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Fell Cleave Potency has been increased from 470 to 490. e: Oh hey MCH buffs too that's nice
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# ? Nov 1, 2022 02:47 |
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# ? May 25, 2024 21:40 |
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A stealth Tactics Ogre crossover event, I see.
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# ? Nov 1, 2022 03:01 |
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MCH buffs are insane.
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# ? Nov 1, 2022 03:13 |
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make Fell Cleave an even 500 potency you cowards
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# ? Nov 1, 2022 03:17 |
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An extra 20 potency per weaponskill for Wildfire (plus Heat Blast, which is also increasing by 20 potency per use) is huge, drat. Makes me wish playing on the East Coast didn't make trying to get 6 weaponskills in my Wildfire windows incredibly difficult! Anyway, more immediately relevant to my main is the Empyreal Arrow buff. 30 extra potency every 15 seconds is legitimately massive, wow.
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# ? Nov 1, 2022 03:17 |
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Arist posted:An extra 20 potency per weaponskill for Wildfire (plus Heat Blast, which is also increasing by 20 potency per use) is huge, drat. Makes me wish playing on the East Coast didn't make trying to get 6 weaponskills in my Wildfire windows incredibly difficult! Yeah, it's difficult to intuit how much a difference that makes overall (at least for me) but a 15% buff to our main oGCD isn't bad. I appreciate this game's willingness to buff often rather than rarer big changes. It helps show intent even when the effect takes a few steps.
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# ? Nov 1, 2022 03:30 |
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So that's basically every item from the 69 dungeon dyeable now right?
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# ? Nov 1, 2022 03:31 |
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Yeah. I think all that gear shares a model with a piece from elsewhere that is already dyeable so I'm not sure why they'd bother. But it was probably an easy change to make.
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# ? Nov 1, 2022 03:36 |
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ZenMasterBullshit posted:MCH buffs are insane. I'm not sure I would call 2.5% insane
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# ? Nov 1, 2022 03:47 |
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its not huge, but its significant by the standards of "FF14 job buffs" and mch dps is also less than 5% below the best performing phys ranged right now, so it doesn't need much. e: I'm not going to go back and do the math, but I'd guess that 2.5% is probably on the high end for a single-patch potency change in any direction, historically (not counting like, expansions and major mechanical reworks) Steelion fucked around with this message at 04:13 on Nov 1, 2022 |
# ? Nov 1, 2022 04:07 |
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Can the MNK pvp buff be "damage from your weaponskills with massive animations, but especially Bootshine, the first one you have to use, kicks in earlier so you get credit for hitting things when they die before your animation finishes" please That being said I really love the class, it's a "You're out of position" monster.
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# ? Nov 1, 2022 04:14 |
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Cleretic posted:Patch notes. Inferno, Earthen Fury, and Aerial blast are the moves the primals do when you summon them. So those each get cast once a minute, and you fester twice a minute. So this will help but you're still crossing your fingers and hoping and praying that your heavy hitters get a direct crit.
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# ? Nov 1, 2022 04:29 |
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Steelion posted:its not huge, but its significant by the standards of "FF14 job buffs" and mch dps is also less than 5% below the best performing phys ranged right now, so it doesn't need much. the way people talk about it you'd think it was 50% less
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# ? Nov 1, 2022 04:31 |
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That 5% mattered during week one prog in 7 and 8 but never outside of that
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# ? Nov 1, 2022 04:33 |
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Steelion posted:its not huge, but its significant by the standards of "FF14 job buffs" and mch dps is also less than 5% below the best performing phys ranged right now, so it doesn't need much. It's a huge buff on your burst since 2 of those 3 casts are gonna be guaranteed true crits and the wildfire buff is significant over the long run. It's 2.5% on paper but in how it's gonna be played and shake out comparatively it's massive.
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# ? Nov 1, 2022 04:37 |
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cheetah7071 posted:That 5% mattered during week one prog in 7 and 8 but never outside of that People were still excluding MCH from PF groups as recently as a few days ago, so...
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# ? Nov 1, 2022 04:40 |
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Kyrosiris posted:People were still excluding MCH from PF groups as recently as a few days ago, so... Current-level savage pfs are always insane though. I saw party requests stipulating that all DPS had to have min 530 ilvl... on the 2nd week of the new savages.
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# ? Nov 1, 2022 04:42 |
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to be fair you can find all kinds of weirdoes making PFs, it's an abyss containing the purest varieties of human peculiarity
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# ? Nov 1, 2022 04:43 |
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Looks like the 2.5% buff to MCH put it significantly closer to the next lowest ranged DPS (BRD), but it's still not enough to get it out of last place. It needs another significant buff patch and hopefully 6.3 will give Heat Blast the treatment that Blood Weapon/Inner Release got.
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# ? Nov 1, 2022 04:48 |
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Roluth posted:Looks like the 2.5% buff to MCH put it significantly closer to the next lowest ranged DPS (BRD), but it's still not enough to get it out of last place. It needs another significant buff patch and hopefully 6.3 will give Heat Blast the treatment that Blood Weapon/Inner Release got. Heat Blast and Wildfire, especially if they're gonna keep lumping potency into the latter.
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# ? Nov 1, 2022 04:50 |
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What happened to Blood Weapon? I assume you refer to an earlier patch?
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# ? Nov 1, 2022 05:33 |
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I assume they mean "gets X charges, each attack burns a charge, buff window is generous enough to spend it all on GCDs even if you're lagging" versus "buff lasts for X duration, get as many attacks in as possible, if your ping isn't great you're screwed"
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# ? Nov 1, 2022 05:40 |
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Kyrosiris posted:People were still excluding MCH from PF groups as recently as a few days ago, so... It's really fun to watch, and also terrible to subject yourself to.
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# ? Nov 1, 2022 05:53 |
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Arist posted:to be fair you can find all kinds of weirdoes making PFs, it's an abyss containing the purest varieties of human peculiarity Also you are more likely to see the stupidest parties in PF, since the sane ones fill up faster. That said, while MCH shouldn't be excluded from parties, even after the buff it should probably still be dealing more damage. It has only slightly better party utility than BLM, it should be dealing around the lower melee levels of rDPS, not less than RDM.
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# ? Nov 1, 2022 06:00 |
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Posting to remind myself to get the CC Season 3 rewards since I forgot to claim Season 1 and 2.
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# ? Nov 1, 2022 06:17 |
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Martman posted:Savage PF honestly hits its worst state around this time in the tier, imo. Most of the people who are skilled and have had reasonable amounts of time to prog have completely finished all but maybe gearing up alts (which a lot of people don't bother to do). So after a few months you end up with an insanely toxic PF state where all the good players trickle out of the system while all the worst just get more and more mad because they just want their drat clear already!!! i saw this post on reddit yesterday quote:My experience with P6S in PF was that group DPS is really bad, even in "Duty Complete (Weekly Reward Unclaimed)" groups. Often, even a single death would lead to a wipe on Enrage because the group just couldn't pull high enough numbers with the debuff+lost resources. which is absolutely insane because the dps requirement for p6s is very, very low.
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# ? Nov 1, 2022 07:57 |
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Awesome! posted:i saw this post on reddit yesterday i didn't even see p6s enrage week 1; once i managed to find a party that could actually get thru the cachexias without wiping we killed a couple mechanics ahead of it even starting casting
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# ? Nov 1, 2022 08:14 |
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I have seen P6S's enrage a grand total of once and it was a really bad reclear day where we had around 9 deaths total and used lb3 for rezzing.
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# ? Nov 1, 2022 08:21 |
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but yeah i've been seeing some wild poo poo in pf past couple weeks. my favorite was the [Duty Completion][Duty Complete] 0-1 Chest P6S listing that turned out to be seeded with half of a dissolved static, none of whom actually had a clear logged, who couldn't make it to cache1 without multiple deaths among them much less thru it and kept blaming everyone else until of course people just left
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# ? Nov 1, 2022 08:43 |
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WrightOfWay posted:Also you are more likely to see the stupidest parties in PF, since the sane ones fill up faster. MCH doing lower melee levels of rDPS would put it on par with RPR and BLM. Which would definitely make all the PF weirdos immediately force only MCH as the ranged option. The big issue is that party composition seems to have solidified around 2 melee, 1 ranged, and 1 caster. This makes balancing MCH difficult because it becomes to easy to either make it more appealing than both BRD and DNC or less appealing because its personal DPS can’t match their rDPS. In the grand scheme of things it doesn’t matter that much if your party is decent, but it can, and does, affect week 1 clears. It also impacts lower skilled groups, but those groups are, more often, better at playing jobs they’re somewhat good at than swapping to a “meta” job. Like if their caster is RDM/SMN and they’re hitting enrage theoretically BLM would be better, but that needs them to be better at a more difficult job. When the solution is generally make your GCD uptime not be 60%. Our first week was a bust because our two tryouts were clearly not ready for extreme, let alone savage. On the topic of changes I’d like to see; make Bahamut and Phoenix charges as well. Even with 2.45 GCD I still sometimes miss a cast of astral and the only options I have are go more spell speed or literally move. I don’t even consider MCHs bullshit, because I doubt I could fit in all the poo poo into wildfire.
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# ? Nov 1, 2022 08:58 |
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if pf taught me anything, mch is actually vastly superior to brd and dnc because your rdps doesn't mean poo poo if the other three dps don't know what they're doing
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# ? Nov 1, 2022 09:17 |
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Antivehicular posted:I assume they mean "gets X charges, each attack burns a charge, buff window is generous enough to spend it all on GCDs even if you're lagging" versus "buff lasts for X duration, get as many attacks in as possible, if your ping isn't great you're screwed"
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# ? Nov 1, 2022 09:55 |
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ImpAtom posted:So that's basically every item from the 69 dungeon dyeable now right? FuturePastNow posted:Yeah. I think all that gear shares a model with a piece from elsewhere that is already dyeable so I'm not sure why they'd bother. But it was probably an easy change to make. Well, I guess this is as good a reason as any to make that gear dyeable. (Lodestone Link)
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# ? Nov 1, 2022 11:47 |
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TO:R is looking sick as hell, I can't wait to play it. They put a ton of effort into it, it looks like a bigger overhaul than FFT to FFT WotL was.
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# ? Nov 1, 2022 11:57 |
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Onean posted:Well, I guess this is as good a reason as any to make that gear dyeable.
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# ? Nov 1, 2022 12:08 |
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Tactics Ogre crossover event not so secret after all! Shame it requires sending a tweet, though.
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# ? Nov 1, 2022 12:33 |
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Oh this was the patch for the new NA data center? Hope that means some houses open up on Excal
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# ? Nov 1, 2022 12:51 |
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is there a like "how to tank" guide, I've got Warrior at 45 and holy poo poo I keep eating poo poo constantly two dungeons in a row I've died on the first pull despite slapping all my buttons like a madman and the healer goes "my bad" is it just that they don't have ogcds sub-50 (and no Holy or anything)? am I pulling too big because I'm missing something I don't even know about yet? I just want to be an invincible golden god
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# ? Nov 1, 2022 12:56 |
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DACK FAYDEN posted:is there a like "how to tank" guide, I've got Warrior at 45 and holy poo poo I keep eating poo poo constantly you shouldn't be eating poo poo that hard in low level dungeons. it sounds like you've just been pretty unlucky getting two poo poo healers in a row, and you're doing everything you can. you don't get to be an invincible golden god just yet, but you will eventually!
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# ? Nov 1, 2022 13:03 |
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# ? May 25, 2024 21:40 |
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The healer should be able to keep you alive on a single pull without any cooldowns on your part. You should use them but single pulls are nice and easy. They should be able to keep you alive on big pulls(2+) with you popping one cooldown at a time, like rampart for 20 seconds, arms length for 6 + duration of slow, vengeance, etc.. nice and staggered, generally don't combine them. It's really their bad.
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# ? Nov 1, 2022 13:06 |