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Cease to Hope posted:The last time someone discussed posting a new OP, I made this description of Blood Bowl for it. Here's an updated version: Not sure if it makes a huge difference, but Blood Bowl isn't push fit as a whole. The human and orc teams of the 2016 starter are, and I think dwarves are, but every other team needs glue.
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# ? Nov 25, 2022 18:27 |
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# ? May 9, 2024 09:10 |
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how's this for a description? Warmaster Publication: 2000 Rules Expansions: Warmaster Armies Spinoff Games: Warmaster Ancients, Warmaster Medieval, The Battle of Five Armies Official Link: https://www.wm-revolution.com/ Warmaster is a 10mm mass battle game set in the Warhammer world. The game has a major focus on command and control of units. It was released in 2000 and received one expansion. It spawned several derivatives, most notably Warmaster Ancients which made several improvements to the base ruleset. Even as the original GW miniatures went out of production, the game continued to hold a following, and fans created Warmaster Revolution, which is the current living form of the game. In 2020, an enigmatic sculptor going by the handle Forest Dragon began releasing incredibly detailed STLs for Warmaster, invigorating interest in the game and setting a new bar for the 10mm scale. Forest Dragon's goal is to sculpt the full range for every army in Warmaster. Other sculptors rose to the new standard, and now the game is blessed with an abundance of detailed and characterful miniatures. Downloads: Rules and Army Lists | Develepmental Factions Warmaster List Builder Videos: Faction Breakdown, How to Play, Battle Reports Other resources: Facebook Group(surprisingly chill, many sculptors and painters are active here) | Discord Warmaster Sculptors and Merchants (Obviously I shouldn't have to say this, but please don't STLs. All of the sculptors for Warmaster are independent and deserve support for their work.) Nebalebadingdong fucked around with this message at 19:04 on Nov 27, 2022 |
# ? Nov 25, 2022 20:27 |
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Nebalebadingdong posted:how's this for a description? Goddamn, this is how it's done
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# ? Nov 25, 2022 20:28 |
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Not all heroes wear capes
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# ? Nov 25, 2022 20:38 |
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The list of sculptors is probably too big for the description and too much of a hassle for the OP to keep editing. I can post and maintain it separately, with a link in the OP
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# ? Nov 25, 2022 20:40 |
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I really like the Blood Bowl write up, except for the suggested length of time it takes to play: 60-90 minutes seems very much too slow. I’d put it more like 2:15 to 2:30 hours - those are certainly the lengths that most tournaments in the UK use for a game, and that expects players to be pretty much au fait with the rules.
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# ? Nov 25, 2022 21:03 |
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Nebalebadingdong posted:The list of sculptors is probably too big for the description and too much of a hassle for the OP to keep editing. I can post and maintain it separately, with a link in the OP That is probably the best plan. I wish Polish Lightning was having some kind of Black Friday sale. I'd get the whole DoW army, but $55 USD is outside my current budget.
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# ? Nov 25, 2022 21:27 |
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I should have most of my Scout and Deathwatch Intercessor Kill Teams done soon, I’d be happy to contribute some team photos for a new OP. I just pulled the trigger on a metal Sergeant Telion, who will replace the CCW Scout Sergeant I have in my current list: Sergeant, Chainsword and Bolt Pistol Scout, Chainsword and Bolt Pistol 2 Shotgunners 2 Bolters 2 Heavy Weapons (2 Rocket Launchers, 1 Heavy Bolter) 2 Snipers My plan was to have the CCW Scouts slow down/ defend/ capture, however after I get Telion and make him my third sniper and Leader, I’m considering swapping the last CCW out for another Bolter or shotgun. I’m mostly going to be playing against Intercessors, however Tau Pathfinders and Necrons are also possible.
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# ? Nov 27, 2022 13:46 |
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Nebalebadingdong posted:how's this for a description? Goddamn amazing.
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# ? Nov 27, 2022 15:49 |
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I'm moving the list of sculptors and faction STLs to my tumblr, and I'll keep it up to date. That way I can share it with non-goons easily as well. I've updated my description to include a link to it
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# ? Nov 27, 2022 18:58 |
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Wow dude that’s really incredible work
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# ? Nov 27, 2022 19:02 |
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https://www.warhammer-community.com/2022/11/28/true-royalty-graces-necromunda-show-obeisance-to-lady-haera-13th-daughter-of-lord-helmwar/ GW is trying to trick me into necromunda again
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# ? Nov 28, 2022 15:08 |
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Covermeinsunshine posted:https://www.warhammer-community.com/2022/11/28/true-royalty-graces-necromunda-show-obeisance-to-lady-haera-13th-daughter-of-lord-helmwar/ GW is trying to trick me into necromunda again God drat with the new Escher models, walking robots and this GW is really pulling out all the stops for necromunda, absolutely fantastic models!
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# ? Nov 28, 2022 15:19 |
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Covermeinsunshine posted:https://www.warhammer-community.com/2022/11/28/true-royalty-graces-necromunda-show-obeisance-to-lady-haera-13th-daughter-of-lord-helmwar/ GW is trying to trick me into necromunda again That mini has the opposite effect on me. Necromunda is about scabby gangers fighting in the worst place imaginable. Adding nobles and vehicles and other stuff isn't my bag. That said, to each their own and I'm glad some folks like the new stuff.
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# ? Nov 28, 2022 18:57 |
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I don't think there's a section on Warhammer Underworlds in the OP. If we're updating it, here's a stab at one: Warhammer Underworlds Publication: 2017 Seasons: Shadespire (Season 1, 2017), Nightvault (Season 2, 2018), Beastgrave (Season 3, 2019), Dreadfane* (2019), Direchasm (Season 4, 2020), Two-Player Starter Set* (2021), Harrowdeep (Season 5, 2021), Nethermaze (Season 6, 2022), Gnarlwood (Season 7, 2022) *Dreadfane was a Barnes and Noble exclusive set, the warbands from which were later released as "Champions of Dreadfane" in the Beastgrave season. The Two-Player Starter Set was released as an attempt to be an easy entry point, but it's generally better to just pick up the current season box. Official Link: https://warhammerunderworlds.com/ Warhammer Underworlds is a 28mm board and card game set in the Warhammer Age of Sigmar world. The encounter scale is small (pre-set warbands of 3 to 7 models per side) and games play quickly (~45 minutes), with each player activating one of their models 12 times over the course of the game (4 activations per round over 3 rounds). Each player has a deck of objective cards which they try to achieve to earn Glory, and a deck of powers and upgrades they can play over the course of the game. The game feels very tactical, with players thinking through the ramifications and down-stream consequences of their moves in a way similar to chess. It was released in 2017 with the Shadespire season, and is now in its seventh season, with each season changing the thematic setting and updating the rules in minor but impactful ways. Each season begins with a two-warband starter box that comes with models and cards for two warbands, game boards, tokens, dice, and a rulebook (the rules are also made available online for free by GW). Then additional warbands are released during the season in stand-alone boxes that come with the models and cards for that warband. No warband is too old to be played; depending on format some cards from older seasons are rotated out of play. The most basic format, Rivals, has each player using only the cards that come with a their warband, while other formats like Nemesis, Championship, and Relic bring increasing levels of deckbuilding customization options allowing the use of cards from other warbands or decks. The models are all original to Warhammer Underworlds, though Games Workshop generally releases rules for their use in Age of Sigmar and Warcry. The models are widely regarded as some of the most detailed and interesting that GW makes, while still being push-fit. Besides playing in person, there is a fairly active community playing online via the tabletop simulator Vassal (mostly through their Discord channel https://discord.gg/MwmS6Uv5Jt). There is also a PC game adaptation on Steam, but it lags behind the physical game releases and is largely locked behind overpriced DLC. Websites: Path to Glory, Can You Roll A Crit?, Agents of Sigmar Other resources: Deck Building Database Sites: https://www.underworldsdb.com/, https://wunderworlds.club/, https://www.underworlds-deckers.com/ Facebook Groups: Warhammer Underworlds, The Warhammer Underworlds Community Muir fucked around with this message at 00:47 on Nov 29, 2022 |
# ? Nov 28, 2022 19:04 |
Which is wierd because Spire Brats were a thing in Old Necromunda Little rich boys, hunting people and snorting underhive coke off hookers. Its actually perfectly necromunda. Hope they bring them back. But this is the literal queen of the planet and they are doing a storyfull expansion where there is a full on upset in the hierarchy so its not crazy that a helmawr is coming down to gently caress up some stuff.
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# ? Nov 28, 2022 19:06 |
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I’m still in shock I managed to nab a direchasm box a week ago for like only sixty bucks I was certain I’d never find a copy that affordable. Really looking forward to painting those cow elves and slaaneshi they’ll go great with the gnarlwood set I got as well.
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# ? Nov 28, 2022 19:11 |
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Hihohe posted:Which is wierd because Spire Brats were a thing in Old Necromunda Oh god yeah, a full on gang for spire brats would be fantastic.
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# ? Nov 28, 2022 19:29 |
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The Brat gang world dovetail perfectly with the spyrers. It's cawdor / redemptionists but more.
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# ? Nov 28, 2022 21:26 |
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Hello, I am James Workshop the very real and actual CEO of your favourite games company Games Workshop! It has come to my attention that while Games Workshop offers you two perfectly good games. One about huge men in armour fighting an unending tidal wave of evil to save humanity, and the other one about about huge men in armour fighting an unending tidal wave of evil to save humanity but with guns. Apparently that isn't good enough for some of you. Some of you want to play less popular titles like Kill Team or Necromunda, yuck. Or worse you keep playing games we don't even What precisely are "Specialist Games"? Specialist Games are board/miniature games that exist outside of, but are usually based on, Warhammer 40,000, Age of Sigmar, and (the currently deceased )Warhammer Fantasy Battles. In brief, if it is a Games Workshop table top game that isn't Warhammer 40,000 or Age of Sigmar, it is arguably a Specialist Game. ACTIVE GAMES Necromunda: Underhive Cool game, cool minis, 19 required rule books and counting. ____________________________________________________________________________ Warcry Dudes from Golds Gym in the 90s murder each other for wearing the wrong hat. ____________________________________________________________________________ Kill Team So many tokens and decks. ____________________________________________________________________________ Warhammer Underworlds Publication: 2017 Seasons: Shadespire (Season 1, 2017), Nightvault (Season 2, 2018), Beastgrave (Season 3, 2019), Dreadfane* (2019), Direchasm (Season 4, 2020), Two-Player Starter Set* (2021), Harrowdeep (Season 5, 2021), Nethermaze (Season 6, 2022), Gnarlwood (Season 7, 2022) *Dreadfane was a Barnes and Noble exclusive set, the warbands from which were later released as "Champions of Dreadfane" in the Beastgrave season. The Two-Player Starter Set was released as an attempt to be an easy entry point, but it's generally better to just pick up the current season box. Official Link: https://warhammerunderworlds.com/ Warhammer Underworlds is a 28mm board and card game set in the Warhammer Age of Sigmar world. The encounter scale is small (pre-set warbands of 3 to 7 models per side) and games play quickly (~45 minutes), with each player activating one of their models 12 times over the course of the game (4 activations per round over 3 rounds). Each player has a deck of objective cards which they try to achieve to earn Glory, and a deck of powers and upgrades they can play over the course of the game. The game feels very tactical, with players thinking through the ramifications and down-stream consequences of their moves in a way similar to chess. It was released in 2017 with the Shadespire season, and is now in its seventh season, with each season changing the thematic setting and updating the rules in minor but impactful ways. Each season begins with a two-warband starter box that comes with models and cards for two warbands, game boards, tokens, dice, and a rulebook (the rules are also made available online for free by GW). Then additional warbands are released during the season in stand-alone boxes that come with the models and cards for that warband. No warband is too old to be played; depending on format some cards from older seasons are rotated out of play. The most basic format, Rivals, has each player using only the cards that come with a their warband, while other formats like Nemesis, Championship, and Relic bring increasing levels of deckbuilding customization options allowing the use of cards from other warbands or decks. The models are all original to Warhammer Underworlds, though Games Workshop generally releases rules for their use in Age of Sigmar and Warcry. The models are widely regarded as some of the most detailed and interesting that GW makes, while still being push-fit. Besides playing in person, there is a fairly active community playing online via the tabletop simulator Vassal (mostly through their Discord channel https://discord.gg/MwmS6Uv5Jt). There is also a PC game adaptation on Steam, but it lags behind the physical game releases and is largely locked behind overpriced DLC. Websites: Path to Glory, Can You Roll A Crit?, Agents of Sigmar Other resources: Deck Building Database Sites: https://www.underworldsdb.com/, https://wunderworlds.club/, https://www.underworlds-deckers.com/ Facebook Groups: Warhammer Underworlds, The Warhammer Underworlds Community ____________________________________________________________________________ Blood Bowl Buy-In: $160 USD as a board game, <$10 as a video game Assembly: Push-Fit Playtime: 60-90m per match with experienced players Complexity: Medium Blood Bowl is GW's long-lived fantasy sport game. (It's parodying the NFL, but it's so different from that game that knowing anything about American football rules is mostly a hindrance.) Unlike most of GW's wargames, Blood Bowl is a board game, played with about a dozen-ish pawns on a grid-square board, so it is relatively easy to assemble teams for it once you have the game board and accoutrements. As board games go, it's about middling complexity, and takes an hour to an hour and a half to play a match. However, it's designed in a way that you'll most likely never get any better at it unless you learn from other players. It's also not a chill game, due to how long it takes, how random it can be, and how it encourages a personal investment in your dudes. Without getting too far into specifics, every turn you can take an action with each of your eleven dudes, but if any of them fails an action, your turn ends immediately. So every turn is a game of press-your-luck, where you try to prioritize the important or safe moves first, while leaving the risky or superfluous plays to the end of your turn. This is what makes Blood Bowl fun! But the high stakes give it a thoughtful pace. Even with experienced players, every turn takes at least a couple minutes on average, in a game with 32 turns total. And when you fail that first 98% chance to succeed and lose your entire turn and lose the game because your opponent got two turns in a row, it sucks so, so bad. Every time you end your turn early due to carelessness or bad planning or bad luck, you have plenty of time to brood over it as your opponent takes their full turn. And the game is super duper random. There's no such thing as a safe play other than moving from one uncontested space to another. Even a game where you totally dominate will involve lots of rolling 98% and 89% and 83% and 67% rolls, so most of the rolls you fail will be ones you felt like you should have succeeded. Most players do not improve without advice because it's hard to ever feel like it was your fault, because you should have succeeded all of those rolls. And sometimes those rolls are for very stupid things: an average human with the "pick up the ball" skill has an 11% chance to fail to pick up a stationary ball laying on the ground, and there's nothing you can do to improve those chances or prevent that failure from ending your turn. Blood Bowl is also randomly violent. Every time a player gets knocked down or falls down, they have a chance to hurt themselves. The low end is just losing another turn before standing up, the high end is death. It takes a lot of time to build up a player, often a dozen or more matches that take an hour plus each, so losing a developed player permanently to a crippling injury or a death absolutely sucks. A sufficiently bad run of luck for a team can send you even further back than square one. You can reduce the chances, but never eliminate them. The brutality is part of the appeal of the game, but because many of the teams specialize in stalling the game and grinding the opponent's players into the hospital, and some of the violence is "cheating", like fouls a character can be red-carded for, it can feel incredibly bad to lose (or win!) these matches. It's a real friendship wrecker if people take it personally. If all of this didn't dissuade you, the best way to learn BB these days is playing it online. FumBBL is a Java-based Blood Bowl simulator and has one of the biggest communities. There's also Blood Bowl 2, a faithful (same rules, 1:1) licensed adaptation of a previous edition of the game, on PC and consoles. (I suggest checking Cheapshark or Isthereanydeal for sales, and definitely buy the Legendary Edition that includes all of the DLC. You can definitely get the Legendary Edition for <$10USD if you catch it on sale.) Blood Bowl 3 is coming out at some point (it has been repeatedly delayed) and will use the 2020 boardgame rules, but all of the previews of it have been super negative. For playing it as an actual board game, the starter runs $160 USD and includes everything you need to play, including the rules, the board and various accessories, and two full teams worth of miniatures. (The starter teams are nicely balanced with each other, but middling-weak as Blood Bowl teams go.) There are 20 teams in the core rulebook, covering most of the Warhammer Fantasy races plus a few oddballs like the Hammer horror Necromantic team, or the useless and stupid Snotling team. There are also a half-dozen "Teams of Legend" that have rules online, but aren't otherwise supported by GW any more. A team runs about $50 USD from GW, but it's pretty easy to just convert any fantasy miniatures to Blood Bowl if you want just by cutting off their weapons. Blood Bowl was also out of print for almost a decade, so there are lots of third-party sellers making their own "fantasy football" teams. (Greebo has some of the nicest, although they aren't much cheaper than GW.) GW also released Death Zone, a book full of add-on rules for Blood Bowl, but it's not essential. There's also Blitz Bowl, a smaller and faster game based on Blood Bowl that uses a different board and about half as many miniatures, but I've never played it. ____________________________________________________________________________ Adeptus Titanicus Play 40k Apocalypse games at a slightly lower price and on a bit smaller gaming table. RETIRED GAMES Warmaster Publication: 2000 Rules Expansions: Warmaster Armies Spinoff Games: Warmaster Ancients, Warmaster Medieval, The Battle of Five Armies Official Link: https://www.wm-revolution.com/ Warmaster is a 10mm mass battle game set in the Warhammer world. The game has a major focus on command and control of units. It was released in 2000 and received one expansion. It spawned several derivatives, most notably Warmaster Ancients which made several improvements to the base ruleset. Even as the original GW miniatures went out of production, the game continued to hold a following, and fans created Warmaster Revolution, which is the current living form of the game. In 2020, an enigmatic sculptor going by the handle Forest Dragon began releasing incredibly detailed STLs for Warmaster, invigorating interest in the game and setting a new bar for the 10mm scale. Forest Dragon's goal is to sculpt the full range for every army in Warmaster. Other sculptors rose to the new standard, and now the game is blessed with an abundance of detailed and characterful miniatures. Downloads: Rules and Army Lists | Develepmental Factions Warmaster List Builder Videos: Faction Breakdown, How to Play, Battle Reports Other resources: Facebook Group(surprisingly chill, many sculptors and painters are active here) | Discord Warmaster Sculptors and Merchants (Obviously I shouldn't have to say this, but please don't STLs. All of the sculptors for Warmaster are independent and deserve support for their work.) ____________________________________________________________________________ Mordheim: City of the Damned The coolest game people rarely played because while you only needed 6-12 models you needed a steamer trunk filled with terrain. ____________________________________________________________________________ Necromunda (occasionally called Oldcromunda to define it as the original version of the game) See Mordheim ____________________________________________________________________________ Space Hulk Space Marine Terminators get their face eaten off by Genestealers and occasionally win a game if their guns don't jam. ____________________________________________________________________________ Warhammer Quest Dungeon adventures in the Warhammer World, or at least that is what Board Game Geek says. ____________________________________________________________________________ Gorkamorka Did you see Mad Max Fury Road? They based the movie on this game, except the game has ork Warboys, not human Warboys, (except for the digga nobz I suppose, they are human Warboys). ____________________________________________________________________________ Battlefleet Gothic The original Star Wars Armada, but with smaller ship models. Indolent Bastard fucked around with this message at 17:23 on Dec 8, 2022 |
# ? Nov 28, 2022 22:14 |
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Man o' War ?
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# ? Nov 28, 2022 22:24 |
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does anyone actually *play* man o' war? i feel like the game has been superceded completely by newer stuff
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# ? Nov 28, 2022 22:52 |
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Indolent Bastard posted:Warhammer Underworlds How can this list be made without the greatest game ever to come out of nottingham?
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# ? Nov 28, 2022 22:58 |
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Nebalebadingdong posted:does anyone actually *play* man o' war? i feel like the game has been superceded completely by newer stuff tbf we'd never use the published rules again. 1) all spells cast automatically; no dispels 2) all shots are automatic hits, roll location (the only chance of generating a miss), and then automatic criticals (+/- dice for range adjustment in lieu of to hit modification) 3) sea monsters are always neutral and attack closest ships 4) no boarding Xlorp fucked around with this message at 23:12 on Nov 28, 2022 |
# ? Nov 28, 2022 23:09 |
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Indolent Bastard posted:Warhammer Underworlds
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# ? Nov 28, 2022 23:15 |
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Mordheim too
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# ? Nov 28, 2022 23:20 |
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Space Quest/Space Hulk?
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# ? Nov 28, 2022 23:23 |
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Warcry? That's basically the Age of Sigmar Kill Team right.
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# ? Nov 28, 2022 23:24 |
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thebardyspoon posted:Warcry? That's basically the Age of Sigmar Kill Team right. Yeah, I was going to add Warcry. I'm starting to get into it.
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# ? Nov 28, 2022 23:46 |
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always be closing posted:How can this list be made without the greatest game ever to come out of nottingham? Oi! Dat's My Leg! ? In my mind, if there is a player or players on SA of a Specialist Game, then its in. I don't feel great about authoring a post for a game I don't know, so I appreciate the collaboration we are moving towards. Indolent Bastard fucked around with this message at 00:57 on Nov 29, 2022 |
# ? Nov 29, 2022 00:20 |
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Mordheim was the game I wish I could have played in high school. The WD terrain and customized characters were so cool looking. Does anyone play Inquisitor? It also looked cool, but I imagine creating terrain would be difficult.
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# ? Nov 29, 2022 01:04 |
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That is why Inq28 was a thing from the word go. The few times I played Inquisitor that weren't 'official' we used 40k figs rather than the INQ jams.
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# ? Nov 29, 2022 01:32 |
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I really wish GW would release all its old card terrain. The Mordheim stuff was sublime and I'd love a set of it in better repair than the stuff I got back in 1999 or whatever. Gorkamorka isn't something I play, at least not until my son gets a bit older and I can teach him, but I definitely collect it and still make the odd conversion from time to time.
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# ? Nov 29, 2022 02:13 |
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Robert Facepalmer posted:That is why Inq28 was a thing from the word go. Since modern GW has no problem nostalgia mining I'd love to see those models redone in the normal scale.
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# ? Nov 29, 2022 03:07 |
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I know that at least the Deathwatch Space Marine was, I think he made it into the Deathwatch Overkill boardgame.
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# ? Nov 29, 2022 03:49 |
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Yeah, the marine, Eisenhorn, Cherubael, Experiment 19 and probably one or two more all have 28mm versions.
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# ? Nov 29, 2022 04:56 |
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Macdeo Lurjtux posted:Yeah, the marine, Eisenhorn, Cherubael, Experiment 19 and probably one or two more all have 28mm versions. ok you got me I just want the hot assassin twins
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# ? Nov 29, 2022 05:09 |
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War and Pieces posted:ok you got me I just want the hot assassin twins https://www.games-workshop.com/en-FI/Grey-Knights-Death-Cult-Assassins
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# ? Nov 29, 2022 06:01 |
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Indolent Bastard posted:Warhammer Underworlds
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# ? Nov 29, 2022 07:55 |
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# ? May 9, 2024 09:10 |
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War and Pieces posted:Since modern GW has no problem nostalgia mining I'd love to see those models redone in the normal scale. a lot of them have been
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# ? Nov 29, 2022 09:32 |