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DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Same, the timing seems pretty difficult

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Pigbottom
Sep 23, 2007

Time is never wasted when you're wasted all the time.

Exodee posted:

The riposte you get after a succesful parry is way too weak to be useful, unfortunately. I did find one funny use case for it though: you can spam-parry a Rager's full combo without losing any stamina, Metal Gear Rising style.

I found it very unreliable. sometime you click and it just doesn't parry.

I think I really hate this time based weapon shop. it's super frustrating when there's nothing there and it will reset in 5 mins but you need to go out and do real life stuff.

Also, I'm not really happy with zealot so far. At level 15 it still just feels like a bad version of veteran.

I played ogryn to level 13 also and it is great but the slow heavy attack and it's dependence on it it's a bit of a turn down.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Proposal: Don’t prioritize achievements and just enjoy the game. I watched some dummy almost wipe us by committing hard to the “go an entire run without using your ranged weapon” zealot achievement on the first day of beta and refuse to shoot a sniper he had a clear angle on.

Like, we’re gonna be playing this game for a long while. Do it with friends in 5 minutes once an easy meta method has been established rather than frustrate yourself for hours. It’s just better for everyone.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The lovely left hook the combat knife owns

Take that, chaos


So far on Zealot I'm enjoying using a lovely combat knife but haven't found a gun that's clicked yet

Magitek posted:

Proposal: Don’t prioritize achievements and just enjoy the game. I watched some dummy almost wipe us by committing hard to the “go an entire run without using your ranged weapon” zealot achievement on the first day of beta and refuse to shoot a sniper he had a clear angle on.

Like, we’re gonna be playing this game for a long while. Do it with friends in 5 minutes once an easy meta method has been established rather than frustrate yourself for hours. It’s just better for everyone.

Counterpropsal: I want a nicer shirt

CuddleCryptid
Jan 11, 2013

Things could be going better

Magitek posted:

Proposal: Don’t prioritize achievements and just enjoy the game. I watched some dummy almost wipe us by committing hard to the “go an entire run without using your ranged weapon” zealot achievement on the first day of beta and refuse to shoot a sniper he had a clear angle on.

Like, we’re gonna be playing this game for a long while. Do it with friends in 5 minutes once an easy meta method has been established rather than frustrate yourself for hours. It’s just better for everyone.

Especially when there's no guarantee that there won't be a progression reset.

Yes, there probably won't be, but still.

Orv
May 4, 2011

Magitek posted:

Proposal: Don’t prioritize achievements and just enjoy the game. I watched some dummy almost wipe us by committing hard to the “go an entire run without using your ranged weapon” zealot achievement on the first day of beta and refuse to shoot a sniper he had a clear angle on.

Like, we’re gonna be playing this game for a long while. Do it with friends in 5 minutes once an easy meta method has been established rather than frustrate yourself for hours. It’s just better for everyone.

But fashion :ohdear:

On that note though I do wonder how long before every vet is wearing some goofy guard outfit or another. I’d love to see Jantine Patricians or some other doofuses with wildly unsuitable silver/gold/whatever battle dress even though it’d kind of clash.

Orv fucked around with this message at 04:24 on Nov 24, 2022

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

marshmallow creep posted:

Any tips on getting the "long bomb" penance? Like a good map to try it for it? I tried a few times on the sequence where you are waiting on the ascender, but maybe it would be better to on the stage where you have to hold a bridge?

I got mine in one of the hacking sections just as a horde wave was coming in. Someone upthread suggested having a bit of a practice in the psykanarium before chasing the penance. The trick is to pick your distance aim up at least 45 degrees and quick throw. Adjust your angle and distance until you've landed your airburst. Once you've practiced a couple of times you're ready to go. Any map section with a high ceiling and an incoming horde wave will do, from your practice you should have an angle and distance in mind, the rest is up to Ranald.

terrorist ambulance
Nov 5, 2009
ok yeah, it turns out what I think I'd noticed was higher specialist event together with higher difficulty. it's doable but very hectic

also lol the fireball staff is so good compared to the other ones

Flavahbeast
Jul 21, 2001


marshmallow creep posted:

Any tips on getting the "long bomb" penance? Like a good map to try it for it? I tried a few times on the sequence where you are waiting on the ascender, but maybe it would be better to on the stage where you have to hold a bridge?

Do it on the map where you're stealing ammunition canisters, after all the canisters are loaded run to the plane and then huck a grenade across the map so it explodes in/above the doorway the horde is streaming out of. I got it on my first attempt doing this

CuddleCryptid
Jan 11, 2013

Things could be going better

marshmallow creep posted:

Any tips on getting the "long bomb" penance? Like a good map to try it for it? I tried a few times on the sequence where you are waiting on the ascender, but maybe it would be better to on the stage where you have to hold a bridge?

I did it by accident on the water purifier mission. The long tunnel before the purifier tends to have groups of enemies in it and a clear sight path, so you can just chuck a grenade way down it and get it.

terrorist ambulance
Nov 5, 2009
mutants need a balance pass. i was in a doorway, one charged me, i dodged to the side of the frame and he cornered perfectly around it to grab me anyways

bagrada
Aug 4, 2007

The Demogorgon is tired of your silly human bickering!

I just got my Abhor the Mutant penance after 3 days of actively trying on what looked like a failure, while we were slumming it on a diff 2 repair mission. The mutant was reeling after hitting an ogryn and I charged it in the back and headshot it with my axe. It wasn't charging though it was about to shake off and do so. I'd done probably a few dozen close attempts before that which looked much more like the achievement should. It popped up right away in steam. I'd written it off that mission because the 30 ogryn with us was one shotting every prior mutant before I could get to it.

And I've already cost us two missions going for the diff 3 without firing a shot penance :black101: My group was trying dumb stuff too though, all good. Gonna wait until I'm 30 to try again.

Dandywalken
Feb 11, 2014

terrorist ambulance posted:

mutants need a balance pass. i was in a doorway, one charged me, i dodged to the side of the frame and he cornered perfectly around it to grab me anyways

Them and dogs. Them being guided missiles right at spawn rather than having to locate/approach THEN charge ala L4D2 Chargers is really surprising to me still.

Orv
May 4, 2011
You'd think the tradeoff of the Lucius pattern would be that for seven rounds you could handily one tap regular scab/dreg ranged guys to the chest yet it seems to do less damage than a Kantarel 12 which takes three a pop. :shrug:

terrorist ambulance
Nov 5, 2009
snipers are so loving nasty lol. if they spawn at a distance with open sight lines they're way worse than just getting a beast of nurgle or plague ogryn dropped on you, brutal special

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Dandywalken posted:

Them and dogs. Them being guided missiles right at spawn rather than having to locate/approach THEN charge ala L4D2 Chargers is really surprising to me still.

I think the special design is still very much for the VT2 much more open maps. In blind corner land of the no sight zones, it can get pretty ridiculous.

Orv
May 4, 2011
If nothing else the game should probably try a little harder to put dogs/trappers/poxbursters at further monster closets.

Ra Ra Rasputin
Apr 2, 2011

Broken Cog posted:

We'll see with the full release of all maps and whatever else Fatshark has in store. But as of right now, it does feel like the bottom falls out a bit once you hit 30, there's not really much else to aim for.

I'd also like to express some disappointment in the low variance of side objectives and modifiers. They could do a lot to keep maps fresh, but as it stands we only have the tomes/grims that's basically lifted directly from VT, and a handful of modifiers, none of which are all that interesting.
There's a lot of potential here, and I'm sure they can work with it in the future, but as it stands it feels a bit lackluster.

I really hope they don't just leave the modifiers at "less hordes" and "more hordes" they could literally just copy DRG's homework for these.

Bounty Hunter: every (shared) kill on dregs and above gives 1 coin.
Oops, All Guns: every roaming enemy is replaced with dreg and scab gunners.
Parasites: literally just the parasites modifier from DRG, it's Nurgle, it fits, also copy Volatile Guts from DRG too.

Sharkopath
May 27, 2009

Honestly all I think plasma needs is more ammo, its a bit undertuned right now but it really does feel like it has a niche compared to bolter, especially as a weapon you can just pull out immediately. Real elite, boss, and armor clearer, but a bit more ammo without going overboard would let you use it to still fight the occasional shoot group or pick off some guys here and there.

Sharkopath fucked around with this message at 06:36 on Nov 24, 2022

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
Do we know what the penance points from the achievements are for? I've got a bit over 100 now and just wondered.

terrorist ambulance
Nov 5, 2009
lmao the short ranged flamethrower staff does worse dps than the long ranged, enemy piercing explosive fireball staff. some of these weapons are just insanely good/bad

Orv
May 4, 2011

Ra Ra Rasputin posted:

I really hope they don't just leave the modifiers at "less hordes" and "more hordes" they could literally just copy DRG's homework for these.

Bounty Hunter: every (shared) kill on dregs and above gives 1 coin.
Oops, All Guns: every roaming enemy is replaced with dreg and scab gunners.
Parasites: literally just the parasites modifier from DRG, it's Nurgle, it fits, also copy Volatile Guts from DRG too.

There's at least three more modifiers we haven't seen in the pre-order period, even though one of them was in the closed beta and announced for it, that being Lights Out.

Fats
Oct 14, 2006

What I cannot create, I do not understand
Fun Shoe
I knew it would be compared to the eviscerator, but the thunder hammer is kinda disappointing. Makes a cool noise when you charge it up and whack someone though.

Orv
May 4, 2011

Fats posted:

I knew it would be compared to the eviscerator, but the thunder hammer is kinda disappointing. Makes a cool noise when you charge it up and whack someone though.

The Thunder Hammer is basically the Zealot version of the Vet Plasma/Bolter but in melee. You charge it up, use your charge for the guaranteed crit and make something stop existing immediately. Also does like a third of a bosses health on a weak point hit from what I've seen.

As a standard melee weapon, yeah, eh.

Chimp_On_Stilts
Aug 31, 2004
Holy Hell.
I just started using a macro to click the mouse for me and it's the single biggest quality of life improvement I've had in a Tide game, ever. And I've played VT1, VT2, and now DT. I should have done this years ago.

Specifically I have a Logitech mouse, so I made a macro in Logitech's G HUB software which allows me to toggle on and off a mode where my left mouse button clicks nonstop. No longer do I need to mash the button nonstop during hoards.

I'd be shocked if this counts as some kind of cheating since it's so easy to click this way manually. It's not like it aims for me, or sees through walls, or whatever. It does click at a preset rate, so hopefully DT won't see that happening and ban for scripting.

Anyway, as long as they won't ban for it I recommend you do this too. Makes the game a lot more comfortable.

EDIT: Specifically, my wrist has felt better after playing with this. Reduce your chance of repetitive motion injuries, especially in your hands, fellow computer nerds.

Chimp_On_Stilts fucked around with this message at 07:02 on Nov 24, 2022

Ra Ra Rasputin
Apr 2, 2011
I wanted to like the flamethrower staff too, but the fireballs are so, so good and can snipe more effectively then most of the guns in the game.

And after trying both the power sword and force sword, I really wish the force sword worked like the power sword, the power sword is so absurdly strong it hardly compares, force sword will get stuck in a zombie in front of the elite you are trying to hit and lock you into a long animation.

Orv posted:

If nothing else the game should probably try a little harder to put dogs/trappers/poxbursters at further monster closets.

Absolutely, have had so many minimum spawn distance bursters/trappers come out of a monster closet or around a blind corner and just end a run.

Orv
May 4, 2011
Becoming convinced that the Kantrael 12 is the best Vet gun outside of the bolter. One taps all specials to the head during Volley Fire except the Mutant (2) and Reaper and Bulwark (3.) It can't deal with a Crusher which is where the bolter wins out but I cannot stand the irons on the bolter or the ridiculous sway on it so I think that's my choice fairly made.

toasterwarrior
Nov 11, 2011
You really need to spec for the bolter to make that thing shine on the Veteran, but the MK12 lasgun is perfect for how legitimately reliable it is as a thing you can kill everything short of Crushers with. Even in CQC missions I wouldn't regret taking an MK12 because I know I'll be killing specials with it reliably.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Sharkopath posted:

Honestly all I think plasma needs is more ammo, its a bit undertuned right now but it really does feel like it has a niche compared to bolter, especially as a weapon you can just pull out immediately. Real elite, boss, and armor clearer, but a bit more ammo without going overboard would let you use it to still fight the occasional shoot group or pick off some guys here and there.

plasma should have more ammo and be entirely heat system instead of reload and heat imo

pressing reload will safely vent all heat like normal but if you fire and let it cool you shouldn't need to reload

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Orv posted:

Becoming convinced that the Kantrael 12 is the best Vet gun outside of the bolter. One taps all specials to the head during Volley Fire except the Mutant (2) and Reaper and Bulwark (3.) It can't deal with a Crusher which is where the bolter wins out but I cannot stand the irons on the bolter or the ridiculous sway on it so I think that's my choice fairly made.

i agree honestly. i hit level 30 and got a good roll kantrael 12 in the shop and it wrecks specials and elites basically as good as a bolter and handles regular enemies waaaaay better and has better ammo economy.

Bolter still fucks with its great ttk and sound design and feel but i could see the humble lasgun being the secret best option

for all level 30 vets what's the best perk on the 30 tier? i thought it'd be the scav gunner one but i feel like it wasn't working as expected

Orv
May 4, 2011

Jerkface posted:

i agree honestly. i hit level 30 and got a good roll kantrael 12 in the shop and it wrecks specials and elites basically as good as a bolter and handles regular enemies waaaaay better and has better ammo economy.

Bolter still fucks with its great ttk and sound design and feel but i could see the humble lasgun being the secret best option

for all level 30 vets what's the best perk on the 30 tier? i thought it'd be the scav gunner one but i feel like it wasn't working as expected

Someone reported that basic ranged weren’t actually refreshing the Volley Fire. If that’s fixed I think it’s the clear winner if that’s how it’s supposed to work, allowing a vet to non-stop pop pop entire enemy squads.

Also fun Vet trick, Camo also works against melee enemies meaning as a Vet with Camo you should always be seeking to be the one doing interrogators.

Alchenar
Apr 9, 2008

Orv posted:

I am curious on that point, I know we have at least a few people in here with some hundreds of hours of VT1 & 2, did you all not feel the same repetition from those levels? VT2 would occasionally open an extra path or something but it’d be like five feet that looped back in immediately. To me it feels exactly the same but the ranged combat addition keeps it a little more fresh.

The aesthetics I guess don’t help with the levels we currently have but I’m usually kind of busy to be sightseeing.


VT had tons of colour (literally) so it was more pleasant to look at, actual characters so the vocal interactions felt more meaningful, but crucially in gameplay terms the enemy variety was something that mattered and kept you on your toes. Every special enemy posed some kind of unique threat to guard against, from the gutter runner to the packmaster to the blightstormer.

In Darktide the vast majority of specials just do lots of damage and have more health, but you fight them in exactly the same way as regular enemies. Even the mutant and hound just run at you and you shoot them. There's no tension to it at all.

Orv
May 4, 2011
I feel like that’s really giving Vermintide specials undue or over-compensatory credit, they’re pretty much the same. The rest I agree with, looking across the giant crater in the various early VT2 levels remains extremely cool.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Idk the pack master just runs at you and you shoot it. Sneakerat jumps at you and you shoot it. Specials are threatening because you get a small handful all at once during a horde and players start having to make split second decisions on how to handle every threat efficiently. You can only shoot so many but you still need to not get CCed or AOEd down. The simplicity of exploiting predictable AI gets more complicated when you're also fighting a horde and reacting to constant new entrants to the battlefield. I am bad at the games though

Republicans
Oct 14, 2003

- More money for us

- Fuck you


terrorist ambulance posted:

snipers are so loving nasty lol. if they spawn at a distance with open sight lines they're way worse than just getting a beast of nurgle or plague ogryn dropped on you, brutal special

Yeah they're the main reason I hesitate to use anything but shield on my ogryn.

CODChimera
Jan 29, 2009

Orv posted:

Becoming convinced that the Kantrael 12 is the best Vet gun outside of the bolter. One taps all specials to the head during Volley Fire except the Mutant (2) and Reaper and Bulwark (3.) It can't deal with a Crusher which is where the bolter wins out but I cannot stand the irons on the bolter or the ridiculous sway on it so I think that's my choice fairly made.

what does the 12 part of the name refer to? mines MG IV but yeah its my fav so far

Orv
May 4, 2011

CODChimera posted:

what does the 12 part of the name refer to? mines MG IV but yeah its my fav so far

It's just called Kantrael MG XII, it's the slowest ROF, highest damage, highest reserves of the three basic Kantrael rifles.

Alchenar
Apr 9, 2008

big cummers ONLY posted:

Idk the pack master just runs at you and you shoot it. Sneakerat jumps at you and you shoot it. Specials are threatening because you get a small handful all at once during a horde and players start having to make split second decisions on how to handle every threat efficiently. You can only shoot so many but you still need to not get CCed or AOEd down. The simplicity of exploiting predictable AI gets more complicated when you're also fighting a horde and reacting to constant new entrants to the battlefield. I am bad at the games though

So on a very basic level they're similar, but their implementation and the impact they have on a game is very different.

The sneakrat announces himself vocally and then makes you wait and builds tension before pouncing - the hound just howls and then runs at you.
The packmaster runs at you and if he grabs you he pulls you away and then puts you on a pole where your health goes to zero. In a game that's mostly melee and all about positioning it forces your teammates to take risks in the middle of a fight and go mobile to save you. The mutant just grabs you and throws you. Even if he hits you a bit it won't break guard.
The globadier and bomber are basically the same, but the globadier adds colour the bomber does not.
The warpfire thrower and gunner are the same as the pyro and gunner, but the melee emphasis and lack of guard in Vermintide means that they are a scary threat to be managed quickly, whereas in Darktide they are someone you shoot and they fall over.

I do agree that Darktide is less about the tension VT was going for and more about effective threat management over extended fights, and I think whether that works will only be apparent when everyone is 30 and playing 4's. What won't change is that the colour palate of orange blur, grey blur, or black is not as fun to play and I am once again appealing to game developers to use colour palates that are interesting to look at when you are selling a thing that you are hoping people will want to stare at for hundreds of hours.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Man going for Grimoires or Tomes is just plain a trap that isn't worth the trouble they bring

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Chimp_On_Stilts
Aug 31, 2004
Holy Hell.
Just did a quick play where I think the game forgot to remove the bot I replaced. After I loaded in we had 5 people on the team.

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