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colonelwest posted:I’m really worried that my next $1000 spaceship buying spree won’t conform to the lore. Well that shatters my dreams. Time for a refund, this crossed the line.
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# ? Nov 3, 2022 00:38 |
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# ? Jun 1, 2024 08:46 |
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Pixelate posted:Squadron 42 Monthly Report What kills me is that if any of that is ever mentioned again, it'll be after 2024 and it'll still be "we're taking the first steps towards developing a framework that will allow us to discuss how to proceed to make tools for exploring the technology required to design this."
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# ? Nov 3, 2022 01:16 |
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Trilobite posted:What kills me is that if any of that is ever mentioned again, it'll be after 2024 and it'll still be "we're taking the first steps towards developing a framework that will allow us to discuss how to proceed to make tools for exploring the technology required to design this." Yes. But think of the future. Long after MoMA gave up, after Derek burned out, after Rexzillas last check was cashed, after countless YouTube personalities burn out, after piss cat writes his last missive and returns to the dark underbelly of internet porn, a new generation of defenders will use these pillars to indicate how star citizen is coming along well, and that sq404 is nearly done in its secret dev build, and how cig will revolutionize gaming itself so even Epic begs to license Chris' sons companies technology. Like money through the fingers of a Roberts family member, or vitamins up the chairman's nose... these are the cold hard facts that tell the story of true open development full of professionals following perfect agile procedures, making incredible progress if you look at it like a Hans Holbein painting.
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# ? Nov 3, 2022 01:43 |
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quote:AI (Content) It’s really coming along
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# ? Nov 3, 2022 02:30 |
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https://i.imgur.com/yKUoCRE.gifv
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# ? Nov 3, 2022 03:18 |
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.random posted:It’s really coming along All of that is written for an audience of one .... Chris Roberts.
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# ? Nov 3, 2022 03:37 |
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Moar great stuff from the reports.quote:They also added new features for the UIMesh shader (multi-scale texturing, bi/tri-planar projection, smoothing) alongside enabling wetness effects to work with blood, sweat, and tears. Wetness of bodily fluids is important. quote:The team’s AI support increased throughout October. This mostly focused on the ship vs player boss fights in SQ42, with the Cutlass now flying with its new behavior on a spline attacking the player. They also supported the flight team with both AI and non-AI requests. Boss fights in SQ42 confirmed!!! quote:Progress continued on the utility behavior, with AI characters opening crates, taking items out, and putting items in. This was a surprisingly complex task but the various elements are now working well together. I'm sure it was very complex, and now that it's working well we can see a video of it, right? quote:AI animators continued to refine Vanduul execution animations to ensure they’re perceived as strong and impactful from the first-person perspective, are better suited to be played “on the spot” if the attack occurs in a cramped space, are more believable to be deflectable by the player, and allow players to escape or attack once deflected. If they're spending months on execution animations then the game must be almost done. quote:Players can also use ‘distractions’ (actions that trigger audio stimuli, such as throwing an object) to cause NPCs to leave their positions to investigate. This is amazing, never done before! quote:Last month, the Animation team began discussing bringing creatures into the PU. Creatures coming in 2024 I guess. quote:Players can now also look up and down while moving on a ladder to help them see where they’re going. If they stop, they can look around 360 degrees too. quote:The ability to move all items from one inventory to another is now in the final internal test sweep.
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# ? Nov 3, 2022 05:28 |
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And in case you're wondering, even the main sub can't muster some excitement for this bs.
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# ? Nov 3, 2022 05:34 |
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quote:Finally, the VFX team implemented a ‘task pool,’ which allows the artists to tackle various miscellaneous tasks that have accumulated in the backlog. I'm surprised Chris Roberts didn't have a kickstarter for this after seeing another ad for monday.com edit: seriously they put "added a new PBI to JIRA with a list of misc tasks" on their accomplishments letter. lol
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# ? Nov 3, 2022 06:12 |
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That's some heavy padding. They can absorb whatever CR throws at them, because he won't understand a single word (but will have to pretend otherwise).
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# ? Nov 3, 2022 06:42 |
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Piss cat is rubbish. Bring back Joe Blobers/Annabelle 'Poo' Huxley
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# ? Nov 3, 2022 07:45 |
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Annabelle seemed legit, and Blobers even more so. I wonder, what happened to Joe? Contract ran out? Results weren't good enough?
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# ? Nov 3, 2022 08:21 |
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Sandepande posted:Annabelle seemed legit, and Blobers even more so. I'm waiting for the Pixel Lemonade article to blow the lid off of how they where all just Big Publisher's plants to try to get inside with the backers and take CIG/Chris Roberts down!
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# ? Nov 3, 2022 08:30 |
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This is just so pseudo-jargon trying to sound complicated:code whisperer posted:
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# ? Nov 3, 2022 08:42 |
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.random posted:It’s really coming along My environment is also no longer woken during the bulk destruction of brushes unless they have a collider. Duh.
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# ? Nov 3, 2022 08:45 |
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Hello and welcome to another episode of "Siphoning money selling dreams.txt for a decade is nothing if you compare it to released, successful games, so you can't criticize!". OP also couldn't keep it in their pants and starts drooling for new ships and IAE, glad they have their priorities straight. And I dunnow about you, but I can't help feeling they are projecting their envy over stuff like CoD and mobile games- which are cookie cutter poo poo in their opinion- earning so much when compared to the game that will totally change gaming forever if you just give it x more years to be ready! 4th Stimpire Queen fucked around with this message at 09:02 on Nov 3, 2022 |
# ? Nov 3, 2022 09:00 |
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quote:Engine To think that at the age of 45, I had never stopped to contemplate the awesomeness of brush physicalization or the bulk destruction of brushes. I guess they're going all-in on the horse riding AI and clearly you need to absolutely nail the brushing process. And of course, the Vanduul hate us because our impeccably physicalized brushing gives our ponies a keen edge in battle, hence the development of Weapons of Brush Destruction. I think it can be safely said that this has never been done before.
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# ? Nov 3, 2022 09:20 |
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$500 mil is a lot when all people are paying for are fantasies and a somewhat unstable Crysis mod - though shelling out a few thousand currencies for those fantasies probably makes them seem more real and convincing. Edit: Star Citizen wasn't as cheap as I thought. Sandepande fucked around with this message at 09:48 on Nov 3, 2022 |
# ? Nov 3, 2022 09:22 |
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"$500 mil over 10 years is not much when small indie game studio of (alleged) 700 employees with multiple offices in several countries that never finished single game is compared to behemoths that develop and publish new commercially successful game every few years with less employees than CI I am not sure what part of this argument is supposed to reflect well on CI Dwesa fucked around with this message at 10:16 on Nov 3, 2022 |
# ? Nov 3, 2022 10:10 |
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Wait, am I hearing this right? The root spawn batch can now be queried from outside of the entity system? Well, don't we all look stupid now, eh?
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# ? Nov 3, 2022 10:13 |
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4th Stimpire Queen posted:And in case you're wondering, even the main sub can't muster some excitement for this bs. some commando in that thread posted:I mean one dude in this thread literally said he didn't read it cause there were no pictures.... so.. that's the crowd you're dealing with in here I guess. They're not developing MUD, so some sort of visual media is expected from the most open developer ever.
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# ? Nov 3, 2022 10:20 |
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User asks me how his change request is coming along. Me, not even having read it yet: "Iquote:made a rapid prototype featuring some of the functionality that might be required to generate conversations about what the final form of this would be GhostDog fucked around with this message at 11:26 on Nov 3, 2022 |
# ? Nov 3, 2022 11:22 |
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Have you guys missed this???quote:Following on from Persistent Entity Streaming (PES), the SQ42 Feature team began implementing the save/load system. Because PES stores the state of all entities in the universe, the team can utilize it to save progress. They’re currently in the first stages of testing saving and reloading, ensuring everything restores correctly. T0 Saving/loading (might not actually save/load)
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# ? Nov 3, 2022 12:27 |
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They broke the basic save/load feature that came standard with cryengine lol
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# ? Nov 3, 2022 12:34 |
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I, for one, love the idea that they apparently intend to serialise every single entity in the "universe" into your save file.
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# ? Nov 3, 2022 12:36 |
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FishMcCool posted:I, for one, love the idea that they apparently intend to serialise every single entity in the "universe" into your save file. Save files so big you'll need an Optane to store them.
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# ? Nov 3, 2022 13:13 |
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Alright, let me take a crack at translating that physics update, just for fun. I'm not an engine or physics programmer, or hardly even a programmer at all, so I can't guarantee accuracy. Also sometimes terminology is vague and it can vary between different companies.quote:the Physics team worked on various improvements, including brush physicalization, which was put into queues of 32 entries each and forced to be processed in parallel. Brushes sometimes refer to 3D objects created in the game editor (as opposed to meshes created in 3d modeling packages like Blender, Maya or 3dsmax) but sometimes the term also refers to any meshes placed in the editor too. Sounds a bit like the latter here to me. Physicalization probably refers to making the meshes' colliders available to the physics engine in some form so that stuff is ready for physical simulation. If I were more familiar with CryEngine I might have a more specific translation for this. Now I only have a vague guess. Anyways the gist here is that they've made that process parallel, possibly for running in multiple threads, when it used to be a single long queue. quote:Spawn batch finalization was reworked to wait for all brush archetypes and their material clones to be fully physicalized before finalizing the spawned entities Making sure that things happen in a correct predictable order after loading them in is important. They've enhanced that ordering in order to fix some strange stuff from happening. I don't know if refers to this but it could be that when spawning objects simultaneously it doesn't guarantee that their physics simulations begin simultaneously which may cause things to fall inside each other and such. It's a pretty common sight in unfinished open world game engines. quote:the root spawn batch can now be queried from outside of the entity system Information regarding stuff that has just been spawned is now more widely accessible than before. A totally under-the-hood adjustment. I don't know why anyone besides maybe like 5 programmers inside the company needs to know this? quote:A physics event was added for cluster breakage along with an entity event that detaches the corresponding compounded entity. I assume they use a somewhat common system for destructible objects where you include premade broken down versions of the object in its data. This means that if you have, for example, a bookshelf in addition to the intact pristine mesh you also have a version of the mesh where the bookshelf has essentially been smashed to pieces that still fit together like a jigsaw puzzle. Then when the bookshelf gets enough damage the intact mesh is switched to the jigsaw puzzle version and the pieces are released for physics simulation so the shelf falls apart. More sophisticated systems may keep some parts still glued together so if you hit just one of the shelves with a hammer, that part only will fall apart instead of the entire piece of furniture. Compounded entity here probably refers to keeping parts of the example shelf glued together in that manner. Anyways, they've added some events for when this type of destruction occurs. Events are a common programming pattern in games where when something happens an event is fired and the event may be caught by listeners that find that kind of event interesting. As an example the event could be used by AI navigation system so that it knows that it needs to update the pathfinding data around that destroyed object or something. quote:Additionally, various optimizations were made to improve low-level data access and reduce contention. Yeah they optimized some stuff I guess. quote:Also, the physics environment is no longer woken during the bulk destruction of brushes unless they have a collider. Physics simulation is expensive. Simulation is often paused in areas where nothing happens or, possibly, areas that have just been loaded and not yet seen or accessed by the player. You can see an example what awakening physics looks like in Skyrim where when you touch a cupboard and all the items on it suddenly jerk and fall into place. In the quoted sentence the implication is that when meshes that only exist visually but not physically are destroyed the game doesn't need to bother the physics engine. You want to avoid awakening the physics sim without a good cause because it may take a while until it can be put back to sleep again, if "ever". Destruction here probably doesn't refer to destroying stuff in the conventional sense by shooting at them or whatever (you couldn't even hit them anyway since this case is specifically for things without any colliders) but for things destroyed by, say, the system which streams parts of the environment in and out of memory. Possibly. I'm struggling to think of a good example here. It would be helpful if they would have provided more context so that people reading wouldn't have to guess. quote:Lastly, severe stalls during entity deletion as well as the network aspects of breakability were fixed. More optimization stuff. Thankfully they don't go into details with this sentence since giving too much detail while avoiding the context is the issue with these updates. If they really cared about communicating to the public they should cover the whys more than whats and provide examples. I guess they want to make the updates sound more exciting than they actually are?
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# ? Nov 3, 2022 13:18 |
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biglads posted:Piss cat is rubbish. Bring back Joe Blobers/Annabelle 'Poo' Huxley Screw that, I want to know what's going on with Virtisce. The guy who's insanity got quoted so much in here he started believing goons were secretly watching him. You know, because quoting public reddit posts requires shadow ops.
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# ? Nov 3, 2022 13:55 |
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j.peeba posted:More optimization stuff. Thankfully they don't go into details with this sentence since giving too much detail while avoiding the context is the issue with these updates. If they really cared about communicating to the public they should cover the whys more than whats and provide examples. I guess they want to make the updates sound more exciting than they actually are? Agreed, I could understand this stuff if I tried but it usually doesn't seem worth it. My take on these reports is that the communications person asks for monthly updates from team leads and then the team lead basically forwards summaries directly from engineers after maybe cutting them down a bit and some light editing. The engineers are probably basing their summaries on their merge request descriptions which is how you end up with absolutely meaningless stuff in the report about technical details that don't matter to anyone outside the team. As a software developer myself, the last thing you want is for us to be the ones presenting information to outside stakeholders because we're going to get excited about some sick technical stuff that 3 other people on the planet give a drat about. Is it incompetent communications who doesn't know how to get and present information that backers would care about? Are they doing it on purpose to present the illusion of progress by filling the report with technical language? Do they think backers will get antsy if the entirety of the report from Physics Tech is "We improved the performance of physics objects and made it easier to create destructible environment objects"? Could be some combo of all of this, who knows.
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# ? Nov 3, 2022 14:30 |
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4th Stimpire Queen posted:Moar great stuff from the reports. What if we just try to make metal gear solid? How hard can that be? But also dark souls and deadlier than cod? yes sir, we'll have instant kill execution moves! Players love those! Do it then. Metal gear should be easy because we are so very smart and I have no idea what I'm doing so all those barriers just don't apply to me because I don't know what they even are. Just keep layering code! Yes sir! We'll get on it as soon as we get out of school tomorrow! perfect!
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# ? Nov 3, 2022 15:43 |
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FishMcCool posted:I, for one, love the idea that they apparently intend to serialise every single entity in the "universe" into your save file. Do we know what kind of database they're using? I want to sub and put DROP TABLE PLAYERS everywhere I can in my save file
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# ? Nov 3, 2022 15:58 |
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FishMcCool posted:To think that at the age of 45, I had never stopped to contemplate the awesomeness of brush physicalization or the bulk destruction of brushes. I guess they're going all-in on the horse riding AI and clearly you need to absolutely nail the brushing process. And of course, the Vanduul hate us because our impeccably physicalized brushing gives our ponies a keen edge in battle, hence the development of Weapons of Brush Destruction. I think the brush stuff is talking about their auto material, possibly still on the river. They're also generating physics for all of the meshes used in the auto brush, which is obviously causing slowdown of the engine for users and other problems, as it is going to do if you don't under LOD. Pretty sure everyone is taking the brute force approach to everything they do because not only do they not understand otherwise, but CR may be directing people to not take any short cuts, also because he doesn't understand how shortcuts are used to make a successful game. "Physicslizing" everything instead of just making it look like that event and faking it is the difference between a game being performant and one being trash. It's why when you run some random game that looks like Minecraft and has virtually no functionality it runs at 5 fps for no reason at all.
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# ? Nov 3, 2022 16:01 |
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cirus posted:Do we know what kind of database they're using? I want to sub and put DROP TABLE PLAYERS everywhere I can in my save file It's CIG we're talking about. They probably wrote their own
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# ? Nov 3, 2022 16:06 |
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Severe desync, constant crashes, poor FPS experience....a couple of days playing MW2 has made me feel great about Star Citizens current stability and performance posted:quote:My old rear end thought you were talking about mech warrior 2 so I was really confused until I read the comments quote:Likewise - MW2 to me means Mechwarrior 2, which was a fantastic (and, iirc, v.stable / bug free) game from ~20 years ago... quote:To be fair, I also treat purchasers of AAA titles with contempt. They only have themselves to blame these days. quote:Indie isn't about scope/scale/payroll. It's about being beholden to a publisher that controls the purse strings. That's what "indie" means. Independent studio. quote:Yep, haven't really seen PC games in decades. Just some console optimized ports like Skyrim, which are mediocre attempts at PC-gaming.
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# ? Nov 3, 2022 16:42 |
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TheAgent posted:They broke the basic save/load feature that came standard with cryengine lol Question is, is there any standard Cryengine feature they didn't break? Seriously, I can't think of any.
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# ? Nov 3, 2022 16:48 |
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I haven't checked in since before the pandemic and can't read thousands of pages of this thread without it taking months! Are there any good youtube essays or text writeups I can use to get caught up? I read that sq42 update thing above and loving lol. Such an incredible grift.
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# ? Nov 3, 2022 16:59 |
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AndreTheGiantBoned posted:Have you guys missed this??? This failure to understand saving and loading ties into their failure with persistence which ties in with that old piece about serialization they had a long time ago. This has been a battle they never won, and because they didn't understand the system they were making to any degree at the start, coming in to tack on a save load system is a gargantuan effort which they are attempting to do in the most brute force method possible: saving everything about your session to the db including all your assets, etc. Saving a game is more complex than people understand, and the full sail kids at cig simply don't have the skills to get it working right within any reasonable time frame. 10 years and counting.
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# ? Nov 3, 2022 17:08 |
j.peeba posted:Alright, let me take a crack at translating that physics update, just for fun. I'm not an engine or physics programmer, or hardly even a programmer at all, so I can't guarantee accuracy. Also sometimes terminology is vague and it can vary between different companies. Cool, another finnish dev admiring this tire fire. I am a fan. Let's do a VR Grimrock, eh?
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# ? Nov 3, 2022 17:15 |
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Fidelitious posted:Agreed, I could understand this stuff if I tried but it usually doesn't seem worth it. My take on these reports is that the communications person asks for monthly updates from team leads and then the team lead basically forwards summaries directly from engineers after maybe cutting them down a bit and some light editing. The engineers are probably basing their summaries on their merge request descriptions which is how you end up with absolutely meaningless stuff in the report about technical details that don't matter to anyone outside the team. As a software developer myself, the last thing you want is for us to be the ones presenting information to outside stakeholders because we're going to get excited about some sick technical stuff that 3 other people on the planet give a drat about. In the past 2-3 years cig has made a conscious decision to no longer use industry standard terms when delivering these reports. Instead they use a lot of internal, utterly nonsensical jargon that only applies to them. This provides a couple of benefits: 1: Nobody who actually understands software development can adequately provide context or understanding to other people about the status of CIGs development, or provide an understanding of how good or bad they are performing compared to others. 2: everyone can be an expert, since nobody knows what anything you're saying means or is or how it ties together unless you expressly make a point to cal out these inheritances Ultimately you can deliver a massive update to management who doesn't care enough about the project to know if you are just spinning your wheels and going nowhere, or making good progress, and you can also deliver that same message to backers who will be equally in the dark. It's yet another layer of shadowy obfuscation that cig excels at to a good degree to mask actual progress with the visage of progress.
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# ? Nov 3, 2022 17:18 |
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# ? Jun 1, 2024 08:46 |
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Mirificus posted:I also treat purchasers of AAA titles with contempt This from the same crowd that goes "Everyone is free to use their money however they want, don't judge!!!" whenever someone comments on the thousand dollars they've spent on concept spaceships. Mirificus posted:Yep, haven't really seen PC games in decades. That's clearly cause you haven't gamed in decades. Mirificus posted:it is the passion for gaming driving these titles, not the marketing department. So much passion, just look at CR He's often playing his own game, he's constantly on the forums talking bout how development is going, he has a weekly series where he addresses questions, keeps writing tweets to engage players and more. He's so passionate the whole project'd be marked as NSFW. Also marketing is not driving SC, which is why Turbulent isn't about engagement, squeezing money from players or similar stuff...and there totally isn't a 40000$ package for people with a great passion for gaming to buy. 4th Stimpire Queen fucked around with this message at 18:00 on Nov 3, 2022 |
# ? Nov 3, 2022 17:58 |