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Moktaro
Aug 3, 2007
I value call my nuts.

sassassin posted:

There is definitely an issue with defenders not tracking aerial balls properly and just backing off until an attacker collects it.

I've started seeing more egregious examples of this in FM21 now that I'm in the Championship. Also we're absolutely horrible at throw-ins, but that's been a problem pretty much forever.

On that note: after 3 straight promotions Newmarket Town finally hit the wall. Started out the season at the bottom, slowly crawled out to the edge of the drop zone, then managed an unbeaten run to go 4 points clear on the final matchday. Would've been easier if not for a rediculous number of late goals against turning wins into draws. I went a bit over budget in the winter window with a couple panic buys to add some experience to my young squad, but have a number of big (for us) salaries expiring so should be fine. Mostly need to find a good LM/LW for next season.

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Moktaro
Aug 3, 2007
I value call my nuts.

kingturnip posted:

My AssMan just brought my backup Goalkeeper on during a Playoff game, and put him at Centre Back.

Someone's contract isn't getting renewed in the summer...

And I should probably stop putting a keeper on the bench anyway.

More like you should definitely stop letting the AI manage playoff games (or any games really).

sassassin
Apr 3, 2010

by Azathoth
Don't waste money on an assistant unless you have hard limits on the number of coaches you can hire and need the extra slot for another training specialist.

They are bad at the game. Don't believe their lies.

kingturnip
Apr 18, 2008

JustJeff88 posted:

What happens if your keeper gets hurt?

In FM, it's vanishingly rare that your keeper gets injured. Possibly once every ten seasons?

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

kingturnip posted:

In FM, it's vanishingly rare that your keeper gets injured. Possibly once every ten seasons?

Well, good... that's quite a bit less often than in real life. However, why is having an extra keeper just in case such a burden? Most leagues allow you to dress 18, which means 7 subs of which only three are allowed to enter a match.

For what it's worth, I am a firm believer in much more supple substitution rules in football.

kingturnip
Apr 18, 2008

JustJeff88 posted:

Well, good... that's quite a bit less often than in real life. However, why is having an extra keeper just in case such a burden? Most leagues allow you to dress 18, which means 7 subs of which only three are allowed to enter a match.

For what it's worth, I am a firm believer in much more supple substitution rules in football.

If I've got 7 subs, that's 3-4 Squad/Rotational players on the bench to bring on if we suck, and 3-4 young players to bring on for experience if we're doing well.

My AssMan in this case was complete dogshit and was 'given' to me by the game because the club didn't have any staff at the start. I have replaced him.

Mrenda
Mar 14, 2012

kingturnip posted:

If I've got 7 subs, that's 3-4 Squad/Rotational players on the bench to bring on if we suck, and 3-4 young players to bring on for experience if we're doing well.

DL, DC, DR, DM/MC, MC/AMC, AML, AMR, S.

That's eight. If you're lucky you have someone who covers both DL and DR and you hope only one of your guys plays like shite, gets injured or gets a yellow. DC is a must have, but sometimes you can get someone who plays all the way from DC to M. If you're playing a 433 or 4231, you probably need two who can cover from DM to AMC (depending.) I'd always want to be able to sub both my wingers, although if one or both of them doubles up as a striker that's fine. That means you might have space for one or two extra subs, with the other subs doubling up on positions, so you use that for youth if you're dominating. In leagues where you get more than seven subs I do include a keeper, if I remember.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Does the game allow you to edit league rules where to allow more people on the bench and/or more subs in matches? As an example, this game's sister franchise OotP allows the user to change the rules regarding roster size and whether or not to allow a Designated Hitter, among other things.

sassassin
Apr 3, 2010

by Azathoth
If you build a squad full of positional specialists and a system that requires that then yes, you're going to feel like the bench is short. That shouldn't happen, though. Most of your squad can and should be performing multiple roles when needed.

Especially if you're trying to develop youngsters/keep the squad happy, as there won't be enough minutes to go around if everyone is waiting for the player in their position to get dragged off.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

JustJeff88 posted:

Does the game allow you to edit league rules where to allow more people on the bench and/or more subs in matches? As an example, this game's sister franchise OotP allows the user to change the rules regarding roster size and whether or not to allow a Designated Hitter, among other things.

The pregame editor lets you do this but I doubt it's as seamless as OOTP (I haven't played OOTP in like a decade+ so my understanding may be out of date but even then it was easier to do this sort of thing in that game).

For myself I rarely roll without a spare keeper but as a result I try to have a lot of flexible players in my squads.

the sex ghost
Sep 6, 2009
The one time you don't put a keeper on the bench is the time your starter breaks his arm a minute into the match because the game engine is vindictive and spiteful. Don't risk it

Azhais
Feb 5, 2007
Switchblade Switcharoo
I've played for hundreds of hours and have never put a keeper on my bench other than for cup finals and I've never regretted it

Or you can just be like lollujo and just let your assman set the bench and only sign players based on gm "recommend a signing" clicks and end up with a bench consisting of a keeper and six left wings and still be fine because the game is easy

Arms_Akimbo
Sep 29, 2006

It's so damn...literal.
Quick question as somebody who plays baseball sims and is dipping his toe into football:

It's there a consistent way to tell if I'm gonna lose players to international play? Only way I can figure so far is going to player info and seeing if they have any existing int. caps

sassassin
Apr 3, 2010

by Azathoth

Arms_Akimbo posted:

Quick question as somebody who plays baseball sims and is dipping his toe into football:

It's there a consistent way to tell if I'm gonna lose players to international play? Only way I can figure so far is going to player info and seeing if they have any existing int. caps

Usually teams are pretty consistent but there's no outside indicator. The AI managers select their teams just before each international break, based on their perception of each player's ability and the needs of their preferred formation, influenced by form and injuries. A change in manager can see a significant change in who gets called up, as can the fortunes of various club sides. There's no long-term planning taking place, even though the media reports can make it feel like there is sometimes.

Previous caps have little to no actual influence under the hood. National researchers are supposed to try to get squads looking right-ish at game start, but once you click continue that won't last long.

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


Caps will have some effect in that they'll increase the player's reputation a bit and that will in turn help the player to get picked by the international manager, but it's probably marginal at best.

sassassin
Apr 3, 2010

by Azathoth
Twice now I've done a couple of hours of day one sorting of a new save, and then not bothered playing it. Dunno if I'm bored of FM or doing a Swansea save just isn't fun times since I know all the players and keep finding mistakes in the data.

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


Yeah, sounds like time for a break or to try a completely different save.

I recently started a save as Melilla in Morocco Spain with the long-term goal of winning the Champion's League from outside Europe. Also going to make sure I have at least one Moroccan in the squad as an additional little challenge to myself. Doing it in FM21 where the first season ends in a heinous league reshuffle with about four different phases so I got sort of promoted from the old third tier into the new third tier, could have gone up to the second tier by winning even more playoffs but fine.

Picked up Seydou Doumbia on a free to lead the line in the second season and he's been injured twice without making it onto the pitch, but the youth-teamer I had to chuck onto the pitch instead managed to score four goals on his debut so we might be ok.

LionYeti
Oct 12, 2008


Arms_Akimbo posted:

Quick question as somebody who plays baseball sims and is dipping his toe into football:

It's there a consistent way to tell if I'm gonna lose players to international play? Only way I can figure so far is going to player info and seeing if they have any existing int. caps

Yeah the best way is to look at existing caps and such, its based on reputation and form mostly. Generally, if you're following the European calendar international callups aren't too bad but beware of African players. The African Cup of Nations is during the winter and is every 2 years.

Masonity
Dec 31, 2007

What, I wonder, does this hidden face of madness reveal of the makers? These K'Chain Che'Malle?
Kids who will play in the Olympics suck too. Mess up the early season.

Sub Rosa
Jun 9, 2010




World Cup has brought me back into playing this game.

I'm wondering if people have thoughts or advice on training. I'm happy to just plug and play what the community things is good, but I'm finding pretty different advice just between the first three sources I found that seemed recommended, which is Zeeland's training schedules, Evidence Based Football Manager's schedule, and ZaZ's schedule.

EBFM's has really a lot of resting but I like that it gets around the limit of two match practices? ZaZ's schedule is packed but he says to set the Rest to no work for all but full green heart condition. Zeeland says full green should be double intensity.

Basically I'm baffled which of these approaches is actually correct.

But I really want to lie to myself about my fresh high potential signing existing in a save I will actually play more than two years.

GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe
I've got some guys needing match fitness marked as Play for U19 or Play for U20 and when it is time for their game the AI managers at those levels are ignoring them and playing their normal team. Is there something stupid I am overlooking or do I really have to manually stick them in there? The games are on the same day as the senior squad but I double-checked that they weren't listed as subs or anything.

sassassin
Apr 3, 2010

by Azathoth

Sub Rosa posted:

World Cup has brought me back into playing this game.

I'm wondering if people have thoughts or advice on training. I'm happy to just plug and play what the community things is good, but I'm finding pretty different advice just between the first three sources I found that seemed recommended, which is Zeeland's training schedules, Evidence Based Football Manager's schedule, and ZaZ's schedule.

EBFM's has really a lot of resting but I like that it gets around the limit of two match practices? ZaZ's schedule is packed but he says to set the Rest to no work for all but full green heart condition. Zeeland says full green should be double intensity.

Basically I'm baffled which of these approaches is actually correct.

But I really want to lie to myself about my fresh high potential signing existing in a save I will actually play more than two years.

There isn't one objectively correct approach as teams with big squads and few games will want to structure things differently than teams with small squads and loads of games, and different times in the season benefit from different routines. They consulted with actual qualified coaches over how to build the training module, so naturally it's flexible rather than something that should be solved with a single plug and play routine.

IMO the vast majority of days should have only two sessions, with the third "Extra Session" only used for stuff like team bonding evenings or late match preparation. No running. Football teams don't train all day irl, rest is very important to performance and development. The calendar includes slots where the intensive preseason work could be done. They should not be filled midseason.

I like Double Intensity for full condition players, as it will balance out the workload of players who are starting every game, and those who may get 15 minutes off the bench or not play at all. High workload days (like when Fitness work is done) should be placed midway between games so players aren't doing them at low condition and risking injury, or wearing themselves out before matchday.

General Goalkeeping once a week keeps the keeps happy, and allows all the outfielders time to work on their individual focus. General Fitness once a week unless you're in a congested fixture period and need more rest. After than maintain your matchday buffs. Each last for two weeks after doing a relevant a session, and will make a difference to performances and results. Fill the other slots with whatever sounds cool.

Training doesn't make a huge difference to the amount players will develop, so it's not worth stressing too much about. Anything you cobble together will be better than what your assistant will do.

sassassin
Apr 3, 2010

by Azathoth

GOOD TIMES ON METH posted:

I've got some guys needing match fitness marked as Play for U19 or Play for U20 and when it is time for their game the AI managers at those levels are ignoring them and playing their normal team. Is there something stupid I am overlooking or do I really have to manually stick them in there? The games are on the same day as the senior squad but I double-checked that they weren't listed as subs or anything.

If you go into Staff Responsibilities there should be an option to have the coach ask you who you want included before every game. Tick that and you'll be able to pick his team for him every game, and make sure your boys are in the right positions.

The AI is not to be trusted unsupervised.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I was patient with OotP 23, this game's sister franchise, and it was on a major sale on Steam this week and I snapped it up. I was waiting for this game to have a similar mega-sale and apparently the fuckers already pulled it for FM23. I feel like a dunce now.

Mrenda
Mar 14, 2012

JustJeff88 posted:

I was patient with OotP 23, this game's sister franchise, and it was on a major sale on Steam this week and I snapped it up. I was waiting for this game to have a similar mega-sale and apparently the fuckers already pulled it for FM23. I feel like a dunce now.

It just launched fifteen days ago, my friend. The mega-sale was during the build up to release, not literally two weeks after it came out.

sassassin posted:

After than maintain your matchday buffs. Each last for two weeks after doing a relevant a session, and will make a difference to performances and results.

I've heard so many conflicting things about this. The little description in game says for "The upcoming match," but no-one seems to have ever trusted that. I've heard a lot of people say it lasts for exactly one week after it's done, so you need to do the buff sessions every week. And you're the only person I've heard say they last for two weeks, but I'm guessing you've heard something from the inner circle.

Having a definitive answer would be great. A link to a dev on the SI forums from this or the last FM. I generally do them every week, if I can, but being able to do them every two weeks would be great. What'd be even better is something to settle the debate amongst the very many arses who make claims about FM with no knowledge on the various FM discords.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Mrenda posted:

It just launched fifteen days ago, my friend. The mega-sale was during the build up to release, not literally two weeks after it came out.

I was referring to FM22 being on sale for the season. I did not anticipate them pulling it from sale to avoid competing with FM23 that just came out. I should have anticipated that and I feel a bit foolish. The MLB season just ended, so it was the obvious time for an OotP super sale; they do the same thing with the NBA 2K games.

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


GOOD TIMES ON METH posted:

I've got some guys needing match fitness marked as Play for U19 or Play for U20 and when it is time for their game the AI managers at those levels are ignoring them and playing their normal team. Is there something stupid I am overlooking or do I really have to manually stick them in there? The games are on the same day as the senior squad but I double-checked that they weren't listed as subs or anything.

Depending on the specific rule for your youth team competitions they might not be eligible.

My u19 team will only play actual u19s and it sucks buns, my B team has no fixtures so everyone's fitness is in the toilet.

I suppose I could schedule weekly friendlies for the B team, thinking about it. More hassle than I want, though.

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


JustJeff88 posted:

I was patient with OotP 23, this game's sister franchise, and it was on a major sale on Steam this week and I snapped it up. I was waiting for this game to have a similar mega-sale and apparently the fuckers already pulled it for FM23. I feel like a dunce now.

Epic Games might be your friend, it's how I picked up FM21

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

sebzilla posted:

I suppose I could schedule weekly friendlies for the B team, thinking about it. More hassle than I want, though.

There is, I'm pretty sure, an option in Staff Responsibilities to have the assman automatically schedule B team friendlies in weeks they have no scheduled matches (which I gather is 'every week'?) - that should help with that hassle?

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

sebzilla posted:

Epic Games might be your friend, it's how I picked up FM21

I did get it on Epic, I just don't like using Epic and I would have gladly paid a tenner to have it on Steam.

GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe

sebzilla posted:

Depending on the specific rule for your youth team competitions they might not be eligible.

My u19 team will only play actual u19s and it sucks buns, my B team has no fixtures so everyone's fitness is in the toilet.

I suppose I could schedule weekly friendlies for the B team, thinking about it. More hassle than I want, though.

Yup it was this, thank you

sassassin
Apr 3, 2010

by Azathoth

Mrenda posted:

I've heard so many conflicting things about this. The little description in game says for "The upcoming match," but no-one seems to have ever trusted that. I've heard a lot of people say it lasts for exactly one week after it's done, so you need to do the buff sessions every week. And you're the only person I've heard say they last for two weeks, but I'm guessing you've heard something from the inner circle.

Having a definitive answer would be great. A link to a dev on the SI forums from this or the last FM. I generally do them every week, if I can, but being able to do them every two weeks would be great. What'd be even better is something to settle the debate amongst the very many arses who make claims about FM with no knowledge on the various FM discords.

If you click on the training screen it lists the buffs that are active for the next game. I'm not sure how much confirmation or insider knowledge is required, it's as transparent as FM gets.




I've been a researcher and tester since 2015 but I'm not a dev so feel free to doubt.

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


Dallan Invictus posted:

There is, I'm pretty sure, an option in Staff Responsibilities to have the assman automatically schedule B team friendlies in weeks they have no scheduled matches (which I gather is 'every week'?) - that should help with that hassle?

Apparently I can't for my B team but I can for the u19s (and can manually add them in midweeks since they only play weekends) so that sort of works.

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


What's the most teams you've seen going in to the final day of a season with a chance of topping the league?

I had a four-way final day fight for the top spot in the Spanish third tier, playing against one of the other four.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I've often wondered if it's possible to do a league in Out of the Park that is in a European football league style with no real playoffs. So, in MLB there are 30 teams divided into two leagues: American and National. There used to be significant rules differences between the two, but that's no longer true as of the season that just ended. It also used to be the case that the two leagues never played against each other oustide of one circumstance, but that hasn't been true for 25 years. Each league has three 5-team divisions. Schedules are unbalanced... teams will play nearly half (76/162) of their games against the other four teams in their division as those tend to be the closest geographically. Each team plays 66 games against teams in the other two divisions of their league, and these games can be against teams on the total other side of North America - remember that divisions are geographically organised, but leagues are coast-to-coast. Finally, a team will play 20 interleague games with about 8-10 against a regional rival relatively nearby and the rest are kind of random. The post-season playoffs are determined by who wins each division, but also which teams have the best record for those who did not win their division. The playoffs are a tree where teams will play each other in best-of-3/5/7/7 series with the last series, the 'World Series', being between whoever emerges from the playoffs for each league. Until 1997, this was the only way teams from different leagues could play each other. The overall structure is quite typical for North American sport leagues, although segregated leagues was never really a thing in hockey, basketball and gridiron 'football'.

What I've wanted to try, but I don't think that the game would support it, is a fully balanced schedule like the EPL. Ligue 1, Serie A etc. Each time plays each of the 29 other teams in one 5-game series (teams generally have 5 starting pitchers that pitch in a rotation) with perhaps one extra 5-game series against a major rival, like the Yankees/Red Sox or the two Chicago-based teams. The winner of the league is whoever has the best record out of 145 or 150 at the end of the year. The reason for this is that is baseball is a very unfair game, and the correlation between a great regular season and a great post-season is weak. In 2016, the Chicago Cubs had the best regular-season record in the league, and won their first World Series (league championship) in 108 (yes, 108) years. However, as unintiuitive as it might be it's actually uncommon that the best regular season team wins it all. This year, the L.A. Dodgers had the 14th best regular season ever: 111-51 or 68.5%. They of course won their division and earned a bye out of the first round of the playoffs, then promptly lost immediately 3-1 to a team from their own division - the team to whom they lost only had 89 wins. The eventual champion had 106 wins, which was second-most in the league and the 27th best season all-time, but that's again not typical. St. Louis once won only 83 of 162 games, barely over half, and won the World Series; the worst team to make the playoffs had only 82 wins and lucked out by playing in an abysmal division (remember that division winners automatically get into the playoffs, regardless of record) and was statistically proven to have been quite lucky to even win 82. They, at least, were promptly swept out of the playoffs in their first round. The problem is the the baseball regular season is about many games and winning a good percentage of them over the course of months. Winning 6 out of 10 games on average all season is considered a very good year in baseball and will certainly lead to the playoffs, but in assocation football this can be mediocre. The playoffs are tournaments with a very small sample size and teams have more rest days during the playoffs as well, so upsets are quite common. I thought that having a Euro-style system might reward the best teams and avoid the crapshoot of the playoffs, but I genuinly don't think that that even OotP23, which I just bought, allows that.

Mrenda
Mar 14, 2012

sassassin posted:

If you click on the training screen it lists the buffs that are active for the next game. I'm not sure how much confirmation or insider knowledge is required, it's as transparent as FM gets.




I've been a researcher and tester since 2015 but I'm not a dev so feel free to doubt.

The reason for the doubt was because so many people say different things. I've never looked at that screen for the buffs so I didn't know, but that answers my question. Thanks.

And I'm not doubting you, I'm talking about the confusion in the Football Manager "this definitely applies" community. Like, your comments on how the mentality for the team affects things is basically how I set up for games. And despite it working for me for years there's still very few people who believe me when I mention it to them about Cautious v Positive or Balanced.

Even when I put it to them that Cautious is like drawing a team out patiently and Positive is like putting a team on the back foot when they're coming at you they still don't even bother trying. I think FM/SI sometimes actually benefits from confusion around this stuff because it makes the game more complex.

Vegetable
Oct 22, 2010

Training is one of the most boring parts of the game. I’d love a version that’s just transfer market and match simulator.

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


Vegetable posted:

Training is one of the most boring parts of the game. I’d love a version that’s just transfer market and match simulator.

Check out the mobile version I guess

the sex ghost
Sep 6, 2009
I want director of football mode where my team of immaculate golden gods crash into each other because the ai manager is a clown and not me, the genius

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Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
Isn't that just delegating all the training and poo poo to staff? Bonus if you instant-result all the matches too, that's most of how I've played for years. I suppose you still have to pick tactics which a DoF might not necessarily do?

I know it's suboptimal and the staff AI is dumb but it's not like the game is hard (and your AI opponents are at least operating under precisely the same handicap, right?)

Dallan Invictus fucked around with this message at 17:30 on Nov 24, 2022

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