|
I do not understand the 3rd part at all, the 194/214 buildings.
|
# ? Oct 28, 2022 16:30 |
|
|
# ? Jun 5, 2024 08:53 |
|
dead gay comedy forums posted:major adversaries of v3 so far I realized that I have a level 25 trade route with Britain that is supplying all my tools because I never finished building a domestic industry for it in the 1850s lol... It is currently dumping an excess of 1.9K tools in my market per week but if I were to shut it down we would be missing 2.3K tools per week...
|
# ? Oct 28, 2022 16:33 |
|
DurosKlav posted:I do not understand the 3rd part at all, the 194/214 buildings. All of your barracks should be set to production methods different than the ones listed?
|
# ? Oct 28, 2022 16:34 |
|
All of your Barracks buildings need to not be on any of those three listed modes. Currently, you have 214-194=20 Barracks that are using one of those modes. I'm guessing these condition lists are automatically generated from the scripts that define the logic of the events, rather than being written separately to make sense to the player.
|
# ? Oct 28, 2022 16:38 |
|
DurosKlav posted:I do not understand the 3rd part at all, the 194/214 buildings. You probably have to switch production methods at all your barracks and conscripts centers in the third tab on the building screen. Japan has a similar mission and it took me ages to figure out a part that was exactly like that since I hadn’t done any army stuff up to that point.
|
# ? Oct 28, 2022 16:39 |
|
So what are the best treaty ports to go after initially?
|
# ? Oct 28, 2022 16:49 |
|
One of the best things about Vicky 3 is that I can finally get achievements without Ironman mode. So this is also the first Paradox game where I have any achievements at all. I wonder if they could backport this to some of their more recent games like CK3.
|
# ? Oct 28, 2022 16:53 |
|
CharlieFoxtrot posted:I realized that I have a level 25 trade route with Britain that is supplying all my tools because I never finished building a domestic industry for it in the 1850s lol... dealt with the same situation as Sweden but instead of Britain was Prussia, which probably made them a lot stronger given that they weren't producing so much more than me lol it does a good job of representing the real, historical effect and also it's a pretty good gameplay effect imho. If Prussia wanted to push for Holstein, I would be completely turbofucked as they would totally paralyze my industry in a snap the solution to solving foreign dependency on critical manufacturing is import-substitution, which seems to work in a very standard fashion from political economy: I expanded/built tooling workshops, subsidized them to get to full employment and production, then canceled the import deal. Expensive, but it did work
|
# ? Oct 28, 2022 16:58 |
|
I have decided that my goal in this game is to create Longer Chile. The entire western coast of the Americas, and nothing else, will be mine. As a socialist utopia of course, as Allende would have wanted it.
|
# ? Oct 28, 2022 16:58 |
|
Magil Zeal posted:I saw it mentioned somewhere that pops in your capital have more clout, so that could be affecting things. Or maybe the intelligentsia has a super unpopular leader. OK looks like that's what's causing it. Looking at my capital my trade center has apparently become the #1 building in the world, and employs 167k extra shopkeepers which shifted the balance towards industrialists. On top of that the intelligentsia leader is reserved (-25 popularity) and trade union leader a bandit (-50 popularity). 100% of the vote is still wild, but a bit more understandable now.
|
# ? Oct 28, 2022 17:08 |
|
sloppy portmanteau posted:OK looks like that's what's causing it. Looking at my capital my trade center has apparently become the #1 building in the world, and employs 167k extra shopkeepers which shifted the balance towards industrialists. On top of that the intelligentsia leader is reserved (-25 popularity) and trade union leader a bandit (-50 popularity). If you can get out of Mercantilism, those shopkeepers will become something else; most likely capitalists which will lean industrialist/intelligentsia. The boost to intelligentsia might be able to get at least some of your progressive reforms through. For trade unions, it's good to have lots of jobs like laborers and machinists (I think those are the right ones). Mines and lumber mills are good, if you have the capacity in your capital. Otherwise, maybe some basic industry like furniture factories and textile mills.
|
# ? Oct 28, 2022 17:25 |
|
Here's a tip for Indian Territory: destroy your only plantation and build a factory immediately, it crashes the landowners power.
|
# ? Oct 28, 2022 17:34 |
|
What determines how many of your provinces break away in a civil war? Is it random? I pissed the Shogunate off enough to rebel and they took away basically the entire country except my capital region so it was an unwinnable war.
|
# ? Oct 28, 2022 17:37 |
|
Hmm am I missing something? I ended up declaring bankruptcy because I couldn't dig myself out of the hole even with austerity and taxation. I thought I couldn't build any new projects because I was in default, which would make sense, but I'm still not able to build anything... I definitely can't dig out of the hole if I can't build anything new lol Edit: oh nm there was a specific pause button on the construction screen, clicking where it says "Pause" in the toolbar didn't actually do anything lol
|
# ? Oct 28, 2022 17:41 |
|
Grand Fromage posted:What determines how many of your provinces break away in a civil war? Is it random? I pissed the Shogunate off enough to rebel and they took away basically the entire country except my capital region so it was an unwinnable war. it's wherever radicals are, if you hover over the radical icon at the top it shows you the map.
|
# ? Oct 28, 2022 17:42 |
|
Just checking did you hit unpause construction
|
# ? Oct 28, 2022 17:42 |
The resume/pause construction button should be up top next to the X/X readout, not hidden way down low in that screen, for sure.
|
|
# ? Oct 28, 2022 17:43 |
|
Sure is fun desperately searching around for a customs union to join before you go bankrupt because your prior suzerain got completely dismantled
|
# ? Oct 28, 2022 17:46 |
|
electricity seems like railways in that its really really beneficial to start it subsidised until it becomes so ingrained that its profitable enough to turn it off
|
# ? Oct 28, 2022 17:53 |
Stux posted:electricity seems like railways in that its really really beneficial to start it subsidised until it becomes so ingrained that its profitable enough to turn it off Currently building my first power plant and very much looking forward to slapping electric locomotives on several infrastructure starved state railways.
|
|
# ? Oct 28, 2022 17:57 |
|
Gort posted:Hey, thanks for the reply. Your army should be bigger than theirs. If you want diplomatic play to go peacefully then you only care about the primary objective, all others are only relevant if it comes to war. If you see that they're fearful and can't call anyone for help then it's settled. If they call someone without a fleet, like Prussua, you can probably still beat them so it probably makes sense for as many return cores as you can. As for what to build and focus - the real deal is the tax and economy reforms. But land owners won't let you and as I've said civil war against them will probably cause the dead man of Europe event. So you have to walk around it, build up industry. Appointed bueuracrats and police force worked for me early. As for buildings Ottomans have everything they need, easy infrastructure thanks to ports, so just go wild with Iron and Coal mines, Steel, Tools... Everything, really. I don't think you have to specialize in anything as Ottomans, you have enough resources and people to be good at everything.
|
# ? Oct 28, 2022 18:09 |
|
this is immediately going to dip once i take peru-bolivias oil and rubber rich province they refuse to develop, but my lower class has the same SOL as american upper class lol
|
# ? Oct 28, 2022 18:10 |
|
subsidies in general can be worth it for important supply chain goods and also if you really want to crash a market into the ground, pricewise e: conquering part of japan because they have 70 coal deposits theyre not using.
|
# ? Oct 28, 2022 18:11 |
|
Eiba posted:My early Japanese chemical factories were basically just for explosives, but they made a bunch of fertilizer I didn't need as a byproduct. Well, whatever, I'll sell the excess to Spain, what's the worst that could happen? Fertilizer is actually a really good candidate for export, especially to large European markets like the Spanish or British markets that encompass several different nations. The reasons being: 1) Every level of agriculture beyond the 1st uses increasing amounts of fertilizer, so European agriculture will tend to be more industrialized and will have a large demand for it 2) Fertilizer is created as a byproduct for more expensive things that you want more, like for explosives. You mostly want the explosives, but you will also produce a bunch of fertilizer as well. Or for livestock ranches, which produce fertilizer in addition to meat and fabric, which you probably want more (you can never make enough clothes) So if you export to a large market like Spain, you will effectively be enabling an enormous part of the world to do intensive agriculture.
|
# ? Oct 28, 2022 18:17 |
|
Tiler Kiwi posted:subsidies in general can be worth it for important supply chain goods and also if you really want to crash a market into the ground, pricewise yeah, this I haven't gone too far on that note but an important thing if you are doing a central planning is to realize that losing money is not an inefficiency if it attends greater demands, especially in terms of making higher standards of living and providing your industries with cheaper inputs gotta do some experimentation for that, such as crashing hard the price of food to see how well pops respond
|
# ? Oct 28, 2022 18:21 |
|
if you have something cheap, ai nations will generally swoop in and grab it; i wonder if you could get some higher level good super cheap with ridiculous subsidies and then make a killing by putting big tariffs on it
|
# ? Oct 28, 2022 18:37 |
|
How do wages work? I get that higher literacy requirement jobs are paid better, but I don't know why certain states have a higher minimum wage for the same work. is it tied to increased SoL? Higher SoL=higher wages?
|
# ? Oct 28, 2022 18:40 |
|
Marshal Prolapse posted:So what are the best treaty ports to go after initially? Best to take them from high population countries. China is the obvious target, but they might be too strong for a non-major. SEA is a a reasonable target.
|
# ? Oct 28, 2022 18:51 |
|
Unincorporated states don’t contribute to political strength or clout, right? So I can plaster my colonies in plantations as far as the eye can see and not need to worry about landowners managing a resurgence?
|
# ? Oct 28, 2022 19:07 |
|
FishBulbia posted:I'm doing a Yugoslavia game now and this is great for Serbia. Became part of the Austrian market, use Austria to get Ottoman provinces. Okay this was working until Austria exploded in about 1890. Went from 6th in the world GDP per cap to 188th. RIP
|
# ? Oct 28, 2022 19:09 |
|
Moonshine Rhyme posted:How do wages work? I get that higher literacy requirement jobs are paid better, but I don't know why certain states have a higher minimum wage for the same work. is it tied to increased SoL? Higher SoL=higher wages? yeah basically. a pop has needs to fufill and if those needs are adequately met by their income they will have a surplus and begin spending it on more food, clothing, whatever else. this keeps increasing as they have wealth beyond their needs, and their needs increase at the same time. as an example here is a logger pop as the net income of this pop group is postive theyre accruing progress to the next level of wealth which pushes their consumption requirements up. heres a pop of dye plantation workers that are affluent vs dye plantation workers that are struggling the top pop is going to have a vastly increased expectation for wages and will be extremely unhappy if they have to downgrade their SoL. its a feedback loop where the more stake a pop has in the wealth a building produces, and the more productive a building is, the more theyre going to make, the more theyre going to spend, the more theyre going to expect. the affulent plantation worker is in a workers co-op in the most productive plantation in the world that has nearly 100k revenue, the struggling worker is in a plantation that doesnt even break 1k, and has most of the wealth it does make going to the aristrocrats that wholly own it.
|
# ? Oct 28, 2022 19:15 |
|
How to I increase my infrastructure level in provinces? I placed a lot of buildings down but I guess access is a third of what it should be because I’m at -11 infrastructure and my pops are backsliding there.
|
# ? Oct 28, 2022 19:19 |
|
tech upgrades, railways, road maint decree
|
# ? Oct 28, 2022 19:24 |
|
I'm really enjoying this so far, wish I could pause life and play it more so that's a good sign. I'm on my 2nd ironman attempt as Austria and it's going decently so far despite some setbacks. A few notes as Austria: - I think I did the right thing by immediately attacking Prussia in 1836 and taking Silesia while weakening them with other wargoals as much as I could. They have been persistent assholes against their smaller neighbors ever since so I think I need to keep trying to cripple them before they blob out of control. - Attacking the Ottomans while they were getting smashed by Egypt was a bad idea. Egypt took Istanbul which moved the Ottoman capital to Anatolia, so I was unable to capture it without violating Egyptian sovereignty. By the time the Ottomans were willing to accept my terms, their subjects had all broken away - my only wargoals were to transfer subjects, so I had to end the war in a white peace. A huge waste. - Backing the little guys against Prussia is another waste / bad idea, and here is something that annoys me right now. The player doesn't get to add their own wargoals, but the AI can add wargoals to the player. So that's how I found myself defending Oldenburg against France & Prussia at the risk of losing Tyrol myself but with nothing to gain except a truce timer. I'm assuming it's possible the AI can try to persuade you by offering wargoals but I haven't seen it yet, so for now it seems like you should only take sides if you 100% need to protect an AI state for one reason or another.
|
# ? Oct 28, 2022 19:26 |
|
I'm sure this has been discussed, but any tips on warfare when my generals keep teleporting to their HQ after each front finishes and need to travel back? I'm helping a friendly nation out in a war but this keeps happening. Any way to avoid it?
|
# ? Oct 28, 2022 19:30 |
|
lol dont go for the suez canal if you have the improved automation mod and autobuild new buildings because it will use all of your construction sector to buff that up.
|
# ? Oct 28, 2022 19:40 |
|
Turns out my problem as newly formed Italy was I had to incorporate the states I absorbed now I am 6th great power and I just turned on all the best production methods and my market isn't collapsing in a pile of rubble! I am also so big that I don't really know what I am doing anymore, just know that I need more clothes for the clothes god
|
# ? Oct 28, 2022 19:43 |
|
Any good tutorials covering everything for idiots like yours truly?
|
# ? Oct 28, 2022 19:47 |
|
sloppy portmanteau posted:I'm sure this has been discussed, but any tips on warfare when my generals keep teleporting to their HQ after each front finishes and need to travel back? I'm helping a friendly nation out in a war but this keeps happening. No but a workaround bug right now is apparently to assign them to the front, set them to standby, and then assign them again and they should teleport there. Finished my Japan game in 1936 with 1.2B GDP, 86.4M population and a 23.3 SoL (and #1 rank of course). My main opportunity was that I thought tech and new production methods were important, but if you have a large enough pop you will never want to use most of them because you want as many buildings as possible to get people employed. So I ended with still quite a big of peasants and unemployment. Militaries are also way cheaper than I expected so I probably should have been much more aggressive in hindsight. Also not realizing at first that puppets are almost entirely useless and having to go back and conquer states to get rubber/oil properly. I didn't really get enough time to use all my oil properly either because it took me so long to get an education law in place that my research was a fair bit behind. Really good country to learn how to build an entire economy from scratch though. It was really depressing how bad almost every other nation did in comparison though. France/UK had almost reasonable setups, but way too little construction industry and just not enough buildings period. Almost every late game good was only being produced in miniscule amounts by everyone except me. I was also somehow the sole producer of ironclads in the game??? That's not even a late game good, you need it for literally every naval production method past the firsts except subs. Anyway I love the game but it's really a state where I'm not sure how I could recommend it to people who aren't existing Victoria fans. The learning curve is immense and the tutorial doesn't help much and there's a lot of small annoyances and bugs that can build up if you don't figure out ways around them. Luckily almost every issue I've seen and heard people talking about the Devs have acknowledged somewhere on the paradox forums so good things to come at least.
|
# ? Oct 28, 2022 19:49 |
|
|
# ? Jun 5, 2024 08:53 |
|
Playing the Chile tutorial level and I'm not really sure what to do after they stopped holding my hand. Anything I can build has a predicted outcome of negative productivity (Except for gold mines, which nets me a whopping -0.00 productivity). Also my entire population keeps migrating to the two newly colonized provinces in the south. How am I supposed to build railroads and poo poo if I can afford anything?
|
# ? Oct 28, 2022 19:51 |