|
DeathSandwich posted:Also kind of bummed that the Psyker basically just has one 'power' set. Part of the appeal of the Vermintide wizard was the variety in powers that aren't really there anymore. It's just popping heads and knockdowns. there's some additional powers tied to the force rod, mind bullets and a targeted AOE explosion
|
# ? Oct 16, 2022 17:03 |
|
|
# ? Jun 7, 2024 08:17 |
|
Floppychop posted:Yeah, in the 40k universe seeing a space marine is incredibly rare. Many people (GW included) seem to forget that. I will truly be shocked if they pass up the opportunity to have the crew fight a crippled chaos dreadnought or something as cool as a boss, but not disappointed I don't guess
|
# ? Oct 16, 2022 17:05 |
|
Edmond Dantes posted:Right, I'm officially pissed at this game. Mind sharing what program you are using for the invert? I’ve played with a controller to get around that.
|
# ? Oct 16, 2022 17:05 |
|
DeadFatDuckFat posted:Someone mentioned itt to set the worker threads to 8, and that made things pretty stable for me after having crashed almost every other time during a mission It's manling umgak, dawri. Zephro fucked around with this message at 17:24 on Oct 16, 2022 |
# ? Oct 16, 2022 17:07 |
|
Pharmaskittle posted:I will truly be shocked if they pass up the opportunity to have the crew fight a crippled chaos dreadnought or something as cool as a boss, but not disappointed I don't guess I thought perhaps we might run into a blighthauler or two after seeing the lil' Nurgle techno demon things but it would feel pretty weird to fight a living acid-puking tank armed with a multi melta and missile launcher and living through a single hit of anything it could do. I just don't think a regular human man, even in peak physical condition and maximum irascible stubbornness, could just tough out being hit with a 10000 degree metal vaporizing beam cannon.
|
# ? Oct 16, 2022 17:09 |
|
Orv posted:This is admittedly fairly flimsy but given that despite their massive post-launch support for VT2 they never added new heroes - though obviously that would be a phenomenal undertaking - I sort of doubt they’ll do it here. That coupled with them parsing it as “Veteran: Sharpshooter” and “Zealot: Preacher” makes me relatively confident that setup is correct. Just to follow up on this way late but I did some more digging around and it seems like your suspicion was right. They just decided to be confusing and changed the wording to be "archetype: class." So there's still only the archetypes and classes that are in beta at launch but they're adding more classes (ie, subclasses) after and will maybe charge for them who knows
|
# ? Oct 16, 2022 17:10 |
|
They somehow still haven't hotfixed the #NAME bug on the VT2 chaos wastes maps, and that's been months, I'm fully expecting it to be ridden with bugs on release.
|
# ? Oct 16, 2022 17:10 |
|
Zephro posted:Since there are a lot of people here who didn't play Vermintide, VT2's launch was pretty rocky. The game was full of bugs, including ones affecting weapon stats and the combat system. It took quite a long time for most of them to be ironed out. Always a bit risky to judge from a beta, but it wouldn't be at all surprising if the release game was pretty buggy as well. Considering it's the same company, you'd hope they'd at least learned something from that.
|
# ? Oct 16, 2022 17:10 |
|
Dr. Red Ranger posted:I thought perhaps we might run into a blighthauler or two after seeing the lil' Nurgle techno demon things but it would feel pretty weird to fight a living acid-puking tank armed with a multi melta and missile launcher and living through a single hit of anything it could do. I just don't think a regular human man, even in peak physical condition and maximum irascible stubbornness, could just tough out being hit with a 10000 degree metal vaporizing beam cannon. It's called an invulnerable save, not a plausible save.
|
# ? Oct 16, 2022 17:11 |
|
Dr. Red Ranger posted:I thought perhaps we might run into a blighthauler or two after seeing the lil' Nurgle techno demon things but it would feel pretty weird to fight a living acid-puking tank armed with a multi melta and missile launcher and living through a single hit of anything it could do. I just don't think a regular human man, even in peak physical condition and maximum irascible stubbornness, could just tough out being hit with a 10000 degree metal vaporizing beam cannon. it's a telegraphed attack you dodge what's with all the DBZ-style power level posting? a normal human can't reap poxwalkers like wheat in 40K either. c'mon now.
|
# ? Oct 16, 2022 17:12 |
|
I was watching some gameplay footage after hearing good things about this game. It seemed to me that the color pallet is very dark on dark on dark in the footage I saw. Does that extend to the whole game? Maybe I just saw some dark level? I will probably pass if the whole game is in various shades of grey. It's just a personal preference, I don't mean to knock it for everyone Soundtrack is banging though.
|
# ? Oct 16, 2022 17:13 |
|
Space marines are so rare outside of seasoned imperial guard armies, that when they see one for the first time they literally fall to their knees in prayer because to them they’re seeing angels for the first time.
|
# ? Oct 16, 2022 17:13 |
|
Broken Cog posted:Considering it's the same company, you'd hope they'd at least learned something from that. Fatshark doesn't really "learn" per se. They make some really fun games, but boy do they stumble through it.
|
# ? Oct 16, 2022 17:14 |
|
Finally got a chance to try the force staff this morning. It's... interesting. It feels clunky and slow, overlaps in resource use with headpopping, and the fireballs are pretty anemic. And yet... it's a true ranged AoE option, and allows your teammates to hoover up ammo without bothering you. Ammo hasn't been an immense concern so far IME, so that benefit is minor, but having an AoE option at all is a pretty big difference. Is it worth it? Tough to say. I prefer the shotgun, I think. But if it gets buffed in strength before release then it could easily become busted.
|
# ? Oct 16, 2022 17:15 |
|
BigHead posted:I was watching some gameplay footage after hearing good things about this game. It seemed to me that the color pallet is very dark on dark on dark in the footage I saw. Does that extend to the whole game? Maybe I just saw some dark level? I will probably pass if the whole game is in various shades of grey. It's just a personal preference, I don't mean to knock it for everyone nobody knows? there's a thing on the mission screen about a "power outage" but nothing to make it clear what that means. previous footage isn't this dark but it's impossible to know if it's because of a change to the game since then or some sort of temporary mission modifier or what.
|
# ? Oct 16, 2022 17:17 |
|
Using cover as Ogryn is very hard And this makes level 3+ missions very hard because getting pinned by a ranged pack is very possible. Also Ogryn has no blue bar easy recovery, unlike Preacher.
|
# ? Oct 16, 2022 17:17 |
|
BigHead posted:I was watching some gameplay footage after hearing good things about this game. It seemed to me that the color pallet is very dark on dark on dark in the footage I saw. Does that extend to the whole game? As far as the levels in the beta test go, yes, they're all very dark.
|
# ? Oct 16, 2022 17:17 |
|
Internet Explorer posted:Fatshark doesn't really "learn" per se. They make some really fun games, but boy do they stumble through it. I envision their office day involving a lot of pratfalls, shananigans and people almost falling off precipices while their arms flail in desperate balance as they screech "Woop, woop, woop!". Plus some programming.
|
# ? Oct 16, 2022 17:18 |
|
Corbeau posted:Finally got a chance to try the force staff this morning. It's... interesting. It feels clunky and slow, overlaps in resource use with headpopping, and the fireballs are pretty anemic. And yet... it's a true ranged AoE option, and allows your teammates to hoover up ammo without bothering you. Ammo hasn't been an immense concern so far IME, so that benefit is minor, but having an AoE option at all is a pretty big difference. Is it worth it? Tough to say. I prefer the shotgun, I think. But if it gets buffed in strength before release then it could easily become busted. It's worth it if you have a buddy who can pick up the slack on popping special heads via whatever methodology when you can't cool down in a hurry from staff use.
|
# ? Oct 16, 2022 17:19 |
|
The Man-Stopper perk does what now?
|
# ? Oct 16, 2022 17:35 |
|
DeadFatDuckFat posted:Someone mentioned itt to set the worker threads to 8, and that made things pretty stable for me after having crashed almost every other time during a mission I don't even know what the gently caress this IS lol
|
# ? Oct 16, 2022 17:35 |
|
S.J. posted:I don't even know what the gently caress this IS lol It's in the launcher settings not the game.
|
# ? Oct 16, 2022 17:36 |
|
Floppychop posted:The Man-Stopper perk does what now? I think it's supposed to do AOE damage on headshots but yeah.
|
# ? Oct 16, 2022 17:36 |
|
Brendan Rodgers posted:It's in the launcher settings not the game. Sorry, I know where it is, just not what it does or what the point of changing it is
|
# ? Oct 16, 2022 17:42 |
|
Anti-Hero posted:Mind sharing what program you are using for the invert? I’ve played with a controller to get around that. Check my post history in the thread, I linked it a few pages ago (sorry, mobile)
|
# ? Oct 16, 2022 17:46 |
|
Cease to Hope posted:it's a telegraphed attack you dodge Yeah no kidding. My teams average about a thousand kills every mission. But no see we can't have more fun enemies because we're "regular humans*" and the ~*loooorrrrreeee*~ *One arguably regular human, and one mutant ogre man, and one psychic, and one psycho fanatic in a setting where being psycho fanatic enough can in fact bestow super powers
|
# ? Oct 16, 2022 17:52 |
|
apostateCourier posted:It's worth it if you have a buddy who can pick up the slack on popping special heads via whatever methodology when you can't cool down in a hurry from staff use. Yeah, it felt pretty mediocre to bad as sole psyker but with a second psyker it actually felt pretty great.
|
# ? Oct 16, 2022 17:56 |
|
Edmond Dantes posted:Check my post history in the thread, I linked it a few pages ago (sorry, mobile) You are a savior! I put in about 4 hours of the beta with a controller, which works find but KBM is my preference!
|
# ? Oct 16, 2022 17:59 |
|
Char posted:Using cover as Ogryn is very hard I've been using improved toughness regen aura and I feel OK on difficulty 3. Not sure if the aura affects yourself or just your team mates but it should be a big force multiplier if you're sticking with the team. I've gotten a lot better about knowing when to hang back and knowing when to go in, including knowing where I'm going to go to take cover after a charge. Usually there's a wall you can duck behind somewhere if you can't recover your toughness by slashing everything you just got into melee with.
|
# ? Oct 16, 2022 18:01 |
|
Floppychop posted:The Man-Stopper perk does what now? I'm guessing that crits make the bullets pierce through targets - at least in Vermintide "cleave" is Fatshark for a weapon's melee swing carrying momentum and doing damage past the first target it connects with.
|
# ? Oct 16, 2022 18:05 |
|
Char posted:Using cover as Ogryn is very hard I've been finding that it's better to play ogryn as minigun class with good AOE melee rather than a berserker like the zealot. the ripper gun can shoot pretty much anything you can see, and ranged enemies will put their heads down even if they aren't killed. let enemies come to you, and use charge as much as a positioning tool as an AOE stun. there's a level 30 feat that makes hitting enemies with your charge refill toughness, but obviously that's no solution for this weekend.
|
# ? Oct 16, 2022 18:07 |
|
man the toughness regen when an enemy is near for Zealot is so loving good. The before/after unlocking that first feat really felt night and day.
|
# ? Oct 16, 2022 18:08 |
|
Corbeau posted:Yeah, it felt pretty mediocre to bad as sole psyker but with a second psyker it actually felt pretty great. In my case rolling with a veteran with excellent aim and target priority did the trick. Since there is one less person eating ammo, the rest of the team is able to shoot more which solves a lot of problems.
|
# ? Oct 16, 2022 18:10 |
|
"Hey lemme see if the Ogryn doesn't suffer from a speed penalty when carrying things" https://i.imgur.com/Hje0Fta.mp4
|
# ? Oct 16, 2022 18:16 |
|
Is running out of bullets a common problem you're finding? Granted I haven't tried Veteran yet. Also I'm fighting against my VT2 instincts to get stuck in with melee for preference which probably helps conserve ammo.
|
# ? Oct 16, 2022 18:17 |
|
Usually depends on how trigger happy your squadmates are. There sure are a lot of Veterans around who just love dumping half a dozen shots into each and every poxwalker, and as a result hoover up every last bit of ammo you can find.
|
# ? Oct 16, 2022 18:20 |
|
Orv posted:"Hey lemme see if the Ogryn doesn't suffer from a speed penalty when carrying things" The Ogryn does not in fact suffer movement penalties while carrying heavy stuff.
|
# ? Oct 16, 2022 18:21 |
|
Deptfordx posted:Is running out of bullets a common problem you're finding? Pre-staff I was constantly running out of ammo, very conscious of my 3 bars of stamina in melee. Also sometimes a special needs to die now, not in two seconds.
|
# ? Oct 16, 2022 18:22 |
|
the ripper gun is very ammo inefficient
|
# ? Oct 16, 2022 18:26 |
|
|
# ? Jun 7, 2024 08:17 |
|
For those that played the weekend how's the fun per minute (FPM) compared to vermintide2? is it mostly a fresh coat of paint making it feel new again?
|
# ? Oct 16, 2022 18:28 |