|
I'm trying the Ultimate Military achieve so I need to have Nepal spawn. If I vassalize a minor with nepalese culture, feed them the provinces they need and release them they should form correct? And then I can just revassalize.
|
# ? Oct 6, 2022 05:18 |
|
|
# ? Jun 3, 2024 10:47 |
Deccan seems to appear every single game I played post-patch, did they change its requirements? I had never seen it formed before except by decision when playing Mughals, and definitely not by the AI.
|
|
# ? Oct 6, 2022 12:28 |
|
Scandinavia used to have way worse NIs than Sweden as well. I am guessing you get to keep the SWE ones or the SCA ones are better now.
|
# ? Oct 6, 2022 12:29 |
|
I need someone to tell me what the good idea groups are these days. Like Espionage seems p good now?
|
# ? Oct 6, 2022 18:43 |
|
Tahirovic posted:Scandinavia used to have way worse NIs than Sweden as well. I am guessing you get to keep the SWE ones or the SCA ones are better now. They didn't have ideas. Now:
|
# ? Oct 6, 2022 21:58 |
|
That idea set is insane. Like. I don't even think Anbennar has an idea set that has anything as broken as AE, GPM, Discipline, ICA, and max Abso all in one.
|
# ? Oct 6, 2022 22:15 |
|
if they swapped the cavalry poo poo and the absolutism with morale and force limit mod thatd be the best idea set in the game closely followed by Nepal/Prussia
Mr. Grinch fucked around with this message at 22:52 on Oct 6, 2022 |
# ? Oct 6, 2022 22:50 |
|
The fun thing with the absolutism is I was running like 7 estate privileges and still had a max of 109
|
# ? Oct 6, 2022 23:14 |
|
"If combine our greatest virtues -- invincible Swedish armies, bold Swedish leadership, tough Danish boats, uh, optimistic Norwegian sailors, and... affordable Finnish horses, we could be so much more than we are"
|
# ? Oct 7, 2022 00:26 |
|
Jay Rust posted:I need someone to tell me what the good idea groups are these days. Like Espionage seems p good now? It's still dependant on what you need and your current position. Admin/Diplo are top tier if you intend to blob at all, Quality/Offensive are generically good military ideas still, Innovative can be strong if taken early because it saves you mana in getting institutions quicker and reducing tech costs. Quantity is the one I'm wondering the most about since it did just nerfed but it was one of the best before. Espionage is good but not good enough to pick immediately. Most of the power there lies in the siege ability boosts and the AE reduction. Definitely a nice pick once you've gotten past the early game but I don't know if I'd pick it early.
|
# ? Oct 7, 2022 02:49 |
|
very contextual but ive generally been doing Inno, Aristocratic, Quality in that order. with 100 inno you can take mil techs on time for like 250 points, and the inno/quality policy for ICA is great
|
# ? Oct 7, 2022 03:34 |
espionage is still a worse use of diplo points than diplomacy and influence, and i think that if you presume you're taking diplomacy first the AE reduction in espionage feels like overkill - you already bleed AE very fast as long as you focus on improve relations bonuses to some degree. seems niche still, but less so than it was before since less AE is always nice to have even if you don't need it and siege ability is huge.
|
|
# ? Oct 7, 2022 03:56 |
|
I find with just Diplomatic alone, you can still face AE problems especially since Diplo gives you province war score cost reduction. Diplo + Humanist might make Espionage overkill in that regard but if you're expanding that fast, you're likely starved for admin points. But yeah, Espionage's a military idea set in a diplo slot. I've been curious about Aristo as well since the 1.34 changes but I haven't really had a chance to try it out yet. I'm not usually fond of cav heavy nations because they're so expensive so the cost reduction for cavs getting increased is definitely neat.
|
# ? Oct 7, 2022 04:07 |
|
I've been playing around with humanist a bit, the tech group does feel comfy to play with but still hard to justify verse inno, eco, or admin. It also feels way overkill if you get diplo ideas. I think with the nerfs to eco inno is probably the top admin idea group now, the 100% innovation along with tech cost reductions mean more points to spend on deving which is better then ever with the buffs to centralization, expanded infrastructure and court houses. Also increases crown land which has some buffs for having lots of it. Diplo still king of diplomatic ideas and whatever you want in mil, defense feels better now that moral matter again.
|
# ? Oct 7, 2022 05:47 |
|
For those on the fence about Inno, the +1 free policies idea isn't one free policy, it's one free policy in every group - so three. This is amazingly powerful, as you might expect. Taking Inno, Offensive and Espionage, the inno+off policy and watch forts just melt.
|
# ? Oct 7, 2022 08:01 |
|
Inno + Espionage is a very potent combo and there's a good argument for opening with those ideas in regions where AE is a concern. In addition to the siege bonuses you also have -40% advisor costs, which stacks with any other cost reductions like the -25% from estates, so you can easily improve mana generation in the early game when it matters the most.
|
# ? Oct 10, 2022 21:10 |
|
Teutonic Order is loving stupid fun. +70% Cav combat ability and 110% cav to inf ratio
|
# ? Oct 11, 2022 13:24 |
|
I do believe it is possible to form a Holy Horde Poland, now. But yes, even without doing that... your horses just trample all over the Ottomans, while outnumbered, in the 1500s when the Ottos are supposedly the strongest.
|
# ? Oct 11, 2022 13:26 |
|
56 forts??
|
# ? Oct 11, 2022 15:51 |
|
Kild posted:56 forts?? AI spams the gently caress out of forts
|
# ? Oct 11, 2022 15:58 |
|
Scandinavia doesn't have +siege leader pip national idea, F-tier country.
|
# ? Oct 11, 2022 16:03 |
|
Very specific anbennar question(s) Trying out Shattered Crown, the orc tag that starts in the old dwarven capital. Because orcs don't count as a subterranean pop, wouldn't it be smart to change capital to something above ground, to skip the hefty -50% tax and production penalty? Would migrating the capital to a conquered goblin-majority dwarven hold work?
|
# ? Oct 11, 2022 18:40 |
|
Jay Rust posted:Very specific anbennar question(s) You get special upgrades for the holds that make it worthwhile to hold them. On top of that SC is more of a story-tag where you're meant to burn your way through the mountains in search of Answers. The tax and prod malus is per hold so conquering goblin/dwarven holds will have them not have the malus but your orc ones still will. But really the war camps are well worth it.
|
# ? Oct 11, 2022 18:55 |
|
Their mission tree also requires you to setup plunder camps in multiple holds which are mutually exclusive with digging.
|
# ? Oct 11, 2022 19:35 |
|
To clarify a lil: Sometimes some of the events that trigger from setting up a plunder camp offer to give some dev to your capital, but if my capital has a -50% malus, it seems very wasteful. Would changing capital to a goblin-majority hold fix that (remove the malus), or would the new capital suddenly become orc majority and keep the malus?
|
# ? Oct 11, 2022 20:25 |
|
Whats the point of playing the orcs whose entire core premise is arrogantly squatting on the former mighty capital of dorfkind if youre just going to make it a regular hold?
|
# ? Oct 11, 2022 21:17 |
|
Also the dwarovar trophies and other stuff.
|
# ? Oct 11, 2022 21:26 |
|
Jay Rust posted:To clarify a lil: Sometimes some of the events that trigger from setting up a plunder camp offer to give some dev to your capital, but if my capital has a -50% malus, it seems very wasteful. Would changing capital to a goblin-majority hold fix that (remove the malus), or would the new capital suddenly become orc majority and keep the malus? The malus requires a non-oppressed majority of dwarves, goblins or kobolds and is a local modifier. The only way to remove it is to fulfil those requirements. If you move you capital to a new hold with a goblin majority, the new hold will not have the malus, but all your other orc holds holds will still eat the penalty.
|
# ? Oct 11, 2022 21:41 |
To play Anbennar right now, do you need to roll back to 1.33?
|
|
# ? Oct 11, 2022 22:15 |
|
JosefStalinator posted:To play Anbennar right now, do you need to roll back to 1.33? The indev bitbucket version works fine on 1.34 you just may run into random bugs. If you want the stable version then yeah you'd need to roll back. https://bitbucket.org/JayBean/anbennar-eu4-fork-public-build/downloads/?tab=branches
|
# ? Oct 11, 2022 22:24 |
|
JosefStalinator posted:To play Anbennar right now, do you need to roll back to 1.33? I'm never playing with 1.33 combat again
|
# ? Oct 11, 2022 22:26 |
Firebatgyro posted:I'm never playing with 1.33 combat again Yeah that was why I was asking - 1.34 is such a huge improvement. Rynoto posted:The indev bitbucket version works fine on 1.34 you just may run into random bugs. If you want the stable version then yeah you'd need to roll back. I'll try this - thanks! EDIT: Oh god im a tech illiterate though, we'll see if I can get it to work.
|
|
# ? Oct 11, 2022 22:29 |
|
Speaking of which, there used to be a having this dlc unlocks THIS in anbennar section on the mod page, but I cant find it and googling for it has some kinda outdated information, any help?
|
# ? Oct 11, 2022 23:44 |
|
There is this but it's outdated. https://docs.google.com/document/d/1_JrSD9y96_s6VjK1zLgzTpcZKlD1FbEqI03-nMmLs3Y/edit
|
# ? Oct 11, 2022 23:47 |
|
Thanks! Side note: There's a religion in Anbennar called Corinite, that uses a version of the Buddhist Karma mechanic from the base game, and I noticed that I wasn't losing "karma" for annexing provinces in a war, when it apparently is supposed to give -1 per dev. I tested it in base EU4, and sure enough, I didn't lose any karma either after conquering 10 dev worth of land, despite the tooltip clearly stating that I should be losing some. Is it a bug, or is it a fix, because Buddhism sucked when it punished you for taking provinces? I skimmed through some of the recent patch notes from 1.30 on, and there's no mention of this change. What's going on here Good news for Buddhists, but bad news for Corinites, because Corinite already gives away lots of good karma (just being at peace and having positive stability adds to your karma income), and so now it's extremely difficult to NOT have TOO MUCH KARMA!
|
# ? Oct 12, 2022 01:05 |
|
Oh, that explains my last Marrhold run, I'd just chalked it up to Paragonhood gain being way too high
|
# ? Oct 12, 2022 02:45 |
|
Not a stackwipe or anything but there's something hilarious about winning a battle being outnumbered 6 to 1
|
# ? Oct 12, 2022 05:05 |
|
Exploitable AI flaw in 1.34, until the devs figure it out: more aggressive AI, fine; but for some reason the AI does not realize that attacking the vassal of someone who is a tributary subject will also bring the tributary overlord into the war. With the tributary subject as war leader.
|
# ? Oct 12, 2022 15:04 |
|
To wit: Ryukyu start, noCB Sarig Yogir, vassalize. Immediately got attacked by both Kara Del and Kham; both also Ming tributaries, beat both with some mercs and loans. Annexed Kham, vassalized Kara Del. Fine. Then, Chagatai immediately attacked Kara Del, and got Mingstomped. Free gold mine for me. Oirat might be next except Ming just attacked them first because gently caress you. AI is pretty psychotic.
|
# ? Oct 12, 2022 15:10 |
|
|
# ? Jun 3, 2024 10:47 |
|
Groke posted:Exploitable AI flaw in 1.34, until the devs figure it out: more aggressive AI, fine; but for some reason the AI does not realize that attacking the vassal of someone who is a tributary subject will also bring the tributary overlord into the war. With the tributary subject as war leader. I had Bohemia attack hungary PU'd to the Commonwealth and allied to me alone fsr in my last sweden game
|
# ? Oct 12, 2022 16:45 |