Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
fuf
Sep 12, 2004

haha

Mahasamatman posted:

Most fun I've had so far has been Sokoto. You can vassalize most of the people around you then dig (colonize) west to Massina opium then north to Libyan oil. Buddy up to France if you can and get into his customs union for a little more safety (France is the biggest threat in west africa,) or join Austrian or Russian customs union for free rubber money when that starts pumping. It feels like the most important thing lock down is a source of opium. If you can't pass colonization laws quick enough to grab Massina you should plan to head over to Egypt and take theirs.

I am doing a fun Sokoto game too. Sokoto is a good "big fish in a little pond" country because you start off surrounded by weaker neighbours so you can grow pretty quickly.

Yours sounds more successful than mine though. I couldn't move very far West because after my initial expansion I got pinned in on all sides by the Colonial powers. Not just France and Great Britain but weirdly the USA has a huge West African empire too.

Egypt is the obvious next target, but the Ottomans always jump in on their side in any diplomatic play. So I'm sort of stuck looking for opportunities to expand.

But yeah it feels good to hold your own as an embattled African power surrounded by colonisers. I even managed to launch a successful war against Scandinavia to take back a coastal state.

Adbot
ADBOT LOVES YOU

elbkaida
Jan 13, 2008
Look!
I really don't get how the combat works. When I attack the AI with 10 offense vs 16 defense I get smacked down and when they counterattack me with 10 offense vs 16 defense I get smacked down? How? Also not rotating fresh units to the front even if the frontlines move is a bit weird but without it I guess war would be super static.

TheDeadlyShoe
Feb 14, 2014

elbkaida posted:

I really don't get how the combat works. When I attack the AI with 10 offense vs 16 defense I get smacked down and when they counterattack me with 10 offense vs 16 defense I get smacked down? How? Also not rotating fresh units to the front even if the frontlines move is a bit weird but without it I guess war would be super static.

The big reason I usually see a divergence in expected outcomes is that despite it being '5 on 5', my brigades are 300 men and theirs are 1000. Check your brigade strength / the number of men in battle.

Dayton Sports Bar
Oct 31, 2019
There's a new video essay from Rosencreutz (who made a pretty popular one earlier this year on Eurocentrism and the Vicky series) about Vicky 3 from a historiographic perspective:
https://www.youtube.com/watch?v=VSZ0NsuO3D8
It's a neat watch - plenty of praise for what Paradox has tried to do, and also some interesting critiques like the barebones modeling of ideology and the fact that IGs have almost no interest in foreign policy.

Family Values
Jun 26, 2007


My enjoyment of this game is being severely impaired by the dogshit performance, especially around / after 1890. Paradox please fix :negative:

TwoQuestions
Aug 26, 2011
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-65-patch-1-1-part-1.1556237/

Looks like they're doing a good pass around Legitimacy, and ending a lot of cheese wrt shoehorning the laws you want.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
I mean it's still going to be cheese because that's only relevant for democracies, which is one of the last things you flip to

outside of plugging into the late game laws like communism I guess

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Dayton Sports Bar posted:

It's a neat watch - plenty of praise for what Paradox has tried to do, and also some interesting critiques like the barebones modeling of ideology and the fact that IGs have almost no interest in foreign policy.

It's so weird to me that they tested a system where IGs actually cared about external politics and then didn't use it because they thought that it was too confusing

megane
Jun 20, 2008



Gamerofthegame posted:

I mean it's still going to be cheese because that's only relevant for democracies, which is one of the last things you flip to

outside of plugging into the late game laws like communism I guess

It's still a thing for non-democracies, it's just based entirely on clout instead of votes. If you kick everyone out of the government in favor of the 10.5% Intelligentsia, they'll be unable to pass stuff.

DJ_Mindboggler
Nov 21, 2013

Gamerofthegame posted:

I mean it's still going to be cheese because that's only relevant for democracies, which is one of the last things you flip to

outside of plugging into the late game laws like communism I guess

Non-autocracies/oligarchies also have elections, right? GB is a monarchy and Parliamentary coalition building is a thing in-game.

megane posted:

It's still a thing for non-democracies, it's just based entirely on clout instead of votes. If you kick everyone out of the government in favor of the 10.5% Intelligentsia, they'll be unable to pass stuff.

Also this

Yaoi Gagarin
Feb 20, 2014

Banning slavery and serfdom as Egypt while forming Arabia was super satisfying. I had to spend two decades constantly using suppression on the Landowners but now they are so weak I can probably switch to a presidential republic and go full Nasser 100 years early

Eiba
Jul 26, 2007


TwoQuestions posted:

https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-65-patch-1-1-part-1.1556237/

Looks like they're doing a good pass around Legitimacy, and ending a lot of cheese wrt shoehorning the laws you want.
I'm okay with this rebalancing of multiculturalism. I had previously said that it was good how good multiculturalism was and they shouldn't add destabilizing penalties, but the penalties they added are pretty nuanced and good actually. If your standard of living goes down, pops that can look down on their neighbors and say "at least we're not as bad off as that minority" are going to be less upset at the status quo, even if the status quo isn't good for them at the moment. I think that's a pretty smart way of implementing the reasons a government might not want to implement multiculturalism.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

RabidWeasel posted:

It's so weird to me that they tested a system where IGs actually cared about external politics and then didn't use it because they thought that it was too confusing

I will say, EU: Rome WAS kinda weird in how your internal domestic makeup in republic could outright block certain diplomatic options. Needed careful handling otherwise you wouldn't be able to do what you wanted. I could see an argument for that being confusing to manage given how political changes require long-term action to change anything. But on the other hand, again, it's real weird that vanguardists are totally OK with you conquering a communist country or how pacifists have nothing to say about opening up a global war.

Takanago
Jun 2, 2007

You'll see...

Tomn posted:

But on the other hand, again, it's real weird that [...] pacifists have nothing to say about opening up a global war.
I think that's what Lenin said when WW1 broke out

OddObserver
Apr 3, 2009
The dairy looks mostly good, but I kind of hope they improve SOL visualization overall and not just for individual pops, or at least provide a good way of jumping to biggest pop that's doing below par or something.

DJ_Mindboggler
Nov 21, 2013

Takanago posted:

I think that's what Lenin said when WW1 broke out

Yeah, national communist parties rallying around the flag seems appropriate for the period. Leader personalities should still matter, but there's already events where a dovish IG leader takes a popularity/momentum hit in wartime.

TheDeadlyShoe
Feb 14, 2014

The leader personalities actually mattering in ways I care about is imo one of the understated strengths of the game. It brings a degree of chaos to politics that can change up runs in significant ways.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I know "AI improvements" were mentioned once in the DD but man, I wish there was a lot more focus on how they'll fix the AI. We've got an AI worse than the stellaris AI immediately after they got rid of tiles. We've got an AI that doesn't build gold mines, a building with absolutely no chance of ever not printing money. Right now V3 feels like a single player game, like all the other AI countries are just totally static and do nothing and never grow their economies beyond a few random buildings until they all invariably end up running at -80k a month by the late game.

Popoto
Oct 21, 2012

miaow

Dayton Sports Bar posted:

the fact that IGs have almost no interest in foreign policy.

I was thinking exactly about that today. Powerful countries should have a way to have their powerful IGs, or IGs in government, have possibility to influence the mood of their corresponding IGs in other countries if they are not in power, fomenting radicalism or dissent. In return I guess an destabilized country could try having the possibility of reducing the IGs clout (soft power) or declaring a war to remove them similar to the effect of civil wars (hard power).

Just a quick brainstorm. There’s probably a lot of ways to juggle with that idea.

TorakFade
Oct 3, 2006

I strongly disapprove


I just had the Intelligentsia get a random feminist leader, who wrote a treatise on feminism, I made the other IG leaders read it and they're all on board with it lol

Women's suffrage at 75% pass 25% advance, passed at the first try :getin:

now how do I get my indipendence from Great Britain so I can become a council republic? Being a subject forces me into presidential republic :smith: (I'm the HBC, it's 1886, my trade unions are at 45% clout and are in the Socialist Party alone and rule with an iron fist getting literally 100% of the votes, everybody else has 10% or less clout and the landowners and church haven't even bothered showing up anymore - oh and I'm allied with the USA. Can I ask big countries to support my independence like in EU4 or something? Germany likes me)

E: I could just try to sway them in the Diplo play right? I still haven't wrapped my head around the diplomatic system.

TorakFade fucked around with this message at 20:01 on Nov 10, 2022

dead gay comedy forums
Oct 21, 2011


TheDeadlyShoe posted:

The leader personalities actually mattering in ways I care about is imo one of the understated strengths of the game. It brings a degree of chaos to politics that can change up runs in significant ways.

This. Having a communist general as leader of the armed forces early enough can be a massive game changer in any plan for example

Eldoop
Jul 29, 2012

Cheeky? Us?
Why, I never!
Discriminatory laws now enable new "Psychological" wage type for all buildings

Cease to Hope
Dec 12, 2011

Anony Mouse posted:

Okay I give, what does it mean when after enacting a law "pops will recalculate their IG support"?

The law changes the political strength for pops. It enfranchises or disenfranchises some pops, or gives a new bonus or penalty to certain pops.

TorakFade posted:

I just had the Intelligentsia get a random feminist leader, who wrote a treatise on feminism, I made the other IG leaders read it and they're all on board with it lol

My last playthrough, I had the feminism event pop and change a leader's personality, then immediately got one of the "spread of liberalism in Europe" events that changed it to something else before I could pass a law, rip

Yaoi Gagarin
Feb 20, 2014

I feel like, aside from any actual bugs that might be affecting battles, the biggest thing war needs is more transparency. I want to see why I'm losing battles. I'd like some warning before I start a diplomatic play that the other country has better production methods on their barracks. Or at least the ability to see their military stats at a glance somewhere. Maybe I can spend bureaucracy to simulate some battles, as if my general staff is wargaming.

DJ_Mindboggler
Nov 21, 2013

VostokProgram posted:

I feel like, aside from any actual bugs that might be affecting battles, the biggest thing war needs is more transparency. I want to see why I'm losing battles. I'd like some warning before I start a diplomatic play that the other country has better production methods on their barracks. Or at least the ability to see their military stats at a glance somewhere. Maybe I can spend bureaucracy to simulate some battles, as if my general staff is wargaming.

There's a roundabout way to do this now, where you mouse over the other country's army in the info screen and see the prestige they derive from their forces. Higher ratio of prestige/troop count=better quality troops. It's not exact, but it does give you an idea of relative technological edge.

wukkar
Nov 27, 2009
If that proposed pop goods consumption tab doesn't tell me if the meat was being eaten for their "luxury food" category or their "basic food" category then it is a complete failure and pointless.

Popoto
Oct 21, 2012

miaow
Oh my god i just discovered the spreadsheet tab. Its glorious.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Eiba posted:

I'm okay with this rebalancing of multiculturalism. I had previously said that it was good how good multiculturalism was and they shouldn't add destabilizing penalties, but the penalties they added are pretty nuanced and good actually. If your standard of living goes down, pops that can look down on their neighbors and say "at least we're not as bad off as that minority" are going to be less upset at the status quo, even if the status quo isn't good for them at the moment. I think that's a pretty smart way of implementing the reasons a government might not want to implement multiculturalism.

Agreed. It makes a lot of sense, and while multiculturalism is still a great end goal (the economic benefits alone are enormous), it's not going to be the first thing you want to pass because shaking up society will generate a lot of tension, and some of the more restrictive categories will mitigate that tension in your largest voting blocs.

Something I hadn't really considered until now - I usually keep the progressive parties in government in perpetuity once I can get away with it. It looks like it might actually be a good idea at some point to allow the regressive shitheads to get into office for a bit because that'll build public opinion towards their opponents if things are still a bit shaky.

DJ_Mindboggler
Nov 21, 2013

Dirk the Average posted:

Agreed. It makes a lot of sense, and while multiculturalism is still a great end goal (the economic benefits alone are enormous), it's not going to be the first thing you want to pass because shaking up society will generate a lot of tension, and some of the more restrictive categories will mitigate that tension in your largest voting blocs.

Something I hadn't really considered until now - I usually keep the progressive parties in government in perpetuity once I can get away with it. It looks like it might actually be a good idea at some point to allow the regressive shitheads to get into office for a bit because that'll build public opinion towards their opponents if things are still a bit shaky.

Ah, the reverse Weimar strategy.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
:stare: Th-that's a hell of a governing coalition.

Green Wing
Oct 28, 2013

It's the only word they know, but it's such a big word for a tiny creature

have we heard any word on when a significant patch is coming out?

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

DJ_Mindboggler posted:

Ah, the reverse Weimar strategy.

To be fair, we are the nigh-ominipotent entity controlling exactly what laws and such will be passed in government, as well as who is in government at any time.

megane
Jun 20, 2008



Green Wing posted:

have we heard any word on when a significant patch is coming out?

The dev diary says "we're hoping to get [it] to you by end of the year."

Magil Zeal
Nov 24, 2008

There's also supposed to be a patch focused on additional bug-fixing and such "next week".

Hryme
Nov 4, 2009
Anyone have any idea why some natives I fought in south america as Chile had 63 in defence? That seems to be excessive. That combined with that the individual battles were fought in small numbers so my numerical advantage didn't apply made me lose every one. I couldn't figure out where that number came from. They were defending in mountains but that should not increase irregular infantry that high. I might shelve the game until the next patch so they can iron out the kinks in the battle system.

Staltran
Jan 3, 2013

Fallen Rib

Hryme posted:

Anyone have any idea why some natives I fought in south america as Chile had 63 in defence? That seems to be excessive. That combined with that the individual battles were fought in small numbers so my numerical advantage didn't apply made me lose every one. I couldn't figure out where that number came from. They were defending in mountains but that should not increase irregular infantry that high. I might shelve the game until the next patch so they can iron out the kinks in the battle system.

Leader traits? Pretty sure there's a flat +10 defense trait and a +20 one (trench rat?). Or maybe they had the mountain trait. Hovering over their defense and then the defense of one of their brigades should let you figure it out.

Pakled
Aug 6, 2011

WE ARE SMART

Hryme posted:

Anyone have any idea why some natives I fought in south america as Chile had 63 in defence? That seems to be excessive. That combined with that the individual battles were fought in small numbers so my numerical advantage didn't apply made me lose every one. I couldn't figure out where that number came from. They were defending in mountains but that should not increase irregular infantry that high. I might shelve the game until the next patch so they can iron out the kinks in the battle system.

All (or almost all?) decentralized nations have the "native warbands" national modifier, which gives them +400% defense, among other things.

Hryme
Nov 4, 2009
+400% from native warbands. their base defense is 12. There is no general involved. That seems a bit high to me. I guess you need better quality troops than what I have to overcome it. That is my fault for not having a priority on the arms factory. I figured that if I had 5 times the number of their troops it would be okay.

Hryme fucked around with this message at 23:25 on Nov 10, 2022

Sybot
Nov 8, 2009
I'm calling my France game in 1884 after performance slowed to a nightmarish crawl. I think it might have been because I was pushing SoL so hard that almost every mass migration was targeting me, so I had a billion tiny pops throughout my territory.

After that experience I might try a smaller country and see how the performance goes, and if that's still an issue then put the game down until an improvement patch comes out.

Rating two weeks on, the game is still good and the models are very satisfying to work with but there are a lot of areas that need transparency, QoL improvements and performance fixes. The AI has also been incredibly passive, although I don't know if that is some kind of bug considering the USA and Mexico were stuck in a war for the past decade with neither side moving past the border, and giga-Germany for some reason could not work out how to invade the Zulu. It was working fine in my Germany game, so who knows.

Adbot
ADBOT LOVES YOU

OddObserver
Apr 3, 2009
I think they got buffed in one of the hotfix patches?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply