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Kitfox88
Aug 21, 2007

Anybody lose their glasses?
yeah the bugs are Angry Fuckers, starting next to them is irritating as poo poo unless you're the klingon dudes

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FrancisFukyomama
Feb 4, 2019

OperaMouse posted:

AFAIK, the only significant new thing that was introduced are monopolies corporations. The rest was balancing.

But yes, it's one of my favourite Civ versions.

It was the case for early civ v but not post bnw. JFD’s rise to power is another example of how nuts civ v mods can get, they recreated the entire Victoria 2 politics system with political parties and reforms

Jazerus
May 24, 2011


Dreamsicle posted:

Is there a quick faction guide for FFH? I've always wanted to play, but I'm not sure what factions fit with what playstyles. I mainly focus on trying to outtech my opponents.

just read the manual tbh, it's generally pretty clear what each faction is geared toward. plenty of them are geared toward tech in various different ways, the most notable are probably the elves who can run a brutally effective hybrid cottage-specialist economy because they can grow forests that provide extra food and hammers on top of cottages to get the benefits of both and get near-infinite happiness from their forests

my dad
Oct 17, 2012

this shall be humorous
Thinking of Civ: Beyond Earth all of a sudden.

What a missed opportunity.

Jarvisi
Apr 17, 2001

Green is still best.

my dad posted:

Thinking of Civ: Beyond Earth all of a sudden.

What a missed opportunity.

I was so hyped for that and then...

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
Hey that's a civ V total conversion I forgot about!

chaosapiant
Oct 10, 2012

White Line Fever

my dad posted:

Thinking of Civ: Beyond Earth all of a sudden.

What a missed opportunity.

I still enjoy that game and play it from time to time. I never had the issues with it most other folks had.

my dad
Oct 17, 2012

this shall be humorous

chaosapiant posted:

I still enjoy that game and play it from time to time. I never had the issues with it most other folks had.

I enjoy some aspects of it, which is why I see it as a wasted opportunity. Mechanically it has some neat ideas, too. However, it's super bland, poorly balanced, and I hate the "gently caress, i hit a unit upgrade treshold before i could build enough units to scout with" aspect

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
It's not terrible if you want more of a sandbox-like experience with space themeing, but as a strategy game it's pretty disappointing.

Agean90
Jun 28, 2008


Distant worlds 2 runs a lot smoother than release, both in terms of performance/stability and smoothing out the ai to work as intended. There's a new beta branch ever week or so and a full patch every couple of months.

LLSix
Jan 20, 2010

The real power behind countless overlords

SlyFrog posted:

How is Distant Worlds 2 post patch?

It's still getting very mixed reviews on Steam, but the really hard ones to decipher, where some people seem to absolutely love it and think everything is fine, making me wonder if some of the bad reviews are from people who don't get the type of game it is (somewhat hands off, very long term).

It's a bit on the slow side unless you increase the speed, but otherwise good fun.

Jack Trades
Nov 30, 2010

Distant Worlds 2 seems to have pretty positive reception here but Steam reviews are Mixed.

What's up with that game?

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Jack Trades posted:

Distant Worlds 2 seems to have pretty positive reception here but Steam reviews are Mixed.

What's up with that game?

When judging strategy games on Steam, it's best to ignore Steam reviews as long as they aren't extremely positive or negative. Too many crazy people are attracted to them.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
A question for the thread: I recently got Reach for the Stars, the version from 2000 and installed it on my Win10-PC.

It even works! I then installed the 1.41-Patch from the 2005 re-release and it, too works!

But then I actually tried to play and apparently, something in Windows 10 makes the mouse cursor lag like crazy. At one point it got so bad everything got stuck until I managed to force-exit out. Another time the game hang so bad only a reboot managed to free me.

So, it's not optimal. Any tips from goons who managed to make the game run on a modern machine? It sucks to get so far and then get stopped by something as simple as a mouse cursor not working properly.

(The same thing happened when I wanted to play Dungeon Siege II + Broken World on my main PC. It took me ages until I found a solution that worked!)

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Jack Trades posted:

Distant Worlds 2 seems to have pretty positive reception here but Steam reviews are Mixed.

What's up with that game?

Depends on what other games they've played. If you are coming to Distant Worlds from let's say management games, you won't like it, as it takes more micromanaging than what you're used to. Same if you're a Civ player, Distant Worlds is not like Civ. For me it's a lot better than Civ, but people's tastes differ. Now it's done by an indie company so you won't see all the bells and whistles of Civ 6, but the gameplay is deeper and in my opinion more satisfying if you stick with it.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
on the other hand, if you're coming to Distant Worlds 2 from a space 4x game, the way it automatizes things will feel like a gift from heaven

Like, I love Stellaris for example, but hell I sometimes I wish I could just leave the fiddly stuff to the AI. Sadly, the AI-options of Stellaris are funky, and stuff like fleets will always need your hands to carefully shuffle them around. (Though one of the last updates upgrades the mechanic of "vassals" so much you can now safely offload a lot of that crud to little minion-empires. But still, that's not the same.)

LLSix
Jan 20, 2010

The real power behind countless overlords

Jack Trades posted:

Distant Worlds 2 seems to have pretty positive reception here but Steam reviews are Mixed.

What's up with that game?

The initial release had a tendency to crash on weird edge cases. Supposedly it's more stable now, but I haven't tried it since losing my third game to a crash.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
Has anyone tried the Slitherine Master of Magic remake that came out this week? I've been at least slightly disappointed in...well, basically every fantasy 4X that has come out since Master of Magic for not being a new/fixed Master of Magic (or, to be fair, a standalone Fall From Heaven), so I was keeping an eye on this one but the reaction has been really muted and mixed.

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
I bought it a while ago, but didn’t play. Should be able to this weekend.

toasterwarrior
Nov 11, 2011
Most of the complaints are about how the game is basically the DOS game updated to a modern UI, which is...yes, that was the intention. It's heavier than usual, mind you, for 40USD. Even I think it's pricey, considering that they already had the game design in place from long, long ago and most of the work is modernizing the thing.

If you want actual evolution of the formula, there's only really Age of Wonders to look out for. This remake was never intended to have new systems or whatever.

sebmojo
Oct 23, 2010


Legit Cyberpunk









toasterwarrior posted:

Most of the complaints are about how the game is basically the DOS game updated to a modern UI, which is...yes, that was the intention. It's heavier than usual, mind you, for 40USD. Even I think it's pricey, considering that they already had the game design in place from long, long ago and most of the work is modernizing the thing.

If you want actual evolution of the formula, there's only really Age of Wonders to look out for. This remake was never intended to have new systems or whatever.

it's good, all the flaws and benefits of the old game, though just like the old game it's slow to start.

Annoyed at all the grogs voting it bad, it's really not warranted, this is (presumably) exactly what they wanted.

toasterwarrior
Nov 11, 2011

sebmojo posted:

it's good, all the flaws and benefits of the old game, though just like the old game it's slow to start.

Annoyed at all the grogs voting it bad, it's really not warranted, this is (presumably) exactly what they wanted.

Yeah nah, this is harsh but from what I've experienced with grogs and aging gamers (like me!), when people say they want a remake of their beloved old games, they're lying to themselves. Especially when it comes to the dead as gently caress genre of arena FPS, people don't want a modernized remake and will complain about everything if anyone tries, because deep in their hearts what they really want is to be young again and playing Quake 3 online on a DSL connection with their friends. Unfortunately, even a full price 70USD game can't quite do the work of a therapist, so...

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

toasterwarrior posted:

Most of the complaints are about how the game is basically the DOS game updated to a modern UI, which is...yes, that was the intention. It's heavier than usual, mind you, for 40USD. Even I think it's pricey, considering that they already had the game design in place from long, long ago and most of the work is modernizing the thing.

If you want actual evolution of the formula, there's only really Age of Wonders to look out for. This remake was never intended to have new systems or whatever.

Thanks, all. That is absolutely a high price but Green Man still has it for 20% off, which is enough that sure I'll take a plunge, knowing what to expect.

I own AoW3 and Warlock 2 for variations on the theme but, judging by the reasonsI've bounced off those two and Fallen Enchantress etc, etc, etc, I think I do genuinely want a modern look on the original as well, not just to be fifteen again.

The Chad Jihad
Feb 24, 2007


New master of magic felt real bad to play for me, the movement and combat of the units was really mushy like AoW3 instead of snappy like aow1/2. That's not a major concern for a TBS but it bugged the crap out of me

sebmojo
Oct 23, 2010


Legit Cyberpunk









The Chad Jihad posted:

New master of magic felt real bad to play for me, the movement and combat of the units was really mushy like AoW3 instead of snappy like aow1/2. That's not a major concern for a TBS but it bugged the crap out of me

Yeah this is fair, combat is a little off feeling

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Child me had a much higher tolerance for pressing end turn over and over. I have fond memories of mom that I probably shouldn't ruin.

Has anyone else played much fantasy general 2? I really loved it until I started getting units with auras that increased movement speed. It was both extremely powerful and a nightmarish puzzle figuring out how to move everyone with the benefit of an aura. It has been a year or two but I remember turns get really obnoxious when unit counts get too high.

Wondering if there is a less exhausting way to play.

DrManiac
Feb 29, 2012

Is there a good guide for how to play the new master of magic? I get that you’re supposed to be capturing the mana lots because they exponentially increase all your resources but the stacks guarding them are so strong I’m stuck at minimum output forever.

Age of wonders gives you enough poo poo that you can actually put pretty far with your initial units if you know what you’re doing but you can’t even make up the difference with magic because you only start off with 3 casting points.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Master of Magic has always had a really slow start tbh. You just need to go round grabbing indies and lairs until you are powerful enough to get a node

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
Sounds kinda Dominions-y so I'm interested

sebmojo
Oct 23, 2010


Legit Cyberpunk









I would go og and read the faq, it should all still apply

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Kitfox88 posted:

Sounds kinda Dominions-y so I'm interested

Now I'm suddenly interested! Though Dominions (at 5 currently) is as a series of strategy games so deranged and convoluted, the AI is barely able to give you a challenge, at best Dominions-AI can drown you in numbers, which makes the harder difficulties kind of pointless.

Is there some decent multiplayer? Dominions 5 makes the most fun with real people who can abuse the thousands of spells and weird items for their mad plans. I'm carefully guessing Master of Magic might be a similar case

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Even the remaster of MoM is, regrettably, without multiplayer.

E:

Does the remake include the stuff from the Caster of Magic expansion, that they released for the original in 2020?

THE BAR fucked around with this message at 15:04 on Dec 18, 2022

toasterwarrior
Nov 11, 2011

THE BAR posted:

Even the remaster of MoM is, regrettably, without multiplayer.

E:

Does the remake include the stuff from the Caster of Magic expansion, that they released for the original in 2020?

Nah, no CoM stuff. Dunno if they plan to enable mod support so the new version gets modded again and everything comes full circle :v

victrix
Oct 30, 2007


I'm still struggling with the concept of a master of magic expansion

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

victrix posted:

I'm still struggling with the concept of a master of magic expansion

It's not. It's a mod that got adopted in.

AlternateAccount
Apr 25, 2005
FYGM
MoM, original and new, both suffer from the same issue that most of the genre does. Eventually the world is mostly conquered, and any AI is going to build little lovely cities and maximum density, making any kind of actual conquest a massive and terrible slog.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

AlternateAccount posted:

MoM, original and new, both suffer from the same issue that most of the genre does. Eventually the world is mostly conquered, and any AI is going to build little lovely cities and maximum density, making any kind of actual conquest a massive and terrible slog.

Ironically, the madness of Dominions 5 avoids this by giving you the option to set up magic thrones you can gain control over. And if you gain control of enough of them, your god ascends to become the one true god and then the game ends, regardless of mere trifles like territory.

This was added in because earlier Dominions-games had the end game turn into an insane slog, with people dropping out of multiplayer out of sheer desperation to preserve their sanity. Nowadays, our games are positively breezy.

To keep things moving even faster, later the "Cataclysm"-mechanic was added in. Now a world-ending cataclysm can be set up too -if thrones aren't captured fast enough, world-ending horrors will invade to keep The Slog from happening.

It's kind of amazing that not more games use stuff like this, especially the ones 100% focused on war and combat, since you can't exactly try for a diplomacy victory if the end goal is to conquer everything. What I love the most of this is that you can set up that poo poo however you like: You can get very short games up to to very long games, or if you love the chill atmosphere of eternal war, you can just switch the mechanics off and not use them at all! Very flexible.

Brain Curry
Feb 15, 2007

People think that I'm lazy
People think that I'm this fool because
I give a fuck about the government
I didn't graduate from high school



AlternateAccount posted:

MoM, original and new, both suffer from the same issue that most of the genre does. Eventually the world is mostly conquered, and any AI is going to build little lovely cities and maximum density, making any kind of actual conquest a massive and terrible slog.

Isn’t Spell of Mastery supposed to provide an alternative victory condition?

sebmojo
Oct 23, 2010


Legit Cyberpunk









Libluini posted:

Ironically, the madness of Dominions 5 avoids this by giving you the option to set up magic thrones you can gain control over. And if you gain control of enough of them, your god ascends to become the one true god and then the game ends, regardless of mere trifles like territory.

This was added in because earlier Dominions-games had the end game turn into an insane slog, with people dropping out of multiplayer out of sheer desperation to preserve their sanity. Nowadays, our games are positively breezy.

To keep things moving even faster, later the "Cataclysm"-mechanic was added in. Now a world-ending cataclysm can be set up too -if thrones aren't captured fast enough, world-ending horrors will invade to keep The Slog from happening.

It's kind of amazing that not more games use stuff like this, especially the ones 100% focused on war and combat, since you can't exactly try for a diplomacy victory if the end goal is to conquer everything. What I love the most of this is that you can set up that poo poo however you like: You can get very short games up to to very long games, or if you love the chill atmosphere of eternal war, you can just switch the mechanics off and not use them at all! Very flexible.

Fall from heaven did that too

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THE BAR
Oct 20, 2011

You know what might look better on your nose?

Reminds me of that spell in Populous 3, where you summon all friendly and enemy units to fight it out in a big arena. Armageddon, I think?

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