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Are achievements supposed to carry over to the beta? Just grabbed it and did the achievement reconciliation button or whatever it was called, and only ended up with 28 instead of the 48 I had. Not sure if it is a tech issue, beta thing, or new version thing.
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# ? Sep 18, 2022 14:37 |
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# ? May 26, 2024 09:56 |
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Pain of Mind posted:Are achievements supposed to carry over to the beta? Just grabbed it and did the achievement reconciliation button or whatever it was called, and only ended up with 28 instead of the 48 I had. Not sure if it is a tech issue, beta thing, or new version thing. I think some achievements changed or got consolidated. So that's why when you import it's like "Found 48 achievements, imported 28"
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# ? Sep 18, 2022 15:10 |
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The damage output from 5 greys is frustrating. I find I can't get enough shield to tank through bug hitters and hitting enough damage to kill things is tough. Poison is a nightmare
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# ? Sep 22, 2022 23:15 |
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Yeah 5 blue is super chill, and 5 grey is awful
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# ? Sep 25, 2022 00:47 |
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Become https://tann.itch.io/slice-dice/devlog/434748/slice-dice-20-release
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# ? Oct 3, 2022 00:43 |
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Very exciting, hope the android version follows soon!
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# ? Oct 3, 2022 00:50 |
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quote:No more dragon egg sorcerer, you'll have to work harder than that for an infinite (I hope!) 😭 that was such a rare treat anyway
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# ? Oct 3, 2022 00:56 |
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Extra hard difficulty modes?!? Wtf is unfair supposed to be? Also shout out to listing not adding music. I lolled
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# ? Oct 3, 2022 01:35 |
Chas McGill posted:Very exciting, hope the android version follows soon! I think it is out? At least I got an email to download the apk and it works.
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# ? Oct 3, 2022 01:41 |
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Any idea if the google play release is coming soon? I wouldn't really mind buying it a second time on itch.io to be fair.
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# ? Oct 3, 2022 02:15 |
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I would assume it's submitted and will be available at Google o'clock.redleader posted:😭 that was such a rare treat anyway Every version I lament what we lost, both in terms of unfair enemies, and busted combos. But then I learn to love what we gained. Trust me when I say that this version has way more busted combos you can make. Dr. Stab fucked around with this message at 02:25 on Oct 3, 2022 |
# ? Oct 3, 2022 02:22 |
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I forgot google review took so long, should have waited on the itch update.
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# ? Oct 3, 2022 09:04 |
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Weirdly it's always the apple reviews that hold up our releases at work Maybe the reviewers like your game and take their time having a bit of a play
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# ? Oct 3, 2022 11:01 |
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Hmm. In theory I like the Spellblade getting Copycat now, but 1 damage Copycat is bad! Weaken or Poison or Charged are its best use cases (or Steel, if it's Steel defense so that you're not trying to split a damage boost across two characters), and it's not doing any of those very well at that power. Even if it was two damage, it'd still only be pretty good, and Spellblade is real bad otherwise. It's bad enough that making its spell once a round instead of once a fight would probably still leave it one of the worst oranges, and that spell effect is great. Similarly, Collector getting a 1 damage Duplicate is very weird. 1 damage Duplicate might even be worse than a normal 1 side or a blank, because it forces you to play that side last and denies you synergies with "replace blank side" effects. It has Urn synergies, but that's about it. Is it intentional that redirect effects no longer redirect damage from Pain? It feels like that makes the Pain-based Yellows and the redirect Greys much worse, especially at tier 1. I like that enemy Fanatics have just Pain sides now, it makes larger numbers of them much more manageable.
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# ? Oct 3, 2022 19:27 |
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I think a 2 damage copycat would be busted on Spellblade. Then you start getting into sides you really only see on tier 3 heroes: 2 damage poison, 2 damage cleave, 2 damage weaken. 1 damage copycat might not be super exciting but it's versatile.
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# ? Oct 3, 2022 21:35 |
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Arzaac posted:I think a 2 damage copycat would be busted on Spellblade. Then you start getting into sides you really only see on tier 3 heroes: 2 damage poison, 2 damage cleave, 2 damage weaken. 1 damage copycat might not be super exciting but it's versatile. Setting aside the question of, "is it busted" for a moment: if Spellblade had a two-power Copycat, where would it rank in the list of orange tier 2 characters? Because my feeling is that it'd still be in the middle at most. In particular, you're giving up your party's access to ranged damage and exchanging damage for utility, which is always a risky bet on one of your damage characters... And if you want to exchange damage for utility, Dabbler is better at that. As is, Spellblade has two okay sides, two bad sides, and two really bad sides, and exchanging one "okay" for one "busted" puts it somewhere around Gambler. Personally speaking, I know I avoid Gambler like the plague, so I don't consider this a ringing endorsement. And I don't think it would actually be busted, again because of party compositions. Where can you get poison in t2? Oranges, mostly, but it's available on the other colors... As a once-per-battle effect, or from an item that replaces your center side, which is always filled and generally a pretty good spot on the die. (Also, it's dependent on an item, and item combos SHOULD be good!) Weaken is once-per-battle or from Fey, which is the t2 Red that can't heal (1 heals do not count) or cleanse, and if you have Spellblade you don't have Dabbler. Fey isn't BAD, but it's a risky tech play that's very party-dependent. Cleave requires Whirl, who has always been one of the weaker yellows (and Spellblade is also generally low damage, so Whirl + Spellblade is officially Entering the Danger Zone), or Collector, where it's a 1/6. Charged is only repeatable from Bard, with one once-per-battle availability from a blue. Steel defense is available from a grey, and it's a bad grey. (As mentioned, Steel attack is not that useful for Copycat unless you have some way of multi-targeting strong shields, and that's usually an item combo.)
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# ? Oct 4, 2022 00:01 |
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Fun to read the discussion, spellblade is quite polarising on discord too. The reason I changed them was to make the colour-identity a bit stricter, which also affects generated heroes. There's so much more stuff in the game, it's likely I have the balance of some keywords a bit off. The algorithm for copycat is currently "as good as having cleave".
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# ? Oct 4, 2022 01:18 |
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Tann posted:Fun to read the discussion, spellblade is quite polarising on discord too. The reason I changed them was to make the colour-identity a bit stricter, which also affects generated heroes. See, that's kind of the crux of it, because I agree with that 100%. "Having copycat is as good as having cleave" is a literally perfect metaphor! I just think we vastly disagree on what that metaphor is saying. Damage Cleave is mostly stuck around at tier 2 at one damage point, and it's bad! The expected damage on that kind of cleave is 1 with a possible "invested" extra 2, if there's two enemies and if you can kill the first enemy in a timely fashion and if the other targets don't regenerate and if they don't have retaliation. (If there's imps or spikers or especially if there's Thorns, the utility on Cleave can pretty easily go negative... But ignoring that for a second.) A one-damage side at tier 2 is bad damage, but that extra 2 damage doesn't materialize until you can start killing the other enemies you're hitting. That two extra damage on the other two targets basically has the Future keyword from the Seer's spell: next turn it might be useful, and you're getting extra value in exchange for deferring it, but on the current turn it's not actually doing anything for you. You're also still in tier 2, so it's pretty likely you don't have any way to boost the power on those sides until late in the tier, if you ever can. Cleave 2 is theoretically much better. The problem is that it's literally twice as good and you're at tier 2 where 2 damage isn't bad, so the balance errs on the side of caution and sticks the dice with it on Cleave 1 instead. So in my eyes, it's detrimental to those characters to have Cleave on their sides at all. The Cleave side is the Collector's worst by a pretty big margin, for example. (And I consider Exert a very large penalty.) I think that versions of Whirl or Collector that replace those Cleave sides with Damage 2 would be better in a lot of contexts! (Edit: Wait, I forgot that Collector has the Duplicate 1 side now. That's the worst side on Collector by a lot.) A tier 2 Copycat is similarly hamstrung by there being no easy way to gently adjust it. Copycat 1 is weak, but Copycat 2 might be very strong, so lean on the side of balance and give Spellblade Copycat 1. But Spellblade and Whirl are weak classes in general, so in the context Cleave 2 and Copycat 2 wouldn't make them amazing, it'd just give players a reason to pick them. Einander fucked around with this message at 02:06 on Oct 4, 2022 |
# ? Oct 4, 2022 02:04 |
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I believe I'm on 2.02, but my spellblade doesn have copy. He has poison, spear, damage plus mana, and mana. Am I missing something?
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# ? Oct 4, 2022 03:22 |
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Finally updated on the play store! https://play.google.com/store/apps/details?id=com.com.tann.dice https://tann.itch.io/slice-dice Patch notes: https://tann.itch.io/slice-dice/devlog/434748/slice-dice-20-release
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# ? Oct 4, 2022 10:02 |
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Brilliant! So much for being productive today. Are the achievements and unlocks different enough in this version that it'd be fun to re-unlock everything or is there no reason not to just copy the achievements over?
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# ? Oct 4, 2022 10:10 |
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I think it's better to start from scratch. I rebalanced/tweaked a lot of achievement stuff. There's also a button to bypass achievements and unlock everything.
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# ? Oct 4, 2022 10:12 |
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Thanks. Can't wait to try it all out.
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# ? Oct 4, 2022 10:15 |
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Tann posted:There's also a button to bypass achievements and unlock everything. Thank you! I wish all roguelikes had this. Binding of Isaac, I'm looking at you!
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# ? Oct 4, 2022 10:21 |
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oh god i don't even understand how to choose a curse for hard mode
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# ? Oct 4, 2022 10:52 |
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that's a big update
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# ? Oct 4, 2022 11:27 |
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O happy day Wonder if I can get this working on my steam deck. I bought on Android but might buy again on itch.
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# ? Oct 4, 2022 11:37 |
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There is so much new stuff. Already found the sorcerer + item combo for infinite rerolls. The item that gives you +1 to your die each turn builds up pretty fast. Keeping them alive until it matters requires some sacrifice though. The dark magic gods must be paid in blood.
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# ? Oct 4, 2022 11:49 |
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I tried a run and found a possible bug - the item that gives poison to the top and bottom sides isn't interacting as expected with Engage. The attack deals double damage but only applies poison to the base value.
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# ? Oct 4, 2022 12:18 |
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Jedit posted:I tried a run and found a possible bug - the item that gives poison to the top and bottom sides isn't interacting as expected with Engage. The attack deals double damage but only applies poison to the base value. Are you fighting a troll?
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# ? Oct 4, 2022 12:21 |
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I killed a barrel which blew up two slimers and created 4 slimelets. The slimelets ran away but I got a cheevo for making a barrel run away. Not a huge deal but probably a bug
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# ? Oct 4, 2022 12:54 |
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Tann posted:Are you fighting a troll? I don't recall. Are trolls immune to enrage, or something? It was the first round and I boosted Ranger's ranged+engage 2 side to 4 with Fey, then attacked. The attack dealt 8 damage and 4 poison. E: ah, could it be that the damage and poison are applied separately? Then the enemy would have been damaged by the time the poison resolved so Engage wouldn't trigger.
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# ? Oct 4, 2022 12:56 |
Slaan posted:I killed a barrel which blew up two slimers and created 4 slimelets. The slimelets ran away but I got a cheevo for making a barrel run away. Not a huge deal but probably a bug I also got the barrel achievement for having a non-barrel enemy flee. Not spawned ones though.
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# ? Oct 4, 2022 13:01 |
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Jedit posted:I don't recall. Are trolls immune to enrage, or something? It was the first round and I boosted Ranger's ranged+engage 2 side to 4 with Fey, then attacked. The attack dealt 8 damage and 4 poison. Slaan posted:I killed a barrel which blew up two slimers and created 4 slimelets. The slimelets ran away but I got a cheevo for making a barrel run away. Not a huge deal but probably a bug
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# ? Oct 4, 2022 13:02 |
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My immersion
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# ? Oct 4, 2022 13:07 |
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Well, I just got TPKed on floor 4 of Normal. Some of the new stuff is just so badly tuned it's unbelievable.
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# ? Oct 4, 2022 15:35 |
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Jedit posted:Well, I just got TPKed on floor 4 of Normal. Some of the new stuff is just so badly tuned it's unbelievable. It was even worse in the first beta. This is a significantly easier version overall than that, but still significantly harder than 1.0. Maybe it's a case of "the alpha testers/the dev got way too good at the videogame".
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# ? Oct 4, 2022 15:41 |
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I know that letting enemies run away has no impact on gameplay. But it triggers a Chase and kill predatory system inside me somehow and I absolutely hate to let them run away. Watching that last goblin flee infuriates me
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# ? Oct 4, 2022 15:54 |
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Jedit posted:Well, I just got TPKed on floor 4 of Normal. Some of the new stuff is just so badly tuned it's unbelievable. roll better, scrub
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# ? Oct 4, 2022 16:29 |
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# ? May 26, 2024 09:56 |
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This version is definitely harder than 1.0. i used to be able to beat hard 90% of the time and unfair 50% and now my hard runs are 50-50. I think the fact that there are so many options means you're more likely to stumble into trap meta-options like not taking enough damage on your yellow/orange heroes or rolling with only aoe damage and then hitting a brick wall enemy with tons of hp or a basilisk that you can't kill fast enough. Having said that: game rocks and I'm having a blast unlocking poo poo, getting achievements and slicin' and dicin'.
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# ? Oct 4, 2022 16:48 |