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Mantis42 posted:Sw*den should atone for their sins by.not taking half the year off in vacations. It's not fair to gamers. Request like these is how you get more swedish sins
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# ? Oct 7, 2022 08:57 |
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# ? May 30, 2024 13:01 |
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Pie charts are the worst. If you really love them being circular, then ring / donut charts are still much more readable.
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# ? Oct 7, 2022 09:07 |
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gently caress you, Pie charts are GOAT
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# ? Oct 7, 2022 09:08 |
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There's no ruler or decisionmaker from the empire alive anymore, Sweden nowadays plays nice with it's neighbours. We still shouldn't forget their sinful national past, and that's just what EU4 does by making Sweden a nordic force of dread. So while it might look unrealistic, it's still a work of historical education and the friendly understanding among nations.
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# ? Oct 7, 2022 09:10 |
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Devs say color-blind mode exists and this makes me happy, cause they've chosen the shade of red and green that is indistinguishable to me. It's usually a good idea to use not just a color of different hue but also different luminance. This way even completely color blind people can tell those colors apart.
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# ? Oct 7, 2022 09:26 |
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ilitarist posted:Devs say color-blind mode exists and this makes me happy, cause they've chosen the shade of red and green that is indistinguishable to me. It's usually a good idea to use not just a color of different hue but also different luminance. This way even completely color blind people can tell those colors apart. Yeah, there was an example of it in a dev diary a while back:
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# ? Oct 7, 2022 09:34 |
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The cyan and red there is significantly more readable to me, the default dark green seems to blend in with the background colour a lot more.
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# ? Oct 7, 2022 09:56 |
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Yellow and blue are super visible to me with my Red-green deuteranopia. But it's a little strange that a calm blue is negative while alarming yellow is positive. I wonder if you can just set custom colors. It's probably moddable if not configurable.
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# ? Oct 7, 2022 10:00 |
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https://twitter.com/PDXVictoria/status/1578414856314593280
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# ? Oct 7, 2022 17:02 |
I don’t think I’d ever heard the vocal part of Rule the World before and holy gently caress that just comes out of nowhere and crushes you with its majesty. Never gone from 0 to full goosebumps so quickly.
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# ? Oct 7, 2022 17:45 |
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ThisIsJohnWayne posted:Because it's not a sim and its the best Pdox can do to get their game to consistently reproduce the historic outcome without direct player control, to satisfy the player base yelling about "realism". I fully agree with you on that everything about the historical Swedish empire, was improbable, against the odds, inhumane, sacrificial, and time and time again a stupid, irresponsible, gamble at the total mercy of luck. As for the Swedish Empire being against the odds, I feel like the way to model that would just be having god kings actually be a huge loving boost, a boost that sorta gets baked into your country the longer they do what they're into. So like, you get a godly general king, and have him just doing his thing, and now even if he dies your country will still have a martial tradition that lasts a generation. (So it doesn't feel as bad losing the god king). Because a country like Sweden shouldn't be a real contender in Europe without taking control of Scandinavia in its entirety, but it should absolutely be able to be a menace at some point. Lady Radia posted:yeah but the real problem is paradox's abstraction of manpower in EU4 is bad and dumb because it mixes a ton of concepts that don't really come together. for example, you can drill an army, and then hit a button to get 20% of your manpower back. like ??? If I could do that as a small side project, there's no reason at all Paradox couldn't do it properly.
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# ? Oct 7, 2022 18:04 |
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eu4 isnt about internal management and constitutionally cannot be bc johann likes moving counters around. thats why lol
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# ? Oct 7, 2022 18:34 |
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A Buttery Pastry posted:
Yep the only reason paradox haven’t done exactly what you want with eu4 is laziness obviously
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# ? Oct 7, 2022 18:47 |
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ThisIsJohnWayne posted:The Swedish empire was jingoistic. It was aggressive. It was colonial. It was self obsessed. It was evil. It started wars and sacrificed people everywhere in the name of moving land borders under the rule of Swedish despots. It did it against god, justice, statistical probability, and common sense for 200 odd years, and it eventually lost it all. There was nothing to make the rivers of blood worth it. This is what the Swedish empire amounted to. The strangeness is, it did do it.
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# ? Oct 7, 2022 18:54 |
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Why do so many people have such strong opinions on Sweden. Who cares
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# ? Oct 7, 2022 19:00 |
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CharlestheHammer posted:Why do so many people have such strong opinions on Sweden. Who cares you forgettiong what thread ur in or ... ?/
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# ? Oct 7, 2022 19:01 |
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AAAAA! Real Muenster posted:Can this not be said about every empire? Is there something especially bad that Sweden the state did that makes them worse? Not trying to defend them or anything but most (if not all) empires should be viewed this way, shouldnt they? some empires dont do it against statistical probability and common sense, just god and justice
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# ? Oct 7, 2022 19:05 |
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ThatBasqueGuy posted:eu4 isnt about internal management and constitutionally cannot be bc johann likes moving counters around. thats why lol This is unfortunately 100% correct, this came up in a Q&A ages ago and he was just like "lol the game is about being an empire why would anything ever stop you from conquering thing?"
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# ? Oct 7, 2022 19:10 |
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A Buttery Pastry posted:If I could do that as a small side project, there's no reason at all Paradox couldn't do it properly. Lol, even aside from the fundamental unfairness of making this assumption without knowing what constraints the team is working with and how they prioritize accuracy vs historical outcomes vs simulationism (hint: not highly) vs gameplay vs making Sweden overpowered, have you seen the scope of the systems changes EU4 has been getting for the past couple of years? They're mostly small to medium standalone features or cautious tweaks that still manage gently caress up balance across the game most of the time. I think you're slightly underestimating how much work would go into a comprehensive rework of the entire world's development levels.
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# ? Oct 7, 2022 19:10 |
A Buttery Pastry posted:If I could do that as a small side project, there's no reason at all Paradox couldn't do it properly. if you want this done "properly" then just play meiou and taxes. it's literally exactly what you're describing, plus a revamped estate system where you punch nobles and bureaucrats so they stop stealing all of your money and manpower. it's in all honesty less complex than it presents itself to be, but if you want eu4 with population numbers and other internal management dials to twiddle with then that's the mod for you
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# ? Oct 7, 2022 19:13 |
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CharlestheHammer posted:Why do so many people have such strong opinions on Sweden. Who cares I'm still mad about Breitenfeld
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# ? Oct 7, 2022 19:14 |
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ThatBasqueGuy posted:some empires dont do it against statistical probability and common sense, just god and justice Which ones
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# ? Oct 7, 2022 19:14 |
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I'm sure someone will make a total conversion mod that turns Victoria 3 into an EU game with simulationist characteristics E: ^^ china would be an example of a statistically probable empire I think
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# ? Oct 7, 2022 19:16 |
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Enjoy posted:Which ones america
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# ? Oct 7, 2022 19:18 |
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Long time paradox fans become steadily more deranged and esoteric with their opinions. Not me though
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# ? Oct 7, 2022 19:22 |
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RabidWeasel posted:This is unfortunately 100% correct, this came up in a Q&A ages ago and he was just like "lol the game is about being an empire why would anything ever stop you from conquering thing?" Yeah once you look past the very thin sheen of simulation paint, EU4 is very much just a war game. Which isn't a criticism, its a pretty fun war/conquest map game. But I am glad Paradox is now making a game that actually covers economic and political management.
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# ? Oct 7, 2022 20:21 |
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A Buttery Pastry posted:The factors that could be used to strengthen Sweden without making Swedish territory permanently overpowered are the exact same factors that would help deal with some of the core issues of EU4, issues like snowballing and armies being too mobile/big countries being able to concentrate their forces too effectively. Any medium sized country would immediately gain a boost relative to their larger adversaries if those larger adversaries had trouble truly utilizing their strength on a single front, or were perhaps unable to truly take advantage of the territories they hold due to an inability to control the more peripheral provinces of their empire. Mostly completely agreed, EU's mechanics don't really lend themselves to the kinds of nation-building that was really interesting throughout the period, mostly spearheaded by really famously skilled ministers or otherwise enabled by "God-Kings"; a lot of countries from UK, France, to Russia, seemed to come together under the influence of exceptional monarchs and ministers. And those sort of decisions tend to be uninteresting decisions. I look forward to someone taking Victoria 3 and making a total conversion 1400 to 1800 mod for it Although to your last point I imagine its a combination of needing resources for it that Paradox as a studio doesn't have, its also a mature product which means any major changes now would be unwise when it can wait for some hypothetical EU5 to rethink things to be slightly more Knights & Merchants and nation-building. And also because of the differing design visions of different showrunners vis a vis the influence of the loud sections of the community who have probably loudly complained about previous major changes.
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# ? Oct 7, 2022 20:22 |
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Even if the war is simplified it remains a defining feature of any GSG. You won't lose the game because of the poor economy or even poor politics, you lose the game because you lose the war. So technically both EU4 and Victoria 2 can be called wargames but in both cases, it would be a useless technical definition. In both of those games you're supposed to use diplomacy, politics and economy to only participate in one-sided wars that are decided before they're started.
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# ? Oct 7, 2022 20:56 |
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No, in EU4 you're supposed to use your gamer's cortex to superbly micro armies and run circles around the AI, thus winning wars that look impossible
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# ? Oct 7, 2022 20:59 |
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I mean you can do either if you want
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# ? Oct 7, 2022 20:59 |
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Victoria 3 is built on top of an economic and demographic simulation that impacts all aspects of gameplay, EU4 is a wargame (in the board game sense) with a bunch of simulation-ish mechanics bolted on top. Both have war and simulation but the emphasis is totally different.
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# ? Oct 7, 2022 21:04 |
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VostokProgram posted:No, in EU4 you're supposed to use your gamer's cortex to superbly micro armies and run circles around the AI, thus winning wars that look impossible Fair point. My hypothesis is destroyed.
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# ? Oct 7, 2022 21:05 |
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It would be nice if in EU you could win against the odds, the feeling of being in a situation similar to Frederick the Great's and winning* because you had a drat good army and knew just where to attack at the right time to keep breaking up the enemy armies before they can form/link up is very compelling; as well as battles where the larger more poorly trained army just melts against your fire power, training, and positioning. But EU has never really felt like that game; or does so at the expense of other gameplay. *Putting aside the extent in the 7 Years War Prussia was able to do this because (a) Russia switching sides for a time and (b) Economic subsidies from Great Britain; otherwise the war was exhausting and devastating to Prussia. Stuff that sounds suspiciously like its very important for Victoria 3 hrmmm...
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# ? Oct 7, 2022 21:18 |
Raenir Salazar posted:. I look forward to someone taking Victoria 3 and making a total conversion 1400 to 1800 mod for it
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# ? Oct 7, 2022 21:24 |
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Magissima posted:Lol, even aside from the fundamental unfairness of making this assumption without knowing what constraints the team is working with and how they prioritize accuracy vs historical outcomes vs simulationism (hint: not highly) vs gameplay vs making Sweden overpowered, have you seen the scope of the systems changes EU4 has been getting for the past couple of years? They're mostly small to medium standalone features or cautious tweaks that still manage gently caress up balance across the game most of the time. I think you're slightly underestimating how much work would go into a comprehensive rework of the entire world's development levels. Jazerus posted:if you want this done "properly" then just play meiou and taxes. it's literally exactly what you're describing, plus a revamped estate system where you punch nobles and bureaucrats so they stop stealing all of your money and manpower. it's in all honesty less complex than it presents itself to be, but if you want eu4 with population numbers and other internal management dials to twiddle with then that's the mod for you
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# ? Oct 7, 2022 22:03 |
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Eiba posted:Oh man I hope there are a ton of mods for this game. By the nature of the period its gotta simulate countries at every level of development so you could go back and put some more details into different types of aristocrats and serfs and such, add in a few different interest groups and simulate like, the middle ages or Roman times or whatever. Basically the only thing the game needs to simulate the cold war is the ability to limit a conflict to a single front or region so the US and USSR can sink soldiers into a proxy war without invading each other. The fronts system is a great way to simulate insurgent and asymmetric conflicts - an abstract meatgrinder that you push resources into.
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# ? Oct 7, 2022 23:48 |
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Magissima posted:Lol, even aside from the fundamental unfairness of making this assumption without knowing what constraints the team is working with and how they prioritize accuracy vs historical outcomes vs simulationism (hint: not highly) vs gameplay vs making Sweden overpowered, have you seen the scope of the systems changes EU4 has been getting for the past couple of years? They're mostly small to medium standalone features or cautious tweaks that still manage gently caress up balance across the game most of the time. I think you're slightly underestimating how much work would go into a comprehensive rework of the entire world's development levels. I’m not arguing against your point but I think pretending the EU4 team creates strongly about balance is counterproductive
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# ? Oct 8, 2022 00:03 |
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MinistryofLard posted:Basically the only thing the game needs to simulate the cold war is the ability to limit a conflict to a single front or region so the US and USSR can sink soldiers into a proxy war without invading each other. A Buttery Pastry fucked around with this message at 07:20 on Oct 8, 2022 |
# ? Oct 8, 2022 06:17 |
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There's nothing wrong with being a wargame. And especially in Paradox' case, the three or four main historical games fill different niches. Crusader Kings is character driven, where it's entirely possible to create a big empire without ever going to war. Europa Universalis is about colonization and warfare, Victoria is much more economy focused, and Hearts of Iron is a wargame but quite different from EU.
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# ? Oct 8, 2022 10:34 |
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# ? May 30, 2024 13:01 |
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But I want historical simulations
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# ? Oct 8, 2022 10:36 |