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Gadzuko posted:This is what journey mode was explicitly made for, just spawn yourself however much clay you want. That's not really the experience I want, either. I like exploring and gathering materials, but once I found a vein. I don't feel like it enriches my experience to have to mine it out with my inferior pickaxe while dropping platforms to reach the rest of it etc. Clay especially is a massive project sometimes. Did they ever reverse the thing where dynamite doesn't work on meteorite blocks? That's another thing that just added inconvenience for its own sake. Feliday Melody fucked around with this message at 18:46 on Oct 13, 2022 |
# ? Oct 13, 2022 18:41 |
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# ? May 30, 2024 07:01 |
You seem to have a very narrow and idiosyncratic idea of what would make this game fun for you.
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# ? Oct 13, 2022 18:57 |
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Kenning posted:You seem to have a very narrow and idiosyncratic idea of what would make this game fun for you. I'm just stating my preference. I have no idea what you want to argue over.
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# ? Oct 13, 2022 18:58 |
Kenning posted:You seem to have a very narrow and idiosyncratic idea of what would make this game fun for you.
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# ? Oct 13, 2022 19:01 |
literally everyone who plays already has made up their mind in wether they like playing journey mode or not there’s not a single thing that can be accomplished by arguing about it
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# ? Oct 13, 2022 19:02 |
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Donkringel posted:Is terraria 32 bit or 64 bit? Never had considered that. It runs on my recent Mac without complaint, so at least that version has been compiled for 64-bit systems. Not sure about the Windows version but I don't know why they'd keep it different/older.
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# ? Oct 13, 2022 19:02 |
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Kenning posted:You seem to have a very narrow and idiosyncratic idea of what would make this game fun for you. So what? It's a single-player game. If they like searching for ore pockets but don't like actually having to mine them out tile by tile, that's fine and not really worth getting on their case about. I don't know about mods, but the smart cursor makes it pretty simple to mine out your average ore pocket. It'll auto-mine a shaft two or three tiles wide in whatever direction you're holding the mouse cursor. With a bit of Desert mining, you can turn bombs into Scarab Bombs, which stick to walls and will automatically mine out a long shaft facing away from you - perfect for clearing most of an ore pocket in one blast, and a lot cheaper than dynamite. Meteorite is still explosives-resistant in pre-hardmode, since it's pretty clearly designed to be kind of difficult to deal with. However, it now becomes vulnerable to explosives in hardmode.
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# ? Oct 13, 2022 19:10 |
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Vizuyos posted:So what? It's a single-player game. If they like searching for ore pockets but don't like actually having to mine them out tile by tile, that's fine and not really worth getting on their case about. Thanks for the advice. Vizuyos posted:Meteorite is still explosives-resistant in pre-hardmode, since it's pretty clearly designed to be kind of difficult to deal with. However, it now becomes vulnerable to explosives in hardmode. Maybe if the shadow pickaxe on auto swing didn't create an impenetrable forcefield to meteorheads haha. It's messy, certainly, but I don't feel like it's a challenge or anything. I did like clearing out the meteors pre-hardmode while I was out travelling anyway. Now I just mine the first one and ignore the rest mostly. Unless I need a lot of meteor shot for the Wall of flesh.
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# ? Oct 13, 2022 19:18 |
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I miss being able to grab some bombs to smash an orb and blast out the ensuing meteor on night one.
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# ? Oct 13, 2022 19:27 |
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A little late but: The utility for generating custom world sizes is cool but it can easily run onto memory problems if you add mods. The technical limitation (apart from memory) is that poo poo starts to break if the number of containers in the world exceeds a certain amount. Something to do with the way they are coded.
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# ? Oct 14, 2022 09:39 |
Fruits of the sea posted:The technical limitation (apart from memory) is that poo poo starts to break if the number of containers in the world exceeds a certain amount. Something to do with the way they are coded.
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# ? Oct 14, 2022 09:44 |
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I imagine that Terraria 2 would first have to start with every single feature in Terraria 1. And then some heavy brainstorming on top. I would have liked to see improved physics and fluid mechanics. The game kind of freaks out when you do something like dump an entire ocean into the underworld.
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# ? Oct 14, 2022 09:48 |
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Yeah the game is probably an ungodly mess of legacy code since it was released... *checks wiki* 11 years ago. Impressive that they are still adding content and changing game mechanics, moreso because it must be a nightmare to deal with. E: also not even sure what I would want in a new iteration. Starbound tried the gimmick of travelling between worlds but it kinda loses it's charm. The cool thing about Terraria is that progression changes the world state which really raises the stakes and makes the things you do feel like they matter. Apart from more robust mechanics and game engine, I guess more unique landmarks would be interesting. Fruits of the sea fucked around with this message at 10:02 on Oct 14, 2022 |
# ? Oct 14, 2022 09:56 |
Zereth posted:See this is why I want a Terraria 2, there's some really weird/awful stuff under the hood that it'd take "basically just making an entirely new game" to fix. i mean the engine is a ship of theseus now tho, to be fair. it’s not the case that they’ve just kept stapling more and more stuff onto the same old code, the game is fundamentally a different game than the one that was released. i’m not saying i wouldn’t want to see a terraria 2 with a brand spanking new engine and some more cohesive visuals, but it’s not a case like payday 2 where the biggest needed changes require a total redo
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# ? Oct 14, 2022 11:40 |
Fruits of the sea posted:Yeah the game is probably an ungodly mess of legacy code since it was released... *checks wiki* 11 years ago. Impressive that they are still adding content and changing game mechanics, moreso because it must be a nightmare to deal with. Among other reasons, there's already mods which do this but they do it in a kinda hacky weird way that seems to involve having another hidden world file to go to in the background, so having native support for multiple "worlds" in a world would be nice.
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# ? Oct 14, 2022 11:43 |
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They've sold 50 million copies of this game or something, I would hope they would have the resources to at least give us sharp sprites and textures in a sequel, if not a fully realized 3D game. Got as much time into the likes of this and Stardew as most any other game in my library but god drat it the retro styling has been done and done again, and again. I want devs to turn their successes in games like this into modern games, with the same passion and attention to detail found in the originals. Basically I'd like to see a team other than FROM deliver quality with modern visuals.
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# ? Oct 14, 2022 11:57 |
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The sprite visuals have huge advantages. They're great for the production of content. The devs can casually add hundreds of new items into random balance patches because asset production is so fast and relatively low effort. It's hugely beneficial and encouraging to modders, too; something of the scope of Calamity would be enormously more difficult if not impossible to create for a higher fidelity game. In addition, sprite-based visuals are generally timeless. Terraria has a fairly basic sprite artstyle, but it came out over a decade ago and still looks good, especially as the art style cohered more and they improved engine things like lighting effects. Compare the mushroom biome on retro lighting to modern lighting, as an example. It's also probably kept their overhead low. A big reason why the game has sold 50 million copies(besides being excellent, of course) is that it very, very frequently costs less than a Big Mac. Kanos fucked around with this message at 13:07 on Oct 14, 2022 |
# ? Oct 14, 2022 13:01 |
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It still blows my mind that Terraria is one of the best selling video games of all time.
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# ? Oct 14, 2022 13:08 |
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Overwatch in the top 10? Holy loving jesus https://en.wikipedia.org/wiki/List_of_best-selling_video_games
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# ? Oct 14, 2022 13:43 |
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I just wish I could get a large (or bigger) world horizontally, and a small/medium depth.
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# ? Oct 14, 2022 14:35 |
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I don't want 3D in the new Terraria. Redigit did apparently drop an image about Terraria 2 and how he imagined it, and I guess the idea is a much larger map with way more focus on discrete biomes (both vertically and horizontally) as evidenced by a very crude map he made about it.
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# ? Oct 14, 2022 17:50 |
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I like the skaven realm on the bottom right
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# ? Oct 14, 2022 17:59 |
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A couple of those games being in the Top 10 genuinely depress me.
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# ? Oct 14, 2022 18:09 |
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JustJeff88 posted:A couple of those games being in the Top 10 genuinely depress me. I like when you go "oh Tetris isn't even in the top ten" then you look up and see it's actually the third highest selling game of all time, but specifically the mobile version. All of the 80s and early 90s ports combined are something like half the sales of the mobile version.
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# ? Oct 14, 2022 18:19 |
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i've always wanted expanded ocean and sky biomes to explore. mods like calamity and thorium touch on this but only to a limited degree since they have to play nice with the vanilla world gen and size limits.
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# ? Oct 14, 2022 20:45 |
the one big thing that needs improving in the game is the sound that the rocket launcher makes, especially compared to the extremely cool and chunky sound the grenade launcher makes.
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# ? Oct 14, 2022 20:48 |
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I feel like a Terraria 2 could bring a better UI/UX. There's a lot of extremely useful convenience features that aren't really explained at all ingame
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# ? Oct 14, 2022 21:20 |
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Yeah, 3D Terraria is the last thing I want them to do. The 2D nature and goofy little sprites are part of the charm.
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# ? Oct 14, 2022 21:53 |
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This game is impossible to play on switch on a big 4K TV. It hurts my eyes and nothing scales correctly and it's just awful
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# ? Oct 14, 2022 22:29 |
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I wouldn't be surprised if they go for 2.5d. 3d assets but arranged in a 2d plane with a fixed camera. The distinct zones isn't far from what I was hoping it would be, but I imagined the zones being more literally separate. I never liked corruption spreading because it came at the cost of existing biomes, which felt like a chore to manage.
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# ? Oct 14, 2022 23:29 |
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Freakazoid_ posted:I wouldn't be surprised if they go for 2.5d. 3d assets but arranged in a 2d plane with a fixed camera.
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# ? Oct 15, 2022 00:27 |
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Trine but zoomed out somewhat
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# ? Oct 15, 2022 00:48 |
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Baron von Eevl posted:I like when you go "oh Tetris isn't even in the top ten" then you look up and see it's actually the third highest selling game of all time, but specifically the mobile version. All of the 80s and early 90s ports combined are something like half the sales of the mobile version. I was actually mildly surprised by that, but not bothered.
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# ? Oct 15, 2022 04:33 |
i’m not at all surprised by the fact that the best selling version of one of the most popular games is the one that’s for a device most people carry around every day instead of a specialized device made specifically for playing games. my mom loves tetris but hasn’t touched a game console since the NES.
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# ? Oct 15, 2022 07:54 |
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Terraria 2 should give let you rotate the axis you're exploring on by 90 degrees left or right so you can explore a 3 dimensional coordinate space in a 2D way, effectively giving you 3 dimensions of exploration. Hard mode would add in a 4th dimension to explore
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# ? Oct 16, 2022 02:09 |
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FirstAidKite posted:Terraria 2 should give let you rotate the axis you're exploring on by 90 degrees left or right so you can explore a 3 dimensional coordinate space in a 2D way, effectively giving you 3 dimensions of exploration. Like Fez? That would be pretty trippy
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# ? Oct 16, 2022 02:58 |
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Fayez Butts posted:Like Fez? That would be pretty trippy Yeah
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# ? Oct 16, 2022 03:15 |
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wait but what if the entire game itself was actually true 3d and the environment was just made of big voxels brb, gonna go prototype this in Java
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# ? Oct 16, 2022 07:41 |
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Alternatively, terraria 2 should take place in hyperbolic space https://www.youtube.com/watch?v=VYfWfrk5P7w but still go 4d in lategame https://www.youtube.com/watch?v=1ad9y0FmQ9g
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# ? Oct 16, 2022 18:39 |
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# ? May 30, 2024 07:01 |
Eikre posted:wait but what if the entire game itself was actually true 3d and the environment was just made of big voxels
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# ? Oct 16, 2022 19:20 |