|
I took the advice given to me (much) earlier in the thread and salvaged my raider-murdered colony by having my Time Suck Psychic Vampire Seer escape in a dropship with her son. I thought "I'll flee to the other side of the planet into the middle of that giant jungle for safety, I've never tried Jungle before, it'll be fun!" No, gently caress jungles. gently caress the constant looming threat of getting donkey punched by gorillas. gently caress the constant and never-ending bouts of sickness. gently caress the steamy 100 degree season that never ends with pissing rain that makes everyone mad all the time! I don't even give a poo poo about the abundance of food, we live that nutrient paste life! I'M PAVING IT ALL! That said, I'm having a wonderful time roleplaying "2 Techpriests marooned on a Deathworld" honestly. It's honestly a really good time to start off with almost no resources but a shitload of research completed and a couple of strong pawns with good weapons -- all the events really feel like they matter in a big way. So thanks for whoever told me to cowboy up!
|
# ? Oct 13, 2022 06:27 |
|
|
# ? Jun 3, 2024 18:10 |
|
Anyone tried stardeus yet? I thought about it but its launching into EA with twice the price tag of rimworld and I find it hard to see how that would be worth it.
|
# ? Oct 13, 2022 06:52 |
|
Atillo posted:I've found two is manageable if one of them is reasonably stable. At three the simultaneous crises seem to get right out of control. Do you basically split wealth between the two or are they for different things? I'm imagining that you could kind of cheese things by having half as much wealth in each colony, but then when a big raid comes you have everyone pile into drop pods and suddenly have double the combat power (potentially dropping behind the enemy, even). This definitely is not for me, I have enough trouble micro-managing just 1 colony
|
# ? Oct 13, 2022 06:59 |
|
Carcer posted:Anyone tried stardeus yet? I thought about it but its launching into EA with twice the price tag of rimworld and I find it hard to see how that would be worth it. It's a Paradox game so I figure it'll have a rough launch followed by a lot of patches and DLC, and then I'll eventually get it for free because Paradox is pushing the base game as a loss leader hoping I'll buy DLC.
|
# ? Oct 13, 2022 07:32 |
|
I really wish there was better support for indirectly-managed outposts and bases. Apparently there are some mods for this? But they seem really unpolished and from what I saw at least, didn't really mesh well with the mechanics or feel of the game. One looked like Total War style city slot management.
|
# ? Oct 13, 2022 07:32 |
|
Carcer posted:Anyone tried stardeus yet? I thought about it but its launching into EA with twice the price tag of rimworld and I find it hard to see how that would be worth it. I loved the demo, but I haven't had time yet to play the full game. Tomorrow is my day off, I will report on the state of the early access then
|
# ? Oct 13, 2022 08:53 |
|
Riatsala posted:One of my pawns has a functionally permanent -10 mood debuff because he's constantly getting rebuffed by another, married pawn. Any way to get this loser to take the hint? surgically remove his tongue to change it to a functionally permanent -8 debuff
|
# ? Oct 13, 2022 09:16 |
|
isndl posted:It's a Paradox game so I figure it'll have a rough launch followed by a lot of patches and DLC, and then I'll eventually get it for free because Paradox is pushing the base game as a loss leader hoping I'll buy DLC. Its getting quite good reviews, though it came out yesterday so its best to leave it for a bit anyway. Torrannor posted:I loved the demo, but I haven't had time yet to play the full game. Tomorrow is my day off, I will report on the state of the early access then The reviews are saying its already quite detailed, but it would be appreciated.
|
# ? Oct 13, 2022 10:23 |
It’s not really a Paradox game - best I can tell it’s developed by one dude in Lithuania. They’re just publishing it. I watched Quill18’s stream yesterday and it looks pretty polished. I’d kill to have some of the search functionality in Rimworld. Also the animals have a Force Pet option and it looks like cats can ride on the roomba cleaners which both seem like solid ideas.
|
|
# ? Oct 13, 2022 10:49 |
|
hell yeah, starship where everyone gets a leopard assigned that they have to look after
|
# ? Oct 13, 2022 10:55 |
|
QuarkJets posted:Do you basically split wealth between the two or are they for different things? I was using multiple colonies to work my way across the world to the spaceship. I would get a colony stable then send three people to start a new one, first time with drop pods, after that with SRTS Expanded mod. Once I had the basics set up in the new colony, generally with the help of some more supply drops, I would start emigrating more people across. The raid sizes on each map seem to scale to the wealth of that colony, not your total wealth, so your new colonists don't get instantly swamped. I never had to move people around for defensive purposes.
|
# ? Oct 13, 2022 11:11 |
|
Carcer posted:Anyone tried stardeus yet? I thought about it but its launching into EA with twice the price tag of rimworld and I find it hard to see how that would be worth it. Gave it a shot, really did not care for it, very slow paced and a "random event" (that I'm pretty sure wasn't random) wiped most of my drones before I had any way to replace them. Wasn't interested in limping along the rest of a time limited demo at crippled pace so I stopped there. Sticking with existing games for now.
|
# ? Oct 13, 2022 15:48 |
|
QuarkJets posted:This feels like a sweet thematic element, the secret research base in the arctic is a classic. I wonder if hostile factions will generate pollution to the point where you have to show up and kill them to save the rainforest, etc.
|
# ? Oct 13, 2022 16:07 |
Reik posted:I wonder if hostile factions will generate pollution to the point where you have to show up and kill them to save the rainforest, etc. I certainly hope so.
|
|
# ? Oct 13, 2022 16:17 |
|
I'd love to see sieges get reworked into a bigger, rarer threat that are more of a "bite and hold" style affairs where the large force sets up, moves forward a little bit, refortifies, etc and makes it so you can have defense in depth working better. Something where siege forces move forward, take the outer wall, stop and dig in, patch up, get reinforcements, and then start moving further towards their goal like "capture x amount of wealth and haul it off" or "Capture Urist Globetrotter". Right now sieges are the one type of raid that just kind of plops down, launches some artillery shells, then becomes a regular raid
|
# ? Oct 13, 2022 16:20 |
|
Arrath posted:I certainly hope so. My first thing is that I'm going to play a xenophobic hippie wood elf colony that ends up being just eco-terrorists. Since babies are being added, I can also ensure only the highest quality of outsider is accepted into my community. Looking very forward to it.
|
# ? Oct 13, 2022 16:23 |
|
Sieges are funny when you're safe underground so the raiders set up and keep firing their mortars until finally they give up to attack because someone got knocked out in a social fight.
|
# ? Oct 13, 2022 16:25 |
|
Omnicarus posted:I'd love to see sieges get reworked into a bigger, rarer threat that are more of a "bite and hold" style affairs where the large force sets up, moves forward a little bit, refortifies, etc and makes it so you can have defense in depth working better. Something where siege forces move forward, take the outer wall, stop and dig in, patch up, get reinforcements, and then start moving further towards their goal like "capture x amount of wealth and haul it off" or "Capture Urist Globetrotter". Sieges loving suck and I wish they either didn't exist or they didn't have artillery. If they want to encourage you to come out of your hidey-hole, the sieges are a really bad way of doing that.
|
# ? Oct 13, 2022 16:31 |
A longer term siege that didn't have artillery (or only had incendiary and emp shells to annoy you with) but instead focused on interdicting caravans, keeping you bottled up so you couldn't gather resources from the map, hunted the local animals, etc would be an interesting change of the formula.
|
|
# ? Oct 13, 2022 16:36 |
|
Yeah, I'd prefer they get set up and then torch everything around the base steadily, killing all the animals and all the natural resources. And if you never deal with them, as a final gently caress you, they place a bunch of proximity mines before leaving or something.
|
# ? Oct 13, 2022 16:37 |
|
I've had sieges just give up and go "Welp they are not coming out, guess we are just gonna go"
|
# ? Oct 13, 2022 16:41 |
|
jokes posted:Yeah, I'd prefer they get set up and then torch everything around the base steadily, killing all the animals and all the natural resources. And if you never deal with them, as a final gently caress you, they place a bunch of proximity mines before leaving or something. Even being smarter and targeting whatever external infrastructure you have would be an improvement. Instead of plonking shells off the mountain top, launch incendiaries at my crops or aim for the solar panels. Or hit my RimAtomics water cooling towers, that'll get me out in a real hurry.
|
# ? Oct 13, 2022 17:44 |
bird food bathtub posted:Even being smarter and targeting whatever external infrastructure you have would be an improvement. Instead of plonking shells off the mountain top, launch incendiaries at my crops or aim for the solar panels. Hahaha does it ever. I was happy to let a battle go on between the Mass Effect human faction and the mages from RoM, and just stay out of the crossfire. ..... Until the crossfire included a spray of fireballs hitting my heat exchanger in the river. Oh boy things got spicy fast.
|
|
# ? Oct 13, 2022 17:58 |
|
SkyeAuroline posted:Gave it a shot, really did not care for it, very slow paced and a "random event" (that I'm pretty sure wasn't random) wiped most of my drones before I had any way to replace them. Wasn't interested in limping along the rest of a time limited demo at crippled pace so I stopped there. Sticking with existing games for now. That's disappointing, especially given the uh, aggressive pricing
|
# ? Oct 13, 2022 21:35 |
|
Omnicarus posted:I'd love to see sieges get reworked into a bigger, rarer threat that are more of a "bite and hold" style affairs where the large force sets up, moves forward a little bit, refortifies, etc and makes it so you can have defense in depth working better. Something where siege forces move forward, take the outer wall, stop and dig in, patch up, get reinforcements, and then start moving further towards their goal like "capture x amount of wealth and haul it off" or "Capture Urist Globetrotter". This would be perfect. I love building elaborate fortresses in Rimworld, with fallback positions, defense in depth, multiple inner walls, etc. But even using things like the smart raiders mod and forcing them into breaching attacks, it's rare that raids bother to assault in interesting ways.
|
# ? Oct 13, 2022 23:14 |
|
I'm glad for the new shelves.
|
# ? Oct 13, 2022 23:26 |
Atillo posted:I was using multiple colonies to work my way across the world to the spaceship. I would get a colony stable then send three people to start a new one, first time with drop pods, after that with SRTS Expanded mod. Once I had the basics set up in the new colony, generally with the help of some more supply drops, I would start emigrating more people across. The raid sizes on each map seem to scale to the wealth of that colony, not your total wealth, so your new colonists don't get instantly swamped. I never had to move people around for defensive purposes. This has been my general strat for my global warming runs. The environment is so hostile it's not possible to use normal caravans unless it's ALL DEVILSTRAND EVERYTHING and it's actually super difficult to get devilstrand at all. You need to actively pay attention to the seasons and do your drops at the right time, or have a master builder who can throw up a climate controlled relay base within hours. Podding over supplies and fuel and people requires careful planning of who and what to send and when. Better not expect to bring your polar jungle elephants, or anything else that is too big to fit into a pod, there is always a wide band of latitudes that are "Growing Season: Never." A manhunter pack can be brutal because of how hard it is to get a good toehold on any kind of stability in the first place, and how much more resistant animals are to heat. Sometimes things that take a week to get in a normal game take an entire year. Sometimes raiders get downed by the weather, sometimes they roll you over in minutes. It's kind of neat in some ways because if you end up with a polar crash land it will occasionally get cool enough to damage the tropical plants and piss everyone off with how cold it is all the time, but it will also get so hot that growth stops and the animals flee the map. Where they flee to is a mystery because they can't cross to the other pole. I'm not even doing anything to modify the base game -- the sliders def let you set up a planet that doesn't have reasonable biomes for the climate that's generated. These biomes haven't existed on earth for the last 50 million years, to be fair. Pod relay chains def work if you have a good source of chemfuel and the needed components. Digging into that first map and stripping it without locking yourself into a doom spiral is just the first 3rd of the run.
|
|
# ? Oct 13, 2022 23:52 |
|
Manager Hoyden posted:That's disappointing, especially given the uh, aggressive pricing That's not been my experience at all, the poster just got unlucky with a random event. I can replace most of my drones right now, and haven't had an event wipe most of them out.
|
# ? Oct 14, 2022 01:36 |
|
Started on pruning my mod list for 1.4, including over 30 Vanilla Expanded mods after considering if I actually interacted with their mechanics meaningfully or if I cared that much about what animals I'm hunting for meat in a desert or wherever. At the very least this should improve my load times, if not overall TPS. Despite this I've still picked up a bunch of new mods from watching the workshop for recently updated to 1.4 stuff though. And on my current active list I have over a hundred mods not yet updated for 1.4 so no doubt there's gonna be a lot of stuff getting set aside come launch day anyways.
|
# ? Oct 14, 2022 08:37 |
|
I really should do that. Theres so much stuff I got because it looked cool and and then barely ever use.
|
# ? Oct 14, 2022 09:36 |
|
doing a straight vanilla playthru to remind myself what even is the base game
|
# ? Oct 14, 2022 14:42 |
|
Mad Wack posted:doing a straight vanilla playthru to remind myself what even is the base game A miserable pile of boredom
|
# ? Oct 14, 2022 14:47 |
|
Allow Tool is pretty non negotiable
|
# ? Oct 14, 2022 14:50 |
|
More Plans is so necessary I couldn't stomach the mono color. Rolling my pawns without Prepare Carefully has also lost it's novelty. Also it's been a trip reading the KV mod set is not going to get updated by KV dude, I know Rimfridge will get remade, but drat... Rip to a foundational mod constellation.
|
# ? Oct 14, 2022 14:56 |
|
Allow Tool and also that one that aggregates all the meats are 100% necessary for me these days
|
# ? Oct 14, 2022 15:26 |
|
Mad Wack posted:doing a straight vanilla playthru to remind myself what even is the base game Not even wall lights!?
|
# ? Oct 14, 2022 15:35 |
|
Manager Hoyden posted:Allow Tool and also that one that aggregates all the meats are 100% necessary for me these days Animal Logic, hidden in the options, turns everything into chicken meat. Except the meat that you buy, the shameful meat. I miss it so much
|
# ? Oct 14, 2022 16:22 |
|
Macichne Leainig posted:Not even wall lights!? yeah it's uhh a very sparse existence
|
# ? Oct 14, 2022 16:37 |
Mad Wack posted:doing a straight vanilla playthru to remind myself what even is the base game As someone who has only ever played vanilla this thread can be very confusing to read sometimes because people talk about their modded games as if they are part of the base game all the time. I feel like I'm the only person playing completely vanilla.
|
|
# ? Oct 14, 2022 16:51 |
|
|
# ? Jun 3, 2024 18:10 |
Popete posted:As someone who has only ever played vanilla this thread can be very confusing to read sometimes because people talk about their modded games as if they are part of the base game all the time. I play totally vanilla. Waiting for 1.4 to drop before I start another run. It's going to be confusing, last time I did a run was before royalty and psionics and god I'm going to have no idea what's going in.
|
|
# ? Oct 14, 2022 18:26 |