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If you dig into old Irish gaming podcasts you can find someone who was under my command in Memoir '44 Overlord talking about how I always just gave him the cards he needed to do the things he wanted to do anyway. Apparently I am a super chill general. That game has mechanics for an actual, if short, chain of command though. How does Chain of Command handle it?
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# ? Sep 19, 2022 01:02 |
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# ? May 27, 2024 03:34 |
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My mate wants to play battle of Austerlitz, any of you tried and which system plays that size well?
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# ? Sep 19, 2022 13:02 |
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Tias posted:My mate wants to play battle of Austerlitz, any of you tried and which system plays that size well? I haven't tried Blucher yet but you want something like that that's really geared towards larger battles.
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# ? Sep 19, 2022 13:08 |
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Tias posted:My mate wants to play battle of Austerlitz, any of you tried and which system plays that size well? blucher would be perfect here i think
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# ? Sep 19, 2022 13:08 |
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Definitely blucher. unless you have an 8x12 table and an unholy amount of free hours. In other news, my son came yesterday. Goodbye, hobby time for a while!
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# ? Sep 19, 2022 13:17 |
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Congrats, and rip free time.
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# ? Sep 19, 2022 14:16 |
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Count Thrashula posted:Definitely blucher. unless you have an 8x12 table and an unholy amount of free hours. Congrats and welcome to the club! The first four months I’ve managed… maybe two hours of paint time?
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# ? Sep 19, 2022 19:20 |
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I did a term's worth of postgrad assignments with a sleeping newborn strapped to my chest, you can probably do some nerd stuff under the guide of "bonding" and "giving your wife a break". Congrats and good luck!
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# ? Sep 19, 2022 19:47 |
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We're four weeks in on our first baby and some days I've been able to get tons of paint time while baby and mom nap. Other days not so much. Take the time you can.
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# ? Sep 20, 2022 07:43 |
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I just paint while on calls for work. In the last 2 years I've painted around 500 minis.
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# ? Sep 20, 2022 13:23 |
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Does anyone here play flames of war? Specifically WW2 late war. I've never done any historical games (despite being a huge history nerd) and some friends have taken it up. We had a simple starter game last week and it has got me hooked. Ordered a load of British tanks and the starter set. My question for anyone who has played it, is there any real point to light scout units? It seems like, given the perfect knowledge of the battlefield, they are just lightly armed cheap guys. The Scout rule means they are gone to ground even if they moved, as long as they didn't shoot/assault. But I don't see how that makes up for bein bad at fighting - can't win games just by being harder to shoot, while not shooting yourself. Maybe it will make more sense as we incorporate more objectives. In any case it seems like a fascinating game, quite good representation of basic tactics. I'm keen to start playing with artillery and get a handle on how to know when assaults are a good idea.
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# ? Sep 22, 2022 10:36 |
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Most of those type of units have the Spearhead rule, which allows them to extend your deployment so you can position units further forward than you otherwise could
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# ? Sep 22, 2022 12:49 |
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Genghis Cohen posted:can't win games just by being harder to shoot, while not shooting yourself. Maybe it will make more sense as we incorporate more objectives. They also used to be able to remove Gone to Ground from an enemy unit too, but that's gone with 3rd ed and was rarely used anyway in my experience.
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# ? Sep 22, 2022 13:31 |
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Endman posted:Most of those type of units have the Spearhead rule, which allows them to extend your deployment so you can position units further forward than you otherwise could Aha, that sounds very useful indeed actually. I will check my unit cards to see who has it. Arquinsiel posted:This is your problem. Flames of War is won and lost by controlling objectives, not by killing the other side. Scouts are a little harder to shift than regular infantry on the turn they move onto an objective, which can make the difference between surviving one turn of everything shooting at them or two. Combined with the Spearhead rule as mentioned above and their high speed this means they can make a dash for an exposed objective on the turn they arrive with a bit of clever positioning. That also seems important! We haven't yet played any games with objectives and scenarios properly included, I will see how it goes.
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# ? Sep 22, 2022 16:17 |
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Count Thrashula posted:Definitely blucher. unless you have an 8x12 table and an unholy amount of free hours. Congrats! My wife and I are 8 months into our kiddo and I'm just starting to get some hobby time back. Usually from 9:00 - 10:00 PM when they're both asleep.
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# ? Sep 22, 2022 16:32 |
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Scout chat: you can do stuff like harass immobile weapons and light armor, distract units by soaking up shots, screen armored vehicles, light fire support for infantry etc. They're still a threat, even if minor, and are very cheap to field - if you can tie up 20 points of enemy attention or pin arty for a turn it's probably a favorable exchange. The past couple years have taught me that I'm more into modelling than playing games so don't expect meta level commentary from me. There's also a 15mm ruleset in which unit compositions are hidden until in contact, allowing scouts to effectively feint and reconnoiter. Can't remember the name of it though.
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# ? Sep 22, 2022 21:14 |
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Guest2553 posted:There's also a 15mm ruleset in which unit compositions are hidden until in contact, allowing scouts to effectively feint and reconnoiter. Can't remember the name of it though. That’s Chain of Command I think.
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# ? Sep 22, 2022 21:37 |
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MeinPanzer posted:That’s Chain of Command I think. Either Chain of Command or I Ain't Been Shot Mum. Both of them have hidden deployment rules.
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# ? Sep 22, 2022 22:14 |
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The purpose of scouts is to be really annoying to have to waste firepower on to stop them shooting up your artillery. But yeah mostly it's spearhead, gamechanger on some deployments.
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# ? Sep 22, 2022 22:54 |
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Painted a couple more BT-7s: These resin and metal tanks are quite wonky, but I find that really charming for some reason
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# ? Sep 23, 2022 06:43 |
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There's a rounded charm to them alright.
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# ? Sep 23, 2022 12:56 |
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How would Gothic cavalry look for Viking era Anglo Saxons?
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# ? Sep 25, 2022 02:12 |
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Considering the scarcity of archaeology, there's no definitive picture of the Anglo-Saxon soldier, and there was probably a large amount of regional variation in terms of fashion. Those cavalry would probably be fine.
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# ? Sep 25, 2022 07:07 |
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I'm back with more bone FoW questions! This time about artillery. Once you're ranged in, you can launch repeat bombardments on the same spot with the same unit each turn, no need to roll again, correct? There's a caveat that if your spotter can no longer see the aiming point, there's a to-hit penalty. But I can't see that you actually need to roll to range in again. Then my next question is about assaults. Am I right that you still take armour saves for tanks/vehicles, but infantry or guns would be one team removed per failed save? This seems to make tanks quite resilient to infantry assault unless the latter are well supplies with PIATs, bazookas etc. The improvised weapons (anti-tank 2) that I had high hopes of, actually are incredibly easy to bounce off any actual tank, and even open topped vehicles tend to ignore them. Am I right? I guess the assaults still have a role in forcing non-suitable units to break off or be destroyed eventually in an attritional melee. This is what happened to us last night, my paracute platoon assaulted my mate's Hetzer spgs, and although the only damage was 1 bailed out (by the PIAT) the rest sensibly chose to break off as they are pants in assaults. We played the bailed out vehicle as destroyed once the rest broke off (since it obviously couldn't get away from my infantry) but I'm 100% that was right. Thanks again for all your help. StashAugustine posted:
I've no wargaming experience in that era/setting, but from a purely historical perspective, they are close but not quite the same? The helmet shape is noticeably different. I don't know if you'd be comfortable doing head swaps on minis at that scale? Alternatively, as said above, just roll with it. They're basically similar.
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# ? Sep 25, 2022 09:38 |
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StashAugustine posted:
They’re not that similar. If you actually care about accuracy, you’d be much better off going with Victrix’s Norman cavalry and just giving them round shields.
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# ? Sep 25, 2022 12:07 |
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The “Viking Age” spans multiple centuries from the Lindisfarne raid in 793 CE to 1066, so it could encompass generations of developments in the practicality and fashion of armour. 793 is closer to the Sutton Hoo helmet, which bears a passing resemblance to those gothic helmets minus the obvious face plate, than it is to the more Norman style conical helmets with nose pieces that were probably worn by most combatants at the Battle of Stamford Bridge in 1066 for example.
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# ? Sep 25, 2022 12:51 |
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Most people wargaming the Viking period are looking at the 9th-10th c. and those figures are equipped with spangenhelms, which are generally 5th-6th c. By even the period of the earliest Viking raids spangenhelms and Sutton Hoo style helmets were outmoded. Again, if you’re not concerned with historical accuracy, go for it; otherwise, your best bet is to go for Hastings-era Saxon warriors, which can easily be converted from Victrix’s new Norman set.
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# ? Sep 25, 2022 13:03 |
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Yeah this is for Saga which counts the Hastings era Saxons as a different faction, Anglo Danes, but yeah those guys do look a little out of period there. Head swaps are probably easier than shield swaps with those models if I had to I guess
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# ? Sep 25, 2022 13:48 |
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Victrix actually has a 20% off sale on their dark age stuff now including Saxons/Normans, by coincidence.
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# ? Sep 26, 2022 02:47 |
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I like that the pound and dollar have almost reached parity yet Warlord Games still has their currency conversion set for 1.6 dollar to the pound. Cool cool cool
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# ? Sep 26, 2022 20:45 |
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and shipping is still like 40 dollars even for one blister pack, thanks to Brexit
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# ? Sep 26, 2022 20:55 |
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Koramei posted:Victrix actually has a 20% off sale on their dark age stuff now including Saxons/Normans, by coincidence.
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# ? Sep 26, 2022 22:03 |
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I know a long time ago people posted about Team Yankee, but is there any current preferred ruleset for modern/cold war? I'm printing up some 6mm tanks (a few T-64s and a few Leopard 2s for some West vs. East Germany action). I figure I can take those for a spin with Team Yankee, Fistfull of TOWs and maybe Cold War Commander just to see what I like best. Am I missing any good rules?
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# ? Sep 26, 2022 22:21 |
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Seven Days to the River Rhine is a great beer & pretzels cold war game that works fine in 6mm. If you want to be a cheap bastard like me Wargames Illustrated has it as a free download (along with the WWII version Iron Cross) if you do their free month trial.
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# ? Sep 26, 2022 22:28 |
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Ilor posted:Speaking of Victrix Normans, I just finished my first batch of them: These look great!
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# ? Sep 26, 2022 22:44 |
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Class Warcraft posted:I like that the pound and dollar have almost reached parity yet Warlord Games still has their currency conversion set for 1.6 dollar to the pound. Cool cool cool
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# ? Sep 27, 2022 02:06 |
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I worked in viking age interpretation at one of the major Danish museums and also reenacted, and I gotta say: the period is not only long as hell, but also varied wildly by region. I *might* be able to give some pointers if given a region and year, but the conventional wisdom is "use the finds as a rough guide, because we don't have a lot to go on".
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# ? Sep 27, 2022 05:36 |
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It’s really quite funny how many historical periods have their whole aesthetic in the popular imagination based on the tiniest amount of archaeology. A couple of lads in a ditch find half a helmet and a bent axe handle and suddenly there’s twenty Osprey books filled with full colour artwork and theories on small unit tactics.
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# ? Sep 27, 2022 08:33 |
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Endman posted:It’s really quite funny how many historical periods have their whole aesthetic in the popular imagination based on the tiniest amount of archaeology. One of the reasons why John Julius Norwich is my favorite nonfiction author is that he takes time in his three-volume book about the Byzantine Empire to slam the wrong assertions by hundreds of years authors including Edward Gibbons. His annoyance is palpable and hilarious.
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# ? Sep 27, 2022 12:08 |
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# ? May 27, 2024 03:34 |
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I almost wish I could be around in 2199 to see what present day nerds would come up with after finding the remnants of dumb poo poo my friends and I tried to cover up
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# ? Sep 27, 2022 20:05 |