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DaysBefore
Jan 24, 2019

Lol I had no idea mining stations had a range, I just qeued up every one the menu told me I could assuming it was liks Stellaris.

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chaosapiant
Oct 10, 2012

White Line Fever

chglcu posted:

I've used https://github.com/Codectory/AutoActions for toggling HDR per-game and it works for that. Supposedly supports resolution switching as well, but haven't tried that, personally.

This looks perfect! I’ll give it a shot, thanks!

Dayton Sports Bar
Oct 31, 2019

DaysBefore posted:

Lol I had no idea mining stations had a range, I just qeued up every one the menu told me I could assuming it was liks Stellaris.

The potential mining stations menu does seem to take station range into consideration when displaying yields, and I think asteroids in range of a station stop showing up once it's built.

Mokotow
Apr 16, 2012

Mokotow posted:

In DW2, if I have a colony in a system, and I find a luxury resource on a say lava planet (not my colony) that gives me a colony development boost, do I need to transport it to my colony? I plopped an MS there and it has the luxury resource in the hold - will traders bring it home automatically or do I need to manually set this resource level in the colony?

Resource management in colony currently set to auto.

So to answer my question, these luxury resources did get brought over by commercial freighters to the colony, where they function as ling as the population has access to them, depleting them slowly, though no idea what that depletion rate is. Also no idea how to manage the luxury good movement across multiple colonies - I guess that’s what the manual resource management pane, we’ll see how it works.

chaosapiant
Oct 10, 2012

White Line Fever

Mokotow posted:

So to answer my question, these luxury resources did get brought over by commercial freighters to the colony, where they function as ling as the population has access to them, depleting them slowly, though no idea what that depletion rate is. Also no idea how to manage the luxury good movement across multiple colonies - I guess that’s what the manual resource management pane, we’ll see how it works.

At the very least, you can set minimum resource quantities and at least in my experience, that sometimes kicks the AI into gear and more commercial freighters will bring said resource.

Edit: So....after a few hundred hours of play Civiliation VI since its release, I only just realized now that there's a fully integrated map-pin system for denoting places of interest. I'd seen the icon for it but never bothered to check it out. One of my gripes with my last game was "I wish I could easily see which resources I haven't improved." Well, now I know. I am a very dense gamer most days.

chaosapiant fucked around with this message at 05:19 on Nov 9, 2022

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

chaosapiant posted:

At the very least, you can set minimum resource quantities and at least in my experience, that sometimes kicks the AI into gear and more commercial freighters will bring said resource.

Edit: So....after a few hundred hours of play Civiliation VI since its release, I only just realized now that there's a fully integrated map-pin system for denoting places of interest. I'd seen the icon for it but never bothered to check it out. One of my gripes with my last game was "I wish I could easily see which resources I haven't improved." Well, now I know. I am a very dense gamer most days.

....How does one use this map-pin system?

I mean, I know, but just for the benefit of the rest of the thread

Super Jay Mann
Nov 6, 2008

chaosapiant posted:

At the very least, you can set minimum resource quantities and at least in my experience, that sometimes kicks the AI into gear and more commercial freighters will bring said resource.

Edit: So....after a few hundred hours of play Civiliation VI since its release, I only just realized now that there's a fully integrated map-pin system for denoting places of interest. I'd seen the icon for it but never bothered to check it out. One of my gripes with my last game was "I wish I could easily see which resources I haven't improved." Well, now I know. I am a very dense gamer most days.

I'm reasonably sure the map pins in their current form were integrated from a UI mod a bit after Gathering Storm came out, so I don't blame you for not noticing it.

I can't recall if the game even had a barebones version of that feature before that.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I beat StarCraft 1 with my hand on the arrow keys and I liked it

chaosapiant
Oct 10, 2012

White Line Fever

Do any of you fellow 4X’rs ever play/enjoy playing Civilization scenarios from any of the games? I’ve never played one. If you have, any good ones?

Grevlek
Jan 11, 2004
I liked Civ 3s Conquests that was a neat variation on strategy games

my dad
Oct 17, 2012

this shall be humorous

chaosapiant posted:

Do any of you fellow 4X’rs ever play/enjoy playing Civilization scenarios from any of the games? I’ve never played one. If you have, any good ones?

Call to Power 2 has some cool ones. One is basically a small 7 samurai RPG, another is a nuclear standoff, another is the conquests of alex the great. They're kinda easy to break, and the RPG one is a bit too RNG-y, but they were good fun.

FrancisFukyomama
Feb 4, 2019

Civ 4 bts had a squad level tactics one with mechs by the guy who eventually did the Xcom reboot

chaosapiant
Oct 10, 2012

White Line Fever

FrancisFukyomama posted:

Civ 4 bts had a squad level tactics one with mechs by the guy who eventually did the Xcom reboot

Wait...is that for real? There's a turn based tactics scenario by Jake Solomon buried inside of Civ IV? How have I never heard of this until now?

Yaoi Gagarin
Feb 20, 2014

Oh yeah, I remember that! It also had a space 4X total conversion that was basically a whole game of its own. Also a WW2 scenario, and a Fall from Heaven scenario. BTS was probably the most value I've ever gotten from a game purchase.

Truga
May 4, 2014
Lipstick Apathy
yeah. the space conversion is a bit basic, but it's a legit space 4x, like a simplistic moo/es or similar lol

uber_stoat
Jan 21, 2001



Pillbug
good lord was Civ 4 a GOAT.

habituallyred
Feb 6, 2015

chaosapiant posted:

Wait...is that for real? There's a turn based tactics scenario by Jake Solomon buried inside of Civ IV? How have I never heard of this until now?

Its stylish but not super well balanced. These mod previews were pretty cool and opened the door for lots of crazy mods. Ironically the mod that draws the most from that scenario was that Touhou mod where the modded civilizations basically get one of those customizable units for each "era."

There is a 2/3rds translated romance of the three kingdoms mod with customizable heros that can really screw you over if your civilization leader dies in combat.

Radia
Jul 14, 2021

And someday, together.. We'll shine.

uber_stoat posted:

good lord was Civ 4 a GOAT.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

I actually really liked Civ6's scenarios and custom tech trees.

I probably wouldn't replay them in ten years, but they were short and neat.

nrook
Jun 25, 2009

Just let yourself become a worthless person!
If Civ 7 was just 4 with a slight rebalance of the BTS content and a clean new UI as featureful as BUG, I’d pay $60 for it at launch. Hell, I’d pay $100.

Jack Trades
Nov 30, 2010

D O O M S T A C K S

THE BAR
Oct 20, 2011

You know what might look better on your nose?

I just want a Civ that doesn't require arcane magick or insane luck to play its multiplayer.

Truga
May 4, 2014
Lipstick Apathy
i played a shitton of civ4 with friends, so it's got that covered too. just type in the host's ip

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Don't think I've ever actually played 4. Huh!

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Civ 2 was nuts for mods too, remember spending lunchtimes at high school downloading mods from Apolyton onto an actual physical disc. Someone did this 4-part mod of defending Russia in WW2 that was incredible: part 1 you just get smashed by panzers and dive bombers and then gradually you build back and the wave starts going in the other direction.

uber_stoat
Jan 21, 2001



Pillbug

Beefeater1980 posted:

Civ 2 was nuts for mods too, remember spending lunchtimes at high school downloading mods from Apolyton onto an actual physical disc. Someone did this 4-part mod of defending Russia in WW2 that was incredible: part 1 you just get smashed by panzers and dive bombers and then gradually you build back and the wave starts going in the other direction.

Civ 2 was my introduction to game modding. i had a bunch of futuristic techs and units for the end game added, mechs n poo poo. kicked rear end.

THE BAR posted:

Don't think I've ever actually played 4. Huh!

play it! play the Fall from Heaven mod also.

Dreamsicle
Oct 16, 2013

uber_stoat posted:

play it! play the Fall from Heaven mod also.

Is there a quick faction guide for FFH? I've always wanted to play, but I'm not sure what factions fit with what playstyles. I mainly focus on trying to outtech my opponents.

Complications
Jun 19, 2014

THE BAR posted:

I just want a Civ that doesn't require arcane magick or insane luck to play its multiplayer.

Pitboss or PBEM tend to work alright, but games take days/weeks/months.

Dreamsicle posted:

Is there a quick faction guide for FFH? I've always wanted to play, but I'm not sure what factions fit with what playstyles. I mainly focus on trying to outtech my opponents.

Here's a thread of threads of strategies. Most of them tend to be aimed more at multiplayer. The AI tries but it takes human strategy to get the most brutal nonsense of FFH2 or its submods working at decent efficiency.

Complications fucked around with this message at 05:19 on Nov 12, 2022

redleader
Aug 18, 2005

Engage according to operational parameters

uber_stoat posted:

Civ 2 was my introduction to game modding. i had a bunch of futuristic techs and units for the end game added, mechs n poo poo. kicked rear end.

i just modded cavalry to upgrade into tanks :kiddo:

figured it out all by myself though! quite an achievement for an idiot child

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?
How is Distant Worlds 2 post patch?

It's still getting very mixed reviews on Steam, but the really hard ones to decipher, where some people seem to absolutely love it and think everything is fine, making me wonder if some of the bad reviews are from people who don't get the type of game it is (somewhat hands off, very long term).

chaosapiant
Oct 10, 2012

White Line Fever

SlyFrog posted:

How is Distant Worlds 2 post patch?

It's still getting very mixed reviews on Steam, but the really hard ones to decipher, where some people seem to absolutely love it and think everything is fine, making me wonder if some of the bad reviews are from people who don't get the type of game it is (somewhat hands off, very long term).

Distant Worlds 2 was good before the patch and now I think it’s great. I love it to pieces.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


chaosapiant posted:

At the very least, you can set minimum resource quantities and at least in my experience, that sometimes kicks the AI into gear and more commercial freighters will bring said resource.

Edit: So....after a few hundred hours of play Civiliation VI since its release, I only just realized now that there's a fully integrated map-pin system for denoting places of interest. I'd seen the icon for it but never bothered to check it out. One of my gripes with my last game was "I wish I could easily see which resources I haven't improved." Well, now I know. I am a very dense gamer most days.

You can also search for things using that interface in the lower left, by typing in what you want to find e.g. "coal" finds that, "pillaged" shows what needs to be fixed

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.
Why did Civ V and VI end up with basically no mods, did they not release any good frameworks for it?

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
Civ V had a shitton of mods, just not any real total conversion stuff. Presumably it was more difficult or the upgraded graphics made it less easy to do a total conversion that looked any good

ssmagus
Apr 2, 2010
Assmagus, LPer ass-traordinaire
From what I remember, Civ 4 lets you mod pretty much everything with enough python script knowledge, Civ 5 really only lets you do number or graphics modding.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Idk how Vox Populi isn’t considered a total overhaul? Everything about the game is different (I guess other than that it’s still Civ and not FFH or something). Even the AI and UI are redone. It’s the best Civ game out there!

Anno fucked around with this message at 12:49 on Nov 13, 2022

OperaMouse
Oct 30, 2010

Anno posted:

Idk how Vox Populi isn’t considered a total overhaul? Everything about the game is different (I guess other than that it’s still Civ and not FFH or something). Even the AI and UI are redone. It’s the best Civ game out there!

AFAIK, the only significant new thing that was introduced are monopolies corporations. The rest was balancing.

But yes, it's one of my favourite Civ versions.

Truga
May 4, 2014
Lipstick Apathy

ssmagus posted:

From what I remember, Civ 4 lets you mod pretty much everything with enough python script knowledge, Civ 5 really only lets you do number or graphics modding.

yeah, the entire thing is written in python, and the game code just sits there on the disk so you can do whatever the hell you want with the engine. the mods/total conversions it adds are really just mod examples for you to learn from

i seriously considered remaking a call to power ruleset with it because i want to play it multiplayer and original call to power games don't have simultaneous turns, but it'd have been a monumental effort to do it solo

Yooper
Apr 30, 2012


SlyFrog posted:

How is Distant Worlds 2 post patch?

It's still getting very mixed reviews on Steam, but the really hard ones to decipher, where some people seem to absolutely love it and think everything is fine, making me wonder if some of the bad reviews are from people who don't get the type of game it is (somewhat hands off, very long term).

I picked it up on chaosapiant's recommendation and I'm happy with it. Seeing the industry involve and watching all of those little freighters do little freighter things makes the game feel so much more alive. Combat is neat, but mostly amounts to get more of the right stuff than the other guy and park next to him. I'm just into frigates-escorts right now so still pretty early in the game. I'm enjoying it more than Stellaris.

I just found an abandoned station that is turning into a loot pinata. I've had a few story events that were pretty cool too.

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Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






In DW2 I’m next to the Boksaran insect dudes and the game’s not joking when it says they are hyper aggressive: I’ve cleaned their clock two wars in a row and still they keep wardeccing me shortly after we peace out.

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