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# ? Oct 25, 2022 14:26 |
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# ? Jun 3, 2024 22:46 |
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Who's that
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# ? Oct 25, 2022 14:29 |
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Pylons posted:Who's that A whiney baby.
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# ? Oct 25, 2022 14:31 |
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Divergences is V2 alternate timeline mod, I assume that's a dev Also lol I bet that guy was loving mad when they removed pop splitting
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# ? Oct 25, 2022 14:31 |
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It’s true Marx was extremely against AI controlled economies
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# ? Oct 25, 2022 14:31 |
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Pylons posted:Who's that no clues, other than a mod maker (so certified insane), just had a laugh out of the wording of their concerns
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# ? Oct 25, 2022 14:32 |
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keep em coming
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# ? Oct 25, 2022 14:33 |
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Never change, Paradox fans....
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# ? Oct 25, 2022 14:34 |
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Lol I think that's the alt history mod where England and France remained united. Lots of other changes but the absolute best is that Londonderry became Parisderry aka the funniest thing ever Anyway that's a very embarrassing post and exactly what I expect from most of the grouchy Victoria 2 fanbase
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# ? Oct 25, 2022 14:37 |
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I always like the mod where napoleon won and the french sphere is just begging for any sign of weakness from Imperial France to revolt.
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# ? Oct 25, 2022 14:38 |
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Victoria 3: A economic system which Marx would be proud of
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# ? Oct 25, 2022 14:41 |
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Zikan posted:Folks really askin Victoria 3 to ship with a version of Project Cybersyn that predicts the entire economy and results of every economic decision in advance. This is how we achieve socialism.
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# ? Oct 25, 2022 14:41 |
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You know, one thing that seems oddly common in groggy “They changed it now it sucks” types is the insistence of form over function. Like, this guy is complaining that supply and demand doesn’t exist because goods are infinite. But in the streams, constantly worrying about and trying to balance supply to demand is a huge part of the game, it’s just represented in price fluctuations rather than physical shortages of goods. But because it’s not being presented in the exact specific format they’re used to, it doesn’t exist, regardless of how well it models the underlying concepts.
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# ? Oct 25, 2022 14:42 |
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Fister Roboto posted:Victoria 3: A economic system which Marx would be proud of
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# ? Oct 25, 2022 14:43 |
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Fister Roboto posted:Victoria 3: A economic system which Marx would be proud of
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# ? Oct 25, 2022 14:44 |
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I don't understand the obsession with the war system for the kind of game that Victoria is and having your tiny men move around on the map, the war system was extremely tedious in Vicky 2.
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# ? Oct 25, 2022 14:47 |
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Warfare DLC needs to include the possibility for the player to order troops around but it does nothing. The general just does whatever he wants.
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# ? Oct 25, 2022 14:50 |
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I mean from the reviews I saw they mentioned the war system is still tedious, just you don’t have direct control
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# ? Oct 25, 2022 14:50 |
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Fister Roboto posted:Victoria 3: A economic system which Marx would be proud of
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# ? Oct 25, 2022 14:50 |
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Pump it up! Do it! posted:I don't understand the obsession with the war system for the kind of game that Victoria is and having your tiny men move around on the map, the war system was extremely tedious in Vicky 2. How else are people going to
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# ? Oct 25, 2022 14:52 |
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Pump it up! Do it! posted:I don't understand the obsession with the war system for the kind of game that Victoria is and having your tiny men move around on the map, the war system was extremely tedious in Vicky 2. I will not stop repeating that the real crime is devs not allowing me to set up effective whaling routes for my ships. Or to decide where exactly railroads go (with public transportation rails getting bonuses for scenic routes). Or to conduct the ruling cabinet meetings. Or to organize fairs and celebrations for the people. Some of those things are consistently more important the warfare, and some of them are things that rulers actually did. I understand demanding a game about Alexander the Great or Caesar's times - or even Napoleonic wars - to focus on army movements, but not here.
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# ? Oct 25, 2022 14:54 |
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Fister Roboto posted:Victoria 3: A economic system which Marx would be proud of
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# ? Oct 25, 2022 14:57 |
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Fister Roboto posted:Victoria 3: A economic system which Marx would be proud of
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# ? Oct 25, 2022 14:59 |
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I almost understood war as a failure state from diplomacy, as in it's what happens when you don't play your cards right and get what you want without having to kill people. Also the grognards are funny, just play an actual grognard game whose UI shits in your face if that's what you really want!
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# ? Oct 25, 2022 14:59 |
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ilitarist posted:I will not stop repeating that the real crime is devs not allowing me to set up effective whaling routes for my ships. Or to decide where exactly railroads go (with public transportation rails getting bonuses for scenic routes). Or to conduct the ruling cabinet meetings. Or to organize fairs and celebrations for the people. Some of those things are consistently more important the warfare, and some of them are things that rulers actually did. I understand demanding a game about Alexander the Great or Caesar's times - or even Napoleonic wars - to focus on army movements, but not here. While I agree with this, its also odd that a game that has war in it, doesnt allow the play to do anything to influence it. Like just pointing a priority target region for the army would be nice.
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# ? Oct 25, 2022 15:03 |
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it's hosed up that I can't go operate the steel mills too
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# ? Oct 25, 2022 15:05 |
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Every steel mill should be a game of factorio
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# ? Oct 25, 2022 15:06 |
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lol Vicky 2 was the most casual paradox game. Half the systems are either automated or can be ignored. I'd get high as gently caress and just watch poo poo happen to my country and unless I did something really dumb it was almost impossible to get a game over
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# ? Oct 25, 2022 15:06 |
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until I get to decide which peach goes in which can the abstraction is too broad
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# ? Oct 25, 2022 15:08 |
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No... no!!!!!! (guessing this is just steam being weird)
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# ? Oct 25, 2022 15:11 |
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Woah I heard there is a third Victoria???
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# ? Oct 25, 2022 15:12 |
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SnoochtotheNooch posted:While I agree with this, its also odd that a game that has war in it, doesnt allow the play to do anything to influence it. Like just pointing a priority target region for the army would be nice. You make the army by researching and supplying them with goods and you assign generals to lead them (hopefully not appointing any failsons to their position for purely political reason). Having more options wouldn't necessarily be bad, but I think having too many buttons to press re: the actual way in which war is carried out would detract from the economy-building side of army development. Being able to develop war plans before a war actually happens or something like that would be cool. Also Steam says less than 1 hour, wowsers
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# ? Oct 25, 2022 15:13 |
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Frank Starman posted:Woah I heard there is a third Victoria??? It's actually the third Charles.
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# ? Oct 25, 2022 15:15 |
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Less than one hour. Y'all motherfuckers about ready to make some motherfucking numbers go up?
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# ? Oct 25, 2022 15:17 |
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Agean90 posted:lol Vicky 2 was the most casual paradox game. Half the systems are either automated or can be ignored. I'd get high as gently caress and just watch poo poo happen to my country and unless I did something really dumb it was almost impossible to get a game over
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# ? Oct 25, 2022 15:17 |
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Maybe eventually they add some sort of espionage system which is probably on a checklist of things you should represent about the era. This might give some additional indirect control over the army, maybe it can cover developing plans for the attack etc. I really like the idea of hands-off warfare. Maybe I won't after I play the actual game but I don't want devs to compromise on it.
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# ? Oct 25, 2022 15:17 |
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TwoQuestions posted:Less than one hour. I'm gonna make some numbers go down
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# ? Oct 25, 2022 15:18 |
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Steam is wrong, it's 1hr 40min till release as of now. 12pm EST.
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# ? Oct 25, 2022 15:20 |
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ilitarist posted:Maybe eventually they add some sort of espionage system which is probably on a checklist of things you should represent about the era. This might give some additional indirect control over the army, maybe it can cover developing plans for the attack etc. I really like the idea of hands-off warfare. Maybe I won't after I play the actual game but I don't want devs to compromise on it. But Paradox espionage systems are, without exception, useless at best and game breakingly awful at worst. They should just stop making them.
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# ? Oct 25, 2022 15:21 |
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# ? Jun 3, 2024 22:46 |
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DaysBefore posted:But Paradox espionage systems are, without exception, useless at best and game breakingly awful at worst. They should just stop making them. I will not disagree.
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# ? Oct 25, 2022 15:21 |