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mst4k
Apr 18, 2003

budlitemolaram

Never in my life in any game have I played as Sweden and had fun but I just did for 5hrs straight. Great game, map is great other than towns that didn’t exist in 18** being there. Great job though dudes, game owns

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Hellioning
Jun 27, 2008

I have played some more. Apart from the immortal ruler bug, my primary complaint is with the warfare system, or rather, what happens when neither side shares a land border with the other. I was defending my friend Sardinia-Piedmont and Parma from the dastardly Two Sicilies, but I was Scandinavia, and neither me nor my AI ally Austria could get a naval invasion to work due to 'insufficient naval invasion support'. Should I have built more ships? I dunno, but now I'm waiting around, burning my money, because Two Sicilies hasn't naval invaded anyone either, I can't violate the Papal States neutrality for some reason, and Parma refuses to peace out. It's very annoying.

TwoQuestions
Aug 26, 2011

How the poo poo do they have mods started hours after release?!?!?

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Dr. Video Games 0031 posted:

So uh, in my US game I noticed the whigs won the election in 1836 and Abe Lincoln was president already. I put the whigs in power in government and pushed the "ban slavery" button and... it just worked? And there was no civil war? Everyone is cool with it? The southern planters even like me still! So next I pushed the "multiculturalism" button to abolish racial segregation, and that just worked too???

Is it supposed to be like this?

it'll probably get fleshed out in an expansion. setting up a whole global colonialism/industrialism simulator means very particular event chains like the ACW or WW1 never really fire off like in reality. in previous victoria games there were hardcoded events to make this happen and people complained about the game being "railroady", they're taking an opposite approach now with the sandbox and you can be the enlightened one who kills american slavery in the 1830s

one of the DLCs for vicky 2 was specifically A House Divided and even then with events going to keep you tied to ACW kicking off around 1860 you could still do stuff like raise all the dixie soldier pops and send them to die in the desert. its a broad strokes sandbox, not a wargame

e: oh also check the radicalization of the southern aristocracy. they may be super pissed that you ended slavery and try to start poo poo anyway. i had something similar happen when i ended serfdom in japan, the landowning class collectively flipped out

Mr. Fall Down Terror fucked around with this message at 06:26 on Oct 26, 2022

Pylons
Mar 16, 2009

Pretty great first day. I turned Sweden into an industrial powerhouse and did some colonizing down in Africa, then I used the ridiculous population in an army and took over Denmark and formed Scandinavia. I need to fix the economy now though and that's a project for tomorrow.

Phigs
Jan 23, 2019

This game is super overwhelming. How am I supposed to tell what is a good thing to produce?

Danann
Aug 4, 2013

Dr. Video Games 0031 posted:

So uh, in my US game I noticed the whigs won the election in 1836 and Abe Lincoln was president already. I put the whigs in power in government and pushed the "ban slavery" button and... it just worked? And there was no civil war? Everyone is cool with it? The southern planters even like me still! So next I pushed the "multiculturalism" button to abolish racial segregation, and that just worked too???

Is it supposed to be like this?

have u tried pressing the communism button

that one's the most reliable at getting people mad

Hellioning
Jun 27, 2008

Mr. Fall Down Terror posted:

it'll probably get fleshed out in an expansion. setting up a whole global colonialism/industrialism simulator means very particular event chains like the ACW or WW1 never really fire off like in reality. in previous victoria games there were hardcoded events to make this happen and people complained about the game being "railroady", they're taking an opposite approach now with the sandbox and you can be the enlightened one who kills american slavery in the 1830s

one of the DLCs for vicky 2 was specifically A House Divided and even then with events going to keep you tied to ACW kicking off around 1860 you could still do stuff like raise all the dixie soldier pops and send them to die in the desert. its a broad strokes sandbox, not a wargame

e: oh also check the radicalization of the southern aristocracy. they may be super pissed that you ended slavery and try to start poo poo anyway. i had something similar happen when i ended serfdom in japan, the landowning class collectively flipped out

There is a whole fleshed out civil war event chain, it just only fires if a rebellion breaks out over slavery, and that's a pretty random thing.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Phigs posted:

This game is super overwhelming. How am I supposed to tell what is a good thing to produce?

focus on keeping your standard of living high, which means keeping the cost of staple goods low. pops earn wages and buy goods to consume on the market. things like high prices of grain, clothing, furniture etc. will make pops unhappy

you also want to focus on primary goods production for your industrial chains. wood, coal, iron, coal, glass, coal, sulfur, coal, and coal

basically just check the market. each price has a little coin indicator next to it. a few copper coins - check to see if you can stimulate consumption of this good. silver coins, the good has an average price. a big stack of gold coins, this thing is expensive and you need to make more of it

Archduke Frantz Fanon
Sep 7, 2004

Some small bruhaha in gujurat somehow ended up with france occupying london. Italy was formed by two sicilies and their fat king in the late 40s and america is colonizing the southern cone. The german states are sniping embargoes with each other.

I need the king of the netherlands to die so I can take luxemborg :argh:

Hellioning posted:

I have played some more. Apart from the immortal ruler bug, my primary complaint is with the warfare system, or rather, what happens when neither side shares a land border with the other. I was defending my friend Sardinia-Piedmont and Parma from the dastardly Two Sicilies, but I was Scandinavia, and neither me nor my AI ally Austria could get a naval invasion to work due to 'insufficient naval invasion support'. Should I have built more ships? I dunno, but now I'm waiting around, burning my money, because Two Sicilies hasn't naval invaded anyone either, I can't violate the Papal States neutrality for some reason, and Parma refuses to peace out. It's very annoying.

I think you need X amount of ships to support Y amount of troops in a naval invasion or you get real big penalties on attack. I sent wave after wave of belgians to die on the african shore before giving up and figuring paying repirations would be better than trying to figure out what i was doing wrong (I think a small navy and small invasion force would have worked, but I cant find ANY information on what the ratio needs to be. Maybe 1:1?)

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

lmao my industrialist IG leader is a nihilist which means he hates religion so much the industrialists are supporting communism

Dr. Video Games 0031
Jul 17, 2004

Danann posted:

have u tried pressing the communism button

that one's the most reliable at getting people mad

not yet but i'm trying to do it

I'm not actually mad that you can abolish slavery lmao. the way it's implemented just seems bizarre.

DJ_Mindboggler
Nov 21, 2013

Dr. Video Games 0031 posted:

not yet but i'm trying to do it

I'm not actually mad that you can abolish slavery lmao. the way it's implemented just seems bizarre.

Yeah, I figured my first game would just be loving around, but I've implemented a bunch of social reforms as USA without any pushback/riots. Like, even if according to my laws the newly freed slaves' votes might drown out the planters (shortly after abolition I got a new "People's Party" which has won the last 4 Presidential elections mostly on the backs of rural Yankees/Blacks) there should still be some sort of reactionary backlash.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


It's weird how Japan starts with part of Hokkaido colonized, but you can't colonize the rest of the island because you don't have colonialism despite having already done a colonialism. I restarted, beelined for the tech, and have been sitting here waiting for years for the law to change while Russia takes the island from me, again. There's literally nothing I can do about it.

dead gay comedy forums
Oct 21, 2011


StashAugustine posted:

lmao my industrialist IG leader is a nihilist which means he hates religion so much the industrialists are supporting communism

this. this is the procedural content that totally owns bones because you can definitely see some pissed off inheritor just throwing money at the fabians to piss off his family and to be edgy

also lol at abolishing slavery from the get go as the USA and meanwhile it takes political trench warfare to get poor laws passed as Sweden

Danann
Aug 4, 2013

dead gay comedy forums posted:

this. this is the procedural content that totally owns bones because you can definitely see some pissed off inheritor just throwing money at the fabians to piss off his family and to be edgy

also lol at abolishing slavery from the get go as the USA and meanwhile it takes political trench warfare to get poor laws passed as Sweden

victoria 3 political reforms operate on the :xcom: principle

that 9% passing chance law? passes on first go

90%+ enactment chance and it takes a decade

Baronjutter
Dec 31, 2007

"Tiny Trains"

I started a new HBC game. I'm the absolute overdog in Canada. I have 50+ relations with the UK and all my canadian colony buddies and I have the journal entry... but how do I actually GET those buddies now? Does an event just trigger or do I need to do something?

Traxis
Jul 2, 2006

From https://forum.paradoxplaza.com/forum/threads/player-resources.1549501/

quote:

1. If you have a decent surplus income you are not investing enough into your nation. The game is all about snowballing your economy, so you want to funnel every last bit of extra money into construction industries & related resource suppliers to maximize country development. Most larger nations will have plenty of pops, so Construction Points will remain the main bottleneck for development throughout the game. Academies are very expensive and provide rather low research gain, so they are not recommended until you have established your basic industry.​

2. Idle hands are the devil's work. Pops that are not employed will not contribute to your economy, neither will they produce goods nor will they create demand, instead you will have to deal with welfare payments and/or unrest. On top of that, unemployed pops can prevent other pops from leaving buildings when their work conditions are bad, which can cause additional unrest & economic trouble. People in subsistence farms are not great either, but at least they tend to be able to support themselves enough to not cause a lot of problems. When you get the chance later you want to make sure to use up arable land to reduce the size of the subsistence economy.​

3. It's perfectly fine to run High or Very High taxes if you tax the correct things. Avoid basic needs like grain, instead go for higher SOL needs like Clothing, Services and whatever luxury goods your country can easily produce. It will push down average SOL, which means lower demand & pop growth, but that is fine since you can't employ most of your pops early game anyway and your biggest issue is to provide enough input & consumer goods.​

4. In terms of laws the most important early game change should be to enable the investment pool by passing Agrarianism, Interventionism or Laissez-Faire. Passing per-capita tax will also help a lot to increase your early income. Private Health Care can help to improve pop growth and is particularly important for smaller nations with a limited worker pool. Make sure you don't push any significantly large IGs below -10 approval with your law changes, since that will make them plot a revolution.​

5. In terms of techs, the most important early game techs are: Urban Planning (to enable tier II construction, which equalizes input good needs), Atmospheric Engine + Water Tube Boiler (to boost your early game mine output, so you need to spend less construction points on enabling your mining industry & create less INFRA load), Romanticism (for low-tier nations to enable Agrarianism), Colonization (if you want to colonize), Railroads (to provide INFRA for your expanding industries) and Pharmaceuticals (to enable Private Healthcare). Electricity & its related techs are another excellent early-to-mid game choice that allows you to establish highly profitable industries and boost GDP.​

6. Early game targets of opportunity in terms of colonization are: Oceania (lots of islands that can host ports, great way to boost trade capacity & get access to goods like coffee, sugar, and fruit), Indonesia (requires Quinine, large territory with high pop, good resources and rubber later down the line) and Hokkaido + Sakhalin (low pop count, but excellent mining capacity). East Africa is also an excellent entry point, allowing you to avoid competition with other colonizer's, since you can lock down the coast pretty quickly.​

7. Military & Wars are very expensive, and since Construction Points are the main bottleneck during the early game, early warfare doesn't really help with country development all that much. Better used later down the line to secure additional pops & resource deposits. To cut down on military expenses you can pass the National Militia law and rely on conscripts for country defense. This allows you to get rid of all peace time upkeep costs, without seriously reducing the capability to defend your nation. Just make sure that you have a large enough Military Industry to support the conscripts (can be left idle in peacetime), and also keep in mind that you cannot demobilize conscripts during war time - so if you draft too many pops you can end up wasting a lot of money on wages & supplies.​

8. Use your own industry & the trade system to reduce the cost of input goods needed for the Construction Industries. Doing so will reduce the effective cost for each construction point you generate. Ideally you'd want all input goods to be in high supply/low price. Large nations usually want to import limited critical input resources like Oil, Sulphur, Rubber, Coal, Iron, Lead, Dye, Silk and the like, small nations that focus on one specific production type (e.g. Clothing) can use exports to boost the profits of their main industry by exporting the luxury products.​

9. Make sure you maintain INFRA & Market Access in your states. Lack of Market Access tends to severely damage the local economy, and it will also impact your national market because less goods from low-access states arrive. On top of that it will increase the costs for the local construction industry. This is why establishing railroads early on is very important. Make sure you have a port in every overseas holding to connect it to your National Market. Also remember that every building in a state requires INFRA, even when it is not used. If you build too many factories in a low pop state you can end up in a situation where you have so high INFRA demand that the existing pops can't produce enough INFRA in the railway, which leads to a death spiral. You can solve this issue by removing local buildings until you can meet INFRA demand again (downsize Railway accordingly if it was overbuilt as well).​

10. Don't be afraid of unprofitable industries, and try to avoid subsidies at all costs. The only building that you usually want subsidized is the Railway, because its INFRA output is critical for economic health. All other buildings can be made profitable by lowering input good costs or raising output good costs (e.g. exports, higher SOL). Even if a building has low profitability, it can still be a net benefit for your country - the workers in the Fruit Orchard might be starving, but everyone else can now buy cheap fruit and get a higher SOL more easily. Railway subsidies can pile up during the mid game, a good way to avoid this is to establish lots of Mines & Plantations that use Transportation PMs. High SOL pops will also consume a lot of Transportation, so easing up a bit on taxes during the mid game to boost average SOL in the country can be better than running high / very high taxes forever

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer


What on Earth?

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



e; lol

Grand Fromage posted:

It's weird how Japan starts with part of Hokkaido colonized, but you can't colonize the rest of the island because you don't have colonialism despite having already done a colonialism. I restarted, beelined for the tech, and have been sitting here waiting for years for the law to change while Russia takes the island from me, again. There's literally nothing I can do about it.

Yeah same issue here, pretty annoying, though OTOH once I did get colonialism going I was able to colonize most of the Pacific before 1845 including South Island.

One thing I cannot for the life of me figure out is why building a new building in a state is so much more likely to be predicted to be profitable than expanding an existing one. Setting up a new tool workshop in a state? It says it'll bring in money. Making an existing tool workshop in an adjacent state larger? Says it'll lose me money. Doesn't have any obvious relationship to things like other buildings or which resources are available; my new Pacific island holdings are all ripe for new farms and factories whilst the same buildings in the rapidly developing Home Islands are a losing proposition.

e; I'm not entirely convinced by the argument you should run a bug deficit. A small one is fine but once it started growing higher my interest payments ballooned to crippling levels very rapidly and there's no way I could expand stuff even close to fast enough to overcome that. Maybe it's different with recognised powers though tbf, I assume their interest situation is kinder.

Ms Adequate fucked around with this message at 07:51 on Oct 26, 2022

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Ms Adequate posted:

Yeah same issue here, pretty annoying, though OTOH once I did get colonialism going I was able to colonize most of the Pacific before 1845 including South Island.

One thing I cannot for the life of me figure out is why building a new building in a state is so much more likely to be predicted to be profitable than expanding an existing one. Setting up a new tool workshop in a state? It says it'll bring in money. Making an existing tool workshop in an adjacent state larger? Says it'll lose me money. Doesn't have any obvious relationship to things like other buildings or which resources are available; my new Pacific island holdings are all ripe for new farms and factories whilst the same buildings in the rapidly developing Home Islands are a losing proposition.

It's because there's no competition for qualified workers in the new states.

I've found that colonialism isn't as strong in V3 as in V2 as you just start with a bunch of subsistence farms and have to build the industries to get the raw resources you want.
e. playing as Portugal specifically

NoNotTheMindProbe fucked around with this message at 07:52 on Oct 26, 2022

Fuligin
Oct 27, 2010

wait what the fuck??

soundtrack is aces

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer
So I tried playing a few countries as tutorial nations - Japan, Argentina/Chile, Sweden, and Belgium.

Belgium is DEFINITELY the best tutorial nation. The little Latin American countries just absolutely struggle for any sort of resource in the early days - it's not like in Vicky 2 where you can get a trickle of immigrants to get going. It takes far too long to get the resources to get the standard of living up to attract immigrants, and the base level expenses of bureaucracy can absolutely cripple tiny countries.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
So, I spent far too long yesterday night playing as a Japan. Game's good.

One question I had though: how do I realistically improve my taxation efficiency? Everywhere except Kyushu is completely hosed (I'm talking 40-50% tax efficiency) and I already have the filing cabinets. Should I just keep building administrative buildings? The game warns me I have insufficient qualifications for this, and paper is hilariously expensive. I feel like I'd be queuing paper mill upgrades till the end of time to keep up with increased demand.

Are you meant to be stuck at suboptimal taxation until sometime in the late game?

CharlieFoxtrot
Mar 27, 2007

organize digital employees



This is not what I expected to do in my first game but... this is a win



The Central American Film Industry is the envy of the world

CharlieFoxtrot fucked around with this message at 08:03 on Oct 26, 2022

MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.


How do I deploy soldiers from one front to another? I want to have at least a few brigades in Africa in case a crisis breaks out, do I have to build them there rather than shuffling a brigade or two down?

Snooze Cruise
Feb 16, 2013

hey look,
a post
i played 14 hours today, game good.

can't help but think the character system feels a little flat. game ofc isn't CK3 but when you see the models and politicians being name it does make your brain feel like there should be a bit more there.

Snooze Cruise fucked around with this message at 08:08 on Oct 26, 2022

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Grand Fromage posted:

It's weird how Japan starts with part of Hokkaido colonized, but you can't colonize the rest of the island because you don't have colonialism despite having already done a colonialism. I restarted, beelined for the tech, and have been sitting here waiting for years for the law to change while Russia takes the island from me, again. There's literally nothing I can do about it.

i dont think you can get in a colonization tussle with russia while you're still an unrecognized nation. there's a pecking order and japan starts out as technically "uncivilized". historically, japan gained great power status by kicking the poo poo out of russia so give that a shot

Deltasquid posted:

One question I had though: how do I realistically improve my taxation efficiency? Everywhere except Kyushu is completely hosed (I'm talking 40-50% tax efficiency) and I already have the filing cabinets. Should I just keep building administrative buildings? The game warns me I have insufficient qualifications for this, and paper is hilariously expensive. I feel like I'd be queuing paper mill upgrades till the end of time to keep up with increased demand.

Are you meant to be stuck at suboptimal taxation until sometime in the late game?

yeah, you just have garbage tax efficiency for a long time until you tech up. you can kind of brute force it by building admin buildings but then you get into a death spiral of needing enough paper for all the paperwork

The Narrator
Aug 11, 2011

bernie would have won
Holy gently caress I've started the tutorial as Belgium (as far as the raise your GDP challenge) and I have no idea what's going on, there's a lot going around

pedro0930
Oct 15, 2012
Had a funny thing happening in my game right now. Playing as Mexico, things were developing nicely although the US tries to take the states every few years and I had to fold a few times. I joined custom union with the UK and I guess that count as some kind of alliance since the next time the US declared war they joined on my side and we outnumbered the US slightly. The UK fought for a bit then hosed off to Ontario to beat up Canada...? Then Canada somehow declared independence and joined the war on the US's side and the UK just peaced out leaving me the fight the US with my 30 battalion against their 200+. My general happens to be a super defensive general with 3 defensive stats so I decide to fight it out, and even with massive front line and huge numerical advantage most combat happens with parity in units. The US suffered tens of thousands of casualties and was ready to agree to white peace, but somehow Canada was able to hold the negotiation hostage so we couldn't sue for peace for years with both sides at 0 war support. Eventually both Canada and the US agreed to white peace after suffering close to 1.5 millions in casualties. Throughout this whole time I got massive immigration wave and tripled my GDP, army size, and construction industry with every manufacturing industry becoming more and more profitable.

Popy
Feb 19, 2008

i turned Mexico commie could not get mass conscription to pass at all, so i fought a insanely bloody war with America over only texas. After i peaced out i got the red army event to turn the army proletarian and then i could get mass conscription, but now im in a debt death spiral.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Snooze Cruise posted:

i played 14 hours today, game good.

can't help but think the character system feels a little flat. game ofc isn't CK3 but when you see the models and politicians being name it does make your brain feel like there should be a bit more there.

You don't interact with them directly as much but I think they still add a lot of character to situations, especially with elections and stuff.

I was struggling to pass reforms with the Communist Party in power because they only cared about radical political/economic changes and I really wanted to get labor reforms, but the Trade Unions didn't want to join a vanguard party when they had this moderate as their leader, which annoyed me...



Fast forward to 20 years later, she's still leading the trade unions and also at the forefront of the suffragette movement. Finally passed Votes for Women just in time for the elections where the Fascists suddenly emerge with 98% momentum, the former Communists literally turned into the Liberal Party, switched all their positions, and lost a ton of support, and guess who ends up winning the elections to keep the fascists out of power



Edit: I should note that I also had to make one of the hardest decisions in the game when she got hit with a corruption event and it was either have her take a hit to her popularity or have her political party (the SDP) lose momentum which would have put the fascists way ahead... even with the popularity hit she stayed on top and the SDP literally won the election 41.1 - 41.0 over the fascists (the liberals had the rest and I welcomed them into the coalition government lol, this is like the first time i have experienced parliamentary government... god this game is fun)

days before the election

CharlieFoxtrot fucked around with this message at 08:47 on Oct 26, 2022

FPyat
Jan 17, 2020
Made good progress over 40 years catching up with the west as Korea. AI-controlled China and Japan mostly just languish in poverty. Didn't face any repercussions for abolishing serfdom and having low legitimacy. Being in the Qing customs union really supercharges your growth potential.

Edit: It bothers me that one of the sound effects is the one that plays when a citizen dies in Frostpunk.

FPyat fucked around with this message at 08:19 on Oct 26, 2022

Hellioning
Jun 27, 2008

MinistryofLard posted:

How do I deploy soldiers from one front to another? I want to have at least a few brigades in Africa in case a crisis breaks out, do I have to build them there rather than shuffling a brigade or two down?

You move soldiers to fronts with their generals. You should have enough time to move your generals down to Africa in case a crisis breaks out, with the possible exception of a naval invasion, though I have yet to see a successful one.

Unlucky7
Jul 11, 2006

Fallen Rib
So to be clear, Stable Goods are the bare minimum goods the population needs and I should get the buy order to sell order ratio on those evened out a bit in order to improve conditions for the population in general which generally has positive knock on effects. Do I have that right? Otherwise I am struggling to determine what is concidered a Pop Need.

fuf
Sep 12, 2004

haha

OddObserver posted:

Hmm,. don't actually seem to be getting infra from port buildings, despite them being set to cargo ports (and it's not the staffing...)

Me too! No infrastructure from my new port.

Presumably this can't be a global bug, otherwise I'm sure more people would be talking about it.

Very annoying though. I haven't actually tried loading the save again, maybe that will kickstart something.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Other than only being able to build extraction industries in the appropriate areas, and local infrastructure / arable land / population restrictions, is there any reason to spread out industries or should I just ram everything into the province with the most space and pops?

fuf
Sep 12, 2004

haha
Judging from a lot of the posts in this thread it seems like a dedicated "Pop Needs" screen would have been super helpful

Something that shows clearly what pops are spending their money on and why/how/when their SOL is changing

It seems like really important info to be tucked away in tooltips

ilitarist
Apr 26, 2016

illiterate and militarist
I've played Ottomans for a while. Definitely not a good tutorial game because they have this down with the sickness thing going on. I thought it would give me a direction but in reality, it means that if you have civil war the world laughs and spits at you and you lose all your vassals (even the ones you've made after the start of the game!) and you lose your Recognized status. Not the end of the world but narratively it's sad. Also as I understand a little controlled civil war against landowners is the best way to get out of backward laws gridlock. Those economy and taxation laws might not look that fancy but they kickstart your economy.

I'm surprised of how good the UI is with some caveates.

Can't pause with the mouse! Stellaris recently added pause controls to side mouse buttons and I hoped this will be a new option for all Paradox games, but alas!
Also construction list with its paging is weird. I guess it would slow down if you had to scroll through a hundred buildings. This is also the only place in the game where you're basically forced to use keyboard and for some reason it's holding ALT, not Shift or Ctrl, to move the building on top fo the queue.

Snooze Cruise posted:

can't help but think the character system feels a little flat. game ofc isn't CK3 but when you see the models and politicians being name it does make your brain feel like there should be a bit more there.

Yeah, I know they just copy-pasted CK3 code just because they could but it feels weird you can look at how any social group in the world looks and it's just there for the sake of immersion.

ilitarist fucked around with this message at 09:03 on Oct 26, 2022

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Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

RabidWeasel posted:

Other than only being able to build extraction industries in the appropriate areas, and local infrastructure / arable land / population restrictions, is there any reason to spread out industries or should I just ram everything into the province with the most space and pops?

You get a bonus to throughput from efficiency of scale.

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