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Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Anyone have an idea as to why I can't install Long War for XCOM 1: EW?

Here's my error log:

"The source file (long steam string)Xcom-Enemy-Unknown\XEW\XEW\win32\XcomEW.exe" does not exist.

Are you sure you're installing to the game folder? If so, reinstall/repair the game."

I read the mod guide, and don't seem to have any of the DX or language conflicts that usually make it bug out.

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FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Your computer is protecting you

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Thank you, friend computer.

But seriously, what gives?

E: Ed: Didn't see I had to run both versions twice before modding. It works now!

Tias fucked around with this message at 12:51 on Oct 10, 2022

Best Friends
Nov 4, 2011

Doing something counterintuitive and not fun to get started is a great introduction to long war mechanics

Bogart
Apr 12, 2010

by VideoGames
It's fun how many mechanics were sort of first introduced in LW and then made any good at all in 2.

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
Having failed my first Commander campaign by being strategically too defensive and letting the Avatar project complete it's been great to shoot out of the gate and hit the blacksite with just five guys, pursue alien facilities across the map and, importantly, get predator armor ASAP so aliens/chosen can't one shot soldiers. I lost about 30 soldiers the first time around, this time about 10 missions in just 1.

My fave mission was having to wait 3 turns for evac to trigger while two of my guys were carrying unconscious squadmates and aliens poured in. One made it clean to the evac zone, the other had to wait a turn due to resisting mind control but panicking and running away from their unconscious squadmate. Next turn I had to run them through two point blank overwatch shots, the second of which missed and didn't kill them, and they were able to pick their buddy up and reach evac. Exhilarating.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Best Friends posted:

Doing something counterintuitive and not fun to get started is a great introduction to long war mechanics

I'll probably get tired of it but right now I'm all pew pew with 3 different kind of guns at sectoid fools

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
... Never play an ironman game on console (save corrupted).

Iron Crowned
May 6, 2003

by Hand Knit

snoremac posted:

... Never play an ironman game on console (save corrupted).

WOrked fine on my PS4. Switch, not so much.

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
On PS4 and now PS5 crashes are way too common.

Shnakepup
Oct 16, 2004

Paraphrasing moments of genius

snoremac posted:

On PS4 and now PS5 crashes are way too common.

I started playing X-COM 2 again recently, mostly due to RetroAhoy's recent retrospective on X-COM in general. Originally played on PS4, now on PS5. I've only had one full-on crash, but it wiped out my save file somehow. Fortunately I was able to redownload the save from the cloud, but it was still pretty alarming.

Also noticing tons of hitches and slowdowns. You'd think it'd be better on PS5 but I guess not? An annoying bug that happens constantly is Bradford's picture and subtitles appearing in the upper right but no actual dialogue plays. It seems like it gets "stuck" in this state, and when that happens, no other dialogue (or even certain sound effects) will play correctly unless i exit and reload the save.

Other than that, I'm mostly just regretting playing on Ironman, something I've never tried before. I restarted one campaign entirely after it went into a death spiral...a squad wipe + some other high ranking deaths was just utterly demoralizing, so I restarted. Second one's been marginally better but jesus christ am I losing a lot of people to dumb poo poo. Seems to be about 50/50 genuine blunders on my part and a healthy dose of Grade-A Horseshit from the game. Like, bad activations from people getting spotted through walls, that kinda stuff. I guess :xcom:

It's been fun getting back into it, though. Maybe I'll start another non-ironman campaign and just try not to savescum (as much). Probably need to just play it on PC as well so I can get some nice QoL mods going.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The "bronzeman" style of not using in-mission saves, but being able to reload to the world map immediately before taking a mission if you really cocked things up, is a good middle ground for a lot of people.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Yeah I had a crash eat my ironman save in literally the very last mission in XCOM2 so I don't bother using it anymore.

search engine
Jun 16, 2020

I really enjoyed ironman playthroughs on pc but that's because I could back up the save files and recover from a crash or the occasional bug out where a sectoid teleported through a wall and murdered my entire squad. I'd never do it on console. But I'd also just never play xcom on a console. The control scheme alone would be miserable.

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
Wild that you can lose a secure package mission because an unaggroed sectopod just walks over it and destroys it.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
That's XCOM, baby!

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.

Shnakepup posted:

I started playing X-COM 2 again recently, mostly due to RetroAhoy's recent retrospective on X-COM in general. Originally played on PS4, now on PS5. I've only had one full-on crash, but it wiped out my save file somehow. Fortunately I was able to redownload the save from the cloud, but it was still pretty alarming.

Also noticing tons of hitches and slowdowns. You'd think it'd be better on PS5 but I guess not? An annoying bug that happens constantly is Bradford's picture and subtitles appearing in the upper right but no actual dialogue plays. It seems like it gets "stuck" in this state, and when that happens, no other dialogue (or even certain sound effects) will play correctly unless i exit and reload the save.

Other than that, I'm mostly just regretting playing on Ironman, something I've never tried before. I restarted one campaign entirely after it went into a death spiral...a squad wipe + some other high ranking deaths was just utterly demoralizing, so I restarted. Second one's been marginally better but jesus christ am I losing a lot of people to dumb poo poo. Seems to be about 50/50 genuine blunders on my part and a healthy dose of Grade-A Horseshit from the game. Like, bad activations from people getting spotted through walls, that kinda stuff. I guess :xcom:

It's been fun getting back into it, though. Maybe I'll start another non-ironman campaign and just try not to savescum (as much). Probably need to just play it on PC as well so I can get some nice QoL mods going.
I had that same Bradford dialogue glitch.

I've moved over to PC and find things are much smoother, although I should download some QoL mods to speed things up a little.

I just had a tragic self-inflicted squad wipe in the Assassin's stronghold and the following mission I aggroed too many groups at once and that was the campaign right there.

Mzbundifund
Nov 5, 2011

I'm afraid so.
New Xcom is very good in many ways, and it’s almost certainly better to have fewer more memorable squad members, but some part of my heart still enjoys the Old Xcom mechanics where you lose 1-20 guys per mission and there’s 500 casualties by the end but you can still win the campaign.

Icon Of Sin
Dec 26, 2008



Yea losing a pile of few soldiers every mission was expected for me, but you’d cut through the chaff real quick about which ones were serious threats to the aliens and which weren’t. I liked to sort them based on reaction (50 or better), accuracy (60 or better), psi (when it came to that), and that became their last name. Javier [rxn/snp] was normal, but if they were good at all 3 they just didn’t have a last name at all. Anyone with a last name was alien reaction bait a scout, and stayed that way until they earned their designation or their tombstone.

Sankara
Jul 18, 2008


Mzbundifund posted:

New Xcom is very good in many ways, and it’s almost certainly better to have fewer more memorable squad members, but some part of my heart still enjoys the Old Xcom mechanics where you lose 1-20 guys per mission and there’s 500 casualties by the end but you can still win the campaign.

It's a significant component to the gamefeel! I prefer JakeCOM over GollopCOM, but this was something that was really lacking.

Bremen
Jul 20, 2006

Our God..... is an awesome God
I feel like making soldier advancement a big deal and making the game highly lethal are either/or options. If soldiers being leveled up is a huge upgrade then losing them is a correspondingly huge downgrade and can basically doom a run (as new Xcom players have probably found out if they ever lost their entire squad and started having to fight mutons with rookies).

Old X-Com got around this by making the big upgrades the equipment, not the soldiers. Soldiers could and did improve, and if you lost your veterans it stung, but you could give a rookie a heavy plasma and power armor and still do pretty well.

I think a nice middle ground might be giving abilities to soldiers as they rank up but not stat bonuses, and moving some of those abilities (like health) onto equipment upgrades. The abilities are the fun part of leveling soldiers up, but the real reason rookies can't compete with the late game new X-Com enemies is because everything has lots of defense, which they need to counter your leveled up guys having 20 more aim than your newbies.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

I'm feeling a hankering for playing again, but last time I did I met an unavoidable crash issue due to mods. The game is also better modded. Is there some sort of resource that can tell me what mods are stable, or less likely to make the game crash? All my googling is turning up posts that are years old about this, and are mostly "this set of mods work well together" when I have specific features I want from mods.

I don't want this to be a Skyrim experience where I spend a week carefully curating and properly load ordering the mods that I want - only to find that Khajiit don't have textures, there are geometry gaps in the world, and my mod list is too complex to easily debug. I then give up, only to repeat the process two years later.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Icon Of Sin posted:

Yea losing a pile of few soldiers every mission was expected for me, but you’d cut through the chaff real quick about which ones were serious threats to the aliens and which weren’t. I liked to sort them based on reaction (50 or better), accuracy (60 or better), psi (when it came to that), and that became their last name. Javier [rxn/snp] was normal, but if they were good at all 3 they just didn’t have a last name at all. Anyone with a last name was alien reaction bait a scout, and stayed that way until they earned their designation or their tombstone.

The one big thing with original oldXcom that I can never go back to over modded oldXcom is the addition of the gym/training facilities. Being able to have 20 or whatever-amount soldiers off training their skills (to a limit) reduced the sting of losing someone good and also encouraged more aggressive playstyles, especially with psi soldiers which looped around to allowing missions to be more dangerous and exciting.

A fully trained, 120 acc with an auto sniper just feels amazing, y'know.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
Soldier attrition rates in X-COM are kind of overstated, I think. You can definitely lose people at random way easier than in XCOM(2012), but the only way you're going to meat grinder through hundreds of guys in X-COM is if you're deliberately sending guys on suicide missions. You have enough tools to mitigate casualties, even early, that you can have a surprisingly low casualty rate - rocket HWPs kick rear end and poo poo all over the early game, you can spam explosives loving everywhere, stun launchers are loving busted when you unlock them, etc. You'll get the occasional freak "the AI launched a blaster bomb into the skyranger" messes but I never viewed X-COM as a meatgrinder game.

Now, TFTD, on the other hand...

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
I only ever played TFTD! The meat grinder and the total lack of rockets on half the missions is all I know -_-

Well I lie, I save scummed like a mofo as a kid, but I knew what the game was trying to do to me. So when I met my first Faceless in XCOM2 I was just belly laughing at the audacity of it all as he mangled the unfortunate soldier, I was totally fine with losing that guy for the cinematic gotcha.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Kanos posted:

Soldier attrition rates in X-COM are kind of overstated, I think. You can definitely lose people at random way easier than in XCOM(2012), but the only way you're going to meat grinder through hundreds of guys in X-COM is if you're deliberately sending guys on suicide missions. You have enough tools to mitigate casualties, even early, that you can have a surprisingly low casualty rate - rocket HWPs kick rear end and poo poo all over the early game, you can spam explosives loving everywhere, stun launchers are loving busted when you unlock them, etc. You'll get the occasional freak "the AI launched a blaster bomb into the skyranger" messes but I never viewed X-COM as a meatgrinder game.

Now, TFTD, on the other hand...

I think the meat grinder reputation is less because you have to do this to win in the original games, but more than you can. It's a lot more forgiving of casualties so losing a few people per mission isn't the end of the world. People would end up with fairly high body counts just because well, it's not bad enough to have to reload your last save, you just roll with it.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

The Cheshire Cat posted:

I think the meat grinder reputation is less because you have to do this to win in the original games, but more than you can. It's a lot more forgiving of casualties so losing a few people per mission isn't the end of the world. People would end up with fairly high body counts just because well, it's not bad enough to have to reload your last save, you just roll with it.

Yeah this. And while you could play ultra conservatively and bait the AI into elevators or whatever it was far more fun to just order the new rookie up the elevator blind to know if you should order in everyone else for some point blank shots.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
I'm glad this thread is still active: I recently reinstalled XCOM 2 and I'm doing those legacy missions to unlock stuff before I play through the campaign again, doing war of the chosen or whatever for the first time. But while I had no issues last night, my game seems to be crashing constantly today. I was able to do the first set of missions without any problems but now I'm crashing mid-mission at least once per mission and always when I kill something, never like when I load the game up or just move my dudes around. It's pretty much exactly the moment it swaps to the enemy dying animation. Anyone know what's going on or how I can stop this?

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
The legacy unlocks are totally unneeded, they're mostly cosmetic except they come with a bunch of free fixed upgrades which may or may not be OP. I'd play WotC before the legacy stuff as it's aimed at players who are very familiar with all the toys and enemies already.

Game shouldn't really be that crash-y anymore, could be a corrupted local file (verify etc) or more likely a mod? Mods in this game are notorious for causing crashes during stuff that should have nothing to do with them.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

The Cheshire Cat posted:

I think the meat grinder reputation is less because you have to do this to win in the original games, but more than you can. It's a lot more forgiving of casualties so losing a few people per mission isn't the end of the world. People would end up with fairly high body counts just because well, it's not bad enough to have to reload your last save, you just roll with it.

XCOM 2012 is honestly extremely forgiving of taking lots of casualties too, as long as you're doing it in the relatively early stages when you're losing rookies and squaddies and corporals. Losing a major or a colonel burns a lot, of course, but so did losing a well trained psionic or something in the original.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Serephina posted:

The legacy unlocks are totally unneeded, they're mostly cosmetic except they come with a bunch of free fixed upgrades which may or may not be OP. I'd play WotC before the legacy stuff as it's aimed at players who are very familiar with all the toys and enemies already.

Game shouldn't really be that crash-y anymore, could be a corrupted local file (verify etc) or more likely a mod? Mods in this game are notorious for causing crashes during stuff that should have nothing to do with them.

Dang I figured since the legacy missions didn't use the mod stuff much it wouldn't cause issues, oh well. I'll figure out what's causing it then I guess! I like the cosmetic unlocks and am having a ton of fun with the missions. I love the templar class. Also as I say this I'm getting a ton more mods to make the game even less stable because that's how I roll. Time to set this game on fire until it barely works.

Nuebot fucked around with this message at 09:12 on Oct 24, 2022

Panzeh
Nov 27, 2006

"..The high ground"
The concept of having more pieces to play with in a game has grown on me over the years, and I kinda feel like the craft with 20 guys on it makes for a more interesting situation than 4-6 guys with a row of special abilities.

Been playing the UNEXCOM mod and it's fun- the human weapons are the height of gun porn from 1972 and you can pick from a huge variety. It's the only Openxcom mod with the Sheridan in it. Somewhat vanilla type progression but with the first few months being tangles with terrorists who are being manipulated by aliens.

Probably the most relaxing mod now that both of the huge mods feature weird base progression elements for the enemies(UNEXCOM has this too, but it's not as consequential because bases don't get spammed so much). I'm sorry, the addition of the ninja bases has just robbed the fun from piratez for me.

search engine
Jun 16, 2020

I think xcom hits a good balance of tech chase and squad building. If you take power out of ranking up individual soldiers, it needs to be compensated by a more intricate or powerful tech system. The problem with tech is that once you have it, you can't fully lose it the same way you can lose a high ranked soldier. There's a big element of risk that disappears from the game. If high tech gear was more impactful but also harder to build and/or easier to lose, such that you couldn't just blithely outfit every yokel that rolls through the door with an alien arsenal, that might work.

That kind of thing is really hard to balance though. I personally like the power being based in squads because it feels more earned. You can get attached to some soldier who's saved the day multiple times and slowly turned from a grenade tossing no-name into a grizzled superman. Also even with just 6 soldiers the game drags sometimes. 20 turns per round would probably drive me crazy.

Panzeh
Nov 27, 2006

"..The high ground"
There are definitely times where i just ignore certain people on missions- in my current game the transport seats 18 but when i'm taking down a small i'll just leave half of them inside because they're not needed in the slightest, but having the tactical option to split up and how much to split up does add a lot of richness, even if the game rarely requires it, because old-com's AI is so rudimentary, even with OXC's improvements.

To be fair, i also considered it really tedious at first to run all those guys until i really mastered the battlescape mechanics and now it's all second nature to me- it helps that, if you're covering something, the best thing to do is 'nothing' as that gives you maximum reactions.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Panzeh posted:

The concept of having more pieces to play with in a game has grown on me over the years, and I kinda feel like the craft with 20 guys on it makes for a more interesting situation than 4-6 guys with a row of special abilities.

Been playing the UNEXCOM mod and it's fun- the human weapons are the height of gun porn from 1972 and you can pick from a huge variety. It's the only Openxcom mod with the Sheridan in it. Somewhat vanilla type progression but with the first few months being tangles with terrorists who are being manipulated by aliens.

Probably the most relaxing mod now that both of the huge mods feature weird base progression elements for the enemies(UNEXCOM has this too, but it's not as consequential because bases don't get spammed so much). I'm sorry, the addition of the ninja bases has just robbed the fun from piratez for me.

At least they toned the Ninjas down significantly. They don't start building more than their 'END GAME BONUS DUNGEON HERE' base for a long while, and once they do, you're probably able to take them out before they become a big deal.

The Ninja turrets are easily the biggest bullshit they have, though, which is hilarious. "What's the real threat of this group of stealthy ninjas? Their fixed defenses and their heavy emplaced armor."

Nordick
Sep 3, 2011

Yes.

Night10194 posted:

At least they toned the Ninjas down significantly. They don't start building more than their 'END GAME BONUS DUNGEON HERE' base for a long while, and once they do, you're probably able to take them out before they become a big deal.
Yeah, the last game I played the bases were still a pain in the rear end but not an instant existential nightmare. However, they then started assaulting my secondary base with ridiculous amounts of troops, including their near-invisible super assassins who drop mini nukes when they die. What's the problem with that last bit, you ask? Well, the bombs are primed. :shepicide: (this can be used against them, but jesus christ.)


Night10194 posted:

The Ninja turrets are easily the biggest bullshit they have, though, which is hilarious. "What's the real threat of this group of stealthy ninjas? Their fixed defenses and their heavy emplaced armor."
The big 2x2 turrets are indeed bullshit, but a little saving grace is that ninjas often carry EMP grenades, which you can loot off their corpses. They work real well on those turrets, although then there's still the problem of getting to a position to throw the drat thing.

Fake edit: Apparently they also released a new version just a few days ago, and among the patch notes there's this:

quote:

All turrets in the game no longer ignore Evasion
So I guess, theoretically, you could have an evasive melee gal in a grav harness or something fly up next to a turret and bonk them with a battle axe or something? I know, sounds pretty desperate, but would be funny if it worked. :shrug:

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
Getting the mod launcher helped a lot, turns out I did have a few conflicts. It's crashing a lot less now! Still occasionally crashes if I kill an alien during overwatch but I have no idea what could be causing that. Still having a blast with these legacy missions though. I'm on to the last set and they've been pretty fun. I don't know if I'm just missing the point of them, but reaper kind of sucks?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Nuebot posted:

Getting the mod launcher helped a lot, turns out I did have a few conflicts. It's crashing a lot less now! Still occasionally crashes if I kill an alien during overwatch but I have no idea what could be causing that. Still having a blast with these legacy missions though. I'm on to the last set and they've been pretty fun. I don't know if I'm just missing the point of them, but reaper kind of sucks?

Letting you see everything is incredible powerful and they turn into murder machines later too

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Nordick posted:

Yeah, the last game I played the bases were still a pain in the rear end but not an instant existential nightmare. However, they then started assaulting my secondary base with ridiculous amounts of troops, including their near-invisible super assassins who drop mini nukes when they die. What's the problem with that last bit, you ask? Well, the bombs are primed. :shepicide: (this can be used against them, but jesus christ.)

They did that to me and instead just wiped out like 1/2 of their own attack force and made the rest panic after one of them got shot at the outset by an AoE blast, died, and exploded in the midst of their troops as they funneled in.

It was incredible.

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Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Captain Foo posted:

Letting you see everything is incredible powerful and they turn into murder machines later too

Do they? Maybe it's more apparent when you have more modular ones, the dudes I've had in these missions so far just feel really weak and slow compared to everyone else. Especially the other two WotC classes who get like twice as many actions per turn.

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