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withoutclass
Nov 6, 2007

Resist the siren call of rhinocerosness

College Slice
It's difficult for me to read what you write instead of inserting all my own assumptions and narrative you see.

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fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
Another poster surprised when it comes time to pay up for their gimmick. Why does this keep happening in this thread?

Casnorf
Jun 14, 2002

Never drive a car when you're a fish
gimmick?

Casnorf
Jun 14, 2002

Never drive a car when you're a fish

withoutclass posted:

It's difficult for me to read what you write instead of inserting all my own assumptions and narrative you see.

i like the cut a yer jib sailer

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
I definitely have to be in a particular mood not to immediately turn off any simulation-y strategy game upon seeing its UI. Some games manage to hide the fact that there's going to hours of learning before you can fully enjoy a game but that particular genre just goes full throttle from the start.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
I see, that’s what I assumed, I don’t think many other people took note of that, but yeah I am curious about the stuff they’ve done, not because I care about if they do actually do it or not, but because i just enjoy that kind of stuff, like reading dev blog posts about menu designs.

Speaking of which, I was just looking at images of nier: automata’s menus which are masterful, and found this blog post by the person who designed the mechs and UI https://www.platinumgames.com/official-blog/article/9624

Something the blog post kind of touches on is the use of shoulder buttons and other sometimes context sensitive short cuts for navigating menus, which I think death stranding also did really well. You could usually hold down the X button for a second or two anywhere in the mission prep menu to start the mission, or like holding square usually gets rid of whatever you have selected, or gets rid of all the markers you’ve put down on the map, etc.

imhotep fucked around with this message at 00:14 on Oct 29, 2022

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

Casnorf: “you (general)…”

Blind Rasputin: “We (:smuggo:)…”

Real hurthling!
Sep 11, 2001




My brain refuses to read any tutorial text or ui description boxes i see them i want to know what they say but my eyes wont turn what they see into words and my thumb is mashing go go go

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
I forgot exactly how insane 12 minutes is, it’s one of those things that I can’t help but think ‘I can’t believe someone made this’ consistently.

Kilometers Davis
Jul 9, 2007

They begin again

imhotep posted:

I forgot exactly how insane 12 minutes is, it’s one of those things that I can’t help but think ‘I can’t believe someone made this’ consistently.

It sounds absolutely bonkers in the best way, definitely grabbing that one on sale sometime.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Real hurthling! posted:

My brain refuses to read any tutorial text or ui description boxes i see them i want to know what they say but my eyes wont turn what they see into words and my thumb is mashing go go go

wow I didn't know you were a game streamer

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



Casnorf posted:

"Claims" in this case because I have no external verification, not a value judgement on the statement itself. I'm not really asking, either -- you (general) don't have to give me your bonafides to back up whatever ridiculous claims you (general) make. Honestly, if it's true it might be sadder for all the rest of us. Ha! And I hadn't even really thought about whether he likes (x) game with (value) of UI; more just a semiregular reminder to consider context when assessing a given UX. The guys who are good at it are in a completely different tax bracket than us and for good reason. They also mostly don't work in games.

Cheez, that's a lot of loving words for a little giggle based on something someone said here once. It's worse than loving twitter; gotta defend against every loving bad faith reading of some light pokin'.

cas, i will ask again, what are you on about? do you even know which poster is which at this point?

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
i shouldn't say ' i can't believe someone made this', because it could have been cool if it had better writing, or even just writing and dialogue that wasn't absurd. like right away, willem dafoe's character knocks at the door and arrests your wife, being super aggressive and yelling at her, then shoves her to the ground, and you literally just sit at the dinner table, staring forward at your food, saying literally nothing, while all of this happens. unless it's explained later why he doesn't at least say 'hey what the gently caress is happening?' or literally anything, then it's just bizarre and things that are that like blatantly weird as hell happen consistently.

Casnorf
Jun 14, 2002

Never drive a car when you're a fish

Blind Rasputin posted:

Blind Rasputin: “We (:smuggo:)…”

Dewgy
Nov 10, 2005

~🚚special delivery~📦

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

VideoGames posted:

Hey Liquidy! I probably will not be finishing by Friday.

:negative:

Kilometers Davis
Jul 9, 2007

They begin again

https://youtu.be/Uy-qYqaz9FU

callistoposting yeeeeeeeee

Quantum of Phallus
Dec 27, 2010

imhotep posted:

I forgot exactly how insane 12 minutes is, it’s one of those things that I can’t help but think ‘I can’t believe someone made this’ consistently.

It’s so bad lol

SilkyP
Jul 21, 2004

The Boo-Box

SilkyP
Jul 21, 2004

The Boo-Box

2nd play through of the game of the year(s) Elden Ring

Quantum of Phallus
Dec 27, 2010

haveblue posted:

You can avoid that encounter? I thought you had to go to the island and do at least some variant of the arc there to roll credits

Phenotype posted:

You have to go to the island, but I don't think that whole phasmid sequence happens unless you do all the quests for the old couple (not spoilering that -- do the quests for the old couple, everyone!)

I'm also of the mind that the quests for the raver kids are likewise crucial to the story.

Phenotype posted:

Also thought the phasmid ending was absolutely wonderful, to the point that I can't believe it's not required to complete the game. Just a perfect emotional capstone to everything the game's been trying to do.

Kilometers Davis posted:

The phasmid ending is seriously incredible. Man, that genuinely took my breath away. It felt so right. That part alone made up for any of my complaints as I played the game :D

:confused: no idea what you guys are on about :shobon: I got the ending where you talk to a woman on a radio and die from a panic attack I think

Quantum of Phallus
Dec 27, 2010

SilkyP posted:

2nd play through of the game of the year(s) Elden Ring

GOAT

Kilometers Davis
Jul 9, 2007

They begin again

Quantum of Phallus posted:

:confused: no idea what you guys are on about :shobon: I got the ending where you talk to a woman on a radio and die from a panic attack I think

Whoa I don’t even have a clue what that could be referencing

MechaSeinfeld
Jan 2, 2008


SilkyP posted:

2nd play through of the game of the year(s) Elden Ring

That’s what’s up. :cheersbird:

Casnorf posted:

"Claims" in this case because I have no external verification, not a value judgement on the statement itself. I'm not really asking, either -- you (general) don't have to give me your bonafides to back up whatever ridiculous claims you (general) make. Honestly, if it's true it might be sadder for all the rest of us. Ha! And I hadn't even really thought about whether he likes (x) game with (value) of UI; more just a semiregular reminder to consider context when assessing a given UX. The guys who are good at it are in a completely different tax bracket than us and for good reason. They also mostly don't work in games.

Cheez, that's a lot of loving words for a little giggle based on something someone said here once. It's worse than loving twitter; gotta defend against every loving bad faith reading of some light pokin'.

This is not what’s up

imhotep
Nov 16, 2009

REDBAR INTENSIFIES

wow are you playing as harry in elden ring?


Kilometers Davis posted:

Whoa I don’t even have a clue what that could be referencing

lmao, i mean, there's precinct 57's radio person, Alice, but you speak to her closer to the start of the game. you can also call someone on the coast at the pay phone, and talk to your ex wife and there's like 2 or 3 other women you speak to over a radio/phone actually, but i don't remember any of them having game overs after them. that would be cool if he wasn't trolling

mcmagic
Jul 1, 2004

If you see this avatar while scrolling the succ zone, you have been visited by the mcmagic of shitty lib takes! Good luck and prosperity will come to you, but only if you reply "shut the fuck up mcmagic" to this post!

Oxxidation posted:

finished plague tale requiem. verdict: not great, not terrible

the puzzles and exploration are the same AA "drag this, collect this, craft that" as the previous but the combat felt like a step down despite your expanded tools. stealth became unviable fast on normal difficulty, because enemies are hawk-eyed and pretty much everything amicia can do to take them out generates noise somehow. even more annoyingly, the alchemical tools you can craft are near-exclusively meant to deal with the rats and can only shut down human enemies for brief periods (unless there are rats nearby to take advantage of them), so i found myself in several combat-heavy setpieces where i was loaded down with alchemy projectiles but next to no use for them. the "stealth" sequence in Chapter X especially had me spitting nails because i could barely take a step out of cover without getting spotted and they introduced a new enemy type that sets your cover on fire if they glimpse anything. like the last game, there's an upgrade you pretty much need to get if you want the endgame to be remotely tolerable - in the first game it was the dual-shot sling, in the second it's the reusable crossbow bolts.

visuals are as spectacular as the screenshots made it look. you would not believe how many rats this thing can hold. no matter how many rats you think it can hold, it's more rats than that

as for the plot (full game spoilers) it's a 20-hour shaggy dog story that gradually loses coherence as it focuses on being as unrelentingly cruel to the protagonists as possible. i like misery porn and Requiem is a fine example of it, but it doesn't have much to say under the torture of its characters - it sort of alludes to the destructive power of love in the last act, but not enough so that i'd consider it an overarching theme. every time amicia and hugo get a breather it's only so the plot can slam them down twice as hard an hour later. the worst contrivance is when their mother comes back for five minutes in the last act only to promptly get murdered in front of her kids. it gets dangerously close to farce

the first game was grim but still felt like a scrappy adventure for the most part, whereas this is more Spec Ops: The French. amicia's crusade to save hugo is borne half out of sisterly love and half out of vicious spite towards a world that wants him dead, which is a neat dynamic, but it means that she plainly doesn't give a poo poo about the thousands of casualties from her personal crusade. between games she's shifted from a long-suffering defender of her family to a PTSD-added wreck who drags her five-year old brother through atrocity after atrocity (despite his increasingly hysterical pleas for her to stop) until he becomes suicidal from the stress, and it's all for nothing - the siblings don't accomplish anything they set out to do by the time the game's over. every goal they set out toward either turns out to be a falsehood or derailed by another senseless act of violence from the people around them. and whereas the Inquisition from the first game was malicious from the start, most of the villainous characters in Requiem only end up that way as a direct result of the horror that hugo and amicia drag in their wake. amicia goes off the rails in the early game from a doctor plainly telling her that hugo's incurable, kills half of france looking for increasingly obscure ways to cure him, and finally ends up having to euthanize him before his super-plague literally turns off the sun. the only, really tarnished silver lining is that no one else had a better idea, since it's implied that the secret order of alchemists wanting to "treat" hugo were really just going to lock him in an oubliette and experiment on him until he plague-nuked france out of despair. the supporting cast is strong and the french VA was solid, but i can't imagine most people would be thrilled by a plot so desolate


conclusion: take a look if you're interested in a AA Feel Bad Simulator with some great vistas, emphasis on "Feel Bad"

I also found the gameplay frustrating with the inability to kill the helmet guys unless you have a crossbow bolt or a pot+a fire sling. You're right that you end up a TON of craftable items that are pretty useless against most of the enemies or if they aren't, the game didn't do a good job of showing me what I needed to do.

None of the motivations of the bad guys in the game make any sense, especially the count. It's also very clear that they just should've killed Hugo back in innocence because thousands of people die and they just end up having to kill him anyway. It's incredible that no one kills him lol

haveblue
Aug 15, 2005



Toilet Rascal
Got much further into Signalis and I think I'm literally in hell right now

Real hurthling!
Sep 11, 2001




Bayo3 is incredible

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.

haveblue posted:

Got much further into Signalis and I think I'm literally in hell right now

I have only played around 3 hours but when I'm not playing I keep thinking about Signalis and hearing the three note sound cue in my head.

The game really scratches that survival horror itch but not in a campy way RE does (both are good)

VideoGames
Aug 18, 2003

With how poorly my first foray went into Upside Down Dracula House I genuinely thought I would be struggling last night. I just needed to be smarter and it all made more sense.

I beat Galmoth on my second try thanks to faerie familiar beefing me up and the Osafune!

Then BP explained the cool trick with Shield Rod and Alucard shield and I pretty much destroyed Shaft and Dracula.

Then I felt bad at cheesing it so I reloaded my save and beat it again properly first try :) It was a glorious game indeed! It makes me very much want to go into all the other Castlevania's currently sitting on my PS5 and grinning at me.

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

Happy for the Bayo fans. I gotta get into that.


Yes!!!!!

Fix
Jul 26, 2005

NEWT THE MOON

I can't bring myself to end H:FW. I'm doing the stupidest amount of hunting for parts, just grinding upgrades that don't matter because I don't want to engage with the last missions.

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
Video games own

veni veni veni
Jun 5, 2005


I like Kojima but he really needs to cool it with the ego poo poo he's not as amazing as he thinks he is and his next game is not going to change how people think about video games.

JollyBoyJohn
Feb 13, 2019

For Real!
Whatever % death Stranding kojima was I want 125% kojima for his next game

veni veni veni
Jun 5, 2005


JollyBoyJohn posted:

Whatever % death Stranding kojima was I want 125% kojima for his next game

17 hour cutscenes of two characters talking about complete nonsense.

veni veni veni fucked around with this message at 09:04 on Oct 29, 2022

veni veni veni
Jun 5, 2005


I love DS though fwiw

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

I think Hideo has a fun perspective, and his enthusiasm is really cool. I get how ego can come across in a way that bugs folks, and big claims, it is always fun to make Todd Howard jokes etc. I think when Hideo does it it's in this genuine and chill way that is really fun. He's certainly a unique guy, and he's our hero.

JollyBoyJohn
Feb 13, 2019

For Real!
With a procedurally generated codec frequency at the end u need to use to progress.

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JollyBoyJohn
Feb 13, 2019

For Real!

Heavy Metal posted:

I think Hideo has a fun perspective, and his enthusiasm is really cool. I get how ego can come across in a way that bugs folks, and big claims, it is always fun to make Todd Howard jokes etc. I think when Hideo does it it's in this genuine and chill way that is really fun. He's certainly a unique guy, and he's our hero.

He's a cool dude who makes (mostly) amazing videogames and I hope he never stops or if he does he starts making cool films.

Yknow it's hosed up we've never had a MGS film, yeah it could be awful but those games are so cinematic it just seems obvious!

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