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Slim Jim Pickens
Jan 16, 2012

KOGAHAZAN!! posted:

Ticket got closed as WAD lol.


RabidWeasel posted:

Edit:

There's speculation that this might actually be working to some degree but it still seems like there must be some reason why isolated African tribes have the same starting literacy as most of Italy and this seems like a plausible cause

The literacy for most African countries in said script files is "baseline" and the literacy for most of Italy is "low". Maybe those files don't do anything if you change them, but any issue with that would seem unrelated.

Quite clearly there is something working that changes literacy, as there are actual differences in literacy and the high literacy countries are mostly historical

Slim Jim Pickens fucked around with this message at 22:28 on Nov 14, 2022

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Radia
Jul 14, 2021

And someday, together.. We'll shine.

KOGAHAZAN!! posted:

Ticket got closed as WAD lol.

lmao

Pooned
Dec 28, 2005

Eye contact counters everything
Experiencing a bug where friend im playing with is being raided after peacing out of a war. So basically stuck being perma raided while not being able to defend against it.

ItohRespectArmy
Sep 11, 2019

Cutest In The World, Six Time DDT Ironheavymetalweight champion, Two Time International Princess champion, winner of two tournaments, a Princess Tag Team champion, And a pretty good singer too!
"When I was an idol, I felt nothing every day but now that I'm a pro wrestler I'm in pain constantly!"

italy should start decentralised

mst4k
Apr 18, 2003

budlitemolaram

Is playing as Persia any fun? So far had two super fun runs as Sweden/Scandinavia and Gran Columbia (I highly recommend you do a Gran Columbia run! The 40s, 50s, and some of the 60s are rough though)

Agean90
Jun 28, 2008


mst4k posted:

Is playing as Persia any fun? So far had two super fun runs as Sweden/Scandinavia and Gran Columbia (I highly recommend you do a gran Columbia run!)

Yes. You have 2 different directions to expand in if you want and all the resources you need for industry, plus you start out with better laws than most of the unrecognized powers

Vivian Darkbloom
Jul 14, 2004


Green Wing posted:

I'm also in the "wow this actually sucks" camp now. I wish all countries didn't feel the same. This game feels like one of those system toys like Democracy where it's like "wow what a cool system" but once the novelty wears off, you realise you wasted your money. I wanted to like it - I even liked the abstracted wars - but I'm not getting that experience of feeling like I'm playing a country at all.

Really rather soured on it, and not because of the bugs.

It isn't as bad as Stellaris was at launch, but I don't see it becoming a legitimately compelling game without quite a lot more time and energy put into development. All I do is click economy buttons and it's the same for every country.

Zeron
Oct 23, 2010
Being the same for every country is the most bizarre take on the game to me. This is easily the best variation between countries Paradox has ever had I feel. Maybe not flavor wise but the different resources and political situations make a world of difference.

CrypticTriptych
Oct 16, 2013

Slim Jim Pickens posted:

Quite clearly there is something working that changes literacy, as there are actual differences in literacy and the high literacy countries are mostly historical

The whole "surprisingly literate Zulus" thing should probably just be making base education access scale more steeply with wealth plus a flat penalty, so with no institution the SoL 10 peasantry have a literacy of ~0% instead of 20%.

Change base education access from 2x wealth to 4x wealth - 40. SoL 10 goes to 0% education, SoL 20 stays the same at 40%, and SoL 30 goes up to 80%. This seems reasonable to me.

Xerophyte
Mar 17, 2008

This space intentionally left blank

wukkar posted:

I wonder why they are so uninterested in using the Betas part of steam.

Presumably because PDS's problem isn't that the various bugs and imbalances in their games are unknown. Insted, the bugs are known but they do not have the time and design/engineering resources to fix all of them right now and have to triage heavily. Opening testing to the public would mean having to spend those same resources on sifting through a large stream of public bug reports of various quality, including a large number of duplicates. That might slow down bug fixing rather than speed it up.

Generally, public betas aren't very useful for finding design issues or bugs in your business/game logic outside of very niche or small-team projects that would otherwise get very little testing. They are useful for stress testing systems that require a large number of users (like auth, login, etc) and for testing a wider range of hardware configurations than you can do yourself.

(Private beta access for users you know can give good feedback are a different matter, and I believe Paradox do in fact use Steam's versioning stuff for that. Also for streamer PR, because we live in a timeline where that is a thing that is done.)

TheDeadlyShoe
Feb 14, 2014

Actually the grognard community would revolt were a complex strategy game ever to be released 'tested' or 'with a usable UI' and other such casual nonsense.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
Maybe starting a world war over Finland wasn't worth it.

On the other hand, my arms and munitions factories are in the green now.

Jazerus
May 24, 2011


AG3 posted:

Maybe starting a world war over Finland wasn't worth it.

On the other hand, my arms and munitions factories are in the green now.

who is to say what is good and what is bad

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Zeron posted:

Being the same for every country is the most bizarre take on the game to me. This is easily the best variation between countries Paradox has ever had I feel. Maybe not flavor wise but the different resources and political situations make a world of difference.

Germany, Japan and the Great Qing are very different, Britain is easy mode, France can be easier mode if you manage your imports/exports well, while my brief time with tiny nations has been quite samey to be fair. The strat always seems to be to get into a larger market and specialise. I think the game needs something that increases the radicalism of pops the more they learn about how much better other people have it, give a pressure to always increase SoL against neighbours.

Hellioning
Jun 27, 2008

Currently doing a Japan run. A bit disappointed that my first attempt at kicking the shogun out of power (which involved becoming a theocracy) didn't work but I suppose I can do the normal restoration journal entry.

Great Britain has somehow lost Scotland, and the USA has only taken California and not anything else from Mexico. I did get Hokkaido but Russia took Sakhalin from me, so I suppose that is historical. Anyway, preparing for revanchism now.

Lum_
Jun 5, 2006
Japan tips:

- first step, absolutely rush colonization, you NEED to get all of Hokkaido. Sakhalin is nice to have but nowhere near necessary. Hokkaido has a lot of gold which will carry your early game economy. Then grab Oceania because it has a ton of tiny islands you can crank out ports on and Japan needs lots of ports when they start trading. Then go into South America (more gold) and I guess join the Africa scramble (rubber) if you care.

- ABCS (always be crushing shogunate), you have some laws you need to get rid of asap. you need to lose traditionalism and switch to mercantlism if you want a functioning economy, you want professional army (and then move all your barracks to your capital so that if you fire off a revolt your core army will stay loyal and you just need to shoot draftees), you need appointed bureaucrats so you have a hope of catching up with your bureaucracy deficit (it's huge for japan because of your huge population). The shogunate will fight you tooth and nail on all of these and passing these laws is your challenge for most of the game. Passing Landed Voting and Serfdom Abolished will curtail their power (although it's difficult to do without revolts) and then you'll be able to move them out of government and start suppressing them. Once you get them below 20% and out of government for 10 years you get the Meiji Restoration which brings some nice bonuses.

- as part of reducing shogunate power, just do the normal victoria 3 thing of promoting your pops and getting your economy industrialized. as Japan the only thing you'll need to import is rubber (can grab some in Africa maybe) oil and opium so you can run as an autarky effectively for quite a while (it's a lot better to open up your trade laws of course). Get your literacy up, get your wealth up, watch your people decide that reform is good, actually.

- endgame challenge is to become a recognized major power, beating up on Russia is the easiest (and historical) way to do this.

Fister Roboto
Feb 21, 2008

Slim Jim Pickens posted:

who the gently caress is this???


It's almost certainly not Victoria btw. If it's supposed to be her it's an impossibly bad likeness.



That's her stunt double.

BBJoey
Oct 31, 2012

The decentralised country setup is odd to me. Areas like Western Australia or Hokkaido which are almost but not quite fully colonised seem to serve no purpose but to lead to unsatisfying borders. Of course everyone knows the US landsnake into Canada as well. Then you have something like Algeria where the decentralised countries follow the modern, artificial border exactly - colonisation is done at the state level, so why not have the Algerian decentralised countries own provinces on both sides of the state boundary to make a more natural border?

Mandoric
Mar 15, 2003
Japan can and should hit GP status pretty easily in the timeframe--remember, even historically, the Anglo-Japanese Alliance, one of the first if not the first treaties on equal terms between the west and the east and with the undeniable #1 GP to boot, predated the Russo-Japanese War by several years. And gamewise, while getting rid of sakoku is of course nice to do, the early years leave you with an extremely strong economic base.

GP recognition is also very easy to snap up early--there are five GPs who you can demand recognition from, and one is almost always rather ill. Especially if America failed to launch vs. exactly one of Mexico or the Confederacy, it's probably dangling down there at #5 and about 1/3 of the points of the UK or France, with poo poo for a Pacific fleet (not that the game really simulates how wrenching it is to put a fleet out of base, even though this drove so much colonialist thought) and a large, angry enemy just across a long border--it's very vulnerable to "Pearl Harbor but it works this time" tactics where you just kick over California (and maybe keep it for yourself) while they're more worried about other things. Or Spain if you catch them early enough, as part of a century-early Nanshinron.

Relatedly, Nanshinron is the way to go, you can't beat Russia into any kind of useful submission just due to how many decades it takes to start eating anything but empty taiga even winning maximalist demands on truce cooldown, but you can control around peak WW2 extents (and therefore be set on opium, rubber, and if you actually need more oil than is in Chubu, in addition to the iron and coal that you just get automatically for some reason) easily before you've even removed the shogun.

Kalko
Oct 9, 2004

Lum_ posted:

- you want professional army (and then move all your barracks to your capital so that if you fire off a revolt your core army will stay loyal and you just need to shoot draftees)

Holy poo poo, is this how you win a revolution? In all my learning games as Japan I never worked out why I only ended up with one state under my control and had to fight off the entire country (I thought it would depend upon the actual numbers of radicals in each state as to whether they were with me or not). By "moving all your barracks to your capital" do you mean you delete the barracks building in every other state?

Mandoric
Mar 15, 2003
It should work.

Additionally, and presumably for the same reasons, hovering over the revolution will tell you where it is--if you hover over the political lens iirc, you also get little map icons for the power center of each of your IGs, the state where it has the most pops, and it's almost always here plus maybe a neighbor or two for each of the aggrieved IGs. You can swap that state's barracks and conscripton center to pikemen while the revolution brews, and stomp through at least a year guaranteed of 75% offense/defense debuff for switching. :saddowns:

Lum_
Jun 5, 2006
Yes, your capitol always stays loyal, so having all your barracks (or the max amount) there means you can civil war it up.

Of course your country will be utterly trashed as a result and have tons of radicals!

Ithle01
May 28, 2013
Switching to professional army severely limits conscription centers so that should also weaken the inevitable civil war. This also limits the landowners power and it's supported by the samurai so you can actually pass it in the early game. Dedicated police forces is the other early game reform that makes samurai stronger and weakens the shogunate so get that one too. Or you could just try to piss off every other group except the landowners and try to trigger a reverse civil war situation that annihilates the capitol after you empty its barracks. Which seems more historically accurate too.

And yes, you can eliminate the barracks in every province but the capitol and then there's almost no army except for conscripts. Provinces only have armies from the buildings in them. No buildings, no army. Just one catch, you have to do this before the revolution bar appears. Once that bar appears the game blocks you from removing any buildings in your provinces until it goes away. As Japan this is a non-issue because your capitol has shitloads of pops, barracks use a very small amount o the population individually, and you almost never have to worry about getting war dec'd by any GPs unless you declared a lot of wars for infamy.

Japan is kind of easy mode anyway because most of the population is politically inactive and any radicals created through changes are balanced by loyalists created from recently emancipated* peasants

* I am using the term 'emancipated' loosely of course.

Ithle01 fucked around with this message at 03:35 on Nov 15, 2022

Kalko
Oct 9, 2004

In my full run I managed to pass almost every single liberal law except for changing to a republic just by propping up the Industrialists and Intelligentsia and whittling away at the Landowners (formerly Shogunate). I even got the Meiji Restoration at roughly the same time it happened historically. But yeah, that republic vote always triggered a turbo revolt.

I never saw any of the late game slowdown issues reported here. They were caused by migration, right? Would it have mattered that Japan didn't have a lot of that going on (though I did pass the open borders law pretty early) or was it unrelated to whatever nation you were playing?

Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface
Japan was pretty fun, though yeah step one is get Hokkaido.

Though my current favorite is a Great Qing run, though that's somewhat easy to cheese if you rush military techs because your population/army size is going to scare off any of the great powers if you can put up a halfway decent defense, especially with naval landings.

I banned Opium after getting some military techs and did not hear a peep from the British.

Jazerus
May 24, 2011


Lum_ posted:

- first step, absolutely rush colonization, you NEED to get all of Hokkaido. Sakhalin is nice to have but nowhere near necessary. Hokkaido has a lot of gold which will carry your early game economy. Then grab Oceania because it has a ton of tiny islands you can crank out ports on and Japan needs lots of ports when they start trading. Then go into South America (more gold) and I guess join the Africa scramble (rubber) if you care.

how can you possibly live with the border gore of going into south america

africa is more important anyway for the population not so much for the rubber

dead gay comedy forums
Oct 21, 2011


Got an aristocratic revolt and hahahahahhahaha making the landowners EAT ABSOLUTE poo poo is so absolutely satisfying lmao

Canopus250
Feb 18, 2005

You guys are taking me along this time? Right? Wait Shaundi is going? This is bullshit man!

So my intelligentsia became communist vanguards all of a sudden and I now have baseline 37% chances to pass both Council Republic/Command Economy.

I've already managed to hit #3 great power as the Republic of Korea so I'm a powerhouse respectively. Do I do it just to see how bad everything blows up or are the laws actually pretty decent? The tooltips don't exactly help me understand WHAT the specific changes it would allow do.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Canopus250 posted:

So my intelligentsia became communist vanguards all of a sudden and I now have baseline 37% chances to pass both Council Republic/Command Economy.

I've already managed to hit #3 great power as the Republic of Korea so I'm a powerhouse respectively. Do I do it just to see how bad everything blows up or are the laws actually pretty decent? The tooltips don't exactly help me understand WHAT the specific changes it would allow do.

The key thing about both command economy and council republic is that they forbid capitalists from working in industries (ever), while letting either bureaucrats (if you use command economy's production method) or the lower strata (if you use council republic's) become the owner of the industries instead. The former is kind of weird and probably not incredibly beneficial other than decisively kicking capitalists out of power to pave the way for council republic, since bureaucrats end up being poorer versions of the capitalists who don't contribute to your investment pool. The latter on the hand has some wild effects - basically where the profits of industries used to be funneled to a handful of capitalists (and part of it siphoned off into your investment pool to encourage rapid growth), now all those profits go directly to the workers instead. It's diluted by the fact that EVERYONE is getting a share, but it's still a big upgrade to everyone's Wealth levels, which in turn means they buy more and contribute more to your domestic internal economy as demand shoots up - haven't done the math but it SHOULD work out that many better-off workers stimulate demand more than a few ultra-rich capitalists. The downside is that you lose the investment pool so all construction needs to be done entirely out of the state budget, but hopefully you'll be making more in taxes from your stronger economy anyways. Also the EXISTING investment pool doesn't go away, it just no longer gets fed into so watch out for that - when it runs out your budget might end up going hard red if you hadn't prepared for that.

Aside from that, council republic also greatly empowers workers politically to solidify leftist control of society, and command economy requires you to subsidize EVERYTHING no matter what - which depending on some of your other laws (notably minimum wage subsidies) may very well end up crashing your economy if you're not prepared for it. Council Republic is probably an overall benefit, but Command Economy should be approached with caution and careful review of what exactly it does and how your country is currently set up.

Either way, both of them will mean that your capitalists will be temporarily unemployed en masse and extremely angry. If you wait them out they'll quickly lose their wealth and either demote to another pop type or just become totally politically irrelevant (especially if you went with Council Republic), but in the short-term they might raise a counter-revolution or cause other political problems.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."
I feel like going full command economy is rarely the right decision, if only because it's difficult to shut down industries that you no longer need. In theory it would work perfectly if you perfectly microed every single construction of every building, but gently caress that. I far prefer interventionism + council republic because you can subsidize key industries and forbid them from expanding automatically (probably best used for military goods).

Canopus250
Feb 18, 2005

You guys are taking me along this time? Right? Wait Shaundi is going? This is bullshit man!

Thanks for the explanations, I'll try getting Council Republic going and see what happens. I effectively had to subsidize like five full industries already because the starting parts were necessary after I freed myself from the Qing, but nobody actually wanted them.

Aside, is it normal to find yourself subsidizing urban centers?

My capital and like one other center are able to turn profits but the material costs have the other 12 or so filling up for two weeks then blasting everybody back into unemployment again over and over and over. I've already bounced from Arcades to Covered Markets but I can't seem to drive up the value of services enough and I'm sure there is another step I'm missing in there somewhere.

Lum_
Jun 5, 2006

Jazerus posted:

how can you possibly live with the border gore of going into south america

africa is more important anyway for the population not so much for the rubber

Population is literally the last thing you need as japan (you start as like the 10th most populated country in the world with all the Home Islands provinces over 1m) and if you ever run short it's better to just tweak migration to accept Qing migrants who will beat down your door to enjoy your better living standards.

And for all the gold mines that pop in Argentina/Chile, I'll live with the border gore.

CrypticTriptych
Oct 16, 2013
The discrepancy in convoy needs for in-market ("port connection") vs between-market trade is totally ludicrous. Port connections take 2 convoys per infrastructure, so one level of end-game iron mine can push 30 iron through one convoy. Compared to trading between markets, where the same convoy carries one (1) iron.

Just another reason to do an imperialism, I guess :v:

Kraftwerk
Aug 13, 2011
i do not have 10,000 bircoins, please stop asking

Anyone got any tips for how to play Prussia?
I have no idea what to prioritize or how to set myself up for the Franco Prussian war. Kinda trying to go for a historical German empire play but maybe avoid the mistake of starting WW1 and maybe run some better colonies in Africa.

Also any advice on how to prioritize my economy? I generally find I’m always chasing resources that are low in order to get a surplus and it proves to be challenging because to get what you need you’re constantly developing iron, coal, steel, tools in a never ending cycle with literally everything else consuming vast quantities of the stuff.

At first having steel tools seems like a blessing but later I kept wishing I had some other way to improve tools throughput.

Hellioning
Jun 27, 2008

I am trying to do an east Asian co-prosperity sphere here but Qing is being very impolite and insisting on backing the random Indonesian minors.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
At what age do people die in this game? This crusty old emperor is 100 years old.

wukkar
Nov 27, 2009

Xerophyte posted:

Presumably because PDS's problem isn't that the various bugs and imbalances in their games are unknown. Insted, the bugs are known but they do not have the time and design/engineering resources to fix all of them right now and have to triage heavily. Opening testing to the public would mean having to spend those same resources on sifting through a large stream of public bug reports of various quality, including a large number of duplicates. That might slow down bug fixing rather than speed it up.

Generally, public betas aren't very useful for finding design issues or bugs in your business/game logic outside of very niche or small-team projects that would otherwise get very little testing. They are useful for stress testing systems that require a large number of users (like auth, login, etc) and for testing a wider range of hardware configurations than you can do yourself.

(Private beta access for users you know can give good feedback are a different matter, and I believe Paradox do in fact use Steam's versioning stuff for that. Also for streamer PR, because we live in a timeline where that is a thing that is done.)
And yet the HOI4 team is perfectly willing to let people opt in to hotter code open betas. The "they" in my post was the V3 team, not PDS.

BBJoey
Oct 31, 2012

Canopus250 posted:

Thanks for the explanations, I'll try getting Council Republic going and see what happens. I effectively had to subsidize like five full industries already because the starting parts were necessary after I freed myself from the Qing, but nobody actually wanted them.

Aside, is it normal to find yourself subsidizing urban centers?

My capital and like one other center are able to turn profits but the material costs have the other 12 or so filling up for two weeks then blasting everybody back into unemployment again over and over and over. I've already bounced from Arcades to Covered Markets but I can't seem to drive up the value of services enough and I'm sure there is another step I'm missing in there somewhere.

Services seem to have extremely low demand (presumably so that early game they don’t make up a huge chunk of pop expenses without any means to increase their production) that doesn’t change much with wealth. This means that urban centre production methods are basically a trap. Give them electric lights and call it a day imo - otherwise as you’ve found you need to subsidise them to keep them solvent.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Kraftwerk posted:

Anyone got any tips for how to play Prussia?
I have no idea what to prioritize or how to set myself up for the Franco Prussian war. Kinda trying to go for a historical German empire play but maybe avoid the mistake of starting WW1 and maybe run some better colonies in Africa.

Also any advice on how to prioritize my economy? I generally find I’m always chasing resources that are low in order to get a surplus and it proves to be challenging because to get what you need you’re constantly developing iron, coal, steel, tools in a never ending cycle with literally everything else consuming vast quantities of the stuff.

At first having steel tools seems like a blessing but later I kept wishing I had some other way to improve tools throughput.

You don't actually need A-L so there's no need to war with France unless you want to or they get involved in a diplomatic play

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fuf
Sep 12, 2004

haha

HerpicleOmnicron5 posted:

while my brief time with tiny nations has been quite samey to be fair. The strat always seems to be to get into a larger market and specialise.

I have got up to the 1900s with Chile, Sokoto and Vietnam and actually never joined another market. And I still ended up with a top 10 economy. Maybe all three are just big enough that it's feasible to be an autarky. But I'm not sure what advantage I would have got from being in another market that I couldn't get from carefully managed trade routes.

In general the development for all three countries was the same: a long period of slow growth where you're constantly riding the risk of bankruptcy, and then at some point things just take off and you become unstoppable. It's also pretty samey in the sense that you're building up industries in roughly the same order.

Vietnam is fun because you get Opium, Silk, Dyes, Coffee, Tobacco, etc. etc. Basically everything except Sulfur and Lead.

For my next game I'm actually interested to try a country that's part of a larger market and really double down on the specialisation thing. It sounds easier to manage but also riskier in the sense that you're victim to the whims of a larger market. Something in Canada maybe?

Kraftwerk posted:

you’re constantly developing iron, coal, steel, tools in a never ending cycle with literally everything else consuming vast quantities of the stuff.

I think this is pretty standard. You're basically always looping through your core industrial goods and then throwing in another random building every so often when there's some spare capacity.

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