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Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Third World Reagan posted:

You never play games on your own terms. Only the developers.
Well, I'd say ingame exploits are fair game. Devs don't like it, they can fix their game

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DancingShade
Jul 26, 2007

by Fluffdaddy

Third World Reagan posted:

You never play games on your own terms.

Only the developers.

Sometimes the only winning move is not to play.

jokes
Dec 20, 2012

Uh... Kupo?

Third World Reagan posted:

You never play games on your own terms.

Only the developers.

This is why NFTs will change gaming and put the power back into the hands of the player

PyRosflam
Aug 11, 2007
The good, The bad, Im the one with the gun.

jokes posted:

This is why NFTs will change gaming and put the power back into the hands of the player

Like, I could see if we go to a common gaming architecture this might make some sense as you could bring your skins and models across games. Wanna play WoW as a penguin? Own the token? Have fun! Wanna reskin guns in an FPS so your using a 1911 go for it.

To be fair this is mostly a dumb idea and should never be shown to the big wigs at EA.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

PyRosflam posted:

Like, I could see if we go to a common gaming architecture this might make some sense as you could bring your skins and models across games. Wanna play WoW as a penguin? Own the token? Have fun! Wanna reskin guns in an FPS so your using a 1911 go for it.

To be fair this is mostly a dumb idea and should never be shown to the big wigs at EA.

Any kind of free reins like that inevitably ends in porn, anime, and swastikas. Or any combination thereof.

Hellioning
Jun 27, 2008

PyRosflam posted:

Like, I could see if we go to a common gaming architecture this might make some sense as you could bring your skins and models across games. Wanna play WoW as a penguin? Own the token? Have fun! Wanna reskin guns in an FPS so your using a 1911 go for it.

To be fair this is mostly a dumb idea and should never be shown to the big wigs at EA.

Because gently caress creating a consistent artstyle or common tone in your multiplayer game, let's randomly have playable penguins in your fantasy adventure or a single action revolver in your space shooter. That will improve everyone's experience.

THE BAR posted:

Any kind of free reins like that inevitably ends in porn, anime, and swastikas. Or any combination thereof.

Also, this.

jokes
Dec 20, 2012

Uh... Kupo?

It doesn't make sense for anyone, especially developers, to do anything related to NFTs.

Why would a company in an industry built almost entirely around chasing revenue from GAAS style models want anyone ever to be able to buy a permanent thing that carries forward to future releases, or that enables other people to make money by scamming one another potentially entangling them in fraud/money laundering lawsuits? Even if they charge transaction fees of some sort it'll still probably get shut down from rampant fraud, abuse, securities violations/inquests, and good ol' money laundering and prompt a ton of lawsuits, especially if their system is poo poo.

Imagine New World's problems at launch, but with NFTs added in lol

MMO devs can't even release a game with a functioning gold economy, and they're supposed to release games with crypto poo poo tied in?

jokes fucked around with this message at 18:34 on Sep 21, 2022

Cardboard Fox
Feb 8, 2009

[Tentatively Excited]
These NFT people are beyond deluded. Imagine thinking EA is going to create a separate department related to making sure NFT items can be transferred across all of their games instead of just making a loot box store on a per game basis. The whole thing is utterly ridiculous.

Cutedge
Mar 13, 2006

How can we lose so much more than we had before

jokes posted:

Why would a company in an industry built almost entirely around chasing revenue from GAAS style models want anyone ever to be able to buy a permanent thing that carries forward to future releases, or that enables other people to make money by scamming one another potentially entangling them in fraud/money laundering lawsuits?

I mean the fact that the items are just "oh off in the chain somewhere" is probably one of the reasons they would be interested, because it's a gap between them and whatever illicit/illegal activity is happening. No game has been able to allow people to pull money out of the market outside of Diablo III and I still think that fraud was probably the reason they removed that feature rather than wanting to make the game better. I mean I know we shut down the ability to pull money out of the Pox Nora trader was explicitly because of liability. Then again the credit card processors didn't care for us because stupid people did loving chargebacks and it hurt our rating :mad:

PyRosflam
Aug 11, 2007
The good, The bad, Im the one with the gun.
Like to even to start to make it work you need that unified architecture. We're talking Ready Player one levels where everyone has 100% custom avatars and gaming has evolved so you have one system for everyone. Then games are made inside that system.

This is of course still dumb because why would would you need block chain to make this work?

Cutedge
Mar 13, 2006

How can we lose so much more than we had before

I mean why do you need block chain to make anything work.

Also hearing about people who jump into VR chat with multi million poly avatars that crash other people's machines comes to mind as well.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Cutedge posted:

I mean why do you need block chain to make anything work.

You don't, blockchain is a solution in search of a problem.

Ranzear
Jul 25, 2013

Million poly avatars were never a huge problem in VRC, it was always drawcall count from multiple materials and meshes as people just slapped MMD parts together without any merging or optimization. We bitched at them for years about their silly 20k triangle limit. Anymore there are performance metrics per avatar that people will just autoblock with.

VRC crashing is more intentional with a shotgunning of shader/particle exploit to crash any of various different GPU architectures at once, with a ton of extra layers like crashing in a way that can't generate and send a report and get the crash method found out. Still hilarious to see some annoying fucker just get yeeted from the game.

Ranzear fucked around with this message at 22:13 on Sep 21, 2022

Truga
May 4, 2014
Lipstick Apathy

Cardboard Fox posted:

These NFT people are beyond deluded. Imagine thinking EA is going to create a separate department related to making sure NFT items can be transferred across all of their games instead of just making a loot box store on a per game basis. The whole thing is utterly ridiculous.

not only that, NFT people expect their NFTs to work in a completely unrelated game. like you farmed wow for 10 years but now it's boring so you take your cool elf NFTs into splatoon

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
All you need in VR chat is a pregnant sonic the hedge hog

anything else just isn't needed

DancingShade
Jul 26, 2007

by Fluffdaddy

PyRosflam posted:

Like, I could see if we go to a common gaming architecture this might make some sense as you could bring your skins and models across games. Wanna play WoW as a penguin? Own the token? Have fun! Wanna reskin guns in an FPS so your using a 1911 go for it.

To be fair this is mostly a dumb idea and should never be shown to the big wigs at EA.

Ah, every kickstarter best game ever pitch that normally provides artwork from microsoft paint.

knox
Oct 28, 2004

Anyone looking for a PvP MMO should check out the Warhammer Online private server Return of Reckoning; youtuber idiot LazyPeon made 2nd video featuring it a week ago and it's got 400k views already. Back in March 2020 he did a video on RoR and the population tripled, which is when I made the thread to get more people playing.
Due to the influx of players devs ran a x2 renown/xp/influence event which they've now extended through the 26th. If you enjoy PvP/open world RvR/instanced matches, you should definitely check the server out. Game is in a really good spot balance wise & it's never been easier to gear.

https://forums.somethingawful.com/showthread.php?threadid=3917780

bewilderment
Nov 22, 2007
man what



Gear in MMOs could be cool if there was some theoretical open-world PVP (or appropriately popular PvP mode) where your PVP stats got based on your sweet dungeon loot, but it didn't affect your PVE stats. So the numerically best PVPers are the ones that got through the hardest PVE stuff.

This will never happen so MMO gear is just boring number-go-up.

SerSpook
Feb 13, 2012




The best PVP in an MMO will forever be the PS2s Everquest Online Adventures, where it existed purely as honorable duels that both parties had to opt into, and you didn't actually lose anything or have to respawn if you lost. It is known.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

SerSpook posted:

The best PVP in an MMO will forever be the PS2s Everquest Online Adventures, where it existed purely as honorable duels that both parties had to opt into, and you didn't actually lose anything or have to respawn if you lost. It is known.

Speaking of there was an update on the server emulator status today!

quote:

This General updates section has been quiet for awhile as some of us have been busy this year, but I think this is a good moment to chime in.

Firstly; friendly reminder that this update section is generally about the content being restored in the game, such as quests, dialogue, item/spell databases, and NPC placement/databases, etc. If you see any updates here, understand that this is relatively "server nuetral" content, where the content we create/restore is open for any of the servers to use, but does not automatically mean that a server is using it right away. Each server has its own team, and they decide when and how to implement the content.

That said, I've been terribly busy in real life this year but I'm currently diving back in to write more dialogue and quests. I have recently written general dialogue for Klick'Anon and Grobb, and currently working on Oggok. after that I will be tackling a mix of quests and dialogue in other (non starter city) locations.

The PRH (Project Return Home) team has been very active behind the scenes lately and I do my best to keep up with their progress. I will let them do their own reveals and updates, but let's just say that PRH will probably be where you get to see any of my work first hand. I'm very much looking forward to bringing this world back to life, and I'm very thankful to all of the server teams who have contributed over the years.

Some other notes are that I believe @GuitarHero may have an update regarding an NPC population update in the not too distant future. I'll encourage him to drop an update here when the time is right.

@Wisbe May also be jumping in at some point with more item database content. He's done some great work with items/merchants/armor sets earlier this year and we are looking forward to more.

SerSpook
Feb 13, 2012




kirbysuperstar posted:

Speaking of there was an update on the server emulator status today!

Yeah, I saw that! If it ever gets going again, I can't wait to park myself afk in Freeport! Now if only I could get my toons back...

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
It's one of the things I desperately want to explore, if only because I have a bizarre fascination with ports/editions of games on platforms they should not work on, and weird console MMOs in general.

SerSpook
Feb 13, 2012




kirbysuperstar posted:

It's one of the things I desperately want to explore, if only because I have a bizarre fascination with ports/editions of games on platforms they should not work on, and weird console MMOs in general.

It was my first MMO and I remember it very fondly. It was a completely open world, seamless, without loading screens. It was genuinely massive too, like hours upon hours to hike from Freeport to Qeynos. It had something akin to World of Warcraft's flight paths to let you travel across the world more rapidly, once you had visited somewhere. Raids were... not especially interesting, and when I quit in 2007 it mostly consisted of "who can get the most Necromancers in one place to pet zerg the boss down?"

When I quit, I believe only one player had actually gotten the "cap" on a character (that is to say, max level and max Class Masteries). That would be after a few years of the game running, so it certainly had a grind to it if you wanted to actually hit the max "level" possible.

Cardboard Fox
Feb 8, 2009

[Tentatively Excited]

SerSpook posted:

The best PVP in an MMO will forever be the PS2s Everquest Online Adventures, where it existed purely as honorable duels that both parties had to opt into, and you didn't actually lose anything or have to respawn if you lost. It is known.

Star Wars Galaxies had a system where you would go overt to PvP against others. You just needed to go to an NPC and turn it on.

World of Warcraft has a similar system these days called War Mode, but I think those players are just put into a separate "phased instance" on the server. I prefer the SWG implementation where players could still see others PvP, and it was their choice on whether they wanted to participate.

gaj70
Jan 26, 2013

Cardboard Fox posted:

Star Wars Galaxies had a system where you would go overt to PvP against others. You just needed to go to an NPC and turn it on.

World of Warcraft has a similar system these days called War Mode, but I think those players are just put into a separate "phased instance" on the server. I prefer the SWG implementation where players could still see others PvP, and it was their choice on whether they wanted to participate.

From a PVP perspective, you'd have the problem of invulnerable spies/scouts. Or worse, invulnerable healers/buffers.

If you want a PVP game, play a game designed to be a PVP game. Ditto for PVE. The various attempts at mixing the two have been uniformly disappointing (imho, YMMV, etc.)

Catgirl Al Capone
Dec 15, 2007

gaj70 posted:

From a PVP perspective, you'd have the problem of invulnerable spies/scouts. Or worse, invulnerable healers/buffers.

If you want a PVP game, play a game designed to be a PVP game. Ditto for PVE. The various attempts at mixing the two have been uniformly disappointing (imho, YMMV, etc.)

scouts sure but i could swear in pvp games i've played anyone actively healing the guy in pvp gets treated by the system as a collaborator and flagged up

jokes
Dec 20, 2012

Uh... Kupo?

gaj70 posted:

From a PVP perspective, you'd have the problem of invulnerable spies/scouts. Or worse, invulnerable healers/buffers.

If you want a PVP game, play a game designed to be a PVP game. Ditto for PVE. The various attempts at mixing the two have been uniformly disappointing (imho, YMMV, etc.)

Good MMO PVP systems in descending order:

Warhammer Online
Guild Wars 2
Final Fantasy 14

end of list

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
funny that guild wars 1 is not there

Doom Rooster
Sep 3, 2008

Pillbug
Guild Wars 1 is arguably not really an MMO. The real problem exclusion is DAOC.

jokes
Dec 20, 2012

Uh... Kupo?

Third World Reagan posted:

funny that guild wars 1 is not there

People don't really play it anymore. I do, but people don't.

gaj70
Jan 26, 2013

jokes posted:

Good MMO PVP systems in descending order:

Warhammer Online
Guild Wars 2
Final Fantasy 14

end of list

Personally, I'd probably add Eve... in part, because they leaned so hard into the PVP side that "having to PVE for an hour" was literally the penalty for loosing a fight.

It's also an example of my general point that it's really, really hard to have good PVP and good PVE content in the same game.

jokes
Dec 20, 2012

Uh... Kupo?

The only good open-world PvP experience I've ever had was in vanilla WoW around level 30 or so and I was playing a druid and this dude was playing a shaman.

We kind of fought to a stalemate and neither of us could really overcome the other's because we could just frost shock or root each other and then heal up to full or whatever and after like 5 minutes of fighting I rooted him and just sat down and he took that as a prompt to also not fight and we chilled for a bit and I got him to help me kill a nearby elite. Then he left and blew me a kiss.

Not 10 seconds later a 60 hunter one-shot me immediately upon entering the range waiting for the elite to respawn. When I resurrected he just killed me again and then went back to waiting for the elite. I stood nearby as a ghost, waited for him to kill the elite, then he immediately ran off.

In short, open-world PvP loving sucks. Maybe it would suck less if everyone is somehow on equal footing but the nature of every MMO seems to think that fair competition is less preferable to "feeling of superiority and guaranteed victory dictated by grinds/numbers/gear" so now MMO pvp just loving sucks

CuddleCryptid
Jan 11, 2013

Things could be going better

Catgirl Al Capone posted:

scouts sure but i could swear in pvp games i've played anyone actively healing the guy in pvp gets treated by the system as a collaborator and flagged up

Typically yes, but people would have someone deal damage while the healer stood by invulnerable and then have the healer drop a large heal on the damage dealer, which would leave them flagged but you dead.

Lt. Lizard
Apr 28, 2013
Honestly, I had plenty of great open-world PvP experiences, pretty much all over the time I spent playing MMORPGs. And I had a bunch of fun open-world PvP encounters even in games that ended up being actively hostile to it, like Black Desert and SW:TOR. I can respect not liking PvP, but the way how a lot of posters here consider it being some of the worst experiences you can have in MMORPG games is equal parts funny and incomprehensible to me.

Lt. Lizard fucked around with this message at 21:50 on Sep 23, 2022

junan_paalla
Dec 29, 2009

Seriously, do drugs
Vanilla wow world pvp was pretty fun and tense imo I played rogue

jokes
Dec 20, 2012

Uh... Kupo?

Lt. Lizard posted:

Honestly, I had plenty of great open-world PvP experiences, pretty much all over the time I spent playing MMORPGs. And I had a bunch of fun open-world PvP encounters even in games that ended up being actively hostile to it, like Black Desert and SW:TOR. I can respect not liking PvP, but the way how a lot of posters here consider it being some of the worst experiences you can have in MMORPG games is equal parts funny and incomprehensible to me.

Determining if open-world PVP is good or bad has to include the lovely parts, and being killed by people you have absolutely no chance of beating is an objectively bad paradigm.

Lt. Lizard
Apr 28, 2013

jokes posted:

Determining if open-world PVP is good or bad has to include the lovely parts, and being killed by people you have absolutely no chance of beating is an objectively bad paradigm.

Being killed by a player you can't really touch sucks and ideally the MMORPG should either have low enough power gap between low level and high level players to not make the encounter too overwhelming, or make the consequence for killing low level player severe enough that it doesn't really occur very often. Despite that, the tension from knowledge that you can be unpredictably thrust into an unwinnable encounter and the way how it affects your regular play is more of a positive than negative element from my point of view and being able to survive such unwinnable encounter by some combination of situational awareness, quick thinking, running away, stealth and luck was always a "gently caress yeah!" experience.

Hellioning
Jun 27, 2008

The only honorable open-world PvP duel I ever participated in was still sucky because lol Paladins have lay on hands and could heal themselves to full and the cooldown doesn't matter in a single PvP fight.

Dik Hz
Feb 22, 2004

Fun with Science

The fundamental problem is that people think PvP is fair if they win 70% of the time.

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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
While that may be true I have seen a lot of people from world of tanks show off how great they are with like a 40% win rate.

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