesque posted:can I interest you in Mech Warrior On Line in TYOOL 2022 Can you play that in VR? That would be pretty cool.
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# ? Sep 25, 2022 21:20 |
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Looked into the Gundam game, and it’s all just main timeline stuff. Let me know when they get some content from G or Wing.
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# ? Sep 25, 2022 21:41 |
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I played the Gundam network test and it was pretty fun. It was also pretty playable on console, which was nice
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# ? Sep 25, 2022 21:50 |
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Gundam is really fun and plays very differently from overwatch. It feels a bit more like TF2. Too bad the art is so bland. Monetization is also trash, but luckily the cosmetics are also very poo poo so you really wouldn't want any. The only thing worth spending money is Gundams, but 10€ for a character is loving stupid.
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# ? Sep 25, 2022 22:34 |
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headcase posted:Nice so you fall into the category of people that actually likes Overwatch and classes that increase TTK, and not the category that thinks snapping headshots is the only skill worth considering because its an FPS. I also don't like boring shield bunker.
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# ? Sep 25, 2022 23:32 |
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I tried the Gundam game and it was fun. Its not anywhere on the same level as OW, though.
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# ? Sep 26, 2022 00:16 |
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Minera posted:
They spotted the mistake fairly early once Brig showed up and started bopping Tracers and Genjis in the face- that once Dive stopped being viable fights were going on far too long where nobody was dying and it took nothing less then a fight-ending ultimate to close out an encounter between teams- but they made the wrong call how to fix it. They started upping the damage across the board instead of cutting tank durability and healing values, afraid of making tanks and supports feel less 'special' and instead wound up creating a game where the DPS role is pointless because a) Everybody dealt a ton of damage so being the role good at it didn't matter, and b) Most DPS didn't have the durability to actually let supports do their job in the new high-damage environment anyways so they could never survive to deal their higher damage anyways, and then instead of walking it back they had to create role queue in order to force DPS back into the game at higher ranks because despite everything it was still the most popular role casually, creating a disconnect where your average Quick Play game was like four DPS with maybe a tank and a support while if said player clicked to watch the OWL from the B.net launcher the games they'd see consisted almost entirely of the same 3-4 Tanks and 2-3 Supports mashing into each other with maybe a specialist sneaking in a Sombra or a Mei every so often.
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# ? Sep 26, 2022 00:46 |
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Open Marriage Night posted:Looked into the Gundam game, and it’s all just main timeline stuff. Let me know when they get some content from G or Wing. IBO, 00, and SEED are right there holmes
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# ? Sep 26, 2022 00:52 |
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MarcusSA posted:Can you play that in VR? That would be pretty cool. apparently you can! https://www.reddit.com/r/mwo/comments/kie3fd/how_to_play_mechwarrior_online_in_vr_with/
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# ? Sep 26, 2022 00:53 |
gundam is simultaneously a cheap dollar store knockoff of and also more fun than overwatch mostly it makes me even more sad there will never be a titanfall 3
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# ? Sep 26, 2022 01:58 |
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Ehh a few of the characters in Gundam are just hard-ported Overwatch characters (Soldier 76 > Pale Rider being the most egregious one) but the movement system and pacing make it feel completely different to me.
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# ? Sep 26, 2022 02:02 |
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Wheeee posted:gundam is simultaneously a cheap dollar store knockoff of and also more fun than overwatch No Titanfall 3????? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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# ? Sep 26, 2022 03:09 |
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nobody wants to https://www.youtube.com/watch?v=NCmrp38KjYg anymore
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# ? Sep 26, 2022 03:14 |
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gundam confirmed for me that everyone who said overwatch would be more fun if everyone had stronger baseline dps and tank and support roles focused on utility rather than shields or in-combat healing was totally right. which i honestly didn't see coming because i liked OW tank and support. but dang if i'm not having more fun on sazabi than i ever did on any non-roadhog tank in OW1.
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# ? Sep 26, 2022 05:49 |
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Valentin posted:gundam confirmed for me that everyone who said overwatch would be more fun if everyone had stronger baseline dps and tank and support roles focused on utility rather than shields or in-combat healing was totally right. which i honestly didn't see coming because i liked OW tank and support. but dang if i'm not having more fun on sazabi than i ever did on any non-roadhog tank in OW1.
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# ? Sep 26, 2022 06:23 |
comedyblissoption posted:some random dedicated person could probably create a better baseline ow experience in the workshop than the core ow dev team lol it's going to happen and then riot will make a new game copying it that blows up while blizzard tries to revive the still-dead OWL by bringing back 2-2-2 or some poo poo
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# ? Sep 26, 2022 07:02 |
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OWL is reasonably fun to watch but i wish the game wasnt balanced around it and i resent the fact that it is at the expense of the playerbase
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# ? Sep 26, 2022 07:15 |
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Jezza of OZPOS posted:OWL is reasonably fun to watch but i wish the game wasnt balanced around it and i resent the fact that it is at the expense of the playerbase What level of the playerbase should it be balanced around? Bronze? Gold? Diamond? GM?
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# ? Sep 26, 2022 07:40 |
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GM would be fine next question
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# ? Sep 26, 2022 07:46 |
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owl balance isnt the issue the ow dev team just had a vision of the game that was deeply out of step with what their player base wanted
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# ? Sep 26, 2022 07:49 |
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Jezza of OZPOS posted:GM would be fine next question What's the difference between GM players and OWL players?
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# ? Sep 26, 2022 07:51 |
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this is what ow looked like on release when it was much more popular 2 shield tanks: reinhardt and winston (not really) 3 healers with much lower healing output: mercy, lucio, and zen
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# ? Sep 26, 2022 08:00 |
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# ? May 21, 2024 17:36 |
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Jack Trades posted:What's the difference between GM players and OWL players? months of training together on predetermined teams. Thank you. Next question
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# ? Sep 26, 2022 09:34 |