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Abhorrence
Feb 5, 2010

A love that crushes like a mace.

Goa Tse-tung posted:

the signets and talismans (and reverse engineered Felwar Stone!) clearly demonstrate you can replicate any (reasonable) land by making it a 2 mana artifact


that's right, we need Shock Rocks

The funny thing is that the land doesn't even have to be completely reasonable. The "signet lands" from Odyssey were absolute dogshit and no one played them.

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Rutibex
Sep 9, 2001

by Fluffdaddy

Framboise posted:

Even then, commander is much more nuanced than that as it adds a social element to the game that Garfield isn't acknowledging here.

He's actually saying that the social element is so strong that it overwhelms the other elements of the game. That it doesn't matter what cards you draw or your strategy or your deck composition in Commander, because these politics dynamics are so strong you are basically just playing the chip taking game.

I think he's right, its not really a game of skill. Its more of a shared social experience, which is great those are fun. Like playing Talisman! :haw:

Sickening
Jul 16, 2007

Black summer was the best summer.

A big flaming stink posted:

Why do you all aspire to be the biggest assholes possible in this thread

Because posting grudges are more important than anything.

Wittgen
Oct 13, 2012

We have decided to decline your offer of a butt kicking.
It's worth pointing out that Richard Garfield is flatly, objectively wrong there. You can have some philosophy of game design objection to it, but it's wildly wrong to say most people would dislike it. People love kingmaker style games where you're playing politics. Apples to Apples and Cards Against Humanity are very much that type of chip taking game, and their popularity is undeniable. (I am not saying they're some super well designed games, but they are widely enjoyed.)

And of course if you want to call Commander a chip taking game, that further proves the point. Commander is the most popular format. People love politics and playing people. The wheeling and dealing stuff compels. You might need theming, hidden information, and randomness to make it actually work as a game, but to say that mechanic will make a game bad and unfun is risible.

Charity Porno
Aug 2, 2021

by Hand Knit
it's cool that "stop liking things I don't like" is alive and well here haha just kidding it sucks

precision
May 7, 2006

by VideoGames

Yes, I talked about playing in two formats that nobody else has played since the 2010s

Rutibex
Sep 9, 2001

by Fluffdaddy

Wittgen posted:

It's worth pointing out that Richard Garfield is flatly, objectively wrong there. You can have some philosophy of game design objection to it, but it's wildly wrong to say most people would dislike it.

lol thats fair he is a mathematician not a psychologist

precision posted:

Yes, I talked about playing in two formats that nobody else has played since the 2010s

I have a set of arch enemy cards I keep with my cube, in case we want to get spicy

Framboise
Sep 21, 2014

To make yourself feel better, you make it so you'll never give in to your forevers and live for always.


Lipstick Apathy

Rutibex posted:

I think he's right, its not really a game of skill. Its more of a shared social experience, which is great those are fun. Like playing Talisman! :haw:

Come play a game of cEDH and tell me it's not a game of skill, lmfao. I'd argue that you'll not find a format with more complicated board states, stack interactions, and combo lines. (Yes, there are very simple 2 card combos, but there are some decks in the meta that are like rube goldberg machines.)

The only place where the argument really applies is battlecruiser EDH where social contracts take precedence over playing to win. Any other power level, people are still playing to win.

Commander is more than just its most casual mode of play.

Framboise fucked around with this message at 20:26 on Nov 27, 2022

precision
May 7, 2006

by VideoGames
The best part of Two Headed Giant on Duels was that it gave you the warm fuzzy feeling of having a partner and if both of you were even decent you would clean up against most DOTP players

Really, I loved DOTP so much. Choosing a deck like it was a fighting game instead of brewing was honestly a very cool idea and I wish there were another game like it

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Charity Porno posted:

Be an Ajani in a multiverse of Jaces

A Phyrexian sleeper agent?

Toshimo
Aug 23, 2012

He's outta line...

But he's right!
Setting aside that Garfield isn't talking about commander here, that this is a 20+ year old description of a game theory principle, and not related at all, and Rutibex is just talking out his rear end about things he doesn't understand again with unearned authority and ego, this isn't indicative of how Commander functions at any level, but it gets away from the point that Rutibex flat-out made up a lie about the rules of the game, and when confronted, deflected to another lie, and then made reference to the Talisman incident that helped make him a pariah in the Board Games thread.

Because we've had a decade of this and the mods won't act on it, it needs to be pointed out every time he shows up in a new TG thread just making poo poo up and citing his "vast experience", which always amounts to playing some vaguely house-ruled garbage version of every game, whether it's board games, D&D, or Magic.

If people have legitimate criticisms of Commander (and there are plenty, we make them constantly in the EDH thread, in constructive ways), by all means. If you want to invent lies about how "Commander is Calvinball with fake cards" or how "Richard Garfield actually says Commander is bad", you can eat my rear end in a top hat, and gently caress right off out the thread. And if the mods want to tell me that's too harsh a take, then maybe stop "gently reminding" the drive-by threadshitters and trolls, and do something about it. It's basically a weekly occurrence at this point. If someone showed up in the D&D thread evey week to say "Sorcerer players are degenerates who are having the wrong kind of fun", would you mod that? Be consistent.

(USER WAS PUT ON PROBATION FOR THIS POST)

Fajita Queen
Jun 21, 2012

Rutibex posted:

oh bless your heart :allears:

Here I will let Magic the Gathering creator Richard Garfield explain why Commander is actually a bad format:


What does this blurb have anything to do with a made up rule about attacking left

Rutibex
Sep 9, 2001

by Fluffdaddy

Toshimo posted:

Setting aside that Garfield isn't talking about commander here, that this is a 20+ year old description of a game theory principle, and not related at all, and Rutibex is just talking out his rear end about things he doesn't understand again with unearned authority and ego, this isn't indicative of how Commander functions at any level, but it gets away from the point that Rutibex flat-out made up a lie about the rules of the game, and when confronted, deflected to another lie, and then made reference to the Talisman incident that helped make him a pariah in the Board Games thread.

Because we've had a decade of this and the mods won't act on it, it needs to be pointed out every time he shows up in a new TG thread just making poo poo up and citing his "vast experience", which always amounts to playing some vaguely house-ruled garbage version of every game, whether it's board games, D&D, or Magic.

If people have legitimate criticisms of Commander (and there are plenty, we make them constantly in the EDH thread, in constructive ways), by all means. If you want to invent lies about how "Commander is Calvinball with fake cards" or how "Richard Garfield actually says Commander is bad", you can eat my rear end in a top hat, and gently caress right off out the thread. And if the mods want to tell me that's too harsh a take, then maybe stop "gently reminding" the drive-by threadshitters and trolls, and do something about it. It's basically a weekly occurrence at this point. If someone showed up in the D&D thread evey week to say "Sorcerer players are degenerates who are having the wrong kind of fun", would you mod that? Be consistent.

commander is great fun with your mates, everyone knows that. i brought out the richard garfiend quotes because you were getting weird

Tism the Dragon Tickler posted:

What does this blurb have anything to do with a made up rule about attacking left

Its not made up, thats the only point I was trying to make. This is how most people played multiplayer magic back in the day, unless it was two headed giant or Emperor format.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
Richard Garfield thought U draw 3 was fine because it was not frequently in packs.

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:
Please shut up about whether commander is good or bad

Rutibex
Sep 9, 2001

by Fluffdaddy

Orange Fluffy Sheep posted:

Richard Garfield thought U draw 3 was fine because it was not frequently in packs.

Richard Garfield was a mathematician looking to make some money

Strong Sauce
Jul 2, 2003

You know I am not really your father.





Grifter posted:

trip report

thanks for posting this. i think you struck a nice balance between writing every single interaction (what i would have done) and just summarizing.

btw, how much was your draft night? one of my LGS has kept it at like $25 (inc tax) while my closer LGS has made it $35 (w/out tax)... may be misremembering but it was a bit of a difference.

-----
i'm planning to start playing in person again after the new year but i really hate the release cycle. don't know what it was prepandemic but after i come back from vacation i have to contend with either waiting for the master set release in january (double feature last year, dominaria remastered this year), or wait until the february set release. and that means basically i almost always never get to play the nov release (vow last year i played pre-release and 1 draft.. yeah every hates it but whatever). and while wotc says, "duhh just play what you can.." that doesn't mean my LGS can run two draft formats during FNM (none of the local ones are big enough to anyways). so if they do run domanaria remastered for january... that's maybe at best 4 times they'll have it before switching to "all will be one" in february.

having a master/masters type set release, a standard release, then another standard release two months later, then a "commander specialty" set two months after that THEN another masters type set right after along with another specialty set (this year it was an un-set) seems like a lot. i have basically bought nothing from brothers war. i skipped unfinity

just looking at next year. there's a FIFTH standard set that is not a "full set". whatever that means. and then we'll be getting a universes beyond specialty set of middle earth AND doctor who. these will be full sets, not like WH40K commander decks (which will get reprinted and honestly i'll probably just wait until next year's black friday because they've already signaled they'll reprint those decks)

i took another look at local LGSs near me and there is one nearby that has a modern night, there is another one with a pioneer night that restarted but it is way far and not near public transport so it looks like i'll be looking into modern. i also have to finish building out my vampire "lifedrain" commander deck i posted in the summer that i bought a whole bunch of expensive pieces for.

i'm planning on canceling my preorder of jumpstart 2022. even though amazon had it all the way down to ~$88 a box. $95 after taxes seems high especially when they're going to print the poo poo out of this, and all the other boxes. no point in getting my pack opening cravings with all these sets crashing 6 months down the line.

so on the one hand i'm kinda excited for next year but also i expect WOTC to just print everything to oblivion and wonder why none of their product is selling and why their stock's tanking... then decide what they need to do is release another $1K+ product.

flatluigi
Apr 23, 2008

here come the planes

Rutibex posted:

commander is great fun with your mates, everyone knows that. i brought out the richard garfiend quotes because you were getting weird

Its not made up, thats the only point I was trying to make. This is how most people played multiplayer magic back in the day, unless it was two headed giant or Emperor format.

dude did you misread 'the winner is the last person with any chips left' because that's the only time the word left is even mentioned in the blurb you're being so smug about

Rutibex
Sep 9, 2001

by Fluffdaddy

flatluigi posted:

dude did you misread 'the winner is the last person with any chips left' because that's the only time the word left is even mentioned in the blurb you're being so smug about

sorry! the idea was that attacking left would eliminate a lot of the politics from multiplayer magic. you only have one opponent you can attack, so no one can gang up. it makes the game more about your deck than about how popular you are

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Based on like, every single anecdote I've ever seen about multiplayer magic in the 90s, 'attack left' or emperor magic or other limited range of influence rules were super loving common.

Charity Porno
Aug 2, 2021

by Hand Knit
Yeah the attack left thing was because Jyhad played that way so people just kind of adapted that style.

(Jyhad is a totally garbage 2 player game and one of the best multi-player card games I've ever played, assuming you're in a group that all knows how to play and there are no "wacky chaos" players)

HootTheOwl
May 13, 2012

Hootin and shootin
Put your left swing in
Take your right block out,
You attack left and you faff all about.
You play a game of magic and you cast a turnabout
That's right, a turnabout!

Toph Bei Fong
Feb 29, 2008



Rutibex posted:

oh bless your heart :allears:

Here I will let Magic the Gathering creator Richard Garfield explain why Commander is actually a bad format:


From later in the same chapter:

quote:

Some Advantages of Politics
In general, we have been talking about politics as a bad thing in games, but in practice allowing room for political interaction has many excellent effects.

One advantage of political games, or political variants of nonpolitical games (such as free-for-all Magic or Starcraft), is that they can provide opportunities for low-skilled players to participate in high-skilled games (surviving and perhaps even winning because the high-skilled players attract more attention). While some highly skilled players may object in principle to this leveling of the playfield, in practice it allows them to play more games due to an increased potential audience size. Additionally it makes those games interesting, whereas otherwise they may not be, due to the natural dampening effect on skill that political interaction can have. Finding players to play games is generally speaking the hardest part of playing the average game, and anything that can increase the potential audience size is extremely valuable to both player and publisher. This is an important effect in family games and children’s games, where the set of people playing a particular game is fixed and wide skill ranges are common. Mario Kart and Mario Party find much advantage in their limited politics as a way to keep multiplayer games interesting for a single family or friend group.

Political games tend to be exciting to the very end (on the downside, depending on the game design, they may drag on too long). The lead will change many times, as each new winner is picked on in turn. Any player has a chance to win (the flipside of this is that any actions other than those near the end of the game may not matter much). One can think of “pick on the leader” as a catch-up feature. Like any catch-up feature, it can become problematic when it is too powerful (see section 4.2 on snowball and catch-up), but it can be perfectly reasonable in small doses — many multiplayer games use it to good effect.

Some people just plain enjoy the social interaction, give-and-take, alliance making and breaking, and other behaviors that are common in political games. Since complex game mechanics tend to get wiped out by politics, it ’ s usually best to keep the game relatively simple for this audience. A good example is the boardgame Diplomacy: there’s no need to have countless kinds of military units and detailed combat simulations with charts and die rolls. Such details would only be washed out by the negotiations, alliances, and betrayals that are the real heart of the game.

Political games can be fun to watch, even if you don’t know the details of how a game is played: the ebb and flow of human social interaction is something everyone can relate to. Outrage and betrayal make for good theater as well. The TV show Survivor is just one example. (Survivor is an extreme example of kingmaking in particular: there’s even an extra kingmaking step where strictly eliminated players are brought back to vote on the final winner!)

A key to understanding the place of politics in a game is understanding its audience. While classic games have evolved along with their player bases so there is a matching of political interaction with the stomach for it among the players, a new game needs to take this into account from the design. Is the game intended to be primarily for competitive players interested in differentiating their skill from one another? If so, it is probably best to keep politics to a minimum by making it two-sided, making it less interactive, giving players rewards for their absolute instead of relative finish, or hampering players’ ability to target one another specifically. For a more casual intended audience, politics can be a useful way of increasing the effective critical mass for play, since more widely varying skill sets can find interesting games together. Additionally, intensity of play is not nearly as much of a prerequisite for winning in a political game.

Khanstant
Apr 5, 2007

Toshimo posted:

What are you even talking about? If you brought fake cards to a real tournament and someone caught it, you'd be disqualified. Those are the rules.

I was picturing people playing vintage at a bar or LGS or whatever for fun, not being DQ'd at a wizard tournament

Pantsless Hero
May 25, 2004

Serv-Bot will kick your ass.

Fantastic Foreskin posted:

Based on like, every single anecdote I've ever seen about multiplayer magic in the 90s, 'attack left' or emperor magic or other limited range of influence rules were super loving common.

To a certain extent, yeah. Some examples from Fresno 90s multiplayer - it was often "Attack left or right, spells are global." Sometimes for larger games they would go "Spells have range of two players" which lead to weird Wrath/Disk situations. Attack-anywhere games were referred to as "Chaos", (not to be confused with a Usenet/IRC variant called Chaos Magic that had you roll dice every turn for random effects, like a proto-Planechase). Still, it wasn't universal. The store that ran weekly multiplayer tournaments played attack-anywhere, usually five or six people to a table. Table winners went on to a winner's table, and that's where the politics came out.

generatrix
Aug 8, 2008

Nothing hurts like a scrape

Rutibex posted:

sorry! the idea was that attacking left would eliminate a lot of the politics from multiplayer magic. you only have one opponent you can attack, so no one can gang up. it makes the game more about your deck than about how popular you are

My play group in university (20ish years ago) did a lot of multiplayer, and it was usually free-for-all. We tried only attacking in one direction, or only attacking your neighbours, or spell range (e.g. can only interact with people up to two seats away), but those variants were basically just “combo wins” in practice so we ditched them pretty quick. Looking back… we probably should have run more counterspells.

TheKingofSprings
Oct 9, 2012

Judgy Fucker posted:

90% of the shittiness comes from the same 4-5 posters. At this point it's clear it'll never change so might as well just ignore 'em

The secret is to bully Toshimo relentlessly and without remorse, TBH

Fajita Queen
Jun 21, 2012

As lovely as Toshimo can get sometimes it's usually not until other people have been lovely first. People need to just stop being weird about card games imo.

HootTheOwl
May 13, 2012

Hootin and shootin
3-3. Death to modern. Death to magic.
Fire Maro and everyone who did MH2 into the sun. Ty, I'll take my answer off the air

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Charity Porno posted:

Yeah the attack left thing was because Jyhad played that way so people just kind of adapted that style.

(Jyhad is a totally garbage 2 player game and one of the best multi-player card games I've ever played, assuming you're in a group that all knows how to play and there are no "wacky chaos" players)

I have thought about stealing the Predator/Prey VP mechanics for magic before. Not sure how well it would work though.

It is interesting to see what Garfield when he designed Jyhad after Magic. No Mana, instead you use your life as ressource. Youa lways have 7 cards in hands. Stuff like that.

Weird Pumpkin
Oct 7, 2007

HootTheOwl posted:

3-3. Death to modern. Death to magic.
Fire Maro and everyone who did MH2 into the sun. Ty, I'll take my answer off the air

:hai:

Though actually I've been playing elves lately since there's way less fury in my lgs lately. Deck is still very fun

Tom Clancy is Dead
Jul 13, 2011

If you want old modern, play Pioneer.

Pablo Nergigante
Apr 16, 2002

HootTheOwl posted:

3-3. Death to modern. Death to magic.
Fire Maro and everyone who did MH2 into the sun. Ty, I'll take my answer off the air

What deck were you playing

Time
Aug 1, 2011

It Was All A Dream
MH2 is the best thing that had ever happened to modern. Too bad it’s expensive. The pitch spells have flattened the play/draw differential a lot

ilmucche
Mar 16, 2016

What did you say the strategy was?

HootTheOwl posted:

I'm half way to scrubbing out of a 5k. I am going to say it: I do not like modern right now.

Yeah modern seems a lot less fun these days. I gave up playing it

Judgy Fucker posted:

90% of the shittiness comes from the same 4-5 posters. At this point it's clear it'll never change so might as well just ignore 'em

P much

fadam
Apr 23, 2008

Thinking about throwing a cube together. What was that site that sells the cool reusable booster packs?

LeafHouse
Apr 22, 2008

That's what you get for not hailing to the chimp!



We also played with “attack left” in multiplayer when I was a kid.

I haven’t met Rutibex personally, but I’m gonna go ahead and say, just having known you a short while, Toshimo, that I prefer Rutibex. And again, I’ve never even met the guy.

GoutPatrol
Oct 17, 2009

*Stupid Babby*

HootTheOwl posted:

3-3. Death to modern. Death to magic.
Fire Maro and everyone who did MH2 into the sun. Ty, I'll take my answer off the air

Hmm, whatever deck you were playing, you probably needed Kiki-Jiki in it instead. Problem solved.

edit: not the new kamigawa saga, that is cheating

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
I prefer Raffine, Scheming Seer to all of you, because when was the last time any of you jerks let me Connive X, where X is the number of attacking creatures?

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Rutibex
Sep 9, 2001

by Fluffdaddy
I have been posting these into the AI art thread but I think this thread would appreciate them in a different way, as we were talking about custom cards earlier. I have been using two different AIs to generate custom magic cards. GPT-3 has a very good understanding of magic cards and you can program a character from Character.ai to design magic cards for you. They will often come up with bad cards, but they always give 6 responses so they will spit out something playable most of the time. You can be very picky too you can ask it "Design me a Red/Black instant spell" or "Design a large green creature". I have been using Midjourney v4 to make the art. I simply feed the AI generated flavor text into the image generator and it makes an art that matches the theme of the card! This is giving me a very bad itch for cube design........

https://beta.character.ai/











(I was asking it to make new kinds dual lands don't judge the AIs taste in balance :v:)

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