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Internet Explorer
Jun 1, 2005





S.J. posted:

Push attack, heavy swing, push attack, heavy swing, BLOOD FOR THE EMPEROR, SKULLS FOR THE GOLDEN THRONE

The only time I really dodge is if I desperately need to rev before going in on an elite of some sort

e: Actually what the gently caress does this game even define as specialists, elites, etc?

Elites are spawned at the beginning of a map and mostly stay in one place or do a slight patrol. Similar to those stationary hordes you run into, or laz patrols, but pingable and more individually significant. Not disablers, but big bad enemies. Like normal bad guys, just more of a challenge. No matter how fast you're going, you're going to run into a set number of these in a specific run of a map.

Specials are dynamically spawned by the AI director, are pingable, and are generally disablers or have some sort of special attack like the bomber or the flamer. These are there to change up your play in a significant way when they happen. Similar to dynamic hordes, they're there to keep you moving. The faster you run through a level, the less you'll see.

At least that's my take on it.

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Oscar aint no Slouch
Apr 29, 2014
+1 for Yon Barrel gang. It has become a thing amongst my group I play with.

S.J.
May 19, 2008

Just who the hell do you think we are?

Internet Explorer posted:

Elites are spawned at the beginning of a map and mostly stay in one place or do a slight patrol. Similar to those stationary hordes you run into, or laz patrols, but pingable and more individually significant. Not disablers, but big bad enemies. Like normal bad guys, just more of a challenge. No matter how fast you're going, you're going to run into a set number of these in a specific run of a map.

Specials are dynamically spawned by the AI director, are pingable, and are generally disablers or have some sort of special attack like the bomber or the flamer. These are there to change up your play in a significant way when they happen. Similar to dynamic hordes, they're there to keep you moving. The faster you run through a level, the less you'll see.

At least that's my take on it.

I understand this in theory, I just want to have a list of what is one or the other so I know exactly what my weapon buffs are applying to, that's all

Phlegmish
Jul 2, 2011



Phlegmish posted:

So what is the max rating you've seen for weapons you can buy at the Armoury Exchange? I'm level 29, and the rating for gear available at the store seems to be around 400, maybe slightly below it (obviously I can't check right now).

If I understand correctly, there's no point in upgrading an item at the Shrine of the Omnissiah until you're level 30, since it would quickly become obsolete as you gain more levels?

Anyone? Am I understanding the rating mechanics correctly?

Internet Explorer
Jun 1, 2005





S.J. posted:

I understand this in theory, I just want to have a list of what is one or the other so I know exactly what my weapon buffs are applying to, that's all

https://gameslantern.com/article/darktide-enemy-hp-guide-for-breakpoints

Orv
May 4, 2011

Phlegmish posted:

Anyone? Am I understanding the rating mechanics correctly?

This is essentially correct. Greys cap out somewhere around 350 it seems like and that’s the minimum you want to be building off of if possible.

Purchase blues with interesting perks for later. Upgrade 350-ish greys with good bars for now.

S.J.
May 19, 2008

Just who the hell do you think we are?


Oh poo poo, thank you. I dunno why I was having trouble finding something like this.

Phlegmish
Jul 2, 2011



Orv posted:

This is essentially correct. Greys cap out somewhere around 350 it seems like and that’s the minimum you want to be building off of if possible.

Purchase blues with interesting perks for later. Upgrade 350-ish greys with good bars for now.

Got it. This also means that a 400 blue and a 350 grey are equivalent in terms of bars despite the rating difference, right?

Why do you suggest upgrading greys rather than blues? Apologies if I'm misunderstanding something.

Valicious
Aug 16, 2010
Quoting this since it got buried


Valicious posted:

I’m thinking about getting Darktide as I love 40K and RPGs and co-op games. How is the control layout? Are key bindings fully customizable? I use a controller and mouse at the same time, and it took WAY too long to get it to work in Vermintide (game would recognize input from both, but not at the same time.

S.J.
May 19, 2008

Just who the hell do you think we are?

Valicious posted:

Quoting this since it got buried

No idea about using controller/mouse simultaneously, but it does support both and the KBM controls, at least, are fully remappable. I would assume the controller ones are as well but unfortunately I can't check at the moment.

Phlegmish posted:

Got it. This also means that a 400 blue and a 350 grey are equivalent in terms of bars despite the rating difference, right?

Why do you suggest upgrading greys rather than blues? Apologies if I'm misunderstanding something.

Not necessarily equivalent, just that they'll probably have a similar amount of the numbers distributed amongst their stat bars. The bars themselves would, independently, vary wildly - two grey weapons that are otherwise equal item rating could have completely different mobility, cleave, crit damage, reload speed, etc from one another because the total amount of stats allocated among the bars total up to the same value. So one might have more damage bonus and less reload speed, while the opposite is true for the other, for example.

S.J. fucked around with this message at 07:26 on Nov 30, 2022

BadOptics
Sep 11, 2012

Valicious posted:

Quoting this since it got buried

Control layout is good/standard. The only awkward thing to do is the sprint/dive combo that depends all on your pinky moving from LShift -> LCtrl but personally I got used to doing it. Controls are customizable, though I'm not sure how good it is regarding the support of gamepads or those plus a keyboard. I'll defer to others, but I'd imagine it'll probably have the same issue?

Orv
May 4, 2011

Phlegmish posted:

Got it. This also means that a 400 blue and a 350 grey are equivalent in terms of bars despite the rating difference, right?

Why do you suggest upgrading greys rather than blues? Apologies if I'm misunderstanding something.

As we understand it at the moment, the traits and blessings of green and up weapons are also part of the rating. This means that a 400 blue will on average have less budget for bars than a 350 grey, where all of it goes into bars on the grey.

Greys upgraded however will keep their original bars meaning they’re better overall once upgraded.

skaianDestiny
Jan 13, 2017

beep boop

BadOptics posted:

Control layout is good/standard. The only awkward thing to do is the sprint/dive combo that depends all on your pinky moving from LShift -> LCtrl but personally I got used to doing it.

I rebound it to the C key and it's significantly better and easier to pull off.

Homeless Friend
Jul 16, 2007

Valicious posted:

Quoting this since it got buried

Don't even need to ask, steam has 2 hour refunds. I'd just buy it and try it out to see if it'd actually work then refund it if not. I imagine the hardcore way to get around this in all situations is something like joy2key

Phlegmish
Jul 2, 2011



Orv posted:

As we understand it at the moment, the traits and blessings of green and up weapons are also part of the rating. This means that a 400 blue will on average have less budget for bars than a 350 grey, where all of it goes into bars on the grey.

Greys upgraded however will keep their original bars meaning they’re better overall once upgraded.

Thanks for the explanation. Seems like a strange oversight on the part of the devs, but it makes sense now.

So basically, counterintuitively, I should be on the look-out for a good grey. :tipshat:

S.J.
May 19, 2008

Just who the hell do you think we are?

Phlegmish posted:

Thanks for the explanation. Seems like a strange oversight on the part of the devs, but it makes sense now.

So basically, counterintuitively, I should be on the look-out for a good grey. :tipshat:

For end-game crafting, yeah. In the mean time, just grab whatever's got good stuff on it and you enjoy playing.

Phlegmish
Jul 2, 2011



S.J. posted:

For end-game crafting, yeah. In the mean time, just grab whatever's got good stuff on it and you enjoy playing.

Naturally. I've got a decent amount of plasteel and diamantine saved up, I'll see how far that gets me once I do find that quasi-perfect grey.

I am of course hoping I'll get lucky with the perks; I don't know which ones are considered OP at this point.

S.J.
May 19, 2008

Just who the hell do you think we are?

Phlegmish posted:

Naturally. I've got a decent amount of plasteel and diamantine saved up, I'll see how far that gets me once I do find that quasi-perfect grey.

I am of course hoping I'll get lucky with the perks; I don't know which ones are considered OP at this point.

We'll have to wait and see what bugs get fixed in the mean time :v:

SplitSoul
Dec 31, 2000

I wish this poo poo was explained somewhere, I wasted 200 thingies on a mystery box and got a gray that I immediately trashed, vowing never to buy one again.

Phlegmish
Jul 2, 2011



Speaking of weapon perks - is it at all possible to reroll them, or are you stuck with the ones you get as you go up in rarity?

Cease to Hope
Dec 12, 2011

Phlegmish posted:

Speaking of weapon perks - is it at all possible to reroll them, or are you stuck with the ones you get as you go up in rarity?

It wasn't yet implemented in the beta, but the short answer is yes.

Orv
May 4, 2011
The rest of the crafting will be implemented “throughout December” is the current word.

Nehru the Damaja
May 20, 2005

Is there some obscure mark variant of a gun somewhere that feels like a better all-arounder for Veteran than the recon lasgun? The one I've got is a decent Call of Duty type rifle and it does acceptable hipfire, mostly acceptable long-range sniping, etc., but I feel like there's got to be something a little less mediocre.

Orv
May 4, 2011
Could you be a little more specific about what you want? Most people seem to really like the Recon/Accatran types and your other option is the Kantrael patterns which are all semi-auto.

On the Recon front you may want to try a VId pattern which is maximized fire rate for the type.

Orv fucked around with this message at 08:15 on Nov 30, 2022

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

The kantrael mk 12 is the best imo head clicker all day at difficulty 3

Grognan
Jan 23, 2007

by Fluffdaddy
The Turbo Heckn' Honk an' Bonk will continue.

BeeSeeBee
Oct 25, 2007

S.J. posted:

I'm hoping there will be a way for me to change some of my character options after launch. I really want to change the voice of my Zealot without having to grind up another character. I honestly went into the beta thinking that we weren't going to be keeping these characters and, well, :v:

I need to change it to the dude who doesn't realize he's a Khorne worshipper

Same, I was just making a bunch of the same classes to check out the voice lines in game without much thought to which I'd level, but at least it sounds like something they'll look into when everything else isn't falling apart.

Nehru the Damaja
May 20, 2005

Orv posted:

Could you be a little more specific about what you want? Most people seem to really like the Recon/Accatran types and your other option is the Kantrael patterns which are all semi-auto.

On the Recon front you may want to try a VId pattern which is maximized fire rate for the type.

I'm okay with semi-auto if I click on something and it *dies*. The last lasgun I had couldn't even one-shot a poxboy in the head, and trying to rapidly dump enough damage into a special to kill it made the sights jump.

I guess I want:

One-shots walkers
If it doesn't one-shot specials, it can dump enough ammo quickly and accurately that it's not just "should've taken a Bolter."
Has enough rate-of-fire and/or stability that if I miss a shot, I can quickly adjust and take another.
Either a sight or at least ironsights that are better than the Bolter or the FAMAS-style handle on the recon lasgun.

edit: Like, I don't need to be able to mow down hordes. I want to be able to quickly and reliably delete specials and riflemen, which to me is every veteran's job.

Nehru the Damaja fucked around with this message at 08:38 on Nov 30, 2022

Orv
May 4, 2011
Kantrael MG XII, look no further.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Nehru the Damaja posted:

Is there some obscure mark variant of a gun somewhere that feels like a better all-arounder for Veteran than the recon lasgun? The one I've got is a decent Call of Duty type rifle and it does acceptable hipfire, mostly acceptable long-range sniping, etc., but I feel like there's got to be something a little less mediocre.

Braced Autoguns dominate the Hipfire All-Rounder category, particularly the Graia and Columnus patterns. Outside of needing to blow Focused Fire to deal with distant Snipers, they handle all situations equally well.

dogstile
May 1, 2012

fucking clocks
how do they work?
I just want to be able to tacticool a lasgun.

Let me chuck on a torch and sights no matter the variant. poo poo, give me an "alt special" and let me choose between a bash and a bayonet. I know it won't happen but it'd be nice.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Release day!

cant wait to go home after work and see what I got in my imperial edition, I wonder if the barber shop is open now.

Fishstick
Jul 9, 2005

Does not require preheating

dogstile posted:

I just want to be able to tacticool a lasgun.

Let me chuck on a torch and sights no matter the variant. poo poo, give me an "alt special" and let me choose between a bash and a bayonet. I know it won't happen but it'd be nice.

More weapon customisation also comes with risks

Orv
May 4, 2011
:hmmno:

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Fishstick posted:

More weapon customisation also comes with risks



you say risks but all I see is reward

Kaddish
Feb 7, 2002

Al-Saqr posted:

Release day!

cant wait to go home after work and see what I got in my imperial edition, I wonder if the barber shop is open now.

It was open for like a week already.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
There was a barber-surgeon-shop.

The beta didn't have a dedicated barber shop.

Enjoy
Apr 18, 2009
If you want to change personality you need to spend diamantium at Hadron's for the lobotomy gear

Fishstick
Jul 9, 2005

Does not require preheating
Lets just all appreciate that class stacking is possible in Darktide so you can make ogryn phalanxes backed up by stubbers https://www.youtube.com/watch?v=iA_fuzg6KRw

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DXH
Dec 8, 2003

Ne Cede Malis

Valicious posted:

Quoting this since it got buried

Ok this is not a direct response to your question but imma take advantage of the opportunity to talk about controller support in this game. I never got into vermintide as I primarily play on a htpc from the couch with my tv across my living room and the controller support in those games wasn't great and the text was really small (and there was a lot of it too) so that turned me off completely. I got a code for this game with a video card and decided to give it a whirl since it's on game pass as well and that usually means passing Microsoft's certs for stuff like controller support.

Controller support is decent in this game but the one thing that is really keeping me from enjoying veteran gameplay is the fact that there's only a setting for look sensitivity that doesn't affect/scale ads speed, so you can crank the sensitivity up to the point that slightly tapping the thumb stick makes you spin around like nuts but as soon as you hold down left trigger turn speed slows down to a crawl, it's really jarring compared to other shooters like destiny 2 or even Apex Legends with a controller. It's something I hope gets looked at soon or fixed or maybe additional options for accessibility implemented after launch because otherwise it sucks poo poo especially in high intensity encounters where you've got a horde coming at you and a line of shooters suppressing you and having to fight the sloooooow ads turn speed to snap off headshots is mildly infuriating.

It's gotten to the point that post-launch I might take a look at those braced autoguns with auto-aim instead of ads on left trigger because I can't tell you how hard it is to unlearn decades worth of muscle memory to actually let go of left trigger, look at a specialist jerk, then ads AGAIN when in every fps made in the last 10-15 years would let you just hold down ads and sweep from target to target at a reasonable speed. Dunno maybe it's an intentional design to keep players from hardscoping too much but it just goes contrary to mainstream controller fps design.

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