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Bluemillion
Aug 18, 2008

I got your dispensers
right here
Not blender but I don't know what other thread I'd post this in. The "RTX On" meme is now 100% real:
https://www.youtube.com/watch?v=bUX3u1iD0jM

:stare:

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Elukka
Feb 18, 2011

For All Mankind

Sailor Dave posted:

You can do basically the same thing much easier from the outliner by disabling it in the viewport instead of just hiding it (you can make this option visible from the little funnel filter thing at the top right)

Huh. That does work and is obviously better than a horrid hack.

I wonder what is going on here under the hood. Visibility isn't it so it's not rendering. Not even having any viewports open doesn't help. But then globally disabling it (as opposed to hiding in a viewport) does work.

e: I have augmented the cube.



It doesn't quite work right yet but basically I've got a script that looks at how an object is moving and fires thrusters as if it was in space obeying physics. Someone had this really smart idea that instead of looking at how the object is moving, look at how each individual thruster is moving. Is the thruster accelerating in a way that it can usefully contribute to its current acceleration vector? Take the dot product of the acceleration vector and the direction it's facing to work that out. If yes, fire thruster. In theory this should account for all kinds of movement, whether rotation or translation.

Elukka fucked around with this message at 11:33 on Sep 26, 2022

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope
yeah, dot product = "sameness" of two vectors. if you use unit vectors, then 1 = the vectors are identical, 0 = the vectors are perpendicular, -1 = the vectors are exactly opposite

Elukka
Feb 18, 2011

For All Mankind
heck yea look at my cube

https://thumbs.gfycat.com/UncommonClearBird-mobile.mp4

https://thumbs.gfycat.com/DefenselessAppropriateAmazonparrot-mobile.mp4

The movement of the cube is keyframed but the script makes the thrusters fire appropriately.

Roosevelt
Jul 18, 2009

I'm looking for the man who shot my paw.

its a cube! look at it go! wahoo!

Laserjet 4P
Mar 28, 2005

What does it mean?
Fun Shoe

Elukka posted:

heck yea look at my cube

https://thumbs.gfycat.com/UncommonClearBird-mobile.mp4

https://thumbs.gfycat.com/DefenselessAppropriateAmazonparrot-mobile.mp4

The movement of the cube is keyframed but the script makes the thrusters fire appropriately.

You need to make it so that if the rotation (second vid) stops, it reverses the thrusters too ;)

Elukka
Feb 18, 2011

For All Mankind

Laserjet 4P posted:

You need to make it so that if the rotation (second vid) stops, it reverses the thrusters too ;)
It does do that! Maybe it's too fast to easily see though. It doesn't know or care whether the acceleration the thruster is experiencing accelerates or decelerates the object.

Pythagoras a trois
Feb 19, 2004

I have a lot of points to make and I will make them later.

Bluemillion posted:

Not blender but I don't know what other thread I'd post this in. The "RTX On" meme is now 100% real:
https://www.youtube.com/watch?v=bUX3u1iD0jM

:stare:

I'll bet you could take morrowind, lightly upscale still images to look photorealistic, cut out sections of the images as samples, reverse engineer samples into textures, then reapply those textures to the models themselves, basically doing a pretty decent pass of hd upscaling textures in a single walkthrough

Bluemillion
Aug 18, 2008

I got your dispensers
right here

Elukka posted:

heck yea look at my cube

https://thumbs.gfycat.com/UncommonClearBird-mobile.mp4

https://thumbs.gfycat.com/DefenselessAppropriateAmazonparrot-mobile.mp4

The movement of the cube is keyframed but the script makes the thrusters fire appropriately.

That's a fine cube you have, sir.

Jenny Agutter
Mar 18, 2009

Elukka posted:

heck yea look at my cube

https://thumbs.gfycat.com/UncommonClearBird-mobile.mp4

https://thumbs.gfycat.com/DefenselessAppropriateAmazonparrot-mobile.mp4

The movement of the cube is keyframed but the script makes the thrusters fire appropriately.

cool work!

Elukka
Feb 18, 2011

For All Mankind
This guy implemented a steering algorithm so you can give it viewpoints and it'll seek those while respecting a given acceleration and cruise velocity and then you can pile my RCS script on top to get the thrusters.
(this is lit in glorious missing HDRI magenta)

https://www.youtube.com/watch?v=4hcgoocLzNU

The RCS script is not perfect, there are edge cases where it kinda breaks, but I think it's good enough for what I want.

Elukka fucked around with this message at 19:46 on Sep 27, 2022

distortion park
Apr 25, 2011


The ocean modifier is really cool, makes it very easy to get something that looks 90% good enough

echinopsis
Apr 13, 2004

by Fluffdaddy
https://giant.gfycat.com/SafeLateHoverfly.mp4

Stereotype
Apr 24, 2010

College Slice
this is basically the art thread, so here's an art i made:

Songbearer
Jul 12, 2007




Fuck you say?
It's been a hot moment what with moving house from a mold-infested cardboard box to something actually livable, but here's an update on my animation. We've finally gotten to the point I can move forward so this month's mostly been about loving with a shovel.

Some moments might not make sense until I get VFX/Sound and add facial expressions and eye movement in, but once again everything is subject to change so v:v:v

Basically Driver gets his leg stabbed, he's injured Monster with the sawblade to the point that its leg is useless now, so both of them have to figure out a way to make up for their movement deficits

https://www.youtube.com/watch?v=l0ksQOlIMFs


and as always here's the scene (and a little after) pre-polish:

https://www.youtube.com/watch?v=DLRFR1qaQkc

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

echinopsis posted:

https://www.reddit.com/r/blender/comments/xapo8g/stable_diffusion_builtin_to_the_blender_shader/

I always wanted to play with stable diffusion, this seems like an easy way.

i got this set up and running today and played around a bit in a quick test scene based on a room in my apartment

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

basically i modeled out the room as normal but used the ai crap to generate seamless tiling images for all the textures i applied. 3 different wood textures, a plaster wall texture, and a painted metal texture for the windowframe. i ran the images through some color ramps to make roughness and bump maps

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
does your real-life apartment have blue mold growing on the walls too

seriously tho the wall textures look really good

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

Jabor posted:

does your real-life apartment have blue mold growing on the walls too

seriously tho the wall textures look really good

no it has some spots with chipped paint but they arent blue like that. idk its just what the ai envisioned for me i guess

also had it generate a texture for some picture frames, and 2 pictures. the one on the wall is "sci fi concept art fart simpson" and the one on the table is "photograph medium shot dutch angle polaroid fast shutter speed fart simpson" both of those are presets in the addon, other than the "fart simpson" part ofc

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

from playing with it for a bit, it's pretty good at plaster, concrete, and wood textures. it's extremely bad at doing any sort of metal or brushed metal texture. it's also bad at trying to do plastic textures. every plastic prompt i tried came out looking like weird wood. the picture frames are "plastic" and like the 5th attempt at it

distortion park
Apr 25, 2011


I guess that the most interesting applications are for weird niche texture, most normal ones have plenty of existing texture packs available.

Like "sci fi biotechnology pipework" or something

Songbearer
Jul 12, 2007




Fuck you say?

fart simpson posted:

i got this set up and running today and played around a bit in a quick test scene based on a room in my apartment



I like the paint flecks around the skirting boards

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

Songbearer posted:

I like the paint flecks around the skirting boards

that was pure nodes on my part, the ai didn’t do it. my real apartment looks like that lol

fart simpson fucked around with this message at 13:13 on Oct 9, 2022

Jenny Agutter
Mar 18, 2009

nice detail

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

it’s pretty easy, just a mix shader between the two materials with the factor being dot product of the normal and 0,0,1 multiplied by some noise. and this time i threw in a geometry proximity node to the wall itself for a bit more

fart simpson fucked around with this message at 13:34 on Oct 9, 2022

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

i stumbled across this guys blog https://nickmcd.me/2019/10/30/markov-chains-for-procedural-buildings/

and now ive spent a bunch of the day trying to implement some of that stuff in geo nodes. right now im 12,000+ nodes deep into making this markov chain monte carlo thing. i just finished it and all it does is automatically move two grids around until the edges touch each other. is there a word for post nut clarity but about nodes

e: post node clarity. it was right there.

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

echinopsis
Apr 13, 2004

by Fluffdaddy

fart simpson posted:

post node clarity. it was right there.

this post gave me post node clarititties

Zlodo
Nov 25, 2006
They should create a new type of node graph to procedurally generate other node graphs

Jenny Agutter
Mar 18, 2009


lol

Zlodo posted:

They should create a new type of node graph to procedurally generate other node graphs

https://twitter.com/cmzw_/status/1563851729094881280?s=46&t=iBh9G-13E1mgC6j1AcMcUQ

Elukka
Feb 18, 2011

For All Mankind

fart simpson posted:

right now im 12,000+ nodes deep into making this markov chain monte carlo thing
If we ever need a new thread title

FalseNegative
Jul 24, 2007

2>/dev/null
Never stop posting.

Only registered members can see post attachments!

akadajet
Sep 14, 2003

FalseNegative posted:

Never stop posting.



spooky

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

FalseNegative posted:

Never stop posting.



hell yeah

Stereotype
Apr 24, 2010

College Slice

FalseNegative posted:

Never stop posting.



nice.

i'm still trying to use blender, but it feels overly complicated to me. is there like a cheat sheet? most of the in app descriptions are awful and give zero information

Sagebrush
Feb 26, 2012

Stereotype posted:

nice.

i'm still trying to use blender, but it feels overly complicated to me. is there like a cheat sheet?

here, this should help

post hole digger
Mar 21, 2011

FalseNegative posted:

Never stop posting.


Stereotype
Apr 24, 2010

College Slice

Sagebrush posted:

here, this should help



this is unironically useful

for fucks sake
Jan 23, 2016

Overwhelming but actually really useful looking. There's a version with better colours and updated for 3.3 here
https://giudansky.com/illustration/infographics/blender-map

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echinopsis
Apr 13, 2004

by Fluffdaddy
https://metahuman.unrealengine.com/

the unreal meta human creator is now a live webpage and you just need a epic games account I think anyway it's pretty incredible, if you like being impressed by shiny toys you should check it out

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