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I am a hero
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# ? Sep 30, 2022 08:11 |
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# ? Jun 3, 2024 11:31 |
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Vilitch is sort of a little guy being carried around by a fat guy.
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# ? Sep 30, 2022 08:15 |
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Kuiperdolin posted:Mazdamundi is also sitting on a thing albeit not carried by actual creatures. If Zlaaq could hear you, he'd be very hurt.
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# ? Sep 30, 2022 08:16 |
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Third World Reagan posted:I am a hero i could be, just for one day
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# ? Sep 30, 2022 08:28 |
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Pierre McGuire posted:*snip Everything else I generally agree with, but wat? Crane Gunners are insane. The speed issue is very fair, but they have better shields (higher parry), and do more ap damage with their guns while having the same range and ammo. They do disgusting things to whatever you can get clean sight lines on and 2 of them will take care of any air threat, up to and including bloodthirsters or dragons. Absolute beasts. Real good at protecting flanks as well.
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# ? Sep 30, 2022 08:43 |
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Raygereio posted:If Zlaaq could hear you, he'd be very hurt. That's fair, Zlaaq is a good boy. I was thinking of his default appearance.
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# ? Sep 30, 2022 09:19 |
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Crane gunners were trash at launch but were since buffed
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# ? Sep 30, 2022 09:21 |
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Yorkshire Pudding posted:Thorgrim, Greasus, Thorek, Grom, and Ku’Gath are all some flavor of “too fat/accomplished to move, but are still valiant warriors” Hey, Thorek starts out on foot. He just decides to start bringing his anvil to battles after seeing the competition. I would love it if they opened up mount options to everybody (within reason) at some point. I hate it when I end up with one hero on a flying mount, one on a horse, and one on foot in an army.
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# ? Sep 30, 2022 09:26 |
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greasus on a flying palanquin carried by eight different vargheist-tier flyers from different factions, because it shows he can afford to hire them
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# ? Sep 30, 2022 09:29 |
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I'm digging how Khatep is riding a coffin (or hearse) that shoots ghost lasers. Unrelated, I'm bad at chariots, I find my Princes are often as good or better on a horse, murdering enemy SEMs.
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# ? Sep 30, 2022 09:36 |
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He's riding the Ark of the Covenant like that boss that he is. I'm still bad at the game, but chariots are a unit that's absolutely great as long as you're clicking them around like mad, and instantly pop when you dare to look away and/or leave them in combat for a single second. I think the only reason to put a prince on one is that you like having chariots in your list and would like one to be able to stand around in combat after the charge, which is a pretty big commitment from a hero slot. I'd agree that it's probably easier to have princes keep their MA/MD/AP and stay on a horse.
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# ? Sep 30, 2022 09:48 |
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is malus' campaign still a pain in the rear end where you can't replenish most of the time?
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# ? Sep 30, 2022 11:04 |
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No, they removed the replenishment effect from the satanometer, it's now a mechanism for deciding if you're gonna ally with the other dark elves or make pals with the demons
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# ? Sep 30, 2022 11:13 |
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Kazzah posted:No, they removed the replenishment effect from the satanometer, it's now a mechanism for deciding if you're gonna ally with the other dark elves or make pals with the demons thank gently caress, now i can play the edgy boy edit: fellow monster fans, here is a really good reskin mod that makes alith anar look like hes meant to in the lore, ie a spooky wraithy boy https://steamcommunity.com/sharedfiles/filedetails/?id=2866861283 juggalo baby coffin fucked around with this message at 11:31 on Sep 30, 2022 |
# ? Sep 30, 2022 11:14 |
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I find chariots frustrating to use. I'm really not seeing the impact damage they are supposed to be dealing. As Tomb King they just meander around like ants until they get bogged down and crumble away. Even Settra on his pimpmobile is doing meh damage in spite of wake boarding over and through swarms of bodies.
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# ? Sep 30, 2022 11:32 |
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How do you deal with Ghorst and the mortis engine as Kugath in the early game? I thought I nearly had the battle won against him and his 3 stacks of zombies, but nothing I had could dent him or the mortis engine.
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# ? Sep 30, 2022 11:32 |
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99pct of germs posted:How do you deal with Ghorst and the mortis engine as Kugath in the early game? I thought I nearly had the battle won against him and his 3 stacks of zombies, but nothing I had could dent him or the mortis engine. Keep it out of combat so it can't turn on or use horse mans with throwing axes.
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# ? Sep 30, 2022 11:42 |
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99pct of germs posted:How do you deal with Ghorst and the mortis engine as Kugath in the early game? I thought I nearly had the battle won against him and his 3 stacks of zombies, but nothing I had could dent him or the mortis engine. If you can force him into a settlement defense his mobility will hamstring him. Of course you're Nurgle so you'll want extra nurglings or toads to stay ahead in the cap game. You can also game the AR. It's an ugly match up that's surprisingly hard to play out.
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# ? Sep 30, 2022 11:45 |
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Any tips for Throth the Unclean? I'm getting overwhelmed with the mutation options.
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# ? Sep 30, 2022 12:24 |
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Fat Samurai posted:Any tips for Throth the Unclean? I'm getting overwhelmed with the mutation options. early on i just tend to aim to unlock stuff. i usually do 2 or 3 mutations cause most of the time you get away with it without making the unit unstable, but an unstable unit isnt the end of the world anyway since you can turn it into mutagen and just recruit a new one if you want. there's a mutation that gives 2 random unlocked mutations and i use that one quite a lot. you can use mutations more tactically (idk like first example i could think of was giving all your stuff vanguard) later one when you've got more unlocked, but early on its pretty low stakes mini bonuses. the bound warp lightning for monsters is probably the most noticable early one bc it gives you another source of warp lightning spam
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# ? Sep 30, 2022 12:49 |
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I spent the first bunch of batches of mutation juice throwing stuff onto slaves/wolf rats that I would blender when they got unstable just to unlock and experiment with the abilities. All of the green mutations are generally pretty good and safe to stick on stuff whatever you want. For infantry Muscle Enlargement is very good to throw slaves or basic clan rats since you're doubling/nearly doubling their AP and +5 MA is nothing to sneeze at. Also pretty good on plague monks. Mors-tosterne is a slam pick for stormvermin since it gives them frenzy and thus immune to psychology. It stops working if they go under 50% leadership but until then it patches one of the big weaknesses stormvermin have. Enhanced Muscle Fibre is excellent for your eshin skirmishers. Troll spleen and necroparasites are really good for anything elite you have, pairing Mors-tosterone with either will give you a really durable frontline. For monster you can't go wrong putting +weapon damage on the non-poison wolf rats since they have such a lot of AP damage, and later the same if true for rat ogres. Honestly as you can't go wrong sticking the green mutations on your monsters, except maybe for the guardian one, and be careful with the warplightning ability as it can hit allies. The top tier one that makes the unit undead but gives them vampire regeneration is good, but since skaven monsters generally have pretty bad leadership you need to be really vigilant it's not crumbling unnecessarily.
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# ? Sep 30, 2022 13:20 |
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haven't done Throt in 3 yet, but unless they've changed the costs massively I imagine churning through a pile of skavenslaves the first few times the vat fills to unlock the stronger stuff quicker is still the way to go and then once you've got other sources of mutagen you grab the upgrade that give skavenslaves free mutations on recruit and churn through even more looking for useful combos
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# ? Sep 30, 2022 13:34 |
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Third World Reagan posted:So why I like the magistrate. Reload skill is the single most powerful stat in the game for a ranged army. People really need to actually try magistrates instead of immediately discounting them. At a certain point stacking one more 10% reload speed bonus nearly doubles your fire rate.
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# ? Sep 30, 2022 14:02 |
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KPC_Mammon posted:Reload skill is the single most powerful stat in the game for a ranged army. People really need to actually try magistrates instead of immediately discounting them. At a certain point stacking one more 10% reload speed bonus nearly doubles your fire rate. Yea I was asking about that a bit ago, with some dodgy stats on a casket which clearly thought it was stacking -reload when in reality it wasn't? Something about a cap on -reload buffs? Can anyone elaborate?
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# ? Sep 30, 2022 14:15 |
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Anyone have a good basic primer for Ku'gath? I haven't played any Nurgle before, and while I'm happy to just open-palm slam buttons between battles without knowing what they do, I'd appreciate having some idea of what to prioritize with the plagues and poo poo. Also, it seems like "faster building cycle" might be kind of a trap tech, doesn't that also mean the buildings will move through their top-tier stage more quickly?
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# ? Sep 30, 2022 14:20 |
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mini-update broke my campaign/mods for the campaign. Tried to rollback but campaign still broken. Is there a mod manager for W3 like there was for 2. It's hard to keep track of which mods I had activated versus which i didn't with CA's mod system. Oh well, Master's class begins tomorrow so I won't be able to play for next 5 weeks anyway.
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# ? Sep 30, 2022 14:26 |
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Crazy Joe Wilson posted:mini-update broke my campaign/mods for the campaign. Tried to rollback but campaign still broken. https://github.com/Shazbot/WH3-Mod-Manager
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# ? Sep 30, 2022 14:37 |
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Muscle Tracer posted:Anyone have a good basic primer for Ku'gath? I haven't played any Nurgle before, and while I'm happy to just open-palm slam buttons between battles without knowing what they do, I'd appreciate having some idea of what to prioritize with the plagues and poo poo. Also, it seems like "faster building cycle" might be kind of a trap tech, doesn't that also mean the buildings will move through their top-tier stage more quickly? The faster they cycle the faster you'll get new units to recruit
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# ? Sep 30, 2022 14:44 |
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juggalo baby coffin posted:thank gently caress, now i can play the edgy boy That's good, he doesn't look spooky at all in his current version
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# ? Sep 30, 2022 14:45 |
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Muscle Tracer posted:Anyone have a good basic primer for Ku'gath? I haven't played any Nurgle before, and while I'm happy to just open-palm slam buttons between battles without knowing what they do, I'd appreciate having some idea of what to prioritize with the plagues and poo poo. Also, it seems like "faster building cycle" might be kind of a trap tech, doesn't that also mean the buildings will move through their top-tier stage more quickly? it equates to no change in income but more units, so not good because you only need nurglings and heros but there aren't any good commandments once you have corruption and control maxed. Have an extra lord or two following kugath until you unlock the good plagues (50 spreads unlock) following this https://www.youtube.com/watch?v=nXieUjsDLK0. Once you get the good plagues it gets much easier. One gives combat strength (20% resistance and summons), one gives replenish and vanguard deployment, one gives growth, one sack bonus, and the last one use with plague cultists before a difficult battle.
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# ? Sep 30, 2022 14:45 |
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drat, speak of the devil, the guy who did that alith anar reskin also did a grey ogres reskin: https://steamcommunity.com/sharedfiles/filedetails/?id=2843489924 idk if its compatible with the fancy version of greasus though
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# ? Sep 30, 2022 14:58 |
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I'd recommend unlocking the plagues in the order Rot > Buboes > Ague > Pox > Palsy. Beasts of nurgle and nurglings are the best units. Skip magic on Kugath in favor of the stat line that ends with an AOE damage aura. Nurgle magic is better than death magic.
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# ? Sep 30, 2022 14:59 |
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-40% to armor on an enemy army just absolutely tanks their autoresolve capability
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# ? Sep 30, 2022 15:02 |
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juggalo baby coffin posted:thank gently caress, now i can play the edgy boy I nearly finished my campaign nooo
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# ? Sep 30, 2022 15:55 |
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speaking of pale where's the mod that gives vlad belakor's ability but it's to turn human lords into vampires yeah that's right that's a loving good idea (was probably in the thread already)
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# ? Sep 30, 2022 16:13 |
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I want a mod for Sylvania to have a reverse elector count system.
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# ? Sep 30, 2022 16:14 |
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Doomykins posted:I want a mod for Sylvania to have a reverse elector count system. Nobody tells vlad what do
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# ? Sep 30, 2022 16:15 |
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Vampires just need those strategic points in every empire capital with fun buildings that give funny boosts rather than boring ones
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# ? Sep 30, 2022 16:25 |
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Thanks for the Nurgle tips. Trying to give the campaign a fair shake, but this guy stinks!Doomykins posted:I want a mod for Sylvania to have a reverse elector count system. Muscle Tracer posted:I'd like a Vampire Counts lord whose objective is to kill, then raise the ghosts of, each of the Elector Counts. And her signature line can be, "Summon the elector counts!"
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# ? Sep 30, 2022 17:44 |
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# ? Jun 3, 2024 11:31 |
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Thatd loving rule lol
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# ? Sep 30, 2022 17:52 |