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Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
A good way to give your sleeves a workout.

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Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
I keep my whole collection sleeved. You might think I've gone overboard, but you don't know some of my friends.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
There’s enough Arkham cards that if one of them gets destroyed I consider it a sign that you should try playing with something else. It’s a living dying card game!

I’m trying to forestall having to bite the bullet and buy a second set of binders for my cards. I think I can squeeze the Carcosa cycle into my current setup but it is going to be tight.

Kalko
Oct 9, 2004

Orange Devil posted:

I keep my whole collection sleeved. You might think I've gone overboard, but you don't know some of my friends.

Same here. I have enough FFG sleeves for the two TSK boxes but after that I'm looking at replacing them all with something else (I don't think the Sleeve Kings replacements were perfect matches). Probably Dragon Shield Clears like I have on my Marvel Champions collection. All of my board game cards are sleeved too. If it can be sleeved, it must be sleeved.

Though I did start making a couple of physical Pokemon TCG decks recently and there's no way I'm sleeving all the garbage that comes from boosters for that game, so I guess that's the only exception.

Nephthys
Mar 27, 2010

So rules question: The way I understand it something referring to 'an investigator' refers to your investigator card and all assets in your play area. So for instance, cards like Surgical Kit and Soul Sanctification have their effects trigger when 'an investigator' is healed. If the healing is on a leather coat or Jessica Hyde, it should still trigger right?

Kalko
Oct 9, 2004

I think you're referring to the "you" rule when you're dealt/assign damage or horror, in which case it can be dealt or assigned to allies or assets under your control. The two cards you mentioned only work if you actually heal from an investigator. This is the most relevant ruling from the FAQ (specifically the final sentence):

Nephthys
Mar 27, 2010

Kalko posted:

I think you're referring to the "you" rule when you're dealt/assign damage or horror, in which case it can be dealt or assigned to allies or assets under your control. The two cards you mentioned only work if you actually heal from an investigator. This is the most relevant ruling from the FAQ (specifically the final sentence):



drat, that makes them both much worse.


Anyway I ran Darrell and Vincent through Excelsior Hotel at 19 XP and they did pretty good. Some thoughts on them:

Vincent - When deckbuilding I could feel that he was stretched pretty thin between fighting, getting clues and healing. I ended up relying alot on the Bloodstained Dagger that you start the scenario with because I didn't get a weapon until halfway through and I never drew Jessica. With Magnifying Glass and some Perceptions he got some clues but not a lot, Darrell mostly cleaned them up too fast. First Aid (3) ended up being essential as I quickly realised I had no horror soak at all and it was a good way to manage that and get my On the Mends reliably. As a fighter, I think he's extremely reliant on Jessica to prop up his Combat and get him an On the Mend every turn. He really needs it to be able to fight consistently, Hotel Excelsior is very light on enemies and gives you a free weapon and he still struggled. Machete and Brand of Cthugha weren't really enough, I think he needs something with at least +2 on it or a way to quickly find all his combat cards. In general though On the Mend ended up being extremely useful for passing Will and even Agility tests when paired with Darrells ability, so he did end up being very versatile and I cleared the scenario without much problems until the very end when a high health boss jumped on him. Safeguard was also really good at saving him actions he needs to use healing but I guess Pathfinder would be equally good at that.

Darrell - Unsurprisingly he was very strong. I didn't even get the Evidence engine going and I drew no Scavenging, no Hawk-Eye Camera, no Pathfinder. I drew a 0XP Empirical Hypothesis right before the game ended and used it once. So he went the whole scenario just on skill cards, a Guiding Spirit and his ability. And he smashed it. Mostly this was down to Grizzled. Goddamn what a good card. I drew it my opening hand and picked Humanoid, Elite and Hazard for the traits with Always Prepared. That covers about 90% of the encounter cards in the Hotel, so he drew it back out of the discard pile almost every turn and ended the scenario with 1 damage and horror on him because he just passed every test. His ability ended up being extremely useful because of how many 3 difficulty Willpower and Agility tests you have to pass in the scenario. He's definitely a top tier investigator but what really surprised me was how versatile his ability made him, he can pass a lot of tests with very little commited to it if he has the evidence.

Nephthys fucked around with this message at 14:22 on Oct 11, 2022

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
I think after cycles and cycles of waiting, horror healing has outpaced damage healing. Sole sanctification pairs well with everything Carolyn does, from the stones to the prayer books. Which is good, because with only guardian access above level one, she used to struggle to get stat boosts. Now she can support others with glasses and overhealing while supporting herself with those boosts.

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer
I keep trying to build Amina and I don't get how she's good at all. Seems like it would take a lot of work and XP just to get her on par with the average Mystic. Her weakness is worse than Dark Memory, which is already one of the harshest in the game, and this is LESS manageable because you can't tank the horror. It's just an Ancient Evils. You can make assets cheaper, but her stats suck too much to use them effectively. Meanwhile you're stealing entire turns from you and your teammates.

sirtommygunn
Mar 7, 2013



I think she's pretty bad at 0xp, and her ability basically forces you to spend your first 6xp on Sin Eater, but after that she should be good.

e: I think the way to go is to build around Living Ink. Spectral Razor, Read the Signs, and Ethereal Form are all great cards for her since they add willpower rather than replace the original skill, and once you get Living Ink boosting multiple skills they all get pretty crazy. Use her ability to cheat out cards like Scroll of Prophecies, Scrying Mirror, and St. Hubert's Key. Pack a couple Moonlight Rituals for obvious reasons. Use the resources you save with her ability to play events or dump it into Arcane Studies

sirtommygunn fucked around with this message at 01:49 on Oct 17, 2022

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
She’s basically mystic Preston. It’s fascinating, but her deck building is less obvious that even Carson, who’s ideally able to be in the right place at every time, and can build mystic axe, beat cop or and/or support, while giving Amanda or Patrice four actions a round.

Amina has a bunch of assets that all want the same slot, hand. It’s possible her core cards don’t come until the next box, the way that they were a lot of upgrades in TCU and forgotten age that could’ve only been taken by core investigators.
Mateo had to wait for TIC, and Calvin only really came alive with spirit cards from the Nathaniel pack.

(Some argue Finn is still waiting, because he can take a illicit cards and very very few of those aren’t available if he just had access to rogue)

Kalko
Oct 9, 2004

The new scenario pack got an announcement article a while ago but I only just noticed it:

https://www.fantasyflightgames.com/en/news/2022/10/6/fortune-and-folly/

Love the theme.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Aounds rad. I love to see some more one-off scenarios, and I’m thrilled to see them returning to the casino theme with more experience under their belts. I bet adding the Excelsior Hotel and this new pack to Scarlet Keys would be a lot of fun.

Nephthys
Mar 27, 2010

I was also looking at trying Amina, but I'm not 100% sure how her Sickle/Rod is supposed to work. It says that when you initiate the action you choose two options, but one of the options only activates after you defeat an enemy/discover the last clue.

Does that mean that you can keep using it even if it's not possible for those things to happen? So Dowsing Rod is just Sixth Sense that sometimes allows you to get a free move and add/remove doom? And Sickle is just a Knife that allows you to do +1 damage per turn per enemy?

sirtommygunn
Mar 7, 2013



You choose one of the two options. In order to remove the doom with their effects, you have to select that option at the start of a test, and then only get the benefit if you meet the condition after the test.

sirtommygunn
Mar 7, 2013



I've been building an Amina deck all day, and I think I've figured out what I want at 0xp and am narrowing down what I'd want to spend xp on. Ace of Rods is a perfect card for her, 3 cost asset that can immediately remove itself for a powerful effect (gain an extra action and +2 to all skills for the rest of the turn). The usual tarot effect where it plays itself if in your opening hand is just a nice bonus rather than an important part of the build.

Here's what I've got so far: (XP cards I'm considering are in the side deck https://arkhamdb.com/deck/view/2456503)
Asset (14)
Hand
2x Dowsing Rod
2x Scroll of Prophecies
2x Scrying Mirror
Accessory
2x St. Hubert's Key
Body
2x Living Ink
Ally
2x David Renfield
Other
2x Arcane Studies
Event (14)
2x Delve Too Deep
2x Ethereal Form
2x Moonlight Ritual
2x Read the Signs
2x Spectral Razor
2x Ward of Protection
1x Word of Weal
1x Word of Woe
Skill (4)
2x Perception
2x Promise of Power
Treachery (2)
1x Day of Reckoning
1x Deafening Silence

Not bothering with the sickle or the evade items because I want to focus on investigating and using the scroll and scrying mirror. Interested in people's thoughts on what I've got so far.

medchem
Oct 11, 2012

April 2023 seems a long time to wait for that new scenario pack.

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

medchem posted:

April 2023 seems a long time to wait for that new scenario pack.

I think if you order from Gamezenter you'll get it much sooner but I could have read that wrong.

Nephthys
Mar 27, 2010

sirtommygunn posted:

You choose one of the two options. In order to remove the doom with their effects, you have to select that option at the start of a test, and then only get the benefit if you meet the condition after the test.

Ah, thanks. I thought that was how it worked but my brain just considered it unintuitive to choose an option even if it doesn't do anything.

sirtommygunn posted:

Ace of Rods is a perfect card for her, 3 cost asset that can immediately remove itself for a powerful effect (gain an extra action and +2 to all skills for the rest of the turn). The usual tarot effect where it plays itself if in your opening hand is just a nice bonus rather than an important part of the build.

This is a rad as gently caress interaction that I'd never consider in a million years. Kudos.

I think your deck looks solid. If you get all your assets down she's a very solid cluever and you have the Scroll of Secrets to quickly cycle through your deck to help you do that and events to lean on in the meanwhile.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Soak may be a problem with only David, who sometimes you have to jettison from play earlier than expected.

sirtommygunn
Mar 7, 2013



Golden Bee posted:

Soak may be a problem with only David, who sometimes you have to jettison from play earlier than expected.

Good point, maybe I should swap out Living Ink until there's experience to spare on it and put in Deny Existence.

Radioactive Toy
Sep 14, 2005

Nothing has ever happened here, nothing.
I'm thinking it's time to expand my Arkham collection a bit. I just have the revised base set, the blob, and the hotel. I'm thinking about getting the Edge of the Earth set, but any reason I should go for Carcosa, Dunwich, or wait for Scarlet Keys instead? Also good be interested in some of the standalone characters if any are fun.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Radioactive Toy posted:

I'm thinking it's time to expand my Arkham collection a bit. I just have the revised base set, the blob, and the hotel. I'm thinking about getting the Edge of the Earth set, but any reason I should go for Carcosa, Dunwich, or wait for Scarlet Keys instead? Also good be interested in some of the standalone characters if any are fun.

A reason to consider getting Dunwich and Carcosa is that both of those sets were early enough in the lifespan of the game to provide what you might consider "staple" cards. When I actually go back and look it is actually kind of amazing how many cards I would consider baseline came out months after the initial release in Dunwich or Carcosa. Some of them were folded into the Revised Core Set which is nice, but still...

Edge of the Earth is also a really good pickup because it has a lot of very powerful and very versatile multiclass cards. The Scarlet Keys also has a lot of strong cards, obviously, (many of the customizable cards are very nice), but they tend to be a little bit more specialized than what you get from Dunwich/Carcosa. I would tentatively say you probably would get more across the board picking those up.

As for the investigator decks, Stella and Winnifred are both fantastically fun characters in their own ways, but all the decks have good cards for the given class. Guardian is perhaps least served because Nathaniel is a rather specialized character, but if you're looking for a quick way to get a lot of options for one of the factions they do excellently.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
https://derbk.com/ancientevils/investigator-expansion-review-circle-undone/ someone did deep research onto what class gets the most out of each pack. Also buying a pure player card pack like edge of the earth is probably best.

I wonder if the scarlet keys box isn’t good because the customizable cards give you a lot of ways to play things, but I wouldn’t play Charlie Kane without a lot of specific allies from a ton of different boxes. So who knows.

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

Radioactive Toy posted:

I'm thinking it's time to expand my Arkham collection a bit. I just have the revised base set, the blob, and the hotel. I'm thinking about getting the Edge of the Earth set, but any reason I should go for Carcosa, Dunwich, or wait for Scarlet Keys instead? Also good be interested in some of the standalone characters if any are fun.

I'd 100% go for the Dunwich investigator box and the Carcosa campaign box. Dunwich has player cards that you won't know how you played without, while Carcosa has good deck fillers for the most part. Dunwich's campaign hasn't aged well and is real stingy on XP, while Carcosa's is tied for Edge of the Earth for my favorite gameplay and easily first place story-wise.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

sirtommygunn posted:

Ace of Rods is a perfect card for her, 3 cost asset that can immediately remove itself for a powerful effect (gain an extra action and +2 to all skills for the rest of the turn).

The +2 is only for the one action. The real magic trick would be to load it up with doom first before removing it from play.

sirtommygunn
Mar 7, 2013



Orange Devil posted:

The +2 is only for the one action. The real magic trick would be to load it up with doom first before removing it from play.

I can see how it could be read either way, but I'm gonna stick with the reading that doesn't make it an unexpected courage that costs 3 resources and 1 xp.

NRVNQSR
Mar 1, 2009
Sorry, but it really is that bad. There's a reason [Circle Undone] accepting your fate is thought of as the "add two weaknesses to your deck" option.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
It's similar to Borrowed Time in how it lets you move an action from one turn to another turn. That's a pretty strong effect, especially on fighters. It just only let's you do that once and costs more. All in all that makes it not very good.

Nebrilos
Oct 9, 2012
If I get Interwoven Ink on The Raven Quill, and attach The Raven Quill to Old Tome of Lore, and that Old Tome of Lore is on Abigail Foreman, can I use Old Tome of Lore myself, then use Abigail's reaction ability to use Old Tome of Lore again, and then use Interwoven Ink (reacting to the second Old Tome of Lore activation) to ready Abigail and then use's Abigail's reaction ability to react to the 2nd usage of Old Tome of Lore to use it again, in order to use Old Tome of Lore 3 times per turn for only 1 action?

DontMockMySmock
Aug 9, 2008

I got this title for the dumbest fucking possible take on sea shanties. Specifically, I derailed the meme thread because sailors in the 18th century weren't woke enough for me, and you shouldn't sing sea shanties. In fact, don't have any fun ever.

Nebrilos posted:

If I get Interwoven Ink on The Raven Quill, and attach The Raven Quill to Old Tome of Lore, and that Old Tome of Lore is on Abigail Foreman, can I use Old Tome of Lore myself, then use Abigail's reaction ability to use Old Tome of Lore again, and then use Interwoven Ink (reacting to the second Old Tome of Lore activation) to ready Abigail and then use's Abigail's reaction ability to react to the 2nd usage of Old Tome of Lore to use it again, in order to use Old Tome of Lore 3 times per turn for only 1 action?

I don't think so. There is only one instance of "resolving a -> ability on the attached tome" for Abigail to trigger off of, and reaction abilities are limited to triggering once per event. This is because Abigail does not repeat the "-> ability on the attached tome," only the "effects" of that ability (the stuff after the colon, which does not include the "->" part that makes Abigail trigger). So Abigail doesn't trigger herself, even if you could resolve Raven Quill in between, which is another timing question that I don't know the answer to.

I could be wrong, though. It's a super confusing interaction.

DontMockMySmock
Aug 9, 2008

I got this title for the dumbest fucking possible take on sea shanties. Specifically, I derailed the meme thread because sailors in the 18th century weren't woke enough for me, and you shouldn't sing sea shanties. In fact, don't have any fun ever.
Here's another rules question: if you're playing Vincent Lee, whose deckbuilding has 0-3 seeker and 0-5 "heals damage", can you use Shrewd Analysis to upgrade 2x Strange Solution to 2x Restorative Concoction for 4xp? Shrewd Analysis says "from among the eligible options (you must still meet all deckbuilding restrictions)." It's a little unclear but to me it seems that if only one version is allowed by deckbuilding then it's the only "eligible" option to be randomed from.

Kalko
Oct 9, 2004

Yes, that works. It first came up with Carolyn and one of the research items that heals horror.

Radioactive Toy
Sep 14, 2005

Nothing has ever happened here, nothing.

Omnicrom posted:

A reason to consider getting Dunwich and Carcosa is that both of those sets were early enough in the lifespan of the game to provide what you might consider "staple" cards. When I actually go back and look it is actually kind of amazing how many cards I would consider baseline came out months after the initial release in Dunwich or Carcosa. Some of them were folded into the Revised Core Set which is nice, but still...

Edge of the Earth is also a really good pickup because it has a lot of very powerful and very versatile multiclass cards. The Scarlet Keys also has a lot of strong cards, obviously, (many of the customizable cards are very nice), but they tend to be a little bit more specialized than what you get from Dunwich/Carcosa. I would tentatively say you probably would get more across the board picking those up.

As for the investigator decks, Stella and Winnifred are both fantastically fun characters in their own ways, but all the decks have good cards for the given class. Guardian is perhaps least served because Nathaniel is a rather specialized character, but if you're looking for a quick way to get a lot of options for one of the factions they do excellently.



LifeLynx posted:

I'd 100% go for the Dunwich investigator box and the Carcosa campaign box. Dunwich has player cards that you won't know how you played without, while Carcosa has good deck fillers for the most part. Dunwich's campaign hasn't aged well and is real stingy on XP, while Carcosa's is tied for Edge of the Earth for my favorite gameplay and easily first place story-wise.

Thanks for this. After posting last night I did some more searching and it does seem like Dunwich is probably a good next step. Interesting about doing Dunwich investigators and Carcosa campaign though, I never would have thought about that since I kind of like the thematic pairing that occurs with matched sets but I will think about doing this! I think interesting scenarios and campaigns is the most important thing for my group. We're not huge into the deck construction part and will probably mostly follow guides but I also like having more options than just in the core set.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Caroline Kymani and Agnes can handle a lot. The blessed generation is absolutely wild between book of psalms and survivor 0–2.

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

Kalko posted:

The new scenario pack got an announcement article a while ago but I only just noticed it:

https://www.fantasyflightgames.com/en/news/2022/10/6/fortune-and-folly/

Love the theme.

I meant to post this earlier, but this is almost exactly the idea I was trying to come up with for a scenario based on China Mieville's "The Dowager of Bees". It's a short story about an underground card game circuit where bizarre cards start appearing in seemingly ordinary decks, such as "The Dowager of Bees" or "The 9 of Teeth", and there are consequences for the person who wins or loses those games. It's in his "Three Moments of an Explosion" book of short stories, which I highly recommend if you're looking for more modern weird fiction. My idea was to have an encounter-backed deck of playing cards and encounter cards would make their way into the deck similar to exploration in The Forgotten Age, and the "game" you were playing (Blackjack, Poker, Go Fish, etc.) would determine some rules of the scenario.

Kalko
Oct 9, 2004

The first thing that came to my mind was the Dead Money DLC for Fallout: New Vegas even though it doesn't really bear much resemblance, plot-wise, other than both of them being set in a casino. Maybe it's because the AH one mentions the casino runners are messing with the forces of luck and how in F:NV you actually get a luck stat and I always maxed it because you can then make ludicrous sums of money playing blackjack. Actually, I guess in Dead Money you're still ostensibly there to do a heist, it's just that there's basically nobody left alive so it has a really spooky atmosphere.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
The funny thing is, an artifact that made one luckier wouldn’t be especially useful for a casino, and might even be detrimental.

postmodifier
Nov 24, 2004

The LIQUOR BOTTLES are out in full force.
MOM is surely nearby.

Anonymous Robot posted:

The funny thing is, an artifact that made one luckier wouldn’t be especially useful for a casino, and might even be detrimental.

To be fair, it explicitly states that they're using the artifact to make the house luckier, to the point that people who do end up winning money from them walk outside and immediately die in various and improbable ways

Love the theme, love the two-phase heist setup, and especially love the suit/rank mechanic, this was an instant pre-order for me

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Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I

postmodifier posted:

To be fair, it explicitly states that they're using the artifact to make the house luckier, to the point that people who do end up winning money from them walk outside and immediately die in various and improbable ways

Right, what I mean is that casinos already calibrate their “luck” with rigorous consideration for maximizing their return. It’s not like they don’t already have total control over it, and having everyone crap out all the time (much less die!) would be really bad for their profits.

That said, yeah, it looks like a rad scenario.

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