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It's interesting how different players can have entirely different experiences of the game. I find the objective maps, even if they do have a couple critical chokepoints, to be a lot more dynamic and influenced by individual players' actions, while domination 90% of the time is just the team that gets the first objective basically just locks the other team in spawn and an individual player (who is not Barbatos and even then only sometimes) can do little to nothing to affect the match. This is playing only casual matches. Also yeah payload would be good, but the payload should have some threatening area control to it. Not in the sense of just autotargeting death turrets sitting on top, but like a mobile armor or Destroy gundam firing big beams periodically that are dangers for both the attackers and defenders.
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# ? Oct 12, 2022 07:10 |
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# ? Jun 3, 2024 15:00 |
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Now is the time to mass produce Big Zam
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# ? Oct 12, 2022 07:21 |
lmao it's 8 days for tier seven of the beginner thing. Why on earth is it designed this badly.
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# ? Oct 12, 2022 09:29 |
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well on the bright side, the crafting mats don't require the 8 days. That's just for another supply pod ticket, since there's no more Beginner Challenges after this one.
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# ? Oct 12, 2022 10:09 |
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I do wonder what they'll do once people start finishing the beginner challenge. My bet is nothing much like the non-repeatable ex-levels of the battlepass.
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# ? Oct 12, 2022 11:05 |
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Domination is the best mode wth. Pretty much the only matches my stack have ever won are on it. I had no clue there was an "he's/she's/they're on fire" mechanic in this game since I guess people had only barely had it on their portraits on the scoreboard so I didn't notice before. Stack mate and I were both fully "on fire" and we still ended up losing somehow.
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# ? Oct 12, 2022 13:13 |
It's called Evo Time in this game
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# ? Oct 12, 2022 13:17 |
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ninjewtsu posted:i do not understand melee zaku. my attacks do so very little damage, and yet i am killing everyone. how??? Because you are constantly attacking without ever having to stop to reload and you don't need to aim to hit close to 100% of all of your attacks because your attack hitboxes are the size of texas. Also many players' response to a melee zaku running into their face swinging wildly is to panic and try to open distance instead of fighting back, which means you get to rack up damage while they're panicking and win the damage trade.
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# ? Oct 12, 2022 13:25 |
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Nuebot posted:Love to have my team forget how to play once the clock ends and (literally) watch the enemy team go from 10% to 100% in overtime alone without ever setting foot on the point to take it back. This happened to the other team twice last night. The second team had a member who went off, realized it, and couldn't flounder back in on time lol Meanwhile Methuss again stay winning by just buzzing around like a dumb rear end in a top hat contesting until the team rejoins
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# ? Oct 12, 2022 15:09 |
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a few nights ago I had a pretty frustrating experience with a team that refused to play the point in Domination; we had a really good Zaku II ranged who was consistently picking off the enemy backline and letting us win every 6v6 encounter, but every single time we capped half our team would see there was nobody in front of us, instantly make a beeline for their spawn, get mowed down 6v3 and end up out of phase with the rest of us until the point changed, which meant we'd end up losing about 20% for every 10% of progress we made
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# ? Oct 12, 2022 17:33 |
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Obviously you have to communicate with your team by not rolling the opposing force TOO much. Just make it so the randos aren’t scared to move forwards but not so much that they feel confident camping spawn
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# ? Oct 13, 2022 04:15 |
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I feel like I should know this by now but I can't confirm it in the training range for some reason. When you kill a guy and get that clashing metal sound, is that 1) any time you contribute to a kill, 2) any time you hit the final blow, 3) any time you get a crit kill, 4) something else?
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# ? Oct 13, 2022 05:29 |
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I actually hadn't been paying that close attention to it but I want to say that it plays whenever you get a final hit.
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# ? Oct 13, 2022 08:46 |
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got bored so heres a quick breakdown of suit representation so far Gundam 0079: RX-78 Gundam, MS-06 Zaku II RGM-79 GM, RX-75 Guntank Zeta Gundam: RMS-108 Marasai, NRX-044 Asshimar Gundam Side Story: Missing Link: RX-80PR Pale Rider War in the Pocket: RGM-79SP GM Sniper II Char's Counterattack: MSN-04 Sazabi Gundam Unicorn: RX-0 Gundam Unicorn Gundam SEED Destiny: ZGMF-XX09T DOM Trooper Turn-A Gundam: ∀99 ∀ Gundam, G-838 Mahiroo Ironblooded Orphans: ASW-G-08 Gundam Barbatos 00 Gundam: GN-001 Gundam Exia Weird Outlier: The Melee Zaku first appeared exclusively in the toyline as Dozle Zabi's Custom Zaku II, however royal guard zakus with extremely similar appearances appear as generic grunts in Gundam Thunderbolt: Bandit Flower. They had duller yellows, like the one in this game, but they also lacked the extra spikes that Dozle's had and which the one in this game has. The conclusion is that this game's melee Zaku seems to be a mishmash of Dozle's Zaku and the Royal Guard Zakus, so I'm not sure which to label it as or if that counts as Thunderbolt representation. Mainline gundams unrepresented: ZZ Gundam, Victory Gundam, G Gundam, Gundam Wing, Gundam X, Gundam AGE, Reconguista in G, Witch from Mercury Notable spinoffs/movies/OVAs unrepresented: 08th MS Team, 0083 Stardust Memory, Gundam F91, Gundam Crossbone, Blue Destiny, Gundam SEED Astray, Gundam SEED Stargazer, Narrative, Hathaway's Flash, any of the Build Fighters/Build Divers line funfact: Turn-A is the only non UC thing to have more than one suit in the game. And if you wanna count it as UC then literally no non-UC thing has more than one rep. Conclusion: i want the dragon mech from AGE
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# ? Oct 13, 2022 09:14 |
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Oh, the Marasai is noted as being specifically the version seen in Unicorn. That's the work where it's depicted using a stun grappling hook. Gundam wiki says both the Fedayeen Rifle and the Sea Serpent hook were probably salvaged from Hambrabis. The Methuss does count as a Zeta suit, however.
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# ? Oct 13, 2022 09:39 |
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Runa posted:Oh, the Marasai is noted as being specifically the version seen in Unicorn. That's the work where it's depicted using a stun grappling hook. Gundam wiki says both the Fedayeen Rifle and the Sea Serpent hook were probably salvaged from Hambrabis. When will they add the Zogok?
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# ? Oct 13, 2022 09:52 |
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Endorph posted:oh, you're right, the in-game description has the [UC] tag and they mention it being used by the zeon remnants. I guess it's from the attack on Torrington. Not nearly soon enough
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# ? Oct 13, 2022 09:55 |
Man, it is depressing when the skill gap in a string of games is impossible to close so it's not just a blowout series of losses, but the enemy team is so much better than yours that quitting would have legit been more productive.
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# ? Oct 13, 2022 10:31 |
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I had a match a couple nights ago in solo queue where my team was so bad on Thermal Plant they were getting trapped in spawn for like three straight minutes. After a bit of bitter griping at them from my teammates, and the expected mockery from the other side, in the last half minute I just kind of gave up and didn't bother leaving to try to contest any points. Instead I just walked out of spawn, stood next to the other team, and stared at my team still in the spawn. Some of the other team turned to look at me but not a single one of them took a shot, instead they just turned back towards the people in the spawn and kept shooting at them for the last ten seconds on the timer. It was a funny ending to what had up to that point been a very frustrating match.
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# ? Oct 13, 2022 10:47 |
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I had a team stomp the enemy our first round last night. A guy on our team then disconnected. We proceeded to stomp them 5v6. So yes, I agree skill gap is definitely a thing.
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# ? Oct 13, 2022 10:47 |
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Nehru the Damaja posted:I feel like I should know this by now but I can't confirm it in the training range for some reason. When you kill a guy and get that clashing metal sound, is that 1) any time you contribute to a kill, 2) any time you hit the final blow, 3) any time you get a crit kill, 4) something else? Want to say it's landing the final blow.
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# ? Oct 13, 2022 13:58 |
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IME getting a crit kill makes a slightly different noise. I was aware of this thanks to my get 5 crit kills weekly. (which was easily done with the Zaku2R)
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# ? Oct 13, 2022 14:18 |
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What I really love is when like... your team just suddenly clicks well out of nowhere. Like playing domination and getting destroyed in the first round and then suddenly youre the ones stomping despite not changing your comp at all or even talking about what to do different. Stuff like that is one of my top tier gamer moments.
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# ? Oct 13, 2022 16:13 |
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Buschmaki posted:What I really love is when like... your team just suddenly clicks well out of nowhere. Like playing domination and getting destroyed in the first round and then suddenly youre the ones stomping despite not changing your comp at all or even talking about what to do different. Stuff like that is one of my top tier gamer moments. It's the worst when you're on the other side of this
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# ? Oct 13, 2022 19:05 |
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This games meta is shaping up to be Exia, Melee Zaku, barbados, pale rider, unicorn and its so drat boring. Melee units were a mistake.
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# ? Oct 13, 2022 21:02 |
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Kwolok posted:This games meta is shaping up to be Exia, Melee Zaku, barbados, pale rider, unicorn and its so drat boring. Melee units were a mistake. I don't think I have a problem with the melee units except that Zaku's ult is so insane that any clown can put up numbers with it. I at least suspect that melee in general will get a little worse as players learn to look for it and improve their aim. Sure hope so anyway.
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# ? Oct 13, 2022 22:17 |
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Nehru the Damaja posted:I don't think I have a problem with the melee units except that Zaku's ult is so insane that any clown can put up numbers with it. I at least suspect that melee in general will get a little worse as players learn to look for it and improve their aim. Sure hope so anyway. I mean you can only aim so well when Exia has 7 dashes. I still think Exia should at least have similar falloff to everyone else with its daggers. Probably won't affect its dominance all that much, but it really doesn't need to be hitting quite so hard at range. And yeah melee zaku ult is a bit nuts. Probably the larger issue is there aren't really great counters to melee units that wouldn't be more oppressive to others. Like if you put in something that slows down Exia, everyone else is going to eat it worse.
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# ? Oct 13, 2022 22:42 |
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The counter to melee is literally melee and its dumb.
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# ? Oct 13, 2022 22:46 |
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Endorph posted:
Surprise addition that no one saw coming: Knight and Musha Gundams. Bonus points if they're in the SD forms lol
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# ? Oct 13, 2022 22:47 |
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Turn A and Marasai are pretty good at dunking on melee
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# ? Oct 13, 2022 23:09 |
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Turn A in particular can judo throw the melee gundam out of his ult and can gently caress up exia and barbatos with the same if they decide to get close and try to commit.
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# ? Oct 13, 2022 23:33 |
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My desired suits for next season are Aerial and Tallgeese.
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# ? Oct 14, 2022 00:47 |
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timing a grapple onto a bold zaku invuln is pretty funny. i don't think its a counter really but it is funny. i think dom's mines do a disappointing job discouraging diving. they could do more damage.
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# ? Oct 14, 2022 01:16 |
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MonsterEnvy posted:My desired suits for next season are Aerial and Tallgeese. I want one of da fat boys like the Kapool or Juaggu
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# ? Oct 14, 2022 01:16 |
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You know, after 3 matches that end immediately due to disconnects or leavers and a fourth where we have one mid first round on my team, I think I'm just not going to play tonight. I don't know if this is connection problems on their end or actual leavers, but I hope it gets fixed soon.
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# ? Oct 14, 2022 03:45 |
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I had a match yesterday night where the enemy team was carried brutally hard by their Exia. Our whole team would focus fire them the instant they showed up and it made no difference at all in our ability to kill them. After being held for the full timer, and one of the people on our team bitched about Exia being OP the player switched to Barbatos and we easily won on defense. The Exia has far too many dashes.
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# ? Oct 14, 2022 06:21 |
Exia's dashes can be a pain, but half of its attacks require it to sit still for like a whole second. More than long enough to plug it in the face and take it down. Just personally speaking: Exia is by far the melee suit that kills me the least almost solely because of how often it just kind of has to stop to wind up and then gets dumpstered by even my poo poo tier ability.
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# ? Oct 14, 2022 07:40 |
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Nuebot posted:Exia's dashes can be a pain, but half of its attacks require it to sit still for like a whole second. More than long enough to plug it in the face and take it down. Just personally speaking: Exia is by far the melee suit that kills me the least almost solely because of how often it just kind of has to stop to wind up and then gets dumpstered by even my poo poo tier ability. I agree, 90% of the time (more), Exia are no more threatening than any other suit, but a high skill one is way worse than a high skill gm or something. Still less bad than snipers though.
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# ? Oct 14, 2022 07:48 |
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i've never really fought an exia and felt like anything they do is unfair or too powerful
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# ? Oct 14, 2022 07:48 |
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# ? Jun 3, 2024 15:00 |
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I've only fought two very good Exias where I thought, oh, oh this is impossible for me or my team to deal with.
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# ? Oct 14, 2022 07:50 |