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Also wasn't tiger mania a thing post operation overlord? The Panzer 4H and J versions did look like a miniature tiger.
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# ? Nov 25, 2022 13:19 |
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# ? May 30, 2024 12:17 |
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From other articles: That means that Adolf Hitler’s insane regime has been erased from history, as the Greatest Leader of All Time is reduced to painting pulp magazine covers. There are no Nazis in this setting; as much as I hate Nazis and enjoy describing how utterly inept they were at running a country and conducting a war (and just about everything else beyond genocide and petty corruption) even I tire of that sometimes. And so I just wrote them out of existence. … I crafted our Second Great War alternative-history setting to maximize battleship action. I also wanted a more-or-less believable story arc, and I wanted to erase the Nazis. Because I hate Nazis, original or neo flavor. And so the great empires of 1914 have survived to struggle again in a new generation’s war. … Design Note: I really hate Nazis, and though the Germans who fought at Tornio were not SS I did want to make sure the Lappland War between Finland and Germany received a suitable selection of scenarios. The Finns have numbers and morale and absolutely nothing else, it's a pure infantry force. … Though sometimes compared to Hitler’s Waffen SS, the MVSN had more in common with the German Brownshirts, the Nazi Party’s street-fighting thugs. But where the Nazis attempted to replace class consciousness with a virulently racist nationalism, the MVSN recruited from the urban working class. … Taking Out the Trash: 7th SS Mountain Though often protrayed as an elite combat force, Heinrich Himmler’s Waffen SS only became a major player on the battlefield relatively late in World War II. The General SS had only a political role and thus its men had no exemption from conscription. Many SS men avoided the army through the loophole that kept police out of the draft pool, and using SS units for occupation and security duties helped Himmler build his political and economic empire. While some SS units saw front-line combat from the start of Operation Barbarossa, most of those sent into the Soviet Union after 22 June 1941 were intended as security troops. They would suppress resistance, mop up bypassed Red Army units, and most importantly in Himmler’s eyes, carry out the slaughter of Jews. Many of these units found themselves pressed into front-line combat during the Soviet winter offensive of 1941-1942, and when spring came the SS began to expand its combat role. … Underaged War Criminals Forced Labour in the Third Reich The Nazi War Machine
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# ? Nov 25, 2022 13:27 |
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Tankbuster posted:Also wasn't tiger mania a thing post operation overlord? The Panzer 4H and J versions did look like a miniature tiger. Americans are very bad at identifying opposing materiel, is the main takeway there afaik.
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# ? Nov 25, 2022 13:49 |
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deathtraps has a lot to answer for
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# ? Nov 25, 2022 13:57 |
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Why didn't the germans put their spaced armor on later era tanks and kept it to the pz3 and 4?
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# ? Nov 25, 2022 13:58 |
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https://twitter.com/NewRayven/status/1594906527806410753?t=pVr1WcK_ZUEXgDE0XVakEQ&s=19 Some loving myths just refuse to die
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# ? Nov 25, 2022 14:00 |
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probably because they didn't need it and the panther/tiger were already ridiculously overweight
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# ? Nov 25, 2022 14:01 |
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gradenko_2000 posted:https://twitter.com/NewRayven/status/1594906527806410753?t=pVr1WcK_ZUEXgDE0XVakEQ&s=19 Tekopo has issued a correction as of 14:06 on Nov 25, 2022 |
# ? Nov 25, 2022 14:03 |
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Tekopo posted:probably because they didn't need it and the panther/tiger were already ridiculously overweight Turns out being able to cross bridges and drive over roads without utterly shredding them is good tank design. Nerds don't jack off about that poo poo though, all they care about is (barrel) length and (armour) thickness.
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# ? Nov 25, 2022 14:05 |
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Tekopo posted:guy that works at tank repair depot: "wow there's a LOT of damaged tanks here!!" It’s funny too because it’s something we did incredibly well and the Germans were trash at No Shortage of Tanks!: The Canadian Army’s System for the Recovery, Repair and Replacement of A and B Vehicles and Major Weapons Systems While what has been written on wartime equipment and vehicle repair, recovery and replacement has mainly focussed on German armoured forces 1939-1945, little focus has been devoted to researching these capabilities within Allied units. ... The operational record, systems and structure of First Canadian Army’s repair and replacement services for “A” and “B” vehicles and major weapons systems in nwe will be examined within this article. That these organizations were remarkably successful at achieving their main goal of maintaining the combat strength of the Canadian Army Overseas (cao) is the conclusion presented. The historical significance of these processes lies in their level of effectiveness. Nearly always fully functional, these processes allowed Canadian combat formations to maintain their strength in the face of a sustained level of high losses over an extended period. By addressing the question of how Canadian combat arms units maintained their equipment strength, this article contributes to the wider debate on Allied military effectiveness, the value of the size of the Allied support units compared to combat units, and aids the goal of a larger understanding of the unique methods used by the Western Allies to pursue their war aims. ... Never wanting for an acceptable level of vehicles and heavy weapons systems allowed Canadian units to remain combat effective for the vast majority of the time during 1944-1945. In contrast to German forces, new and repaired vehicles and weapons systems reached front-line artillery, armoured and infantry units at a much faster rate and in larger quantities. The Corps of Royal Canadian Electrical and Mechanical Engineers (rceme) epitomized this contrast in organizational structure and performance as they were largely separated from the combat arms units they serviced past the second line of maintenance, making them much more effective. This article will discuss the process of delivering new and repaired vehicles and weaponry first, including a description of the specialist organizations involved. This will be followed by an outline of the rceme recovery and repair system, its evolution as an organization and its performance in the field. ... As an example, of the sixty-one Sherman tanks the 6th Canadian Armoured Regiment (1st Hussars) fielded on D-Day, nearly all were lost to enemy action or mechanical failure by the end of August 1944. The Hussar Sherman tank “Holy Roller”, now a monument in London, Ontario, was the only one to survive in the regiment’s possession from D-Day until the end of hostilities. Enemy action was not often the real threat. Tanks sent away for heavy maintenance would often return with another unit, or not at all, being replaced by a newer variant that was more technologically advanced. The fate of “Holy Roller” was very much the exception rather than the rule. It's an interesting read, even though the subject seems dry at first glance. Frosted Flake has issued a correction as of 16:55 on Nov 25, 2022 |
# ? Nov 25, 2022 16:50 |
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Wait are you claiming logistics are crucial?
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# ? Nov 25, 2022 17:02 |
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Orange Devil posted:Wait are you claiming logistics are crucial? Nah, sending a 55 tonne tank back to the factory for any serious repair is a great use of time and resources. So is having to disassemble the tank to repair, or even access really, the transmission, and removing several road wheels to replace one.
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# ? Nov 25, 2022 17:13 |
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look having to remove 7 road wheels in order to just replace 1 of them builds character and shows the strength of precision german engineering why mass produce tanks when you can create special hand-crafted bespoke artisanal panzers
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# ? Nov 25, 2022 17:20 |
Tankbuster posted:Why didn't the germans put their spaced armor on later era tanks and kept it to the pz3 and 4? The spaced armour was put there to resist Soviet AT rifles popping up from behind, which the panther and tiger were able to do organically. Contrary to popular belief it did jack poo poo against HEAT warheads and wasn't intended to help with those.
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# ? Nov 25, 2022 19:18 |
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I've spent some more time with Arsenal of Democracy over the week, and here's a trip report: - as I've mentioned, development actually did resume with a new team, and the game has been patched as recently as July of 2020 - at top of mind is that this new dev team completely re-did the rendering engine for the game, such that it supports windowed mode natively without having to switch your monitor display back to 16-bit color - they added per-province air mission orders, which was previously a Darkest-Hour-only feature - they also added infinite-duration air and naval mission orders, again another DH-only feature - they added an entirely new 1936 campaign, named Vanguard, with a modded AI and manpower/resource/production layout to provide a harder challenge. It's still the same map, though. So far I've played through to 1939 and the conquest of Poland. Denmark has fallen in October of 1939, and I'm now preparing for Case Yellow. The game still plays and feels like HOI2, and it's a little difficult to suss out the subtle differences in combat resolution besides the fact that Tactical Bombers are no longer division-vaporizing death stars, but the game does play well, and I've not encountered any crashes so far, but the modernized windowed mode alone is, IMO, worth the price of admission, especially now when it's like 2.50 USD on Steam.
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# ? Nov 26, 2022 06:01 |
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https://twitter.com/RooksAndKingz/status/1597376557995417600 whew!
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# ? Nov 29, 2022 12:08 |
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No way. That would be something else. https://m.youtube.com/watch?v=H7V_Nz5IGHU
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# ? Nov 29, 2022 13:45 |
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Why isn't that new cold war game on steam?
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# ? Nov 29, 2022 17:14 |
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Minenfeld! posted:Why isn't that new cold war game on steam? Slitherine / Matrix Games don't always go straight to Steam. They're on Slitherine only for like 6-12 months, and then go on Steam later (with a free Steam activation code for anyone who already bought it from Slitherine)
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# ? Nov 29, 2022 17:33 |
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GURPS' attempt to quantify material reality continues to be more interesting than it ought to be
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# ? Nov 29, 2022 23:01 |
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Frosted Flake posted:GURPS' attempt to quantify material reality continues to be more interesting than it ought to be Yeah, I reread the wealth stat and it is way dumber than I remember. GURPS Wiki posted:
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# ? Nov 29, 2022 23:41 |
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https://twitter.com/KRosencreutz/status/1597233283099951105
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# ? Nov 30, 2022 00:07 |
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Where's that V3 reddit post that was ranting about how terrible land owners were and how they wish they'd all gently caress off so the poster could make the country better?
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# ? Nov 30, 2022 00:32 |
Minenfeld! posted:Where's that V3 reddit post that was ranting about how terrible land owners were and how they wish they'd all gently caress off so the poster could make the country better? played as the USA a couple days ago and beat the hell out of the land owners until they became totally politically marginalized by an unholy coalition of academics, capitalists, and workers. also i didn't give in to the klan during reconstruction so southern culture became legally discriminated against after the civil war while afro-american became a primary culture lol
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# ? Nov 30, 2022 00:43 |
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Minenfeld! posted:Where's that V3 reddit post that was ranting about how terrible land owners were and how they wish they'd all gently caress off so the poster could make the country better? https://twitter.com/bloomfilters/status/1589367983238848512 found it
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# ? Nov 30, 2022 05:07 |
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https://twitter.com/the__Rincewind/status/1589378169572032512 unexpected gem in the comments
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# ? Nov 30, 2022 05:11 |
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the PB do wind up joining the fascists once that gets discovered.
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# ? Nov 30, 2022 12:08 |
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Frosted Flake posted:GURPS' attempt to quantify material reality continues to be more interesting than it ought to be extremely good
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# ? Dec 1, 2022 04:05 |
Jazerus posted:played as the USA a couple days ago and beat the hell out of the land owners until they became totally politically marginalized by an unholy coalition of academics, capitalists, and workers. also i didn't give in to the klan during reconstruction so southern culture became legally discriminated against after the civil war while afro-american became a primary culture lol At last I can harrow the south
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# ? Dec 2, 2022 07:50 |
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https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-68-patch-1-1-changelog-part-4.1560218/ Victoria 3 1.1 coming on Monday. The changelog looks pretty good in that most of the small nitpicks and some larger AI issues (never ending wars) seem to be fixed. https://store.steampowered.com/news/app/1611600/view/3615857252827730224 On WARNO news, they showed some graphics on the campaign maps and reiterated that on launch there will be four of them. Also amphibious units and FOBs are coming soon(ish).
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# ? Dec 2, 2022 13:09 |
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quote:- Buildings will now only raise wages if they are either competing for wages or are below their minimum wage target; the target is based on employees' Expected Standard of Living to prevent too much active radicalization
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# ? Dec 2, 2022 14:14 |
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They are Liberals after all.
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# ? Dec 2, 2022 15:17 |
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Still don't see a mechanism by which factories lower their wages whenever possible though. So seems like a temporary labour shortage causing a wage spike might lead to structurally higher wages. If welfare remains tied to wages rather than SoL cost that might be an issue.
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# ? Dec 2, 2022 18:04 |
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Orange Devil posted:Still don't see a mechanism by which factories lower their wages whenever possible though. So seems like a temporary labour shortage causing a wage spike might lead to structurally higher wages. If welfare remains tied to wages rather than SoL cost that might be an issue. Yes it explicitly says they are not doing that on purpose in the part of the patch notes I quoted. Any sort of labour shortage shouldn't cause a structurally higher wage though unless the entire country is broken in some way. Labourers would just switch from working at one building to another. It should just drive down employment and productivity at less profitable buildings until they raise wages or stop operating entirely. Lostconfused has issued a correction as of 18:20 on Dec 2, 2022 |
# ? Dec 2, 2022 18:14 |
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Lemme do government run industry without going to command acconomie.
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# ? Dec 2, 2022 20:50 |
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Lostconfused posted:Yes it explicitly says they are not doing that on purpose in the part of the patch notes I quoted. The part you quoted outlines the mechanism for raising wages. It doesn't mention a mechanism for lowering wages. Also you just described the exact mechanism through which a labour shortage will cause structurally higher wages if a mechanism to lower wages doesn't exist in your second paragraph... Orange Devil has issued a correction as of 23:35 on Dec 2, 2022 |
# ? Dec 2, 2022 23:32 |
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The mechanism for lowering wages has always been the same. Profitability. Standard of living creates the lower boundary of wages and building profitability creates the upper boundary for wages.
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# ? Dec 2, 2022 23:35 |
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Right but that means capitalists don't try to maximize their share of the surplus, they only spring into action if the factory goes into a failure state. If the factory barely makes profit but the workers capture most of that, even if they would now tolerate lower wages, wages stay up.
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# ? Dec 2, 2022 23:38 |
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It's not barely. But you can change it if you're unhappy with it.Lostconfused posted:Ok here you go, have fun. Edit: We'll have to see if they change any of these values in the patch though. Lostconfused has issued a correction as of 23:43 on Dec 2, 2022 |
# ? Dec 2, 2022 23:41 |
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# ? May 30, 2024 12:17 |
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You're not thinking of this as a game. Capitalist are not different from labourers, they're just employees. Everything is decided by the building. Buildings are the main actors of the game, they consume the most goods, they set the wages, they drive most of the game.
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# ? Dec 3, 2022 00:02 |