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akadajet posted:other than colors that doesn't look much like windows 98 there's arguing in the comments about whether or not the accuracy is the point, and my lukewarm take on it is that if you're such a loving dork that your workflow is improved by making your software look vaguely like you remember your computer looking 25 years ago when you didn't have to worry about work and rent and insurance and anything more significant than your CAL-I rankings, you should just go the whole nine yards and spend the week of effort on making it *actually* look and behave like software from 25 years ago because your workflow is entirely based on how much of a fake nostalgia gently caress you give
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# ? Nov 13, 2022 12:44 |
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# ? May 24, 2024 21:22 |
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Turns out there's a built in add-on (tri-lighting) for quickly adding a 3-light setup: https://www.youtube.com/watch?v=wHfM-3QUTDY
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# ? Nov 13, 2022 17:08 |
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Bluemillion posted:Turns out there's a built in add-on (tri-lighting) for quickly adding a 3-light setup: thats built in? what a waste of time ive done
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# ? Nov 13, 2022 17:18 |
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there’s a lot of cool addons built in, it’s worth taking a half hour to browse through all of them
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# ? Nov 14, 2022 03:23 |
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Kazinsal posted:there's arguing in the comments about whether or not the accuracy is the point, and my lukewarm take on it is that if you're such a loving dork that your workflow is improved by making your software look vaguely like you remember your computer looking 25 years ago when you didn't have to worry about work and rent and insurance and anything more significant than your CAL-I rankings, you should just go the whole nine yards and spend the week of effort on making it *actually* look and behave like software from 25 years ago because your workflow is entirely based on how much of a fake nostalgia gently caress you give
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# ? Nov 14, 2022 06:02 |
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Kazinsal posted:there's arguing in the comments about whether or not the accuracy is the point, and my lukewarm take on it is that if you're such a loving dork that your workflow is improved by making your software look vaguely like you remember your computer looking 25 years ago when you didn't have to worry about work and rent and insurance and anything more significant than your CAL-I rankings, you should just go the whole nine yards and spend the week of effort on making it *actually* look and behave like software from 25 years ago because your workflow is entirely based on how much of a fake nostalgia gently caress you give I just think it's cute vv
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# ? Nov 14, 2022 11:35 |
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i just wasted an hour implementing a bunch of 4D primitives as SDFs with the goal of creating idk, a 4D room or something that you could fly through in all 4 dimensions. but it turns out its just not that interesting looking b/c rounded or diagonal stuff just fades in and out as you fly along the W axis, and stuff at right angles just pops in and out of existence. that sounds trippy but its just boring
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# ? Nov 14, 2022 11:44 |
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yeah :/ i've bumped up against stuff like that a few times with words/phrases that seem exciting and complex but actually are just as dull as anything if i don't have a coherent design in mind in the first place. in procgen they call it the 10,000 bowls of oatmeal problem but i have also made oatmeal with homebrew fractals, hdris, volumetrics, you name it i think part of the fun of echi's stuff is he gets into stuff like this (like the heat gradient stuff &c) but he has a really good eye for design so even though he's driven by the same nerd impulse as (i think) a lot of us are, it comes out real cool lookin.
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# ? Nov 14, 2022 17:15 |
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yah
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# ? Nov 14, 2022 17:17 |
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Corla Plankun posted:in procgen they call it the 10,000 bowls of oatmeal problem I do not see a problem in a yummy scrummy öat bönanza
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# ? Nov 14, 2022 18:28 |
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echinopsis posted:https://forums.somethingawful.com/showthread.php?threadid=3858212&userid=0&perpage=40 this is a good thread because it gives some indication as how to start with blender, maybe I'll try to do the same
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# ? Nov 14, 2022 22:27 |
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https://www.youtube.com/watch?v=FUGqzE6Je5c&t=307s love me some unreal engine as you all know time stamped at some indoor scene which is extremely impressive for realtime echinopsis fucked around with this message at 10:45 on Nov 22, 2022 |
# ? Nov 22, 2022 09:22 |
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another video https://www.youtube.com/watch?v=YX5AoaWrowY this is about an alternative to photogrammetry I'd never even heard of before.
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# ? Nov 23, 2022 09:59 |
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echinopsis posted:https://www.youtube.com/watch?v=FUGqzE6Je5c&t=307s I refuse to learn about Unreal Engine 5 because I just learned all this 3d modelling stuff and making models that don't melt the PC every render now you can just make things of infinite complexity and the engine is like IS THAT ALL YOU'VE GOT I mean it's actually super cool but fuuuck man
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# ? Nov 23, 2022 13:52 |
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Songbearer posted:I refuse to learn about Unreal Engine 5 because I just learned all this 3d modelling stuff and making models that don't melt the PC every render now you can just make things of infinite complexity and the engine is like Yeah, they play that up, but retopologized models probably improve performance SOMEWHAT.
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# ? Nov 23, 2022 15:58 |
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doesn’t that only work for static models? You still need to optimize anything that animates
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# ? Nov 23, 2022 16:40 |
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Jenny Agutter posted:doesn’t that only work for static models? You still need to optimize anything that animates in that video they’re showing swaying foliage and trees that are getting nanite optimized. so simple maybe periodic animations like that seem to work
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# ? Nov 23, 2022 16:45 |
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echinopsis posted:another video yeah nvidia released a "user-friendly" package for doing these early in the year and they were all the rage for a month, haven't heard too much more since then so maybe the tech is still a bit more limited than it appears at first glance? otoh if it's hitting big youtube channels now maybe someone has developed it further, i haven't been keeping up. definitely cool stuff though https://github.com/NVlabs/instant-ngp
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# ? Nov 23, 2022 16:48 |
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kuskus posted:Here's something cool and free. FreebirdXR is a Blender plug-in to switch seamlessly between VR modeling and desktop interface.
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# ? Nov 23, 2022 16:57 |
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yes but can i click and drag my nodes around in vr?
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# ? Nov 23, 2022 17:00 |
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fart simpson posted:in that video they’re showing swaying foliage and trees that are getting nanite optimized. so simple maybe periodic animations like that seem to work nice, that’s a huge update
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# ? Nov 23, 2022 17:01 |
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Songbearer posted:I refuse to learn about Unreal Engine 5 because I just learned all this 3d modelling stuff and making models that don't melt the PC every render now you can just make things of infinite complexity and the engine is like things don’t come for free however, the textures and models probably take the same space in memory, in my rocket game I had a few assets at 4k and 8k texture sizes and I couldn’t use many of them before performance took a hit there are some incredible looking scenes showing off unreal engine 5, but I don’t think it’d be practical to make a game with those assets, not without a lot of reusing them, because all those textures and models are huge file size wise. that video has a lot of instances of the same tree models, and it looks good for sure, but there will still need to be a lot of thought put into scenes, it’s more like nanite means don’t have to be considerate about LOD but you’ll will still have to give a poo poo about textures and memory unreal engine absolutely is however an example of what getting the brightest minds onto a job can do however, the lumen lighting system in unreal engine 5 specifically makes for some extremely good results. I thought we’d have to wait for path tracing in real time to get realistic lighting but lumen seems to have bridged that gap pretty well random thought : wonder if at some stage we’ll have AI doing upsampling on the fly to that going up to textures in a game uses some AI to fake the detail? the power of AI seems to be in its ability to bridge gaps efficiently rather than do everything better than brute force methods. eg how it’s seems best use of GPU is to render at one rez and upscale with AI, rather than render at higher rez
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# ? Nov 23, 2022 20:47 |
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echinopsis posted:things don’t come for free however, the textures and models probably take the same space in memory, in my rocket game I had a few assets at 4k and 8k texture sizes and I couldn’t use many of them before performance took a hit Yup. While the technology is impressive, there's also a big marketing component in all that. You still have to account for memory, and for loading times, and also for game installation size. And given that it seems a technology aimed at AAA games, and that AAA are generally open world games, memory and data streaming performance are even more important to get right. You don't want to get an OOM situation in a specific location in the world because there's too much poo poo on screen at that specific place, for instance. (Re: texture size ask yourself "how large is it on the screen anyway? because unless the thing is seen from close up and fills the whole screen you very likely don't need anywhere as big as 4k)
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# ? Nov 23, 2022 20:58 |
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echinopsis posted:things don’t come for free however, the textures and models probably take the same space in memory, in my rocket game I had a few assets at 4k and 8k texture sizes and I couldn’t use many of them before performance took a hit I think it's more likely that there will be an AI that takes a texture and generates the closest procedural node tree it can for it.
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# ? Nov 24, 2022 02:24 |
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Zlodo posted:(Re: texture size ask yourself "how large is it on the screen anyway? because unless the thing is seen from close up and fills the whole screen you very likely don't need anywhere as big as 4k) Skyrim modders have some apples that say otherwise
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# ? Nov 24, 2022 13:31 |
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I think something that gets people too is that intuitively it's easy to think a 4k texture is 4 times as big as a 1k texture, not 16 times bigger. I did a thing for a game mod where I ended up with about 100 1k textures for a faction's worth of spaceships and it sounded like a lot but it was less VRAM than two full 4k texture sets.
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# ? Nov 24, 2022 15:25 |
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got Neon Noodle vibes from this https://twitter.com/dukegunston/status/1596639367962890240?s=46&t=bllcFT0ChTTemqxPX5sjbg
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# ? Nov 28, 2022 13:51 |
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yesssssssssssssssssssssss
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# ? Nov 28, 2022 21:02 |
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define cad models in go using signed distance functions ? why not https://github.com/deadsy/sdfx
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# ? Nov 29, 2022 19:33 |
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Jenny Agutter posted:define cad models in go using signed distance functions ? why not barf!!!
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# ? Nov 30, 2022 00:46 |
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https://i.imgur.com/RuoqzpE.mp4 I couldnt sleep, turn sound on for the best experience
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# ? Dec 1, 2022 04:51 |
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nice one
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# ? Dec 1, 2022 05:18 |
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SuperDepressing posted:https://i.imgur.com/RuoqzpE.mp4 hell yeah.
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# ? Dec 1, 2022 06:11 |
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Can I use this online, I want to use it
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# ? Dec 1, 2022 06:28 |
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SuperDepressing posted:https://i.imgur.com/RuoqzpE.mp4 lol nice
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# ? Dec 1, 2022 15:19 |
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i just got the blender photographer v4 addon and its pretty cool. one of the neat things is it has an auto exposure and white balance thing like a real camera, and you can eyedropper a point in your render and it adjusts the curves and exposure settings for you in the color management section. which gave me the idea to make a little gray card / color card asset that i can drag into my projects. check out this before/after with just that eyedropper tool on the mid grey square
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# ? Dec 1, 2022 15:21 |
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End of the month so it's time for an animation update. This one was just concluding the work I did before, 6000 frames to go and the video will have its polish pass completed. Next year will be smoothing over the cracks, tweaking the fine movement details (torso twists, toe/heel bending, monster mandible movement etc), adding particle effects, scene details and sound - I'm really hoping for an October 2023 release. https://www.youtube.com/watch?v=XYimlvHXH4I The next stage of the video will be really fun, and don't worry: The monster gets a big W soon! Once again, old bit for comparison: https://www.youtube.com/watch?v=DLRFR1qaQkc&t=79s
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# ? Dec 1, 2022 18:02 |
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Songbearer posted:End of the month so it's time for an animation update. This one was just concluding the work I did before, 6000 frames to go and the video will have its polish pass completed. Next year will be smoothing over the cracks, tweaking the fine movement details (torso twists, toe/heel bending, monster mandible movement etc), adding particle effects, scene details and sound - I'm really hoping for an October 2023 release. Your animation is smooth but I'm just not feeling the camerawork. There's a bit too much movement with too many cuts.
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# ? Dec 2, 2022 02:29 |
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i think its really incredible that you can focus in and do a huge project like that over the course of years
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# ? Dec 2, 2022 02:48 |
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# ? May 24, 2024 21:22 |
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fart simpson posted:i think its really incredible that you can focus in and do a huge project like that over the course of years Also this.
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# ? Dec 2, 2022 02:54 |