|
It's certainly the most control oriented. It's weird though, I figured it would get some armor gain plus lifesteal but it looks like just lifesteal
|
# ? Nov 10, 2022 23:57 |
|
|
# ? May 20, 2024 20:20 |
|
Lurks With Wolves posted:It's the kind of effect hardcore blood control needs to actually have a win condition that isn't boring as hell, so I'm not going to complain. I just don’t see long term incremental damage working as a win condition in a world where Denathrius exists
|
# ? Nov 11, 2022 00:18 |
|
I wouldn't be surprised to see more soft counters that work on Denathrius in this set, whether it's more hand disruption (which they seem to be comfortable with now) or *waves hands* a legendary location that prevents Battlecries from going off.
|
# ? Nov 11, 2022 00:26 |
|
I wonder if at some point they will make dual/triple color rune cards.
|
# ? Nov 11, 2022 00:36 |
|
Scrub-Niggurath posted:I just don’t see long term incremental damage working as a win condition in a world where Denathrius exists Especially when Unholy DK will be able to easily make 50+ damage Denathrius
|
# ? Nov 11, 2022 00:43 |
Kalko posted:I'm liking blood the most so far. It has that classic control feel plus some hand buff which is often bad but fun to imagine working well. All the handbuff cards are 1-rune and splashable, and almost certainly won't be put into the triple blood decks (edit: if into anything at all).
|
|
# ? Nov 11, 2022 00:49 |
|
The handbuff stuff looks good with unholy.
|
# ? Nov 11, 2022 01:00 |
|
drat, the Frozen Throne set added to core really shows how far the original DKs have been powercrept out. Anyway with the Death Knight class I hope I'm not just jumping back in for Tier 0 Demon Hunter launch, part two.
|
# ? Nov 11, 2022 07:10 |
|
RatHat posted:All the cards released today Blood control looks pretty fun. Soulstealer being twisting nether with an upside is niiice.
|
# ? Nov 11, 2022 09:52 |
|
Blood DK has some nice control options, but I can't imagine it bonking heads with something like Aggro Druid and coming out ahead, so I think it'll fall flat even with cards like Blood Boil and Corpse explosion. It's just way too slow and Morgraine is a bait card if I've ever seen one in a world where Denathrius is already the apex of inevitability. I'll wait for Mark Mckz to try and stack the effect 10 times somehow for the OTK and that'll be good enough for me.
|
# ? Nov 11, 2022 11:11 |
|
Oenis posted:I'll wait for Mark Mckz to try and stack the effect 10 times somehow for the OTK and that'll be good enough for me. Brann, Zola, Brewmasters, Nobleman, and Shudderwork off Brightwing to finish
|
# ? Nov 11, 2022 13:26 |
|
Druid getting a second Denathrius, this is fine https://twitter.com/HSTopDecks/status/1591053896356892673
|
# ? Nov 11, 2022 14:08 |
|
How is that actually playable? Seems terrible tbh
|
# ? Nov 11, 2022 15:15 |
|
If you are a druid.
|
# ? Nov 11, 2022 15:32 |
|
My experience trying to make Pyros work in a much lower-powered format makes me immediately skeptical of this thing. I actually think it’s better in Shaman, though. Bolner + the third version is 32 missiles, and there’s lots of places elsewhere in the curve to squeeze in the first two pieces.
|
# ? Nov 11, 2022 15:35 |
If the 40 card Ramp Druid deck still exists after this expansion, that card will be part of the list. Less likely but still likely same with Control Shaman and Quest Priest. Playing both 1st and 2nd forms on 7 mana on the same turn with benefit is a great design: 7-mana 7/7, Deal 2 damage, Gain 5 Armor. Doing all three on the same turn for 15 mana also looks good. fake edit: It's probably faster to just say the card is making the cut in 40 card lists, should any still exist.
|
|
# ? Nov 11, 2022 15:42 |
|
The card art makes it look like it really should be a Mage card, not a neutral
|
# ? Nov 11, 2022 15:44 |
|
Jezza of OZPOS posted:How is that actually playable? Seems terrible tbh At it's core it's another take on the basic Pyros concept, and honestly I almost like it? For the first stage, there's an interesting dynamic where you have to decide if you want to play it on two for tempo or wait to play it on turn 4 with a card like Runed Orb* to get the ping is interesting. For the final stage, you're almost always going to wait until turn 10, but the kind of deck I can imagine this working in would be doing a lot of incidental face damage so sometimes you have the opportunity to sneak in a win earlier. But that middle part... If you play the first part on curve for either use case, it's just going to feel so bad playing a raw five mana 5/5 and waiting just to give yourself more armor. Then again, if you draw Astalor late a seven mana 7/7 that does two damage and gives you seven armor while giving you a board clear/pile of face damage for later isn't bad, especially when Infuse and corpses like having multiple bodies. But is there even going to be a deck that can take enough advantage of this card's flexibility to make up for each individual piece being only decent? I'm talking myself into and out of liking this card, is the point. *It's technically not a Mage card, but Mage historically has had a good amount of midrange-ish decks that also used a bunch of cheap utility spells so it seems like the best fit. Also both Pyros and the Build A Snowbrute cards were Mage, so there's precedent. EDIT: No matter what, the numbers do feel a bit undertuned for 2022 Hearthstone. Lurks With Wolves fucked around with this message at 15:47 on Nov 11, 2022 |
# ? Nov 11, 2022 15:44 |
bravesword posted:My experience trying to make Pyros work in a much lower-powered format makes me immediately skeptical of this thing. This card is the clear 3rd iteration on the Pyros/Snowman design, where they are like "ok, FINE, we'll make the card playable by giving useful battlecries to each form"
|
|
# ? Nov 11, 2022 15:46 |
|
Pyros was decent in ele mage. Back then the value did matter.
|
# ? Nov 11, 2022 16:21 |
Also it depends on how this card text is interpreted, but I'm p sure if you do Bolner/Brann stuff with Astalor you will only get the Battlecry portion doubled, not the Manathirst portion. So you're only getting two copies of the next form, or on the final form only doubling the initial 8 damage. Which is still really good, but anyways. e.g. so Druid can do a cute 15 mana play of Brann + Astalor 1 + Astalor 2 + Astalor 2 = 15 mana 14/16, Deal 2, Gain 10 Armor, put 4 copies of Astalor 3 into hand
|
|
# ? Nov 11, 2022 16:40 |
|
I cannot figure out the logic that told them this "bug fix" was wanted or necessary:
|
# ? Nov 11, 2022 17:24 |
|
https://twitter.com/GallonHS/status/1591119789581545473 Manathirst confirmed not to work with Brann (and presumably other battlecry stuff like Macaw, Bolner)
|
# ? Nov 11, 2022 18:33 |
|
How in the world are you supposed to beat these Priest decks that just play the same 8/8 Rush that re-summons when it dies over and over?
|
# ? Nov 11, 2022 20:20 |
|
DO IT TO IT posted:How in the world are you supposed to beat these Priest decks that just play the same 8/8 Rush that re-summons when it dies over and over? The 4 mana mage spell that removes a minion from the game is an extremely satisfying way to deal with them
|
# ? Nov 11, 2022 20:50 |
|
DO IT TO IT posted:How in the world are you supposed to beat these Priest decks that just play the same 8/8 Rush that re-summons when it dies over and over? Yeah they gotta do something about that damned card.
|
# ? Nov 12, 2022 01:16 |
|
I can complete specific element damage quests with Mercenaries??? I built a scuffed mage deck and played tavern just to try to deal with it...
|
# ? Nov 12, 2022 01:56 |
|
frajaq posted:I can complete specific element damage quests with Mercenaries???
|
# ? Nov 12, 2022 02:04 |
|
All the cards from today:
|
# ? Nov 12, 2022 08:57 |
|
holy poo poo, this is just madness
|
# ? Nov 12, 2022 09:08 |
|
The only use for that would be some sort of OTK combo right? In wild I guess it pairs really well with Malygos Also MAJOR nerf to evolve Shaman EDIT: Lol it’s Undead so you can get it from The Scourge. Way to kill the card before it’s even out Blizzard RatHat fucked around with this message at 09:14 on Nov 12, 2022 |
# ? Nov 12, 2022 09:12 |
|
Looking forward to the videos using Treachery / Silas Darkmoon and that.
|
# ? Nov 12, 2022 09:14 |
|
*plays The Scourge with Swiftscale Trickster, gets Bonelord Frostwhisper* *opponent emotes Well Played* *plays Shadowstep*
|
# ? Nov 12, 2022 10:23 |
|
i..don't get it? you simply kill it off to get that deathrattle and then it's not on the board to kill you in 3 turns? or is that part of the deathrattle, and then you just protect it until you're ready to pop off?
|
# ? Nov 12, 2022 16:06 |
|
Excelzior posted:i..don't get it? you simply kill it off to get that deathrattle and then it's not on the board to kill you in 3 turns? or is that part of the deathrattle, and then you just protect it until you're ready to pop off? All of the text is the deathrattle. If they meant for it to work the way you initially thought, they would have gone "you will die in three turns, deathrattle: __", or at least put an extra line break in there.
|
# ? Nov 12, 2022 16:14 |
|
Lurks With Wolves posted:All of the text is the deathrattle. If they meant for it to work the way you initially thought, they would have gone "you will die in three turns, deathrattle: __", or at least put an extra line break in there. okay so the minion's death starts an unstoppable 3 turn clock allright now I can start to evaluate it insane potential to be sure - 2 free cards (3 if you can trade it off without playing a card that turn, or if your opponent kills it on THEIR turn) Excelzior fucked around with this message at 16:23 on Nov 12, 2022 |
# ? Nov 12, 2022 16:19 |
|
I wound up clearing all my quests while simeltaneously climbing to diamond 5 with aggro druid and i decided to give naga priest a red hot go and drat does this deck feel good. I probably havent been giving simply winning games my full attention in the past while playing it and got a bit disheartened and admittedly i understand why this deck isnt more popular given that mulligan is a hugely important part of its success but it feels so insanely powerful. Im considering giving legend a serious attempt this month for the first time ever. It doesnt seem to have any actual bad matchups, just wildly varying mulligan strats depending on the other players class. Playing around other decks is way more relevant than it is with my other main decks atm so i feel like i need to get off the phone and play on pc with deck tracker to have a legit shot but ive never felt like legend was actually this attainable before
Jezza of OZPOS fucked around with this message at 16:34 on Nov 12, 2022 |
# ? Nov 12, 2022 16:31 |
|
there aren’t nearly enough 2-turn OTKs in the game right now to make that good even 20-mana Druid wins through eventual value and not combos
|
# ? Nov 12, 2022 16:33 |
|
I dont know if thats completely accurate about druid, brann denathrius is still the main win con for ramp druid and its value tools are mostly there to ensure that it can get to that point with other decks that can put big stats out but the card doesnt really help ramp druid in any signifigant way so im not sure itll be signifigant. Even celestial ramp druid feels awful if someone theotars a combo piece, being able to drop jailer seems more worthwhile the turn before you drop the combo than it ever has doing it alongside the otk
Jezza of OZPOS fucked around with this message at 16:39 on Nov 12, 2022 |
# ? Nov 12, 2022 16:37 |
|
|
# ? May 20, 2024 20:20 |
|
Brann/Denathrius is a finisher but it requires a lot of buildup in minions dying so you can’t just slam it whenever you need I’m just really struggling to see what deck wants/needs this. Druid has much better ways to get more value. Big Spell Mage getting a couple of free Runes isn’t going to win the game in 3 turns 99% of the time. Is Jailer Pally playing Jailer and Bolf on the same turn and not consecutive ones really all that much better?
|
# ? Nov 12, 2022 16:50 |