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FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Huh, I guess my memory was off. The only real remarks on her appearance are her ending slide and her clarine support, and as you said the only descriptions were that she was unremarkable and not in the least bit effeminate.

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Ventadour
Feb 17, 2012

Such is the way of things, I fear. I shall consider it a miracle if mine armor is not stained crimson ere this conflict is ended.
I think it also comes up in her supports with Saul, and she has some self-image issues that briefly come up in her supports with Yoder, I guess they're supposed to be about her looks? I always thought that she looks perfectly fine, if not Animé, in the official art, but it didn't translate well to the portrait.

This fanmade one doesn't reflect that either and it'd look odd next to the vanilla ones so I'm glad it was taken out. It's an interesting character design, though.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

She's consistently insecure, but it's about herself in general. Actually discussion of her appearance is incredibly sparse to nonexistent

Cattail Prophet
Apr 12, 2014

Hey, so I'm planning on putting an up to date roster in the second post as a quick reference for deployment votes, and I've got a couple questions:

- Is just the stats page enough, or do people really want to see inventories and weapon ranks/supports too? Obviously weapons can just be traded around, but as we collect more Prfs, it could be helpful to keep track of who has them, maybe? I don't mind being thorough, but I don't want to add a bunch of unnecessary clutter if nobody actually cares.

- I'm either gonna put all the screenshots behind black bars or do the whole thing in the test poster and link to that instead, to avoid accidentally spoiling newcomers. Is there a preference one way or the other?

Sword_of_Dusk
Sep 30, 2018

Legendary Luminary
Running into this thread reminded me that I have an ongoing run of Project Ember that I kinda forgot about after switching phones and never transferring the save file. Booted it up earlier and found a few units that became rather godly.

Anyway, I would say that the stats page is fine, though I personally wouldn't mind keeping track of future Prf weapons so no one forgets about them. And as for the roster list, I don't have a preference for how you do it.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

I think the stats page is enough, show the prfs if they have one but otherwise showing weapons doesn't add much.

Also I'd suggest the test poster rather than Spoiler tags, it's less annoying to see.

mandatory lesbian
Dec 18, 2012

Cattail Prophet posted:

Hey, so I'm planning on putting an up to date roster in the second post as a quick reference for deployment votes, and I've got a couple questions:

- Is just the stats page enough, or do people really want to see inventories and weapon ranks/supports too? Obviously weapons can just be traded around, but as we collect more Prfs, it could be helpful to keep track of who has them, maybe? I don't mind being thorough, but I don't want to add a bunch of unnecessary clutter if nobody actually cares.

- I'm either gonna put all the screenshots behind black bars or do the whole thing in the test poster and link to that instead, to avoid accidentally spoiling newcomers. Is there a preference one way or the other?

I doubt many people reading a thread for rom hack of a gba era videogame are actually newcomers in the first place, but if you really think it matters slam it in the test poster instead of making me scroll a billion miles to get thru them please

Cattail Prophet
Apr 12, 2014

I already said I don't give a poo poo about spoiling FE6, I meant more as in spoilers for the LP itself, stuff like who does and doesn't end up getting used.

Unless your argument is that the thread has already attracted as much of an audience as it's likely ever going to, which, fair I guess. :v:

mandatory lesbian
Dec 18, 2012

Cattail Prophet posted:

I already said I don't give a poo poo about spoiling FE6, I meant more as in spoilers for the LP itself, stuff like who does and doesn't end up getting used.

Unless your argument is that the thread has already attracted as much of an audience as it's likely ever going to, which, fair I guess. :v:

Sorry! No i meant more that this is a pretty niche subject matter so most likely everyone who cares is already here. I dont mean to be...like negative of you or your content! Just like, i dont think anyone downloading ember is gonna be all that caring of if gameplay is spoiled since most of us downloading it like the additional info!

Or maybe thats just me idk lol

Jerry Manderbilt
May 31, 2012

No matter how much paperwork I process, it never goes away. It only increases.
if i ever do download ember i'm going to appreciate all the info i can get on how the gameplay's different, who gets what PRFs, etc etc, so i absolutely wouldn't begrudge you posting it all as part of your updates

Cattail Prophet
Apr 12, 2014

mandatory lesbian posted:

Sorry! No i meant more that this is a pretty niche subject matter so most likely everyone who cares is already here. I dont mean to be...like negative of you or your content! Just like, i dont think anyone downloading ember is gonna be all that caring of if gameplay is spoiled since most of us downloading it like the additional info!

Or maybe thats just me idk lol

Nah you're fine, I didn't actually think you meant it that way. Honestly using the test poster will be extra convenient anyway because it means I can just link to it again in voting posts themselves without taking up thread real estate.

Cattail Prophet
Apr 12, 2014



Thria is governed by Lord Orun, Hector's half brother. Orun's home castle seems a safe place to stay.

There's some debate as to how exactly Orun is related to Hector iirc. I'm not sure if the original JP script is actually ambiguous about it or if it's just retroactive confusion caused by FE7.



However, even Thria is within Bern's influence...



Technically this comes after the prep screen, but I won't tell if you won't.



Why Cath, what a fancy new portrait you have!

: Hmm, looks like the north hall has all the valuables, but with that security-- ...Are those footsteps?



: Yes, milord, the soldiers are stationed all around the castle.

: Once they're inside and have their guard down, ambush them, just as with Lord Orun.

: Yes, milord.

Orun seems like he was kind of bad at being in charge, tbh. Not only was he employing an advisor that practically screams :moreevil:, said advisor seems to have easily turned all of his rank and file soldiers against him.

: I want Princess Guinivere alive. The rest you can do with as you wish. Now go.



: First the Silver Wolf's granddaughter, and now Princess Guinivere... With so much to offer, Bern is certain to allow us to join them.



: I wonder. That man said he was Lord Orun's advisor...

: Wagner? Did something seem wrong with him?

Oh you know, just his clothes, face, general demeanor...

: He seemed to be in control of everything, as if he were the lord. And Lord Orun is so ill he can't even meet his guests? It all seems strange...

: Now that you mention it, you have a point.



: There seem to be an awful lot of soldiers patrolling the castle.



: What? No...



Sounds like Dorothy's been practicing her ventriloquism!



Oh wait, never mind, it's just you.

: And... who might you be?

: Aw, I'm not one to talk about myself. I overheard that Wagner guy in the main hall though. He said they're gonna ambush you guys.

: Lord Orun would never do that!

: Oh yeah, he's dead, I think. Wagner assassinated him or something.

: What?!

Not sure why Roy's acting so incredulous now when he was literally just talking about how shady the situation is.

: He wants to capture you all and turn you over to Bern.



: We can't trust her word so easily!

: It's up to you whether you trust me or not. But don't say I didn't warn ya!



: Let's spring his trap. We'll pretend like we're leaving. If Wagner is after us, he'll try to persuade us to stay.

: If you wanna get out, go through the north hall! That'll bring you to the courtyard, so you'll be outta here in no time. Good luck!

Lol, I just realized that Cath is totally setting us up. She already knows the north hall is the most heavily defended part of the castle, the only reason to send us that way is as a distraction so she can get to the loot.



: I will escort you back into the castle, so please follow me.

: My apologies, Sir Wagner. I have just received a report of grave importance. Please excuse us, but we must take our leave now.

: Surely you would appreciate a warm bed after being in the field for so long. Lord Orun would be furious with me if you left without accepting our hospitality.

: Don't worry, I shall tell Lord Orun myself that you are not to blame. I ought to at least offer him a greeting anyway. Please show us to his room.

: As I said, milord, Lord Orun is ill and cannot accept guests.

: If we cannot see him, then we must be off.



: ......

: You leave me no choice then! Guards! Attack! Kill them all, but leave Princess Guinivere alive!



: If we go this way, we'll be leaving our rear open to attack!

Cath!! :argh:

: Then we'll seize the whole castle! Everyone, follow my lead!



Before that, though...



There isn't really anything different about the preparations screen. Now that we've got a chance to check out the convoy, though, I need to issue a correction regarding a previous update. The angelic robe is in fact still worth 7 HP, and also I might have been talking completely out of my rear end about stat boosters getting changed at all, at least mechanics-wise. Oops.

\

At any rate, here's what we're dealing with, minus Saul and Dorothy spawning in once the map starts. Lots of rooms that we can't see into.





Last chapter's enemies were still kind of underleveled, but that's done now. With the exception of these two knights guarding the side entrances, every enemy on the map is level 7 minimum.





Mages are also back to carrying around more advanced tomes, and most of them have vulneraries, too. Probably not gonna have time for Chad to steal all of them, but we might be able to snag a few.



The only other regular enemy to specifically watch out for is this soldier, who's going to make sending any of our cavalry up the center a risky proposition.



Wagner's another boss who's more just annoying to kill than actually dangerous, outside of targeting the weaker defensive stat on most of our army.



Also, now that we have a dark tome to look at, we can see how the magic schools compare. Thunder is still slightly better on the whole, but the reason anima is so dominant in base FE6 is that dark is arbitrarily way heavier (and light magic may as well not exist), and that's no longer the case here. Vanilla thunder only has 2 weight. 2!

That's all I've got for now, which means it's time to:

________________________

Vote



Current Stats

There's room for 12, including Roy, and we need to bring Chad for doors and chests, which means you can pick 10 other units. Reminder that Merlinus is a valid option if you want. Also, while it might be tempting to immediately dump some of our more... underperforming characters, this chapter is a bit of a difficulty spike from prior experience, and we're still not exactly swimming in units that can take hits. Voting will be open for 48 hours, plus however long it takes me to check the thread afterwards. (So probably close to another 8 unless I'm up extra late for some reason.)

BassMug
Jul 19, 2022
I just wanna see if Elen can stick around awhile. Maybe gun Elen from that ironman run can finally come to be!

SMaster777
Dec 17, 2013

I wish this was my Smash main.
Bors, Shanna, Dieck, Clarine, Rutger. And five LPer Choice votes.

Bors because I wanna see one of these LPs actually try to make something out of the Armor Knight Triangle (I know its trash because Bors and Wendy are trash and Barth's not much better... in vanilla, anyway. dunno about PE), Shanna for flyer utility, Dieck/Clarine/Rutger because they're Dieck/Clarine/Rutger.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Leave behind Dieck, lot, Alan, marcus

Speaking of stat boosters can you use items from the prep screen now?

Delphisage
Jul 31, 2022

by the sex ghost
Bors, Alan, Lance, Wolt, Dieck, Chad, Lugh, Clarine, Rutger, Ward.

FoolyCharged posted:

Speaking of stat boosters can you use items from the prep screen now?

No, you still can't use items on the prep screen. You also still can't sell items unless you're on Normal Mode.

Delphisage fucked around with this message at 11:45 on Oct 4, 2022

Cattail Prophet
Apr 12, 2014

I have to imagine it's a solved issue in the hacking community by now, and thus a deliberate choice on the dev's part, but FE6 isn't nearly as well documented as 7 or 8, so who knows. If it is intentional, I can't say I necessarily agree with the decision, but I can at least respect that it makes the player consider their actions carefully, both in terms of devoting inventory slots to stat boosters before the battle, and finding a free turn to use them once the battle starts.

Delphisage
Jul 31, 2022

by the sex ghost

Cattail Prophet posted:

I have to imagine it's a solved issue in the hacking community by now, and thus a deliberate choice on the dev's part, but FE6 isn't nearly as well documented as 7 or 8, so who knows.

Didn't Onmi once remark that he used to be the only person working with FE6 for several years?

Doobeedoo
Oct 6, 2013

Trees and plants tend to grow on this Pokemon's back because it moves so little. It loves eating food while playing with tiny Pokemon.
Alan, Lance, Wolt, Elen, Wade, Lot, Clarine, Rutger, Lugh, Bors.

Mirotic
Mar 8, 2013




Clarine, Rutger, Shanna, Lugh, Dieck, five votes of your choice

As someone in the feh discord said, PE Clarine isn't immediately the best healer uncontested as in vanilla. But she is best girl :colbert:

Ventadour
Feb 17, 2012

Such is the way of things, I fear. I shall consider it a miracle if mine armor is not stained crimson ere this conflict is ended.

SMaster777 posted:

Bors, Shanna, Dieck, Clarine, Rutger. And five LPer Choice votes.

This sounds good to me.

Luninareph
Jan 12, 2019

Why, no, I wouldn't hurt a (butter)fly. Why do you ask?
Alen, Wade, Elen, Wolt, Dieck, Shanna, and four LPer's choice.

Alen and Wade to balance Lance and Lot from the other FE6 LP, Elen for her great color scheme, and the other three to continue observing how they've changed from vanilla.

Mysticblade
Oct 22, 2012

Alan, Lance, Wade, Lot, Rutger and 5 LP'ers choice

10 is a lot to choose but I like Allance even if they're boring. Wade/Lot are usually pretty bad so given that they got buffs, I want to see them in action. I just like Rutger, I think he's neat.

cheetah7071
Oct 20, 2010

honk honk
College Slice
Marcus isn't in the grave just yet and Merlinus is funny to vote for

I'll vote for the unpopular old men and let the rest of the thread handle the popular ones

Jerry Manderbilt
May 31, 2012

No matter how much paperwork I process, it never goes away. It only increases.
let Marcus do some more stuff before letting him ride off into the sunset with a pension from his service in FE7 and this game imo

anyway, aside from him, Rutger, Clarine, Alan, Lance, Shanna, and four more of OP's choice

Left 4 Bread
Oct 4, 2021

i sleep

cheetah7071 posted:

Marcus isn't in the grave just yet and Merlinus is funny to vote for

I'll vote for the unpopular old men and let the rest of the thread handle the popular ones

This

Sword_of_Dusk
Sep 30, 2018

Legendary Luminary
Wolt, Alen, Lance, Rutger, Elen and 5 OP's choice..

Booky
Feb 21, 2013

Chill Bug


alen, lance, clarine, wolt, bors, shanna, rutger, wade, lugh, and lot

thats the team i used and it only took me 12 resets on normal :shepface:

Cattail Prophet
Apr 12, 2014

Voting is closed!

Rutger: 10
Clarine: 8
Alen: 7
Lance: 7
Shanna: 7
Bors: 6
Wolt: 6
Wade: 6
Elen: 5
Dieck: 5
Lugh: 5
Marcus: 3
Merlinus: 3
Lot: 3

LPer's choice: 33

As it is, Elen, Dieck, and Lugh are all on the bubble, but I've got enough floating votes to produce nearly any result I want. I'll try not to subvert democracy too much; for now I'm gonna use them to tip the scales towards characters that didn't get as much love my first time through, so let's pull all three of them out of the bubble and leave behind... Wolt instead. He's ahead enough on stats that missing one chapter shouldn't hurt him too badly, plus there's going to be two other bow users running around already.

That makes the team: Roy, Chad, Rutger, Clarine, Alen, Lance, Shanna, Bors, Wade, Elen, Dieck, Lugh

Cattail Prophet fucked around with this message at 14:04 on Oct 6, 2022

Cattail Prophet
Apr 12, 2014



Here's our squad for today. Three healers (once Saul joins) might be a bit much when there's still no real opportunity cost to bringing vulneraries along, but it's fine.





Other than passing out door keys, I haven't done a lot of inventory shuffling. Shanna has a pseudo silver lance now and Bors commandeered the real thing from Marcus. Lugh is also loaded up with some gifts for our new recruits.



Without further ado, let's get into it... after we check out Saul and Dorothy, of course.




pre:
Growths

HP   85   Lck  15
Mag  45   Def  35
Skl  40   Res  25
Spd  50
Saul is doing a weird tanky healer build like he's Azama from Fates or something, and he... sort of succeeds at it? He's got solid mixed bulk at base, but his defense growth, while good for a magic user, isn't anything to write home about otherwise, and his resistance is kinda bad. Admittedly defensive growths trend low across the board, so he's still fairly well off relative to other characters. The more pressing concern is his truly terrible luck. Tanking is a risky venture when you're constantly staring down single digit crit rates, after all. A prime candidate for a few goddess icons. He also comes with a guiding ring that he can't use yet and an early rescue staff, which is fun. Don't take that to mean that we can start throwing around utility staves willy nilly, though, they're still a pretty tightly controlled resource.




pre:
Growths

HP   75   Lck  35
Str  70   Def  15
Skl  35   Res  35
Spd  65
Compared to Wolt's fairly standard archer stat profile, Dorothy packs a much bigger punch with less accuracy. She'll take a solid chunk out of anything you point her at, just don't expect her to take many hits in return. With no way to exploit the weapon triangle and yet another low luck stat, you can't even really count on her speed to let her dodge reliably. That said, her resistance is just good enough that she might make decent mage bait someday. Like Saul, she brings along a copy of her own promotion item, as well as the first of several new specialty bows we'll be coming across. While the short bow does technically exist in vanilla, this version is mostly doing its own thing in terms of a gameplay niche. Project Ember's short bow is the only bow in the game that's still locked to 2 range, in exchange for a souped up hit rate. It's honestly a bit overkill for most of the primary bow users, with the notable exception of Dorothy herself, but a lot of the characters that pick up bows as a secondary wouldn't mind having a high accuracy option. Apologies for the out of place screenshot, by the way; this was somewhere around my fifth attempt at the chapter and it just slipped my mind in the moment.



Our first task is to break through these two roadblocks so we can access the rest of the map. Shanna opts to show off and crit this guy to death.



Wade gets the other one. Now that Lot's not hogging the steel axe, he doesn't really need the hammer to one round knights anymore, but I choose to save on uses anyway. Occasionally this knight rolled low enough on bulk that he could do it with just the iron axe, which changed the decision calculus.



It's time to split off into teams. Roy has to go left to recruit Sue, and he's taking all our mounted units and door keys with him. We've also got another potential support to add to the pile.



The rest of our sword infantry (and Elen) will be heading to the right. This is the path Cath will take when left to her own devices, so we can have Chad steal her lockpick before funneling her back towards Roy.



That leaves Bors, Lugh, and the newcomers to go up the center. The former two will each be baiting one of these mages.



Before Lugh advances, though, we need to offload the extra equipment he brought.



And that's the turn! It might seem weird that we sent the fewest units where the most enemies are, but... well, you'll see.



: A battle? What is going on out there?

It's nice of the game to at least telegraph which of these mystery doors the new unit is hiding behind, even if it doesn't make opening them any less of a slog.



Most of the map aggros right away, but it won't be as much of a problem as last time. Soldiers are really easy to kill, so the numbers work out better for us.



Mercs are still kind of a pain, though. Dieck pulls out a dodge at least, but it mostly just means Elen has nothing to do next turn.



Last up are the mages. Lugh's fast enough to double nearly everyone here.



The big blob of enemies may look intimidating, but after we clean up the mages this soldier is the only one with a ranged option, so we should be safe as long as we don't overextend.



And so we do just that. Technically that one solder that didn't move has a javelin too, but there's enough congestion that he probably won't have room to attack.



Saul can handle at least one turn on the front lines, which is good, since Lugh is a javelin throw away from death right now.



Rather than attack any of the enemies in front of her, Dorothy finishes off one of the mercenaries so the right team can advance more quickly.





Here's what they're up to. It occurred to me later that Dieck could have handled that by himself with the steel blade, but whatever, Rutger needs the experience more anyway.



As tempting as it might be to open this door right now, it's really not a good idea. Chad will just have to sit tight.



On the other side, Shanna is going right back to disappointing me.



I did have a plan to lure over and counterkill this shaman, but thanks to her fuckup it'll have to wait.



I told you soldiers would be easy to kill! Alen also hits D lances here.



I'm warning you now, the levels this time might actually be worse than chapter 4's. This won't be the last time we see HP and nothing else.



A heal for Alen, and we're ready for enemy phase.



Unexpected, but not unappreciated!



These soldiers are weighed down so much by their weapons that even Bors doubles most of them.



Thanks to movement order, neither of the knights take the soldier's place, so this is all the rest of the action.



: Time to pilfer what I can now that security's busy.

Also Cath is here, the little poo poo.



She's so sneaky she can even spawn on tiles that aren't traversible, and- wait, that's not the thief sprite!



Sorry assassin fans, but Project Ember thieves promote to rogue. Unlike the other GBA games, they even gain a point of move for doing so, though they lack FE8 rogues' ability to forgo lockpicks. Whether it's too much of a pain to import into FE6 or just a deliberate choice on the hack's part, I couldn't say. Anyway, here's a sneak peek of Cath's stats. Amusingly, Chad is already faster than her. Not that it matters right now; there's still no stat check for stealing.



We'll worry about her later though. For now, the enemies up here have thinned out enough that Bors can go beyond the chokepoint. That dodge from Saul was actually very convenient; it means he can tank for another turn before we need to regroup.



Lugh can't attack without putting himself in danger, so he borrows a vulnerary to heal instead.



Dorothy whips out a crit... on the second attack. :effort:



Okay, now let's unlock the door- poo poo poo poo ABORT ABORT.





Yeah, the bottom pair of rooms is rude as gently caress. You basically need a full squad of mounted units right next to the door if you want to deal with the enemies proactively, and there's a diverse enough range of threats that there's no real good option for tanking.



Wade is probably our least bad option, because he forces the enemy to choose between getting WTA and leaving space for everyone to reach him. He does still need to dodge something in order to survive, though.



Dieck eliminates the only other nearby threat.





This is basically the same plan I was going to do on the other side last turn. These shamans are slow and frail enough that some of our units can ORKO them even with their weaker ranged options.



Unfortunately, it does mean we need to leave Dieck unhealed to avoid blocking Cath's route. He'll live.



Here's the reason this side is all mounted units: opening doors is a canto compatible action, letting Shanna retreat out of danger.



This room also has a second axe cav instead of a lance, making it a slightly easier set of enemies to plan for.



Hey look, a full squad of mounted units right next to the door. Lance and Roy are going to take out an enemy each. Ideally they'd be swapping targets, but the numbers didn't work out this run.



Oh gently caress off.



Lance needs to dodge this for the plan to go smoothly. There's potential contingencies, but they're not without risk.



Luckily he doesn't crack under the pressure.



Clarine deliberately puts herself in harm's way to try and coax the nomad out of the room.





Unable to counterkill this shaman, we have to settle for regular killing him.



It's okay I guess, but I'd really like something with more wow factor to counteract the previous levels.





Sadly, Saul is not lucky enough to dodge a second time, so we'll have to adjust our defensive formation next turn.



That's not great, but there's more coinflips on the way.



This is that one soldier that hung back earlier. Bors... doesn't really give a poo poo about javelins.





How you can dodge giant orbs of energy by leaning slightly to one side will forever remain a mystery.



Clarine's gambit didn't work out. :( Roy's protagonist aura is just too strong, it seems.



Despite the kill still being in reach, the right nomad ignores Wade to go after Chad instead??? Honestly I think the AI sometimes just doesn't know how to handle three range bows, I remember weird things like this happening in my first playthrough too.



The other two enemies even win their coinflips. :iiam:



Finally, Cath- wait. Cath, where are you going?



So it turns out that these two doors are actually equidistant from Cath's starting point.



Which means blocking this door was enough for her to decide to veer left. Luckily she's still closer to the right side overall, so we just need to unblock it for her to come back.



My kingdom for a four stat level.





I spent way too long figuring out a way to arrange these four that protects Saul while letting the others all get attacks in.



This is half just moving Chad out of the way, half hoping to get lucky with that 4% crit chance. No dice there, I'm afraid.



That lets Rutger slide in to continue pissing me off.



A rank swords for Dieck from this.



Elen can take a hit. Sometimes. Enough to squeeze in and heal Wade, at least.





Roy gets in one last kill before Lance lifts him out of there. Partly for his safety, partly to expedite Sue's recruitment.



Might as well start opening doors as long as we've got some downtime. You may have noticed a fatal flaw in the plan to avoid having Chad run all over the map: all the door keys in the world don't do us any good without chest keys to go with them.





Love to get a stat that she can't even do anything with yet.





Last action of the turn is to get Roy in position to open Sue's cell next turn.





It's a quiet enemy phase. Makes sense, given that most of the enemies are dead.



Lugh gets ready to bait this mage while finishing off the last of the initial pack of enemies.



Shuffling and healing. This team's job is basically done for now.



Lockpick acquired! :toot:





We could just let Cath go now, but, I mean, she does still have a vulnerary Chad could steal... Might as well box her in for one more turn. Rutger will guard the entrance into the room. Why not just kill the cav instead? Uhhhh no reason.





Just some cleanup on this side. Sue is now within our sights!





Gonna set up a quick rescue chain for Shanna here. Again, no particular reason, just don't want her to get left too far behind. Now for enemy pha-



Um.



UMMM.



So yeah, this is one of those "special" occasions where rear end in a top hat reinforcements make a glorious return. As if these rooms didn't hate you enough, you have exactly two turns to deal with the enemies inside them before they spit out a new set to ruin your day. Honestly, if you know what's coming you can make this chapter way easier by just never opening the bottom rooms at all, but that's the coward's way out, I say. Anyway, let's see if we can survive the onslaught.



I'm not super concerned about the left side. They were able to retreat far enough that only a couple enemies can actually reach them. Rutger, on the other hand...



I have no idea how much danger he was actually in, but this is an incredibly clutch dodge. Not super jazzed about wasting those wind edge uses, though.





The rest of enemy phase is almost anticlimactic in comparison.



Just in case you were wondering if Sue moves on her own now, she does not.



Let's switch things up and start on the right this turn. First on the agenda: relieving Cath of the rest of her belongings. That'll teach her to send us straight into a trap.



Second: borrow the armorslayer to punish this knight for daring to stand in front of Rutger.



While making ourselves invisible, of course. (He's in the process of critting, you see.)





Now we just eliminate enough other enemies that we're in the clear. It's tight, but Dieck can tank both the soldier and the cav.



The middle team is gonna be hanging out by those stairs for a while. These two mages have vulneraries I'd maybe like to steal, and even then, we specifically need to blockade the bottom of the intersection and not the top in order to corral Cath properly.



We get to see Dorothy's first level, though! And also that she faces visible crit rates from thunder tomes, yikes.



Here's the arrangement for now.



Sue may have missed most of the excitement, but better late than never, right?

: What's a girl doing in here?

That's not an answer to her question, Roy. :colbert:

: You aren't with the castle?

: My name is Roy. Who are you?

: I am Sue. Are you the one causing that noise outside?

: Noise?

She probably heard me complaining about all the bad levels.

: The noise of a battle.

Or that.

: Oh, I guess so. We're fighting the castle guards. It's a bit of a long story...

: I see. Then I will join your side.

: You will? Why?

: The soldiers of this castle have done me wrong.

: What? What do you mean...?

Roy's denseness in this chapter feels almost out of character imo. They did a coup and she's literally been locked up, how much more explanation do you need, dude?

: I've kept a bow hidden in this cell with me. I will fight with you.




pre:
Growths

HP   60   Lck  60
Str  40   Def  10
Skl  50   Res  25
Spd  55
That extra line at the end isn't just for show, Sue really does start with a bow now. Nobody in Project Ember joins completely defenseless. The only other characters this affects are Lilina and Juno, but it's still a nice QOL change. As to Sue's merits otherwise, well uh, she's fast? Dorothy's got a higher growth now, but not by much, and Sue's got a significant head start on her. Her abysmal bulk is mostly a nonissue, 3 range bows give nomads such a wide threat area that you've seriously hosed up if you're letting her get attacked. Her strength, however, is pretty shaky, and she'll often struggle to do significant damage for large stretches of the game. If you stick with her though, she has a solid niche later on in wyvern hell. See, a lot of the other bow users have a hard time doubling endgame wyverns, and they're tanky enough that one arrow usually doesn't get the job done. Sue also has the potential to reach the highest effective speed stat in the game once we get Mulagir (spoilers I guess: the legendary weapons all retain the same passive stat boosts), which is actually relevant for a handful of lategame enemies.



Sue's just close enough that we can have her pretend to contribute right away.



Saving Shanna a lance use isn't nothing, I guess?



This level might as well be, though.



Lance takes out the archer while Clarine gets Alen ready to reenter the fray.



Turns out he didn't actually need the help. (That's a lie, the other soldier would still kill him at 5 hp.)





Enemy phase is pretty boring unless you like the novelty of seeing Elen dodge.



Oh! Also Wade was at 97 EXP. More speed is nice, and I'm glad you decided to start gaining skill, but please Wade, defense.



Cath is on the move, and we're back in control.



Cleanup on the right. This is another crit, I think.





No rude surprises behind this door, unless you count the extra turns we'll have to spend opening the chests.



This side's done, now for the left.



Only one enemy remaining here; Sue and Shanna deliver a one-two punch.



Roy still needs to intercept Cath, but everyone else can start heading north now.



Saul gets a bad level healing chip damage, and we end turn.



Cath is literally the only enemy moving at the moment. There is a new set of reinforcements from the top, though.



We could open this door, but there's more enemies behind it and the archers can reach pretty far into the room, too. Plus, Chad has to come this way eventually anyway.



Nope, this turn will be entirely combat free. We're just gonna have a nice friendly chat and move all our dudes around.

: Oops...

: Wait!

: Hey, cut it out! Let go of my arm! Ow! That hurts!

: Oh, I'm sorry. But what are you doing here?

: Well, uh, you know, this and that. I'm a busy girl. Ha ha ha...

Don't play dumb, Cath, we literally nicked a lockpick off of you. You're carrying a suspicious key in your portrait!

: Here? In a battlefield?

: Oh yes, precisely BECAUSE this is a battlefield-- Whoops, better watch my tongue...

: Do you have some ulterior motive?

: Uh...

: Wait, is that why you told us the escape route?

I'm curious if the scene changes at all if you don't talk to Cath the first time until one of her later appearances. This line still sorta works as Roy referring to a past event, but it'd feel a little weird, I think.

: Um, what? Sorry, I'm a little deaf in this ear!

: Just who are you?

: Don't worry about it! Forget you saw me. Gotta go. Cheers!



At least now we can stop worrying about which hallways are and aren't blocked off.





Here's some quick highlights for the rest of the turn.



Throne room's looking awfully crowded now...



It's time to play a game of "How many rescue chains can we do while staying out of range of the mages?" I've mostly given up on the idea of stealing their vulneraries, but I'd still rather not aggro them with so many other enemies running around.









Looks like the answer is two.







Wait no, three!



There's even room to fit in some healing.



I feel bad that Chad has seen so little combat this chapter, but it is what it is.



Bors was still in that archer's range, but he can take it.



We've piled so much of our army into the right corner that the enemy made this goofy line formation.



Shanna, one rounding an enemy without the wing spear? And dodging, no less? Will wonders never cease?





She still needs to get pulled back out, though.



Dorothy could have handled this by herself with the killer bow, and she honestly probably should've.



I overestimated how many rescue chains we could manage, so Bors is going to be stuck holding onto Sue for a turn.





Lugh! :argh:



That doesn't make it better!



Here's what things look like after we finish the rest of the rescue chains. Now to let Bors get beat up on some more-



For gently caress's sake, more same turn reinforcements? At least you have to be slacking pretty hard to get caught out by them.



Yes, this is the first four stat level of the whole map.



Ow.



Another benefit of our forces being so lopsided: we actually got the enemy to split up. Also we keep forcing Cath to go back and forth and it's very amusing.





That's the end of the reinforcements up here.







Doors, chests, busywork, etc.



So I flubbed an input, and what the gently caress? You can press A on a rescuer's stat screen to switch to the rescuee?! I assume this has always been a thing in the GBA games and isn't new to the hack?



That's the enemy cavalier's range, Bors is going to get in some counter damage on him. This is also the point where I officially decide that I don't care about the vulneraries anymore.





One problem though: I totally forgot about these knights and have no idea if they move or not. Bors is fine but the others still need to leave.



Wade is heading down to meet the enemies that broke off from the pack, he can handle them easily enough.



We've got so many supports ready to go that I'm starting to worry I'll pop one by accident.



Preparing Bors for more tanking to end the turn.





I'd like to say this was all according to plan, but I didn't even think to check if the cavalier doubled him. :sweatdrop:



lol



So I've got a plan that eliminates every enemy except one of the soldiers on the right. There's a chance we'll have to leave someone alive in the middle too, but that's okay.





That's right, we're doing yet another big trading chain with the armorslayer!





Here's where we need to take a chance. If Dorothy crits, we have enough actions left to kill the knight, otherwise he gets to live.



Ah well, it was worth a shot.





Lance is still gonna take the armorslayer from her, though. We'll swap him to it for enemy phase in a second.





There, now the knight is going to eat an effective weapon to the face no matter who he tries to attack.





The plan on the right doesn't feel nearly as clever in comparison. We maybe could've swung the other soldier too if Chad had helped out, but like hell am I making this chapter any longer than it already is.





Here's where we are at the end of the turn. Still not sure if those knights move, the mage was blocking the only space they could attack from.





Guess not.





I'm glad the bad levels seem to be well and truly behind us.



And that's every enemy not in the throne room or named Cath.



This mage has elfire, not thunder, so it's safe for Dorothy to bait him.







Just rearranging a bunch of units to avoid wasting healing power, you know, as you do. Clarine also gets a staff rank there.



I decide to take pity on Cath and actually give her a clear path out.



We've already seen most of the units that really struggle with luck, but there's also someone else coming up that we could maybe give these to if we wanted to do something silly.



Ouch. I should mention, afaik Project Ember doesn't use any custom spell animations. (Understandable, they're a huge pain to deal with.) Even characters with prf tomes just reuse existing ones.





And that takes care of that. Now everyone's just gonna crowd around the locked room to alpha strike the enemies inside once Chad opens it.



Well, almost everyone. Some of the mounted units are getting in place for a rescue chain to help get Chad around quicker.



Bye Cath! I sort of wonder if finishing the map with her still on it messes up her recruitment at all. Not enough to test it, though.



After the nightmare of the bottom rooms, this is hardly even a speed bump.







See? Easy. Also what the hell kind of level is that, Sue? I guess it's still got speed too, so it's not completely backwards.





Chad's ferry service is operating smoothly, and we're ready to repeat the process.



This room has yet another chest we need to open. Hooray.



I may have slightly overcommitted to the first room; we're a little short on people who can actually reach these enemies.





As such, we'll need to leave that mage alive for now.





Three chests, three more turns until we can finally get out of here.





In the meantime, let's start working on Wagner and his entourage.



Lugh's been carrying around this one use fire tome for like five turns now.





I half expected the other knight to start moving after his friend got killed, but apparently not.



Saul's 2 for 2 on his defense growth so far, not bad.





My god, a five stat level!





Honestly, as long as Lugh keeps gaining magic I'm happy.



Here's a quick look at lightning, since it'll be a while yet before we can use it. ...Huh, I never noticed before that hovering over a weapon on this screen changes the unit's displayed stats even if they can't equip it.



: Witness my magic... and bow down before its power!



Magic? What magic? You just stood there. :smug:



We could finish him now if everyone helped out, but it wouldn't let us seize any faster and I'd like to have Dieck get a swing in and level up.





Missing out on bad-level-palooza is doing a lot of work to keep him relevant.





Bullying magic users might just be my favorite thing about three range bows.



Now this is a Sue level that makes sense.







Elen's close enough that I pushed her over the edge, but otherwise we're in a spot now where I care more about conserving staff uses than maximizing healer exp, so let's just sit tight until Chad finishes.





Only one of those turns was spent doing nothing but opening chests, but imagine how much time we could have saved if Chad had been able to contribute to combat instead, to say nothing of ferrying him around. I really think the chapter would benefit from making a chest key available somewhere by now. Supposedly there actually is one in vanilla... in this same chapter... on an enemy you have to steal from... so you still need to spend one of Chad's actions. It's better than nothing, I guess? No idea why it was removed. Good riddance, you tedious, tedious map.



: My grandfather is the strongest warrior in Sacae. People call him the Silver Wolf.

While I've looked at Dayan's stats, I've only played through Ilia and can't attest to how accurate this is.

: The Silver Wolf... I've heard tales of him. But what are you doing in Lycia? This is a long way from Sacae.

: Bern invaded Sacae, so the Kutolah clan decided to take up arms. Grandfather had the women and children escape to Lucia, but...

: But?

: There was a traitor. The Djute clan, who turned to Bern's side, ambushed us.

: ......

: We were all separated. I found my way into this land and I was rescued by Lord Orun. But Wagner, his advisor, assassinated Lord Orun and took over the castle.

In retrospect it's a little weird that Sue doesn't have any boss dialogue with him.

: And that's when you were captured...

: Is your army fighting Bern?

: Yes, we will fight for as long as it takes.

: Then let me join you. Fighting Bern may lead me to Grandfather. Lord Orun deserves vengeance as well.

: We're headed for Ostia, in the west. Sacae is in the east, the opposite direction. Is that all right?

: I don't mind. No matter where we are, Mother Earth and Father Sky watch over me.

Huh. There's not that much to the end of this chapter if Sue is dead/unrecruited, the next scene is really short.



: He says that Ostia is in a state of anarchy!



: There's been a rebellion among those who want to surrender to Bern.

: Is Lilina safe?

: The spy says that she has been taken hostage. The rebels already took over Castle Ostia and are fighting the loyalist soldiers.



I do find it funny that Roy's excuse for springing Wagner's trap was an urgent report, and now there actually is one.



Next time: A new challenger approaches!

Mysticblade
Oct 22, 2012

Yeah, the pressing A on a rescuer's stat screen to see the rescued is a vanilla feature that was in from at least 7. Not sure about 6 but it seems likely enough.

Anyway, those levels don't seem too bad? Sure, some people got hp or lck levels but at least Lance seems determined to do everything.

Eeepies
May 29, 2013

Bocchi-chan's... dead.
We'll have to find a new guitarist.
On my own playthrough, I saw that Cath was a pre-promote Rogue and decided to use her, benching Chad.
Are you going to recruit her immediately or leave it up for a vote?

Shei-kun
Dec 2, 2011

Screw you, physics!
I eagerly await the recruitment of Lilina in the hopes that she's less of a glass cannon and just more of a cannon this time.

Or just extra destructive. That also works. She can be the Lysithea of this hack!

Gods I hope she is.

megane
Jun 20, 2008



Sue cleverly hid a bow in her room.

And a horse.

BassMug
Jul 19, 2022

megane posted:

Sue cleverly hid a bow in her room.

And a horse.

No, see, the horse was in jail with her. Horse Jail.

Cattail Prophet
Apr 12, 2014

Mysticblade posted:

Anyway, those levels don't seem too bad? Sure, some people got hp or lck levels but at least Lance seems determined to do everything.

Oh for sure, as much as it sucked in the moment, the dud levels were all spread out enough that no single unit got screwed too badly.

Eeepies posted:

On my own playthrough, I saw that Cath was a pre-promote Rogue and decided to use her, benching Chad.
Are you going to recruit her immediately or leave it up for a vote?

The plan is to vote on it, yeah, since there's a decent argument either way now.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I simply used the rescue staff to end all "Lilina imprisoned" shenanigans. The other units joining in that chapters are honestly a lot more interesting.

mandatory lesbian
Dec 18, 2012
Cath is cute, chad is...also kinda cute but less so, not a real contest imo

Ventadour
Feb 17, 2012

Such is the way of things, I fear. I shall consider it a miracle if mine armor is not stained crimson ere this conflict is ended.
I'm comfortable already casting my vote for waiting on Cath, I didn't bother so I wanna see how that goes.

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Doobeedoo
Oct 6, 2013

Trees and plants tend to grow on this Pokemon's back because it moves so little. It loves eating food while playing with tiny Pokemon.
I don't know FE6 very well. What are the reasons for holding off on recruiting Cath? Would she come at a higher level or something?

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