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Yeah let's go hunt some poachers. No fee.
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# ? Oct 21, 2022 06:28 |
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# ? Jun 2, 2024 06:33 |
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Airspace posted:Yeah let's go hunt some poachers. No fee. Agreed!
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# ? Oct 21, 2022 06:40 |
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Off we go to fight some poachers. At least it's just Deepists this time! Yvilde steps up and wounds two Slingers with a single arrow. Graylee takes one out. Ciara finally uses that crossbow she bought decades ago. The big guys are still out there. The kids swarm forwards towards us. They last about as long as you would expect. I get on taking down the Mushrox. Ciara can't quite get into range with her axe – and she's still wounded from the last fight. I'm trying to get this done and push back the incursion timer. Her armour should keep her going. The Mushrox pushes forwards, but only does minor damage. We get to work taking it out. This is the next largest creature. It's a ranged unit, and it takes another HP off Ciara. Let's make her less of a threat for a turn. Ciara then runs down the corridor to cover. We leave her wounded. The Father heals her up. Yvilde takes a hit on the other flank. The Murk mother is boosting them, so I try and take them out. Graylee takes her out. We then switch targets to the Chosen. This guy is getting annoying. The Chosen fluffs his attack. He's taken out soon after but I missed the screen shot! Time to gank the healer. Not forgetting the Chastised of course. The Father tanks the chain lightning bolt. At least his full time healing is limiting his damage output. I just miss taking him out. Ciara gets up in their faces. Rath gets the kill. Lark uses fire to finish the Chastised off. Victory and a level to Yvilde. I take aid to try and get some healing into the game – I also scrap the loot as it's useless to me. You what? Oh sure, assume everyone knows specifics about extremely rare magical creatures. I guess they cook themselves? Bye then I guess! I can't save here, but I think we all know the answer to this one. Welcome to the team Sparky. You can see how the difficulty continually goes up. Dammit! I could have taken ember arrows and had a personal supply of fire. Double dammit! My plan to keep the incursion back has failed! It's only one wave, but look at those strength pips! I quickly secure the site and begin to fortify it. I say no to Groundskeepers. I get the team healed and tier 3 defences in place. The other three are scouting out the other side of the map. How do we defend?
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# ? Oct 21, 2022 13:51 |
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CHARGE!
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# ? Oct 21, 2022 13:59 |
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Be cunning, it's only 1% less. also I love our new Torchic, looking forward to it evolving.
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# ? Oct 21, 2022 15:29 |
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Charge them down. Brute force has always served us well.
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# ? Oct 21, 2022 15:42 |
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Charge into the fray!
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# ? Oct 21, 2022 17:21 |
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I don’t think our crew is really the stealth type. Charge!
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# ? Oct 21, 2022 17:36 |
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Time for some brutal cunning
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# ? Oct 21, 2022 20:43 |
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It's always good to be Cunningly brutal when the time arises
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# ? Oct 21, 2022 22:54 |
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I vote cunning as well. Let's try something different.
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# ? Oct 22, 2022 00:35 |
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Charging has worked reliably for us in the past. So to heck with that, let’s be cunning for once. Cunning for Dummies.
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# ? Oct 22, 2022 01:02 |
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Yeah, I think we're a bit beat up lately for a charge. Let's be cunning instead.
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# ? Oct 22, 2022 02:19 |
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I'm gonna say Charge myself, because if I recall from the last time we did a cunning ambush, this generally results in our party getting split up so that we can "surround the enemy", which... Is not exactly ideal for a multi-phase battle where new enemies will be periodically joining.
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# ? Oct 22, 2022 03:15 |
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Time to be brutally cunning
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# ? Oct 22, 2022 09:20 |
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CHAAARRRRRGE!
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# ? Oct 22, 2022 15:23 |
Harry is feeling awfully left out.
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# ? Oct 22, 2022 17:26 |
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We use cunning to start the fight. We await them in stealth. Here comes wave one. We start by hitting a Butler. A Villager kills a Weldling. Rath commands the archers to clear the Spectiks out. Lark kills a Wardrobe. This is great turn one! Yvilde deals with a Batchby. Ciara opens the southern door and finds a horde of enemies. The coachman rushes in. And Graylee takes a solid hit. Wave two arrives. We meet them with arrows. We tag team the Butler. We fail to do much damage in the south. Lark hits another wardrobe. The third wave is on the field. Another coachman comes from the east. Ciara finally gets a good hit in. Go down! Lark loses her armour. This flank has two heavily wounded heroes on it, then the Sommeliers attack.... Graylee is mortally wounded. Ciara will take the extra block. We rain more death. We finally take down the Coachman. Then the Sommelier falls. Lark deals with another Weldling. The other Coachman is ripping things up. The Butler does low level area damage. Then Yvilde is taken out! Something deflects the hit. That god drat splinter has just saved her life! Yvilde is back in the fight! Lark nearly takes out the Coachman. Rath finishes it off! Let's take that Butler out for a turn. The Sommeliers bypass Yvidle and hit Rath! The Lightning god dies. Lets hope his falling helps! We have an annoying Wardrobe at the back! The last villager dies. Yvilde takes out a Somelier. Archer fell the Wardrobe. We need to deal with the small things now. Because this guy is coming back. Down goes another Sommelier. And the other one. Lark takes a hit. Lets work on the last big guy. We rain down more arrows. Die! We clear the map. But it's a pyrric victory again. We built a tomb for Graylee – she had no family here. Rath deserves a tomb as well. We start work on them. We definitely need a new recruit! This is the game acknowledging our losses. What shall Jia be?
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# ? Oct 23, 2022 06:38 |
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Well poo poo, we just lost our Thunder Guy and the tapestry person. Time to really batten down the hatches and prepare to weather the storm. Warrior for Jia. Need some meaty and fighty types.
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# ? Oct 23, 2022 06:55 |
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The problem is not enough damage on the armored guys. A warrior can probably fix that
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# ? Oct 23, 2022 07:59 |
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Whatever you think is best. Losing heroes hurts.
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# ? Oct 23, 2022 10:09 |
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Whatever we have the best equipment for, at this point a newbie's going to die horribly no matter what their class if they don't have some decent weapons and armour.
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# ? Oct 23, 2022 10:58 |
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Would it have made sense to have fallen back and let the town's defences weaken them before we attacked?
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# ? Oct 23, 2022 16:50 |
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Tombot posted:Would it have made sense to have fallen back and let the town's defences weaken them before we attacked? They move fast, holding back just means they hit you all at once.
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# ? Oct 23, 2022 18:43 |
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Oof - rough battle. I've never really fought Coachmen that much - all of that armor shredding and terrain destruction is really rough. For the new recruit - Ciara and Yvilde are probably close to retirement, leaving us with two Warriors, one Hunter, and one Mystic. I would vote for a new Mystic to help out. Just not sure that the Hunters are doing enough against Morthagi armor.
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# ? Oct 24, 2022 00:40 |
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Mystic is a terrible idea now, the coachmen are destroying all of the stuff to infuse with, even keeping one useful would be a dodgy prospect. We need a warrior to replace Cirara.
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# ? Oct 24, 2022 17:11 |
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I just want to note that Yvilde got her splinter over 40 years ago. New recruit should be a Warrior and then we should really, really try to keep her alive until a retiring hero can catch her up on XP.
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# ? Oct 24, 2022 22:38 |
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Mechanical Ape posted:I just want to note that Yvilde got her splinter over 40 years ago. yeah the splinter event is crazy good
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# ? Oct 24, 2022 22:52 |
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WizardOfWhispers posted:Oof - rough battle. I've never really fought Coachmen that much - all of that armor shredding and terrain destruction is really rough. Hunters are fine, if they come out of invis, or there's a few other abilities. Hunters would also be able to scatter and hide and flank, which might need to be necessary, now. Morthagi hit really hard and are either numerous or too big to deal with immediately, so CC or AoE are almost a must. Every class has options that do those. Not standing with your friends reduces your block from anywhere between 10% and 90%. It says "when walling with" but the friendship bonus is independent of walling, and works with simple adjacency, including if one of the characters is in the gray plane.
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# ? Oct 25, 2022 00:21 |
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We begin recruiting, and I get the feeling we're scraping the bottom of the barrel here. Why did we send our most heavily wounded man recruiting? This is what you get. A warrior you shall be! He takes the extra armour – he's a meatsheild. He has a tier 2 spear, so I get him some better armour – it's worth the time, he's not going to last long without it! We're forming up north of the village, but Yvilde is ambushed along the way. She look happy about this. Two strong foes await her. Of course, she's a rogue, so she just grayplanes and watches as the Butler walks past her. Yeah, she's properly happy about that. This I am not happy about though. That's going to make things so much worse. I block the groundskeeper. It should be this site and then on to the dam and chapters end! You lost the Frogheaded Bird Woman? Are you sure she's not just held up after hiding from at Morthagi ambush? You wouldn't miss her. Yeah, there is something fishy here. Looks like the whole village is missing. Okay, Yvilde, I'm actually disappointed. You avoid the Morthagi only to get captured by this lot? She's a 70 year old Frogbird. She has no illusions left. How much diplomacy do we use then?
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# ? Oct 25, 2022 06:29 |
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Diplomacy victory is for chumps. To war!
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# ? Oct 25, 2022 06:31 |
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We’re heroes, but nobody captures our own without losin’ a few teeth. Let’s beat these cultists black, blue, and bloody!
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# ? Oct 25, 2022 07:49 |
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Reason with them.
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# ? Oct 25, 2022 09:37 |
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Reason with them
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# ? Oct 25, 2022 09:48 |
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Punch
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# ? Oct 25, 2022 09:54 |
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Reason. If it works, we can maybe use some of the villagers as meat-shields when that 'Great One' they're calling for eventually shows up.
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# ? Oct 25, 2022 12:53 |
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Kill them
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# ? Oct 25, 2022 12:57 |
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BassMug posted:We’re heroes, but nobody captures our own without losin’ a few teeth. Let’s beat these cultists black, blue, and bloody! I'd also quite like to see the reaction of whatever the Great One is, when it descends or claws its way up or whatever and sees exactly what they're trying to offer as a sacrifice.
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# ? Oct 25, 2022 14:16 |
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I vote to reason with them - heroes should help save people from monsters like this Great One!
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# ? Oct 25, 2022 14:19 |
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# ? Jun 2, 2024 06:33 |
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SimplyUnknown1 posted:Reason. If it works, we can maybe use some of the villagers as meat-shields when that 'Great One' they're calling for eventually shows up.
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# ? Oct 25, 2022 14:57 |