Civ2 or 3 had test of time with the fantasy and science fi scenarios and it was great, they had multiple maps and everything.
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# ? Nov 6, 2022 14:08 |
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# ? Jun 5, 2024 05:51 |
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Orange Devil posted:The Civ2 build-in mods were wild. in the best possible way. That game delivered a lot of game. The WW2 scenario was amazing
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# ? Nov 6, 2022 14:09 |
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Beefeater1980 posted:Civ2 or 3 had test of time with the fantasy and science fi scenarios and it was great, they had multiple maps and everything. I have the Civilization Chronicles boxset and it has Civ 2 ToT and all those crazy rear end scenarios. I’d love to play it, sadly, I have no disc drive any longer and even if I did, my understanding is they don’t work for poo poo on newer systems. I really wish GOG would get Civ 1, 2, and the Test of Time stuff together and working as a bundle.
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# ? Nov 6, 2022 14:19 |
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The main things I remember from Civ 3: - Changing leader portraits, as previously mentioned. Caveman Abraham Lincoln: good - The weird victory and defeat screens where all the AI leaders would insult or suck up to you - The kickin' rad modern era songs https://www.youtube.com/watch?v=AMPUJ3s9-ho https://www.youtube.com/watch?v=yU3VqAiXvDE https://www.youtube.com/watch?v=VvTWpCJWTK0
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# ? Nov 6, 2022 14:38 |
Distant Worlds 2 question. I've just met the local pirates and are paying them protection money. It should only be 375 total, any idea why it's costing me 4,500 / month?
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# ? Nov 6, 2022 16:00 |
375 per month and that's 4500 annual
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# ? Nov 6, 2022 16:38 |
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Yooper posted:Distant Worlds 2 question. I've just met the local pirates and are paying them protection money. It should only be 375 total, any idea why it's costing me 4,500 / month? From the numbers it looks like 375 per month instead of "total". I guess the pirates hoodwinked you with math?
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# ? Nov 6, 2022 16:41 |
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Yooper posted:Distant Worlds 2 question. I've just met the local pirates and are paying them protection money. It should only be 375 total, any idea why it's costing me 4,500 / month? quote:Please help me budget my empire is dying quote:Spend less on tribute to pirates quote:No
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# ? Nov 6, 2022 16:51 |
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Also, considering you're doing a lot of shipbuilding, do you even need to pay those pirates? Is their homebase right next to important poo poo of yours or something? Because if not, your military should be strong enough to gently caress up their raids.
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# ? Nov 6, 2022 16:54 |
Libluini posted:Also, considering you're doing a lot of shipbuilding, do you even need to pay those pirates? Is their homebase right next to important poo poo of yours or something? Doh, I missed the annual part. It must have amortized it all at once on my screen because I showed -4500 income and was like wut? Libluini posted:Also, considering you're doing a lot of shipbuilding, do you even need to pay those pirates? Is their homebase right next to important poo poo of yours or something? I'm not sure? Literally my first playthrough.
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# ? Nov 6, 2022 17:28 |
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Yooper posted:
It's only a game, take a chance
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# ? Nov 6, 2022 17:30 |
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Consider it cheese or whatever but here is what I do. I run with no military ships at the start and get research that saves me on maintenance costs, etc to get a bankroll going for some savings. You can then bribe the pirates the max bribe, which is admittedly substantial, but will make them like you if you haven't been attacking them lately and have paid them for awhile. You can then drop the monthly protection money and trade with them for research. Situations like this are why I like distant worlds 2, Stellaris has more compelling writing, but you just have more granular choices with DW2 Oh you can also gain favor with the pirates by helpfully introducing them to your enemies hehehe You need almost +20 relationship to drop protection so lesser, multiple bribes don't work as well because it fades over time Quaint Quail Quilt fucked around with this message at 19:35 on Nov 6, 2022 |
# ? Nov 6, 2022 19:31 |
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Double post, whoops
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# ? Nov 6, 2022 19:31 |
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Oh thank god, the latest DW2-patch finally made it so migration respects the minimum racial suitability. No more tropical species migrating to ice worlds and then being pissed off at the climate. What the gently caress did you expect you stupid gits.
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# ? Nov 7, 2022 02:23 |
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Anyone try the Planetfall mod for Civ IV? It’s a mod that tries to recreate Alpha Centauri in Civ IV’s engine. Is it any good?
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# ? Nov 7, 2022 05:49 |
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V for Vegas posted:Civ 3 will always be best Civ because your leader portraits got different outfits for different ages. My favorite is Montezuma with the darts in Cortez.
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# ? Nov 7, 2022 06:16 |
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chaosapiant posted:Anyone try the Planetfall mod for Civ IV? It’s a mod that tries to recreate Alpha Centauri in Civ IV’s engine. Is it any good? I remember playing a fair bit of it ages ago and it was solid but some elements were half baked, but maybe it got more devtime since then
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# ? Nov 7, 2022 06:23 |
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chaosapiant posted:Anyone try the Planetfall mod for Civ IV? It’s a mod that tries to recreate Alpha Centauri in Civ IV’s engine. Is it any good? I quite enjoy it, though be mindful the mod author fell off the face of the earth while the mod was still being worked on and being tweaked so it's a bit messy, but as far as I recall you can play through a full game with any faction just fine.
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# ? Nov 7, 2022 06:25 |
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Caconym posted:Oh thank god, the latest DW2-patch finally made it so migration respects the minimum racial suitability. No more tropical species migrating to ice worlds and then being pissed off at the climate. What the gently caress did you expect you stupid gits. Tbf that sounds pretty realistic. I've met many people who moved from Vancouver to like Toronto and wouldn't stop complaining about winter being cold
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# ? Nov 7, 2022 13:52 |
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DaysBefore posted:Tbf that sounds pretty realistic. I've met many people who moved from Vancouver to like Toronto and wouldn't stop complaining about winter being cold Well yeah, the primary driver for migration (happiness) is mostly determined by tax rate, so I get that people motivated by that alone might not be the best at long-term planning. "Let's move to Mars, there're hardly any taxes!" "WTF, this sucks rear end!"
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# ? Nov 7, 2022 16:02 |
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OperaMouse posted:The WW2 scenario was amazing I played the poo poo out of that one, but the Jules Verne one is the one that has stuck with me the most. I think there was also a dinosaurs one?
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# ? Nov 7, 2022 18:32 |
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I have a weird question: is there a freeware app or tool or some other means to change your screen resolution when starting a game/program, then change it back when the program is closed? Like a “per application” approach to screen res? Some games work much better in lower resolutions imo, like Alpha Centauri or Civilization III. Civ 3 looks best in 720p, because you get benefit of widescreen and also the benefit of the game not being micro sized in the UI/text and such.
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# ? Nov 8, 2022 04:07 |
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Civ 3 is weird in that every new idea it had was great: strategic resources, luxury resources, culture, probably other things I forgot; that are now staples in every single 4x game. And those ideas were all implemented well. Yet somehow playing it was a terrible experience, and I don't know why.
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# ? Nov 8, 2022 05:26 |
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I’m not a big fan of Civ 3’s UI. It seems unnecessarily tedious to get information.
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# ? Nov 8, 2022 05:50 |
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chaosapiant posted:I’m not a big fan of Civ 3’s UI. It seems unnecessarily tedious to get information. I agree. That's every civ game before mods, though.
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# ? Nov 8, 2022 06:14 |
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The Human Crouton posted:I agree. That's every civ game before mods, though. I’ve heard of mods adding bugs, but Civ 4 players take it to a new level!
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# ? Nov 8, 2022 06:31 |
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I should give civ3 another go
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# ? Nov 8, 2022 06:43 |
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kind of enjoying how i can basically make distant worlds 2 play itself with me having veto powers also enjoying being small stinky rats
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# ? Nov 8, 2022 08:16 |
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thanks for whoever reccomended Polytopia for a coffee break 4X, scratches the itch perfectly and im having a ton of fun. Quick question: is there a setting or mod (im playing on Steam) that lets you know if you have unfinished business before you end the turn? Like a "you haven't moved this unit yet" warning. Or maybe theres an in game way to tell im missing?
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# ? Nov 8, 2022 13:44 |
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Kitfox88 posted:kind of enjoying how i can basically make distant worlds 2 play itself with me having veto powers How did you setup your game? What automation settings do you use? I always start pre-warp with all automation turned off, so I can fine tune everything by hand. Once things get rolling, I start automating ships and systems bit by bit. It’s a fantastic game and I can’t wait for some DLC for it.
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# ? Nov 8, 2022 13:52 |
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God sword of the stars 2 sucks, the mission and fleet system is just idiotic, more fiddly effort for less effect. (Maybe in a different game they could work?) The politics system, whatever is going on with diplomacy, not to mention the game slowing to a crawl if you dont rush everyone down. And the UI ! Sots1 also had a bad UI but it got away with it by being lean and mean, at least until they added trade which in retrospect was a big warning sign for 2 It stinks too, since you've got a really solid combat simulation bolted on to just a miserable time
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# ? Nov 8, 2022 14:55 |
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chaosapiant posted:How did you setup your game? What automation settings do you use? I always start pre-warp with all automation turned off, so I can fine tune everything by hand. Once things get rolling, I start automating ships and systems bit by bit. It’s a fantastic game and I can’t wait for some DLC for it. Manual colonization, research crash programs, military, etc, but auto everything else. I haven't gotten *that* far into a game yet but not needing to manually build mining stations on every decent asteroid and planet is spiffy and it's nice to not need to manually tell poo poo to go fix up derelicts I find or refit when I get a new tech. I also love the rats' homeworld rear end ship aesthetics, we boxy as gently caress.
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# ? Nov 8, 2022 15:49 |
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The Chad Jihad posted:God sword of the stars 2 sucks
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# ? Nov 8, 2022 15:50 |
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Kitfox88 posted:Manual colonization, research crash programs, military, etc, but auto everything else. I haven't gotten *that* far into a game yet but not needing to manually build mining stations on every decent asteroid and planet is spiffy and it's nice to not need to manually tell poo poo to go fix up derelicts I find or refit when I get a new tech. I also love the rats' homeworld rear end ship aesthetics, we boxy as gently caress. Now that I'm typing this out I realize I need one of every resource per world (nearer the better) for better efficiency, but auto will bankrupt you with upkeep on your mining stations. Custom ships and space stations can save you a lot of money (especially your first spaceport) you can make a custom bare minimum one to start out to get one a bit quicker and reap the benefits early. You can put all the -maintenance cost components on your mining stations and even strip weapons armor or shields off it if you are cool with your local pirates and want to live dangerously.
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# ? Nov 8, 2022 16:01 |
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I had one of my exploration ships go pirate on me when they checked out an abandoned station and something in it made em crack. Was a rude surprise, but not as rude as the next one spreading a psychic mind virus through my small territories and making me spend like a year researching a cure.
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# ? Nov 8, 2022 16:50 |
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My first few games I turned off all those events just so I could learn the rope. Those events had a poo poo-ton of pop-ups and items of interest that cluttered my experience.
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# ? Nov 8, 2022 17:54 |
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In DW2, if I have a colony in a system, and I find a luxury resource on a say lava planet (not my colony) that gives me a colony development boost, do I need to transport it to my colony? I plopped an MS there and it has the luxury resource in the hold - will traders bring it home automatically or do I need to manually set this resource level in the colony? Resource management in colony currently set to auto.
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# ? Nov 8, 2022 18:00 |
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Corrrct me if I’m wrong, but I though colony boost resources only work if you build a colony on that planet with the resource? It’s one of those nuances I’m not 100% sure about.
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# ? Nov 8, 2022 18:08 |
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chaosapiant posted:I have a weird question: is there a freeware app or tool or some other means to change your screen resolution when starting a game/program, then change it back when the program is closed? Like a “per application” approach to screen res? I've used https://github.com/Codectory/AutoActions for toggling HDR per-game and it works for that. Supposedly supports resolution switching as well, but haven't tried that, personally.
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# ? Nov 8, 2022 18:31 |
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# ? Jun 5, 2024 05:51 |
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chaosapiant posted:Corrrct me if I’m wrong, but I though colony boost resources only work if you build a colony on that planet with the resource? It’s one of those nuances I’m not 100% sure about. No, luxury resources work at any colony that has them in store, and they get consumed by the population, so you need a steady supply. You also earn tariffs from them when they pass trough a starbase with a commercial center, so put those on all spaceports and mining stations. There's also location specific bonuses from items, buildings or ruins, but those are separate from the luxury resources.
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# ? Nov 8, 2022 18:45 |