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Montague Tigg posted:does the chant get better? I'm like an hour into it and almost to the point where I'm bored enough to refund it. I rarely refund games but I can't really see this one getting better for 5 more hours Assuming you've gotten to the part where the horror start no, I liked it but if you don't like it by that point then you aren't going to like it later. It keeps to the same formula for pretty much each of the part all the way to the end.
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# ? Nov 6, 2022 21:12 |
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# ? May 16, 2024 13:22 |
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Just finished Signalis and that was a game. Still need to watch YouTube explainer videos to make sense of it. Any suggestions 'easy' horror games? I don't feel like dealing with clunky or difficult combat. Maybe a horror walking sim. How difficult does Eternal Darkness get?
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# ? Nov 6, 2022 21:54 |
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tensai posted:Just finished Signalis and that was a game. Still need to watch YouTube explainer videos to make sense of it. Eternal Darkness's spell system makes that answer a little differing, if I remember right. If you find the right runes you get a really nice arsenal to work with. It's been so long since I've played it. Besides, the sanity system works when you aren't always at max health breezing through, give it a shot! It's not a difficult game I would say, and a classic!
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# ? Nov 6, 2022 21:58 |
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tensai posted:Just finished Signalis and that was a game. Still need to watch YouTube explainer videos to make sense of it.
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# ? Nov 6, 2022 21:59 |
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I think Soma also has a combat-free mode. Not sure if it qualifies as horror, but Vanishing of Ethan Carter may also be something that fits what you're looking for
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# ? Nov 6, 2022 22:18 |
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Yeah Soma added in Safe Mode a while back. If you're looking for something short, Anatomy by Kitty Horrorshow might be up your alley. They've also got some other horror walking sims to check out if you end up liking Anatomy.
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# ? Nov 6, 2022 23:18 |
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tensai posted:Just finished Signalis and that was a game. Still need to watch YouTube explainer videos to make sense of it. It can be a pain in the arse sometimes and has a lot in common with other survival horror of the time, the magic system can make things easier but eh. And of the Amnesia games or SOMA are probably worth trying.
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# ? Nov 6, 2022 23:44 |
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I wouldn't say the combat in Eternal Darkness is difficult (outside of a few gimmick bosses and the final chapter) but there is a lot of it.
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# ? Nov 7, 2022 00:05 |
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Eternal Darkness is worth it for sure, Pious Agustous was cool as gently caress.
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# ? Nov 7, 2022 00:28 |
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Eternal Darkness is an adventure game that happens to use combat as a puzzle too. Prepping the right spells/weapons and managing resources will get you further than twitch reflexes.
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# ? Nov 7, 2022 00:38 |
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Lmao i guess the trains are still running
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# ? Nov 7, 2022 03:15 |
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Gaius Marius posted:Lmao i guess the trains are still running Mind the gap
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# ? Nov 7, 2022 03:27 |
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Worth pointing out that Soma and Amnesia rebirth are both pretty easy games even if you don't turn off the ability to die.
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# ? Nov 7, 2022 03:31 |
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decided to just plow through the chant and it was okay but I kind of wish I had refunded it. oh well it was an okay game. I feel less ripped off paying for that than I did playing through the medium on game pass is a plague tale considered horror? just started playing requiem (like 4 chapters in) and it's basically the same as the first one gameplay-wise although so far I like the story better.
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# ? Nov 7, 2022 03:45 |
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Man, Signalis had a strong start but is really starting to wear on me. I'm currently in chapter 2, I think, running around in Nowhere. Don't have a map, everything is annoying to run through, I have literally seven key items in my inventory box, and every time I run into a room there'll be like, a key item, a healing patch, a handgun bullet, and a bullet for a gun I don't own. All taking up a slot each. I basically run around with the flashlight (which is a required item that need to always be equipped because half the rooms are pitch black - having it need to be equipped is stupid as hell and having it take up an inventory slot is even dumber) and a gun, and I'm constantly filling up, and honestly I'm starting to rethink bringing the gun. The game has become less about survival horror and more about doing supply runs outside of the save room to collect things until I fill up, then return. This location makes that even worse.
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# ? Nov 7, 2022 04:01 |
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signalis was so good except for the damned 6 item inventory. the game would have been 9/10 for me if it was even 8 items and like 10 or more would have probably made it too easy.
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# ? Nov 7, 2022 04:14 |
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was it this thread that suggest Case of the Golden Idol as an Obra Dinn-lite? I spent an afternoon playing it and it was a pretty good time. A little too light on the detective stuff (i really didn't like the chapter where you had to figure out demerit points) but it was a good time overall, fun pulp story too
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# ? Nov 7, 2022 04:21 |
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There's a mod for extra slots available on nexusmods
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# ? Nov 7, 2022 04:23 |
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tensai posted:Just finished Signalis and that was a game. Still need to watch YouTube explainer videos to make sense of it. If you like low res aesthetic; Security Booth: Directors cut and Faith are both good.
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# ? Nov 7, 2022 04:49 |
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tensai posted:Any suggestions 'easy' horror games? I don't feel like dealing with clunky or difficult combat. Maybe a horror walking sim. look up anything made by chilla's art; they specialize in PS1-style horror walking sims of varying intensity. really excellent at building atmosphere, though be aware that there's usually at least a handful of jump scares
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# ? Nov 7, 2022 04:56 |
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The Saddest Rhino posted:was it this thread that suggest Case of the Golden Idol as an Obra Dinn-lite? I spent an afternoon playing it and it was a pretty good time. A little too light on the detective stuff (i really didn't like the chapter where you had to figure out demerit points) but it was a good time overall, fun pulp story too Puzzle thread, I think, but yeah, it's quite good. I didn't find the conclusion very satisfactory from a narrative PoV, tho.
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# ? Nov 7, 2022 05:31 |
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I’d say your first run in eternal darkness depends on which god you choose. I forget the color coding but guy who gives you sanity magic at the cost of healing spells is unintentionally hard mode.
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# ? Nov 7, 2022 05:52 |
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al-azad posted:I’d say your first run in eternal darkness depends on which god you choose. I forget the color coding but guy who gives you sanity magic at the cost of healing spells is unintentionally hard mode. Green enemies take sanity, blue magic, and red health. The spell would be the healing spell with the blue glyph, if that's what you mean, and yeah the cost to replenish ratio was not good if I recall E: stolen from the archives of gamefaqs quote:Green is generally considered to be the easiest, with Red every enemy has slightly higher Hit Points, with Blue some of the enemies do stupid tricks like explode as they die TheWorldsaStage fucked around with this message at 06:09 on Nov 7, 2022 |
# ? Nov 7, 2022 06:02 |
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Morpheus posted:Man, Signalis had a strong start but is really starting to wear on me. I'm currently in chapter 2, I think, running around in Nowhere. Don't have a map, everything is annoying to run through, I have literally seven key items in my inventory box, and every time I run into a room there'll be like, a key item, a healing patch, a handgun bullet, and a bullet for a gun I don't own. All taking up a slot each. I basically run around with the flashlight (which is a required item that need to always be equipped because half the rooms are pitch black - having it need to be equipped is stupid as hell and having it take up an inventory slot is even dumber) and a gun, and I'm constantly filling up, and honestly I'm starting to rethink bringing the gun. lol yeah the inventory mechanic is fuckin dogshit
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# ? Nov 7, 2022 06:08 |
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It would be fine if the flashlight didn't go into your inventory at all and if tool items were moved into their own tool slot once equipped instead of hanging around. The game throws enough resources at you, at least on normal, that there has to be some kind of bottleneck. Its just that tools push things too far in the wrong direction.
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# ? Nov 7, 2022 06:50 |
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Signalis borrows a lot from RE games but the inventory is a mess even by RE standards. In RE1make Chris has only 6 slots but you rarely need more than 1 key item at a time so you aren't drowning in them. Usually you come back to item box just to drop off any excess loot, switch weapons and save while at it.
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# ? Nov 7, 2022 06:53 |
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Plus finding an inventory expansion slot in RE is always such a good feeling. Went back to signalis tonight and had to try every code in the radio to open the sword safe since the game hosed up and didn't save the radio station key for me. Really frustrating. I got it open though. So far I'd say it an ok game. It's got some cool stuff going on but it really isn't very tense and the areas are way too samey. Not loving the kind of weird off brand anime aspect of the style either. although I like the style a lot otherwise. I like it enough that I'll finish it but I'm not in love with it either.
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# ? Nov 7, 2022 08:18 |
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Montague Tigg posted:is a plague tale considered horror? just started playing requiem (like 4 chapters in) and it's basically the same as the first one gameplay-wise although so far I like the story better. You get to experience the horror of losing hours of progress because the game checkpoints you just as you're being eaten by rats I guess.
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# ? Nov 7, 2022 10:51 |
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Playing The Chant, seems decent enough, the only real depth to combat is trying to make sure you have enough of whatever you're fighting is weak to do you're not wasting 'ammo' using stuff that doesn't do as much damage. By far not the worst horror game combat I've played this year though. Still lol that the early videos made it look like Until Dawn, I think I've had like five dialogue options in two or three hours and the rest has been fighting and exploring.
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# ? Nov 7, 2022 15:43 |
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worms butthole guy posted:I should give some context: few months ago I asked this thread for games that don't have the lurking enemy like Mr.X in RE2R because I hated that. I ended up beating RE2R (didn't do scenario B) and kinda enjoyed it, so i'm looking for the next thing to try out. Still hate enemies that stalk you While SH2 technically has a stalking enemy, there's only a few, short sections where they are physically in the level chasing you, and even then it's not really comparable to Mr.X. Mostly they just pop up at plot relevant moments. The game also relies more on atmosphere than jump scares, with very rare exceptions.
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# ? Nov 7, 2022 18:19 |
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Play A:I if you haven’t, and the RE1 Remake is a patch on the original / adds a pretty freaky follower enemy
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# ? Nov 7, 2022 18:25 |
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Lol that’s the exact opposite of what they wanted.
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# ? Nov 7, 2022 18:29 |
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Alien isolation has the best stalker enemy though. Way more fun than Mr X
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# ? Nov 7, 2022 18:30 |
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Mr. Xenomorph, I call him
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# ? Nov 7, 2022 18:35 |
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alien isolation is nearly perfect but could still be improved by the xenomorph wearing a trenchcoat and hat
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# ? Nov 7, 2022 18:50 |
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Montague Tigg posted:alien isolation is nearly perfect but could still be improved by the xenomorph wearing a trenchcoat and hat Only if the nested mouth gets to wear a tiny matching hat.
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# ? Nov 7, 2022 18:52 |
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Would the hat go on top of the long head, or stuck on the end that doesn't have the mouth?
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# ? Nov 7, 2022 18:53 |
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It's a beanie that covers the entirety of the inner jaws, to really hammer home the penis allegory. Goddammit where is my Alien Isolation sequel? I want another first-person horror metroid that finally gives you a pulse rifle which becomes an almost-immediate liability when blasting a xenomorph splashes you with molecular acid and draws a dozen of its friends to your location.
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# ? Nov 7, 2022 19:07 |
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I always feel like I'm crazy when people start praising Alien: Isolation. I like pursuer enemies like Mr. X and Nemesis, I like chase sequences, but when they're instant kill the whole illusion just falls apart for me. It no longer matters how much work they put into the animations or sound design or pathing, as soon as it gets me once I don't see any of that any more. I just see a big Load Game screen following me around as I retread the same poo poo I just did. It's not scary or tense or challenging anymore, it's annoying. Mr. X works for me because it keeps the tension going much better. Because even if I gently caress up or get sloppy, the game still expects me to react and try to save myself. If Mr. X punches me in the head, I get a little charge of panic as I now have to figure out what to do out of my rapidly decreasing list of options as quickly as I can. The Alien grabs me and, whatever just reload. It's kind of like stealth sections: getting caught and trying to recover is most of the fun for me. Maybe I just like the scramble.
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# ? Nov 7, 2022 19:18 |
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# ? May 16, 2024 13:22 |
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It's definitely my biggest gripe in the early parts of the game, where your only options when the alien's around is to either keep hidden or die, but as you progressed you were given all kinds of tools and strategies for staying alive, even when the creature is barreling towards you down a hallway. Noisemakers, door locks, molotovs, (even the guns can scare him off if you hit him in the face enough times) etc. Hell, at some points you could straight-up weaponize the alien to clear out problem survivors with a little cunning. I also found it great when the alien would seemingly adapt to your habits: ignoring flares; checking lockers more often; getting cautious whenever you pull the flamethrower; all of it served to make it feel like an actual antagonistic being stalking you, instead of just an invincible monster.
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# ? Nov 7, 2022 19:32 |