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Sharkopath
May 27, 2009

They started putting the crafting in, you can upgrade gear to the next tier now.

They also added level up cards that say what got unlocked for you at each level now, something that was missing.

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Cowcaster
Aug 7, 2002



BombiTheZombie posted:

Im not sure if its a bug or what but its entirely possible to get 4+ "disablers" spawning at once on Heresy. Two trappers, a dog and two mutants usually goes one of two ways: people manage to snipe them down before anyone gets grabbed or one person gets grabbed and everyone goes down in similar fashion within 10 seconds with very little counterplay.

I might just stick to difficulty 3 on pugs, 4 and above is doing my head in with just how quick it goes from "everyone is at full health and ammo, the end is in sight" to "three people are trapped, third is pinned by a horde and 30+ shooters while 8+ specials close in"

vermintide et. al. have always been more liberal with the amount of special spawns compared to their progenitor left 4 dead, it's just kind of matter of course

sure okay
Apr 7, 2006





lmao get the gently caress out of here I'm not paying 165000 spacebux for a loving cosmetic helmet

Mendrian
Jan 6, 2013

sure okay posted:

lmao get the gently caress out of here I'm not paying 165000 spacebux for a loving cosmetic helmet

:laughs in Deep Rock Galactic:

explosivo
May 23, 2004

Fueled by Satan

The sharpshooter skill to highlight specials seems to be fixed now (?) because I'm seeing yellow highlights everywhere now with a Sharpshooter on my squad.

Kobal2
Apr 29, 2019

Fishstick posted:



Have 10%! 10% what? Don't ask, you get 10%!

Look, you want the 10% or not ? Make up your mind, I'm moving mad swords here, I got customers waiting.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...
It seems crazy for stuff like this to be getting patched in a week before release

dogstile
May 1, 2012

fucking clocks
how do they work?

Mechafunkzilla posted:

It seems crazy for stuff like this to be getting patched in a week before release

Honestly, from my experience with game studios, it's weirder when its not a weird clusterfuck right before release.

Weird that they're so open about it, if anything.

Pennsylvanian
May 23, 2010

Hetman Bohdan Khmelnytsky Independent Presidential Regiment
Western Liberal Democracy or Death!
I noticed that I'm no longer crashing after the server refresh yesterday.

Pennsylvanian
May 23, 2010

Hetman Bohdan Khmelnytsky Independent Presidential Regiment
Western Liberal Democracy or Death!
Edit: accidental double post.

BombiTheZombie
Mar 27, 2010

Cowcaster posted:

vermintide et. al. have always been more liberal with the amount of special spawns compared to their progenitor left 4 dead, it's just kind of matter of course

Oh absolutely, but in VT you always had a feel for the specials even when they spawned during a horde. You would never get two hookrats, an assassin, two gunrats, a chaos patrol, a horde, a beast and countless ragers all at once unless you played on cataclysm or modded. Hell even then you could count on the gunrats thinning the horde for you, being able to dodge the patrol via positioning etc. which is honestly missing here.

Ranged mooks will shoot through the horde without harming them, not even the ogryn reapers harm their fellows as they pour bullets at you while youre fighting a neverending tide of poxwalkers.

Pennsylvanian
May 23, 2010

Hetman Bohdan Khmelnytsky Independent Presidential Regiment
Western Liberal Democracy or Death!
Enh, there were periods where specials in VT 1 and 2 would get out of control or be bugged, especially in that dark period after the Beastmen introduction.

CuddleCryptid
Jan 11, 2013

Things could be going better

Mechafunkzilla posted:

It seems crazy for stuff like this to be getting patched in a week before release

Eh, it's not the worst idea. If your goal is to stress test the game then doing the base game and then slowly feeding in other, secondary features is a legitimate way of doing things. It's not like they're frantically making the system the day before the launch, it's that if it launches with broken crafting then that's one thing but if it launches with broken gameplay then you're hosed.

Kobal2
Apr 29, 2019

Pennsylvanian posted:

Enh, there were periods where specials in VT 1 and 2 would get out of control or be bugged, especially in that dark period after the Beastmen introduction.

Fond memories of Blightstormer pairs spawning outside the map/in areas you'd dropped from and couldn't reach, then immediately loving up your whole life.

Pennsylvanian
May 23, 2010

Hetman Bohdan Khmelnytsky Independent Presidential Regiment
Western Liberal Democracy or Death!

Kobal2 posted:

Fond memories of Blightstormer pairs spawning outside the map/in areas you'd dropped from and couldn't reach, then immediately loving up your whole life.

VT2 would have been amazing without Blightstormers. What a poorly conceived enemy.

Fishstick
Jul 9, 2005

Does not require preheating
A kiss of contagion, on your cheek; generous gifts to you, enhance your physique!

Ra Ra Rasputin
Apr 2, 2011
VT2 specials could be more unbalanced than L4D specials because they never had to balance for multiplayer, got to make them a challenge.

Mendrian
Jan 6, 2013

Played today. Overall, massively improved experience.

Framerate was like 25% more stable, no server disconnects. I played a Malice mission and it felt like specials have been doubled; we got through it but it felt like a struggle the whole time which is exactly the feeling you want from these games, achievable but constantly making little choices or flourishes to save your squad. I heard some people complaining about Zealot hammer but I think it's my new best friend; it's the first weapon I've found where you don't have to do some whacky combo to get a wide sweep and it has enough weight to not just get stuck on the first moderately armored guy in a crowd.

My next request would be for them to explain somewhere what things like Impact or Bleed actually do. How do I know I want a 20% chance of Impact if that's not clear what it is?

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
I really miss Versus mode, what an amazing experience.

Jack B Nimble
Dec 25, 2007


Soiled Meat
So can you you grind up weapons for components now?

Tibbeh
Apr 5, 2010

Jack B Nimble posted:

So can you you grind up weapons for components now?

Not yet

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

sure okay posted:

lmao get the gently caress out of here I'm not paying 165000 spacebux for a loving cosmetic helmet

Yeah you are! What else are you going to be spending your space bux on once the regular weapon shop items are no longer upgrades for you? You’re gonna have like, 50 hojillion bux eventually.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

CuddleCryptid posted:

It's not like they're frantically making the system the day before the launch

A bold claim

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

I need to watch some streamers for a little bit to get better. Sometimes it's very clear that I go down because I made a mistake, but other times it just feels like my team is not providing support or targeting the right things. Like if I have a horde locked down as zealot and there's 20 guys out of my range shooting me, and my team isn't occupied, they should be suppressing the shooters, right? I feel like instead 99% of the time they are mag dumping into the horde while I get cut to ribbons because the ranged units have free reign to go ham. Maybe it's my fault for assuming the sharpshooter will even be paying attention to where ranged fire is coming from. Or maybe I'm doing something wrong with my positioning.

I'm assuming the other players are playing little kid soccer but don't they want to use their guns to shoot other gun mans?

Mendrian
Jan 6, 2013

big cummers ONLY posted:

I need to watch some streamers for a little bit to get better. Sometimes it's very clear that I go down because I made a mistake, but other times it just feels like my team is not providing support or targeting the right things. Like if I have a horde locked down as zealot and there's 20 guys out of my range shooting me, and my team isn't occupied, they should be suppressing the shooters, right? I feel like instead 99% of the time they are mag dumping into the horde while I get cut to ribbons because the ranged units have free reign to go ham. Maybe it's my fault for assuming the sharpshooter will even be paying attention to where ranged fire is coming from. Or maybe I'm doing something wrong with my positioning.

I'm assuming the other players are playing little kid soccer but don't they want to use their guns to shoot other gun mans?

This is one of the great questions that's honestly going to take some time to solve. I'm also playing Zealot and also having the same experience, but I also remember that when I walk into a room with a ranged squad in it I have to find cover or get destroyed, so I assume my Vets are having the same experience. They might also not have a good line of fire - one of the things hoards do very well is stop you from being able to see the ranged guys well so given they are behind you they might have an even worse angle than you do. And in much the same way you're probably thinking, 'why aren't they dealing with all this ranged fire' they're probably thinking, 'how the gently caress did these 3-4 poxwalkers get in my face, where's the Zealot.'.

One of the things VT taught me is that everybody kind of needs to be self-sufficient. Like if you're taking a big risk that requires another team mate to protect you, you're probably going to have a bad time. I agree that it feels intuitive that a ranged guy should probably see that you've tied up the melee and think, 'this is my opportunity to kill the enemy back-ranks' but you never really know what things look like on his screen. Maybe he gets destroyed when he pokes out of cover. Maybe he's reloading. Maybe a toddler just vomited on his feet IRL and he stopped paying attention.

The interaction of big groups of enemy lazgunners and the like are an open question as to how best to deal with them at the moment. I have stopped trying to close distance or 'tank' or anything of that sort and if I see a room full of enemy ranged units, I just take cover with the vet instead of trying to create an effective front line. I don't know that it's better but it's how I'm dealing with getting constantly perforated.

EDIT: page is sexnumber

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

That stuff is true and there are times where I overextend and can only blame myself. But there are other times where I see people have the opportunity to do something correctly and fail.

Really I think it's because they skipped through the tutorial and don't understand the cohesion or suppression mechanics. They're playing call of duty and hey we cleared the mission so we must all be playing right. I've been starting missions with a brief text chat of "kill ranged first, stay close for shield regen". Most people ignore it but a couple of times people have been surprised to learn your shield regen is tied to proximity with your team and those runs go SO smoother when people are cognizant of the incentivization to stick together.

Evil Kit
May 29, 2013

I'm viable ladies.

In the 41st millennium, there are still catgirl lovers.



https://cdn.discordapp.com/attachments/517738683856846850/1045404213758394548/Weebhammer_40k.mp4

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Wow new mechanicus store! I wonder how I’ll get the resources needed

Mendrian
Jan 6, 2013

Al-Saqr posted:

Wow new mechanicus store! I wonder how I’ll get the resources needed

Three maps is about enough for me to get a green to a blue so that's something.

At least the resources are shared now unlike the last beta lol.

Estel
May 4, 2010

big cummers ONLY posted:

I need to watch some streamers for a little bit to get better. Sometimes it's very clear that I go down because I made a mistake, but other times it just feels like my team is not providing support or targeting the right things. Like if I have a horde locked down as zealot and there's 20 guys out of my range shooting me, and my team isn't occupied, they should be suppressing the shooters, right? I feel like instead 99% of the time they are mag dumping into the horde while I get cut to ribbons because the ranged units have free reign to go ham. Maybe it's my fault for assuming the sharpshooter will even be paying attention to where ranged fire is coming from. Or maybe I'm doing something wrong with my positioning.

I'm assuming the other players are playing little kid soccer but don't they want to use their guns to shoot other gun mans?

Mendrian posted:

This is one of the great questions that's honestly going to take some time to solve. I'm also playing Zealot and also having the same experience, but I also remember that when I walk into a room with a ranged squad in it I have to find cover or get destroyed, so I assume my Vets are having the same experience. They might also not have a good line of fire - one of the things hoards do very well is stop you from being able to see the ranged guys well so given they are behind you they might have an even worse angle than you do. And in much the same way you're probably thinking, 'why aren't they dealing with all this ranged fire' they're probably thinking, 'how the gently caress did these 3-4 poxwalkers get in my face, where's the Zealot.'.

One of the things VT taught me is that everybody kind of needs to be self-sufficient. Like if you're taking a big risk that requires another team mate to protect you, you're probably going to have a bad time. I agree that it feels intuitive that a ranged guy should probably see that you've tied up the melee and think, 'this is my opportunity to kill the enemy back-ranks' but you never really know what things look like on his screen. Maybe he gets destroyed when he pokes out of cover. Maybe he's reloading. Maybe a toddler just vomited on his feet IRL and he stopped paying attention.

The interaction of big groups of enemy lazgunners and the like are an open question as to how best to deal with them at the moment. I have stopped trying to close distance or 'tank' or anything of that sort and if I see a room full of enemy ranged units, I just take cover with the vet instead of trying to create an effective front line. I don't know that it's better but it's how I'm dealing with getting constantly perforated.

EDIT: page is sexnumber

big cummers ONLY posted:

That stuff is true and there are times where I overextend and can only blame myself. But there are other times where I see people have the opportunity to do something correctly and fail.

Really I think it's because they skipped through the tutorial and don't understand the cohesion or suppression mechanics. They're playing call of duty and hey we cleared the mission so we must all be playing right. I've been starting missions with a brief text chat of "kill ranged first, stay close for shield regen". Most people ignore it but a couple of times people have been surprised to learn your shield regen is tied to proximity with your team and those runs go SO smoother when people are cognizant of the incentivization to stick together.

It's true that you always want to be kind of self-sufficient but at the same time by your choice of talents and weapons be specialised in one thing. In Vermintide and in Darktide everyone has to be able to handle hordes with people specialised in it be able to do so without receiving damage or making that the other people receive the less damage possible in each horde encounter. Be able to handle specials or monsters if necessary with people specialised in that being able to do it before the rest of the team notices there was a special or just deleting monsters in seconds.

The problem right now is that fire suppression is a new thing in this game that nobody bothers to do because most people are playing in the lower difficulty levels and yeah, those laser patrols hurt but not enough to really be a problem unless you team has really bad players. You will receive damage but you can shrug it of and heal ant the next station or with a medikit.

Once people start wiping in higher difficulites because no one bothered to take care of those laser guys pinning half of your team in cover while some specials or a horde destroys the other 2 guys then people will start to do changes to their builds or maybe changes to how people fight groups of enemies. It happened in Vermintide it will happen here.

Kobal2
Apr 29, 2019

Mendrian posted:

This is one of the great questions that's honestly going to take some time to solve.

Grenade ? (I dunno, I'm just popping heads myself)

big cummers ONLY posted:

Most people ignore it but a couple of times people have been surprised to learn your shield regen is tied to proximity with your team and those runs go SO smoother when people are cognizant of the incentivization to stick together.

That one really sends me though. It's not enough that these games, all the way back to L4D, have always incentivized sticking together as a matter of basic survival/mutual aid ; this one adds a strict "FFS stay CLOSE, it heals you forever !" mechanic and people... still faf about and run ahead on their lonesome.

dogstile
May 1, 2012

fucking clocks
how do they work?

big cummers ONLY posted:

I need to watch some streamers for a little bit to get better. Sometimes it's very clear that I go down because I made a mistake, but other times it just feels like my team is not providing support or targeting the right things. Like if I have a horde locked down as zealot and there's 20 guys out of my range shooting me, and my team isn't occupied, they should be suppressing the shooters, right? I feel like instead 99% of the time they are mag dumping into the horde while I get cut to ribbons because the ranged units have free reign to go ham. Maybe it's my fault for assuming the sharpshooter will even be paying attention to where ranged fire is coming from. Or maybe I'm doing something wrong with my positioning.

I'm assuming the other players are playing little kid soccer but don't they want to use their guns to shoot other gun mans?

Half the time its probably because you're fighting a horde within sight of enemy shooters and not just pulling back to a doorway or something where you can fight the horde out of the shooters LOS

Senethro
May 18, 2005

I unironically think I'm Garret, Master Thief.
If you're a Psyker with a mission to kill things in melee, then a Force Sword is not Melee.

Phlegmish
Jul 2, 2011



I got Darktide bundled with my new graphics card. Played a few matches with some friends, it was fun. More ranged enemies than in Vermintide 2, though, I'll have to get used to not being able to melee everything.

BombiTheZombie
Mar 27, 2010
As you get up in difficulty levels, handling ranged mobs quickly becomes crucial. Its not unusual to be pinned by 30+ of the bastards as soon as you enter a room since the game loves spawning in a patrol or two.

Jimbot
Jul 22, 2008

Now that crafting materials are in players are going to have to get used to foraging for those containers and the nooks of maps. Last couple of pubby matches they were just bolting past them.

Edit: Any Preachers use the Flamer? How is it?

Jimbot fucked around with this message at 20:03 on Nov 24, 2022

Phlegmish
Jul 2, 2011



BombiTheZombie posted:

As you get up in difficulty levels, handling ranged mobs quickly becomes crucial. Its not unusual to be pinned by 30+ of the bastards as soon as you enter a room since the game loves spawning in a patrol or two.

Yeah, we were playing on the easiest difficulty, no doubt the higher difficulties would kick our asses at this point.

Character progression won't carry over to the full release, right? I'm not too bothered either way, just want to know how much effort I should be putting into customizing my character(s).

Broken Cog
Dec 29, 2009

We're all friends here


...what?

explosivo
May 23, 2004

Fueled by Satan

Phlegmish posted:


Character progression won't carry over to the full release, right? I'm not too bothered either way, just want to know how much effort I should be putting into customizing my character(s).

It will unless something bad happens that they'll have to wipe progress for.

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thebardyspoon
Jun 30, 2005
Yeah they said the longer the beta goes on the less likely progression will get reset, feel like they'd piss off a lot of people now if they did reset so I suspect it would have to be truly catastrophic at this point.

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