|
AnEdgelord posted:Though I will say the reason chemical weapons may seem less prominent is that the real gnarly poo poo comes in the form of biological agents and depleted uranium nowadays Nah. Even then bio and chemical weapons are only really good against civilians, or when you can't find the enemy, which is why Agent Orange was designed to get rid of the forest rather than to kill the enemy directly. And the poison from depleted uranium is just a side effect. The real use of depleted uranium is it lets you shoot tanks even harder. Against actual enemy soldiers and tanks, the answer has always been to shoot more accurately with even more high explosives. Or to put it another way, every serious military figured out a way to give an infantryman a suit that protects against bio and chemical warfare without totally crippling the soldier. None of them have managed to create a suit that stops 50 cal rounds to the face or an artillery round bursting 10 feet away. Against soldiers the answer has consistently been to aim better, or use more explosives.
|
# ? Oct 24, 2022 23:11 |
|
|
# ? Jun 4, 2024 04:55 |
|
Watching OPB's Bavaria stream.. can you really build any kind of mine anywhere? Or do you actually need coal deposits in the province, before you can put mines there? Looks like he's just slamming them wherever he wants, which is, uh, not quite what I'd hope for.
|
# ? Oct 24, 2022 23:15 |
|
THE BAR posted:Watching OPB's Bavaria stream.. can you really build any kind of mine anywhere? Or do you actually need coal deposits in the province, before you can put mines there? Looks like he's just slamming them wherever he wants, which is, uh, not quite what I'd hope for. Resource potentials are a thing, yes.
|
# ? Oct 24, 2022 23:17 |
|
Fray posted:Resource potentials are a thing, yes. So everyone can be anything, if they just force the issue enough. It's gonna be interesting to see tomorrow how it feels to play.
|
# ? Oct 24, 2022 23:23 |
|
THE BAR posted:Watching OPB's Bavaria stream.. can you really build any kind of mine anywhere? Or do you actually need coal deposits in the province, before you can put mines there? Looks like he's just slamming them wherever he wants, which is, uh, not quite what I'd hope for. Also it's Germany so it's not like there's a shortage of coal. Although I just did a 10 minute google search and it seems that Bavaria is only rich in coal in the Southern mountain region, but there was significant investment in the time period of V3.
|
# ? Oct 24, 2022 23:26 |
|
THE BAR posted:So everyone can be anything, if they just force the issue enough. It's gonna be interesting to see tomorrow how it feels to play. I mean that states have resource potentials (which is an in-game term) dictating what natural resources can be exploited there.
|
# ? Oct 24, 2022 23:26 |
|
Ithle01 posted:Also it's Germany so it's not like there's a shortage of coal. Fray posted:I mean that states have resource potentials (which is an in-game term) dictating what natural resources can be exploited there. Aah, thanks, that clarifies it.
|
# ? Oct 24, 2022 23:29 |
|
golden bubble posted:Nah. Even then bio and chemical weapons are only really good against civilians, or when you can't find the enemy, which is why Agent Orange was designed to get rid of the forest rather than to kill the enemy directly. And the poison from depleted uranium is just a side effect. The real use of depleted uranium is it lets you shoot tanks even harder. Against actual enemy soldiers and tanks, the answer has always been to shoot more accurately with even more high explosives. Thats all true to a certain extent but a significant amount of post-1945 wars were not fought between conventional armies but were instead fought against irregular insurgents where not being able to find the enemy is the norm rather than the exception. This discussion makes me very curious about how WW1 will play out in game though, none of the previews have gotten that far into the game yet and I'm curious how it will try to replicate the largely static front of the western front as well as the deployment of some of the more exotic weapons (like the aforementioned chemical weapons)
|
# ? Oct 25, 2022 00:28 |
AnEdgelord posted:This discussion makes me very curious about how WW1 will play out in game though, none of the previews have gotten that far into the game yet and I'm curious how it will try to replicate the largely static front of the western front as well as the deployment of some of the more exotic weapons (like the aforementioned chemical weapons) During his stream OPB talked about the arc of war being that battles go pretty quick when you have skirmish infantry then becomes a miserable slog when you unlock trench warfare, then speeds up again when you get endgame techs like chemical weapons. Like he said at one point that during a war with France he was just going "Maybe Alsace-Lorraine isn't actually worth it" VideoWitch fucked around with this message at 00:57 on Oct 25, 2022 |
|
# ? Oct 25, 2022 00:44 |
|
I hope the AI can finally understand a limited war. You don't need to deploy a hundred thousand men from across the empire to fight a minor revolt in Newfoundland
|
# ? Oct 25, 2022 00:48 |
|
AnEdgelord posted:This discussion makes me very curious about how WW1 will play out in game though, none of the previews have gotten that far into the game yet and I'm curious how it will try to replicate the largely static front of the western front as well as the deployment of some of the more exotic weapons (like the aforementioned chemical weapons) In Bret Devereaux’s excellent post, he mentions how that’s modeled by military techs causing defense values to outstrip offense values in the late game (before offense makes a comeback) while also upping lethality.
|
# ? Oct 25, 2022 00:52 |
|
DaysBefore posted:I hope the AI can finally understand a limited war. You don't need to deploy a hundred thousand men from across the empire to fight a minor revolt in Newfoundland notes on Reddit suggest they’re still fully mobilizing for things like this lol
|
# ? Oct 25, 2022 00:53 |
|
Look maybe your the kind of guy whose fine with being the guy who lost Newfoundland, But NOT ME
|
# ? Oct 25, 2022 00:57 |
|
CharlestheHammer posted:Look maybe your the kind of guy whose fine with being the guy who lost Newfoundland,
|
# ? Oct 25, 2022 01:20 |
|
Someone said something about Europe not fighting each other 1870 to 1900 and uh, there was at least one major war between Russia and the Ottomans in the 1880's, and many of the European adventures in Africa almost led to Europe fighting, like when Germany was sending gunboats to Morocco? The rising thread of Germany is what made Britain and France start to resolve their disputes in Africa and elsewhere to form the Entente, otherwise there was just as much of a chance of a big European war to break out over some drat fool thing in Africa as in Europe. The relative stability of the late 19th century had more to do with either the vestige inertia of the Concert of Europe or Bismark's diplomacy keeping things that way then the military technology which was constantly under debate in the major powers and I don't think any nation felt defencive technologies were too advanced for risking a war.
|
# ? Oct 25, 2022 01:21 |
|
DaysBefore posted:I hope the AI can finally understand a limited war. You don't need to deploy a hundred thousand men from across the empire to fight a minor revolt in Newfoundland I was wondering the same. Like will britain try to fight wars in india using local indian population troops, or will the entire empire muster to fight sindh 20k army. And on this note, what would it take for Britain to be able to muster troops from the indian native population (and not just anglos/british nationals in india)
|
# ? Oct 25, 2022 01:26 |
|
SnoochtotheNooch posted:I was wondering the same. Like will britain try to fight wars in india using local indian population troops, or will the entire empire muster to fight sindh 20k army. Mechanically, wouldn’t that just mean building barracks/conscription centers in India? Possibly also tweaking a law or two.
|
# ? Oct 25, 2022 01:30 |
|
SnoochtotheNooch posted:I was wondering the same. Like will britain try to fight wars in india using local indian population troops, or will the entire empire muster to fight sindh 20k army. There appear to be some laws that govern how different cultures are represented, and I think most of the British colonial holdings are subjects and not directly controlled by England. They might be able to put down that sort of thing on their own, maybe with the help of Her Majesty's local garrison if such is required.
|
# ? Oct 25, 2022 01:31 |
|
Wiz posted:It's a little more nuanced than 'China always loves opium'. This dev diary covers our opium wars content: https://www.paradoxinteractive.com/games/victoria-3/news/dev-diary-40-opium-wars my Qing Bureaucrats can have a little opium, as a treat
|
# ? Oct 25, 2022 01:32 |
|
The Currency Designer DLC will be sweet. Picking between dead heads of state, colors, patterns, material, level 3 vs level 4 anti-counterfeiting.
|
# ? Oct 25, 2022 01:34 |
|
VideoWitch posted:"Maybe Alsace-Lorraine isn't actually worth it" -the kaiser, 1917
|
# ? Oct 25, 2022 01:37 |
|
Elsaß–Lothringen has always, and will always be part of Germany
|
# ? Oct 25, 2022 01:39 |
I noticed this from a PDS dev (top and bottom message) in Quill's stream today re: predictions of how profitable a new level of building will be when looking to construct it. Seems like a handy thing to know.
|
|
# ? Oct 25, 2022 01:43 |
|
why have it if it will only eat hot chip and lie
|
# ? Oct 25, 2022 01:47 |
|
wukkar posted:The Currency Designer DLC will be sweet. Picking between dead heads of state, colors, patterns, material, level 3 vs level 4 anti-counterfeiting. Make the giant rock money the reserve currency of the world.
|
# ? Oct 25, 2022 02:08 |
|
wukkar posted:The Currency Designer DLC will be sweet. Picking between dead heads of state, colors, patterns, material, level 3 vs level 4 anti-counterfeiting. This hole! It was made for me!
|
# ? Oct 25, 2022 04:19 |
|
I've got a personal review of Vicky 3 and its 0/10 because I cannot play the game yet gg paradox way to let me down again
|
# ? Oct 25, 2022 04:38 |
|
quill forming Italy accidentally within ten years is some broken poo poo lmao
|
# ? Oct 25, 2022 04:50 |
|
I'm going to go to sleep and when I wake up Victoria 3 will be real.
|
# ? Oct 25, 2022 05:29 |
|
I keep clicking on the "Victoria 3" in my steam account and nothing happens. Great job Paradox, broken a day before release. Literally unplayable.
|
# ? Oct 25, 2022 05:30 |
Paradox please, i beg you
|
|
# ? Oct 25, 2022 06:26 |
|
Anno posted:I noticed this from a PDS dev (top and bottom message) in Quill's stream today re: predictions of how profitable a new level of building will be when looking to construct it. Seems like a handy thing to know. It seems like it would be better to only give a vague prediction or no prediction at all than a highly specific prediction that will always be wrong. The latter actively hinders players' understanding of the game and only teaches them to not trust any of the numbers it shows you (which is par for the course with paradox games, but still frustrating).
|
# ? Oct 25, 2022 06:28 |
|
Dr. Video Games 0031 posted:It seems like it would be better to only give a vague prediction or no prediction at all than a highly specific prediction that will always be wrong. The latter actively hinders players' understanding of the game and only teaches them to not trust any of the numbers it shows you (which is par for the course with paradox games, but still frustrating). yep
|
# ? Oct 25, 2022 06:35 |
|
Drone posted:Paradox please, i beg you vIctoria vIIctoria vIIIctoria IVictoria Victoria VIctoria
|
# ? Oct 25, 2022 06:36 |
|
A Buttery Pastry posted:Let me suggest the perfect naming system:
|
# ? Oct 25, 2022 07:22 |
Drone posted:Paradox please, i beg you Game has been dumbed down to appeal to the broad masses that can't read Roman numerals. pre-order canceled.
|
|
# ? Oct 25, 2022 07:35 |
|
Drone posted:Paradox please, i beg you victoria iiv
|
# ? Oct 25, 2022 07:42 |
|
Drone posted:Paradox please, i beg you Ability to feel human: lost
|
# ? Oct 25, 2022 07:49 |
|
Anno posted:I noticed this from a PDS dev (top and bottom message) in Quill's stream today re: predictions of how profitable a new level of building will be when looking to construct it. Seems like a handy thing to know. That's weird, I was sure that these tooltips were specifically called out in one of the earlier streams as being fairly accurate and taking into account a lot of variables so that they weren't dumb predictions like you get for building poo poo in EU, for example
|
# ? Oct 25, 2022 07:51 |
|
|
# ? Jun 4, 2024 04:55 |
|
RabidWeasel posted:That's weird, I was sure that these tooltips were specifically called out in one of the earlier streams as being fairly accurate and taking into account a lot of variables so that they weren't dumb predictions like you get for building poo poo in EU, for example They are/were, but I believe some recent changes have messed up the wage predictions. Going to be looking into it post release.
|
# ? Oct 25, 2022 08:17 |