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moths
Aug 25, 2004

I would also still appreciate some danger.



Woah. It's wild how detailed the corpse-industry is on Necromunda, but I suppose that makes as much sense as anything.

I kinda love how that world just keeps getting more detailed and weird, it oddly makes me nostalgic of the old AD&D settings.

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berzerkmonkey
Jul 23, 2003

moths posted:

Woah. It's wild how detailed the corpse-industry is on Necromunda, but I suppose that makes as much sense as anything.

In one of the Warhammer crime novels, the sewer plant doubles as the protein starch manufactorum. Yum.

Cthulu Carl
Apr 16, 2006

berzerkmonkey posted:

In one of the Warhammer crime novels, the sewer plant doubles as the protein starch manufactorum. Yum.

Fred the Baker, leaving his hab: "Time to make the corpsestarch."
Fred the Baker, returning to his hab, trying to close the door on a thrashing tentacle and/or WAAAGH!ing ork: "I made the corpsestarch..."

https://www.youtube.com/watch?v=f2AGc70Eq9k

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
The first recruit for the Red-Handed Operataz kommando mob! Took a lot of trial and error to get the camo looking the way I wanted, but I got there eventually.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



The Necromunda world and model range are so fuckin' cool and it's a shame that it's a relatively unpopular game (and that you can't really play it competitively, which probably also hurts its popularity). Every time I see a new release for it I want to turn them into sweet conversion bits.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

Grizzled Patriarch posted:

The Necromunda world and model range are so fuckin' cool and it's a shame that it's a relatively unpopular game (and that you can't really play it competitively, which probably also hurts its popularity). Every time I see a new release for it I want to turn them into sweet conversion bits.

I think what makes it so awesome is that you can't play it competitively. The people who ply it in our area are all the kind of people you actually want to play games with.

War and Pieces
Apr 24, 2022

DID NOT VOTE FOR FETTERMAN

berzerkmonkey posted:

In one of the Warhammer crime novels, the sewer plant doubles as the protein starch manufactorum. Yum.

not much weirder than NYC sewers doubling as precious metal collectors.

"Thar's gold in them there pipes!"

E. Nesbit
Mar 18, 2009

Eat two dicks and call me in the morning.

Lumpy posted:

I think what makes it so awesome is that you can't play it competitively. The people who ply it in our area are all the kind of people you actually want to play games with.

This is exact truth. We're about to finish a Necromunda campaign and I am so grateful to all the players over the past year that made it happen. Necromunda is the reason I'm in this hobby.

Muir
Sep 27, 2005

that's Doctor Brain to you
the real corpse starch was the friends we made along the way

berzerkmonkey
Jul 23, 2003

War and Pieces posted:

not much weirder than NYC sewers doubling as precious metal collectors.

"Thar's gold in them there pipes!"

Gonna disagree with you there. I'm far more ok with extracting precious metals from a sewer than I am my next meal.

Grizzled Patriarch posted:

The Necromunda world and model range are so fuckin' cool and it's a shame that it's a relatively unpopular game (and that you can't really play it competitively, which probably also hurts its popularity). Every time I see a new release for it I want to turn them into sweet conversion bits.
I think NM is pretty drat popular - you just don't see it around as much because it's not really a satisfying one-off game system. It's really heavily skewed in the direction of "almost an RPG" and requires a lot of commitment to pull off a satisfying experience. The strength of NM is the continuing storyline that evolves over the course of a campaign, but it's really difficult for people to commit to a long term game because life gets in the way. It's just a whole lot easier to drop in for a casual 40K game.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

Muir posted:

the real corpse starch was the friends we made along the way

:hmmyes:

Bird_App_Refugee
Nov 4, 2022

Formerly: Thunderfist and/or
Have it your Weigh
Does anyone play Blood Bowl 7s? I’ve always wanted to play BB and this looks faster and cheaper.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Both underworlds gnarlwood and direchasm boxes in the mail so loving excited :dance:

fallingdownjoe
Mar 16, 2007

Please love me

Bird_App_Refugee posted:

Does anyone play Blood Bowl 7s? I’ve always wanted to play BB and this looks faster and cheaper.

Possibly depends where you are? In the UK there are a few locations with regular 7s tournaments, and my local club has just started a short league.

Siivola
Dec 23, 2012

It's not cheaper, unless you split a team box with a friend. And you need a supplemental rulebook.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

Siivola posted:

It's not cheaper, unless you split a team box with a friend. And you need a supplemental rulebook.

Games Workshop Specialist Games: It's not cheaper

Bird_App_Refugee
Nov 4, 2022

Formerly: Thunderfist and/or
Have it your Weigh

Lumpy posted:

Games Workshop Specialist Games: It's not cheaper

Of course that was a stupid thing to think

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Games workshop:- barely a month into this hobby and I’m already bankrupt

Lumbermouth
Mar 6, 2008

GREG IS BIG NOW


Are Thundrik's Profiteers and the Crimson Court the only Underworlds warbands that have their own AoS kit? I really like a lot of the sculpts but I don't need the cards/tokens since I'd most likely be using them for Warcry or Mordheim.

EDIT: Looks like Hedkrakka's Madmob also has an AoS kit.

Lumbermouth fucked around with this message at 19:25 on Nov 23, 2022

Crackbone
May 23, 2003

Vlaada is my co-pilot.

Grizzled Patriarch posted:

The Necromunda world and model range are so fuckin' cool and it's a shame that it's a relatively unpopular game (and that you can't really play it competitively, which probably also hurts its popularity).

40k isn’t a viable competitive game but that’s never stopped people from trying.

Muir
Sep 27, 2005

that's Doctor Brain to you

Lumbermouth posted:

Are Thundrik's Profiteers and the Crimson Court the only Underworlds warbands that have their own AoS kit? I really like a lot of the sculpts but I don't need the cards/tokens since I'd most likely be using them for Warcry or Mordheim.

EDIT: Looks like Hedkrakka's Madmob also has an AoS kit.

They used to sell every old warband as models-only for AoS, but they stopped a few months ago. Not sure why.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Muir posted:

They used to sell every old warband as models-only for AoS, but they stopped a few months ago. Not sure why.

I guess they disappear when stock runs out or something. I imagine they are deprioritised for use of manufacturing capacity

Lumbermouth
Mar 6, 2008

GREG IS BIG NOW


It looks like GW has all of the Direchasm warbands except for Myari’s Purifiers and The Dread Pageant as AoS models. Khagra's Ravagers look like they would be a fun Marauders of Chaos warband for Mordheim.

Major Isoor
Mar 23, 2011

Crackbone posted:

40k isn’t a viable competitive game but that’s never stopped people from trying.

:hmmyes: You may have a point there!

EDIT: Oh yeah, I was gonna ask something, before being distracted by the various facts spoken on this page. So, I've been kicking myself over not getting around to painting up my AT stuff yet, so far. Just wondering though, how do people paint the stripes some houses have on their titan armour? I'm not a pro painter like a bunch of you are, so I'm only capable of fairly basic stuff. Are there any tips on doing that, or is it simply a matter of "git gud"?

Major Isoor fucked around with this message at 00:41 on Nov 24, 2022

Legit Businessman
Sep 2, 2007


Major Isoor posted:

:hmmyes: You may have a point there!

EDIT: Oh yeah, I was gonna ask something, before being distracted by the various facts spoken on this page. So, I've been kicking myself over not getting around to painting up my AT stuff yet, so far. Just wondering though, how do people paint the stripes some houses have on their titan armour? I'm not a pro painter like a bunch of you are, so I'm only capable of fairly basic stuff. Are there any tips on doing that, or is it simply a matter of "git gud"?

Is it big enough to use masking tape? If you want straight lines, that's an easy way to do it.

Giant Ethicist
Jun 9, 2013

Looks like she got on a loaf of bread instead of a bus again...

Major Isoor posted:

:hmmyes: You may have a point there!

EDIT: Oh yeah, I was gonna ask something, before being distracted by the various facts spoken on this page. So, I've been kicking myself over not getting around to painting up my AT stuff yet, so far. Just wondering though, how do people paint the stripes some houses have on their titan armour? I'm not a pro painter like a bunch of you are, so I'm only capable of fairly basic stuff. Are there any tips on doing that, or is it simply a matter of "git gud"?

You can get masking tape as narrow as 2mm or 3mm for the purpose (Tamiya, as it often is for things like this, is the go-to brand) from scale model shops and the like. I'm told masking stripes works best with airbrushing, but I don't have one and do it with sponge stippling instead (a brush seems like it'd have a better chance of sneaking under the tape) and it works pretty well. I did the stripes on these guys with 3mm tape and sponging, for example:

The hardest part is really getting the tape to make straight lines across curved surfaces, but it's made with that in mind and pretty flexible.

Major Isoor
Mar 23, 2011
Oh interesting! Thanks for that - I didn't realise you could get such narrow masking tape. I'll have to try that with sponges, then. Thanks team!

jassi007
Aug 9, 2006

mmmmm.. burger...

Major Isoor posted:

Oh interesting! Thanks for that - I didn't realise you could get such narrow masking tape. I'll have to try that with sponges, then. Thanks team!

Depending on the model you could also go over it very lightly with a pencil or just a small brush with almost all the paint wiped off. touch up mistakes with the base color after. I've freehanded small lines on infantry this way. For bigger models masking tape is the way.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
I feel this thread could benefit from a refresh. The OP is full of dead image links and out of date information.

I am unsure if it is better to renovate the OP (though the creator of the thread has been absent from it for 4 years), or if we might want to consider a new thread for the new year. I was looking for WARMASTER info and it is thin on the ground here. I would hope we could point to resources like the LRB and STLs of minis, and I can only imagine that other specialist games might benefit from the same kind of updates.

Just a thought.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
I can compile a list of warmaster resources for the rules websites, discords, development forums, STLs and YouTube channels

Geisladisk
Sep 15, 2007

Muir posted:

What strategic considerations should I take in mind when designing the warbands?

Look at the abilities each model can use, and try to spread out the number of dice you need to use your model's abilities. For instance, if you have two models that have extremely good 3 dice abilities, it is very unlikely you will be able to use both of them in the same turn.

Ideally, you want each number of dice (2s, 3s, 4s) to have a model with a helpful ability that you can use in that turn. It sucks to have a turn where you can't really do anything cool with your dice other than the generic abilities.

Other than that you kind of can just chuck in cool models that you like into your list.

Crackbone posted:

40k isn’t a viable competitive game but that’s never stopped people from trying.

Considering that the 40k competitive scene has never been bigger I don't see how that is true. A game doesn't have to be a mathematically perfect, zero-randomness affair like chess or go to be something that can be enjoyed competitively. It's not for everyone (myself included), but tons of people play 40k competitively and have a good time.

A few years ago I'd have agreed that the notion of competitive 40k was a farce, but the game has come a long way.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

Indolent Bastard posted:

I feel this thread could benefit from a refresh. The OP is full of dead image links and out of date information.

I am unsure if it is better to renovate the OP (though the creator of the thread has been absent from it for 4 years), or if we might want to consider a new thread for the new year. I was looking for WARMASTER info and it is thin on the ground here. I would hope we could point to resources like the LRB and STLs of minis, and I can only imagine that other specialist games might benefit from the same kind of updates.

Just a thought.

I'd be happy to contribute a Necromunda section (and Kill Team as well)

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
Maybe folks could put their contributions here in this thread and when we have enough to act on I (or someone else) can collect the info and kick off a new thread?

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I can provide photos of painted minis for Necromunda, Blood Bowl, and Underworlds, in case we want some nice illustrations for some of the sections

Muir
Sep 27, 2005

that's Doctor Brain to you
Is the Cursed City a worthwhile base or supplement to running a Soulblight Gravelords or Cities of Sigmar war band in Warcry?

Refind Chaos
Sep 16, 2007

King of 'tisms mountain

Indolent Bastard posted:

I feel this thread could benefit from a refresh. The OP is full of dead image links and out of date information.

I am unsure if it is better to renovate the OP (though the creator of the thread has been absent from it for 4 years), or if we might want to consider a new thread for the new year. I was looking for WARMASTER info and it is thin on the ground here. I would hope we could point to resources like the LRB and STLs of minis, and I can only imagine that other specialist games might benefit from the same kind of updates.

Just a thought.

I would be willing to contribute my limited insights and ample mini-pics for a new thread.

I 100% agree that the OP is sorely out of date and a new version would be good. I'm not personally expert enough to contribute much beyond pics though. :ignorance:

Siivola
Dec 23, 2012

Every game must be labeled "The best game GW sells/no longer sells".

Cease to Hope
Dec 12, 2011
The last time someone discussed posting a new OP, I made this description of Blood Bowl for it. Here's an updated version:

Blood Bowl
Buy-In: $160 USD as a board game, <$10 as a video game
Assembly: Push-Fit
Playtime: 60-90m per match with experienced players
Complexity: Medium

Blood Bowl is GW's long-lived fantasy sport game. (It's parodying the NFL, but it's so different from that game that knowing anything about American football rules is mostly a hindrance.) Unlike most of GW's wargames, Blood Bowl is a board game, played with about a dozen-ish pawns on a grid-square board, so it is relatively easy to assemble teams for it once you have the game board and accoutrements. As board games go, it's about middling complexity, and takes an hour to an hour and a half to play a match. However, it's designed in a way that you'll most likely never get any better at it unless you learn from other players. It's also not a chill game, due to how long it takes, how random it can be, and how it encourages a personal investment in your dudes.

Without getting too far into specifics, every turn you can take an action with each of your eleven dudes, but if any of them fails an action, your turn ends immediately. So every turn is a game of press-your-luck, where you try to prioritize the important or safe moves first, while leaving the risky or superfluous plays to the end of your turn. This is what makes Blood Bowl fun! But the high stakes give it a thoughtful pace. Even with experienced players, every turn takes at least a couple minutes on average, in a game with 32 turns total. And when you fail that first 98% chance to succeed and lose your entire turn and lose the game because your opponent got two turns in a row, it sucks so, so bad. Every time you end your turn early due to carelessness or bad planning or bad luck, you have plenty of time to brood over it as your opponent takes their full turn.

And the game is super duper random. There's no such thing as a safe play other than moving from one uncontested space to another. Even a game where you totally dominate will involve lots of rolling 98% and 89% and 83% and 67% rolls, so most of the rolls you fail will be ones you felt like you should have succeeded. Most players do not improve without advice because it's hard to ever feel like it was your fault, because you should have succeeded all of those rolls. And sometimes those rolls are for very stupid things: an average human with the "pick up the ball" skill has an 11% chance to fail to pick up a stationary ball laying on the ground, and there's nothing you can do to improve those chances or prevent that failure from ending your turn.

Blood Bowl is also randomly violent. Every time a player gets knocked down or falls down, they have a chance to hurt themselves. The low end is just losing another turn before standing up, the high end is death. It takes a lot of time to build up a player, often a dozen or more matches that take an hour plus each, so losing a developed player permanently to a crippling injury or a death absolutely sucks. A sufficiently bad run of luck for a team can send you even further back than square one. You can reduce the chances, but never eliminate them. The brutality is part of the appeal of the game, but because many of the teams specialize in stalling the game and grinding the opponent's players into the hospital, and some of the violence is "cheating", like fouls a character can be red-carded for, it can feel incredibly bad to lose (or win!) these matches. It's a real friendship wrecker if people take it personally.

If all of this didn't dissuade you, the best way to learn BB these days is playing it online. FumBBL is a Java-based Blood Bowl simulator and has one of the biggest communities. There's also Blood Bowl 2, a faithful (same rules, 1:1) licensed adaptation of a previous edition of the game, on PC and consoles. (I suggest checking Cheapshark or Isthereanydeal for sales, and definitely buy the Legendary Edition that includes all of the DLC. You can definitely get the Legendary Edition for <$10USD if you catch it on sale.) Blood Bowl 3 is coming out at some point (it has been repeatedly delayed) and will use the 2020 boardgame rules, but all of the previews of it have been super negative.

For playing it as an actual board game, the starter runs $160 USD and includes everything you need to play, including the rules, the board and various accessories, and two full teams worth of miniatures. (The starter teams are nicely balanced with each other, but middling-weak as Blood Bowl teams go.) There are 20 teams in the core rulebook, covering most of the Warhammer Fantasy races plus a few oddballs like the Hammer horror Necromantic team, or the useless and stupid Snotling team. There are also a half-dozen "Teams of Legend" that have rules online, but aren't otherwise supported by GW any more. A team runs about $50 USD from GW, but it's pretty easy to just convert any fantasy miniatures to Blood Bowl if you want just by cutting off their weapons. Blood Bowl was also out of print for almost a decade, so there are lots of third-party sellers making their own "fantasy football" teams. (Greebo has some of the nicest, although they aren't much cheaper than GW.) GW also released Death Zone, a book full of add-on rules for Blood Bowl, but it's not essential.

There's also Blitz Bowl, a smaller and faster game based on Blood Bowl that uses a different board and about half as many miniatures, but I've never played it.

Cease to Hope fucked around with this message at 13:23 on Nov 25, 2022

moths
Aug 25, 2004

I would also still appreciate some danger.



Siivola posted:

Every game must be labeled "The best game GW sells/no longer sells".

Also what boneheaded decision killed it:

Epic A moving to direct only
Warmaster took twelve years to release core factions
BFG forgetting about balance
Space Hulk went limited release
Etc etc

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Muir
Sep 27, 2005

that's Doctor Brain to you

Siivola posted:

Every game must be labeled "The best game GW sells/no longer sells".

Games Workshop Specialist Games: The Best Games GW Sells/No Longer Sells

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