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Astel gets some better armour – His sword is already teir 2. I'm able to properly buff Graylee – he artifact bow is now what it once was. Lynn's bow also gets a boost. I'm low on materials and have to spend legacy points to get Lark some better armour. All in all, the younger members are all ready to fight. Yvilde has lost the ability to use her bow, and now has a crossbow. She will be retiring at the end of the chapter, unless we speed through it. At least the frog head allows her to keep her youthful looks! Rath will be around for the final chapter it looks like, unless we take a huge amount of time on this one. Ciara is retiring, but as we have a huge number of ingots, I still boost her armour. The flashback gives us a name for our blue eyed Morthagi, and shows us what has most likley happened to Fawn. Immortality, but at what cost? It is time for the Gryphons of the Copperpot myth to save the realm. The map has expanded once more, and we need to clear the Morthagi bases, then assault the dam. The Dam is easy enough to find. But we also have the ability to recruit a new hero – do we, and if so, what class?
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# ? Oct 5, 2022 06:15 |
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# ? Jun 10, 2024 04:08 |
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aaaaa
verbal enema fucked around with this message at 07:05 on Oct 5, 2022 |
# ? Oct 5, 2022 06:29 |
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We lost a warrior to retirement, so let's replace him.
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# ? Oct 5, 2022 06:38 |
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Alpha, Rita's eecaped! Recruit a team of teenagers with attitude! Or at the very least, have a decent swordhand.
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# ? Oct 5, 2022 06:39 |
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We need a new mage
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# ? Oct 5, 2022 06:53 |
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Slaan posted:We need a new mage i change my vote to mage
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# ? Oct 5, 2022 07:02 |
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Recruit a new mage. Might as well bring in more magic.
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# ? Oct 5, 2022 07:28 |
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More magic, more better
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# ? Oct 5, 2022 12:47 |
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Mage.
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# ? Oct 5, 2022 17:57 |
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Warrior Unless Grey is building specifically for it, running multiple mages is generally awful, as not every map has enough scenery to interfuse with. On the other hand, he arguably is already building that way, as one of his mages is Rath, who at this point almost certainly doesn't need to interfuse with anything, and could probably just thunder-god his way through things. It's pretty easy to get mages skills where they don't need to interfuse with things, but I haven't really noticed that many being picked up. Meanwhile, we're down a warrior, our other warrior lost their two handed weapon, and our third warrior is also going to retire at the end of the chapter. Morthagi are beefy enemies, too, and the big ones hit hard. Warriors are really handy. So get a Warrior, give them the first two handed weapon you can find.
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# ? Oct 5, 2022 19:20 |
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While I'm all for magic and mysticism, Warrior feels like the play here.
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# ? Oct 5, 2022 19:28 |
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Warrior
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# ? Oct 5, 2022 19:31 |
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counterpoint: LPs are about enjoyment for the audience and suffering for the player. Mage
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# ? Oct 5, 2022 19:47 |
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Note that the difficulty Grey is playing on is genuinely hard. The final mission of the Thrixl story campaign had me super worried despite playing on the 'normal' difficulty, and this campaign is no slouch either.
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# ? Oct 5, 2022 19:51 |
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warrior
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# ? Oct 5, 2022 19:58 |
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My vote is for warrior since we're down to a warrior with one hand and another who's about to retire. Having multiple melee people for walling, flanking attacks, and just the sheer high damage of warriors is too important.
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# ? Oct 5, 2022 20:27 |
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We need a warrior and we need to give them an axe to carve the armor off these clinking, clanking, clattering collections of caliginous junk.
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# ? Oct 5, 2022 21:27 |
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To play devil's advocate against myself, a really, really fun build is to turn a Wizard into a warrior with extra interfusions and either a bow or a two handed weapon, or, hell, both. There's a skill that ups your damage for every interfusion you have active, and you can basically turn a character into a rail gun. But on the first hand, the point of needing a warrior isn't power or armor shredding (since Wizards will by and large ignore all that armor anyhow), it's having armor and HP. my dad posted:Note that the difficulty Grey is playing on is genuinely hard. The final mission of the Thrixl story campaign had me super worried despite playing on the 'normal' difficulty, and this campaign is no slouch either. Interesting. On normal, I found the Thrixl campaign to be the second easiest. I think a lot of this game comes down to luck (what weird extra powers/artifacts you get, what skills you roll and if they interact with each other) with who you build and one's stubbornness in holding to a build (which can be either a massive plus or a minus. While no skill is a "must have" there are a few that are so situational, you might not pick them up unless you already have something it synergizes with). I also got through the Morthagi campaign without any maimed/dead characters, and only consider it harder than the Thrixl because drat Morthagi can hit hard when you're not expecting it. The Deepist campaign cost me at least one maiming (I think it was two) and one death, and the Drauven Campaign's final mission was a goddamned bloodbath where I lost three characters, including one extremely kickass 80 year old woman who sacrificed herself to take the final enemy down with her.
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# ? Oct 5, 2022 22:14 |
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Veryslightlymad posted:Interesting. On normal, I found the Thrixl campaign to be the second easiest. I think a lot of this game comes down to luck (what weird extra powers/artifacts you get, what skills you roll and if they interact with each other) with who you build and one's stubbornness in holding to a build (which can be either a massive plus or a minus. While no skill is a "must have" there are a few that are so situational, you might not pick them up unless you already have something it synergizes with). I also got through the Morthagi campaign without any maimed/dead characters, and only consider it harder than the Thrixl because drat Morthagi can hit hard when you're not expecting it. The Deepist campaign cost me at least one maiming (I think it was two) and one death, and the Drauven Campaign's final mission was a goddamned bloodbath where I lost three characters, including one extremely kickass 80 year old woman who sacrificed herself to take the final enemy down with her. I absolutely breezed through the Deepist campaign, accidentaly made the perfect build for dealing with the final showdown. For the Trixl one, the campaign was not a big problem, but my party really wasn't built for the kind of fight you're asked to do for the final battle. I pretty much had to rely on a hero that could throw out multiple (2 every round, and a 3rd time for a limited number of uses of a certain ability) high potency poison clouds per round to dispose of the waves of chaff while doing the objective. Drauven campaign is weird. My hero missions were fairly easy, but those other missions were hell. e: You're right about Morthagi being a huge pain if you drop your guard for even a second. e2: I suspect that the Trixl campaign might have the most swingy endgame based on how many quantity calamities you draw, because action economy means there's only so many of them you can kill per round (unless you explicitly build for slaughtering hordes), regardless of how easily you kill an individual one. This is pretty much where I realized how important it is to cut down on enemy upgrades early as much as possible. my dad fucked around with this message at 23:34 on Oct 5, 2022 |
# ? Oct 5, 2022 23:27 |
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Huh. I had the opposite experience with the Drauven. The regular fights were easy enough, but the end of chapter bosses were monsters. The other missions always felt like you had exactly the right pieces to work with. What's possibly interesting/fun is that the Gorgons are probably the real strongest monsters, it's just that their default story line ends two chapters earlier, so you never see their truly nasty BS.
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# ? Oct 6, 2022 00:46 |
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The Drauven campaign was where I felt comfortable bumping up to Tragic Hero difficulty, and they definitely made me work for it in a few missions. Deepists felt like the easiest to me, though good use of Broadswipes was definitely part of it, with the Thrixl campaign mainly being a challenge for how those late-game story missions approached enemy numbers. But Gorgons end up getting really nasty? I'd been planning to do a procedurally generated 5-chapter with them since their campaign and occasional skirmishes just never let them come together to feel threatening. Looking forward to seeing what they really can do when they get going!
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# ? Oct 6, 2022 03:06 |
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The party splits – one to scout and one to recruit. We find a forest. We pick up our new recruit. It look like we're condicting an interview. Look, you're going to be an unpaid intern. Your doing it for the exposure. It's one of those interviews where they lied about the pay to get you in the door. Yvilde pushes the big one. The idea of loot breaks though Molis's reservations, and she joins as a warrior. I then move on the attacking the site while she trains. We seem to have angered the... local. God drat it. It's a booze run. Cursed booze at that. This is a rescue mission – but do we try Larks idea, whatever it is?
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# ? Oct 7, 2022 06:21 |
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Do Lark's idea. I like where she's going with it. Its likely horrible and dangerous, just how the Griffons roll!
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# ? Oct 7, 2022 06:35 |
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That's an evil smile, not a cruel smile. I don't trust it. Don't do the plan
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# ? Oct 7, 2022 06:36 |
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Do It Maybe it's just an idea to have them put the wrong liquid in? Or not!
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# ? Oct 7, 2022 06:39 |
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Lark’s got the right idea, walking furniture is easy to trick.
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# ? Oct 7, 2022 06:41 |
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Saving the hostage/wife takes precedence.
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# ? Oct 7, 2022 07:12 |
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Gilgamesh255 posted:Saving the hostage/wife takes precedence.
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# ? Oct 7, 2022 07:36 |
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Counterstrike rule: don't need to rescue anyone if the enemies are all dead!!
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# ? Oct 7, 2022 07:40 |
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Spoil the next batch? Try some for ourselves? dunno, but Do it.
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# ? Oct 7, 2022 08:19 |
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Let's just save the hostage.
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# ? Oct 7, 2022 12:19 |
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BraveLittleToaster posted:Do Lark's idea. I like where she's going with it. Its likely horrible and dangerous, just how the Griffons roll!
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# ? Oct 7, 2022 13:02 |
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Let's see what trickery Lark is proposing we try out!
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# ? Oct 7, 2022 14:35 |
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Save the hostage, % isn't high enough and it's super funny.
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# ? Oct 7, 2022 15:58 |
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Sometimes you have to be responsible, Save the hostage.
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# ? Oct 7, 2022 16:03 |
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Spike the drink
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# ? Oct 7, 2022 18:08 |
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I'm hoping we drink the drink. But let's do it.
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# ? Oct 7, 2022 18:13 |
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Go with Lark If she poisons the brew for the monsters, weakened enemies + If she wants to roll the dice on trying the weird brew herself, it will probably mutate her or something +
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# ? Oct 7, 2022 20:02 |
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I think we should Save The Hostage, we shouldn't be messing with the weird chemicals used by robots, that's just not safe and I have a feeling the consequences may be dire.
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# ? Oct 8, 2022 15:37 |
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# ? Jun 10, 2024 04:08 |
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Save the hostage. I’m worried that the wife might be killed if the Morthagi catch us tampering :c
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# ? Oct 8, 2022 16:00 |