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Nordick posted:A simple way to do this would be to give surtling cores a use beyond the fixed amount you need to build smelters and stuff. Like, they could be turned into some kinda super fuel for smelters and blast furnaces that makes them work faster, or something like that.
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# ? Nov 30, 2022 15:41 |
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# ? May 30, 2024 07:13 |
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I think they're probably going to have to revisit the fishing mechanic in particular. It doesn't make any sense the way it is currently constructed. The resources that are required to make the special bait are in some cases among the most difficult and obscure resources to get in the entire game and there basically isn't any reward. Only one new fish is used in a recipe and the recipe isn't really practical. It's a nominal upgrade over existing stamina foods but It's not significantly better than the other stuff and the other stuff is way way way easier to get. Meanwhile the existing top tier recipe that uses fish meat is pretty much made obsolete by much easier and better recipes. I will probably make a few of the new stamina recipe just for fighting the new boss but I don't really see myself ever using it otherwise. At this point the other fish are basically just wall decorations. They either need to make them a component in potions or food or find some other mechanic. My guess is for the next major expansion there's going to be a higher tier of food that a bunch of them are required for.
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# ? Nov 30, 2022 17:10 |
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Eifert Posting posted:I think they're probably going to have to revisit the fishing mechanic in particular. It doesn't make any sense the way it is currently constructed. The resources that are required to make the special bait are in some cases among the most difficult and obscure resources to get in the entire game and there basically isn't any reward. It's giving me flashbacks to Elite: Dangerous where the grind is the content. However, I'd guess that the fish will have more meaning whenever they get around to an ocean biome update in a year or two.
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# ? Nov 30, 2022 17:23 |
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Every game feeling the need to wedge in a fishing mechanic is a loving scourge.
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# ? Nov 30, 2022 17:26 |
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Eric the Mauve posted:Every game feeling the need to wedge in a fishing mechanic is a loving scourge.
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# ? Nov 30, 2022 17:29 |
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Eric the Mauve posted:Every game feeling the need to wedge in a fishing mechanic is a loving scourge. agreed, and this one is one of the harder to get a hang of, and offers marginal rewards. as an opposite thing though since i love cognitive dissonance, fishing in games with great atmosphere can be great. RDR2 for instance nails it. this gets it close but its not really worth finding a nice fishing spot when mobs will likely be attacking you all the time. Another reason I'd love some kind of larger mob suppression mechanic, even if only within X meters of the world spawn.
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# ? Nov 30, 2022 17:33 |
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I had a tuna jump onto my karve as I was headed to the elder. It was stuck for a bit but I couldn't pick it up or hit it at all. Bummer
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# ? Nov 30, 2022 17:34 |
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Molybdenum posted:I had a tuna jump onto my karve as I was headed to the elder. It was stuck for a bit but I couldn't pick it up or hit it at all. Bummer This is a known bug that they are actively working to fix. It's basically the only bug that I've run into from this update which is particularly impressive. Kind of gives me the impression that they could open up public testing a lot sooner if they wanted to and they see it more as a hype thing than a bug identification thing.
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# ? Nov 30, 2022 17:39 |
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Molybdenum posted:I had a tuna jump onto my karve as I was headed to the elder. It was stuck for a bit but I couldn't pick it up or hit it at all. Bummer Yeah that's a known bug with the public beta. Some people have taken to pushing their beached fish towards their bases so they don't despawn. I hope it works out for them.
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# ? Nov 30, 2022 17:39 |
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There was an update to the test patch that included yule decoration poo poo and, I don't know if this is a bug or a coincidence or a balance update or what - Right after I downloaded it I ran into a one-star seeker. No big deal I've killed a million of these I'll just squish it and move on. Except every time it hit me it gave me like 5 m of knock back and stunned me even if I was parrying or blocking. This kills me and sets me off on a failure Cascade where I must have died like 13 times and used up half of my good food. I really hope this was just a bug and isn't how they actually intend those critters to perform, because the way it was it was literally impossible for a melee build to kill him. I eventually sent one of my dudes naked into the mists to lure the little fucker away from all of my tombstones with gear going all the way back to swamp level stuff from my various failed attempts. On my last attempt I had decided that I was just going to go ahead and uninstall the game if I died again.
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# ? Dec 1, 2022 19:51 |
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Eric the Mauve posted:Every game feeling the need to wedge in a fishing mechanic is a loving scourge. This all the way. If fish are supposed to do anything in your game then give me a buildable fish trap or gill net so I go do fun things while I fish.
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# ? Dec 1, 2022 20:30 |
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PittTheElder posted:This all the way. If fish are supposed to do anything in your game then give me a buildable fish trap or gill net so I go do fun things while I fish. Well if that's how you feel about fishing in this game good news. The new iteration of fishing feels basically completely disconnected from the meaningful parts of the game.
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# ? Dec 1, 2022 22:59 |
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PittTheElder posted:This all the way. If fish are supposed to do anything in your game then give me a buildable fish trap or gill net so I go do fun things while I fish. We have boats, I want to have fishing as an entire profession. Build net booms, bolt them to the boat, load up some nets, drop them over the side and sail around for a while. Turn the capstain to reel in your catch, get a bunch of random fish you need to process via a head/gut, tail minigame. Break your knife and have your entire catch spoil because you can't repair it. You know, the good stuff.
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# ? Dec 1, 2022 23:09 |
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Eifert Posting posted:Well if that's how you feel about fishing in this game good news. The new iteration of fishing feels basically completely disconnected from the meaningful parts of the game. How's the new fishing? I actually love fishing in games, and have been looking forward to valheim's fishing being improved.
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# ? Dec 1, 2022 23:16 |
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pik_d posted:I haven't jumped on the mistlands open testing yet but I will soon, in the meantime I had to finish my plains base. I had done most of it except the moat/entrances a while back but lost interest since it was my 2nd playthrough and I had burned through all the new stuff back then. Just want to say I really like bases like this, looks good and very functional for the area it's in.
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# ? Dec 1, 2022 23:29 |
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90% of games yeah, fishing is shoe horned in and sucks. Fishing in Valheim just kinda sucks but it doesn't feel very artificial. Half the map is oceans and building a boat is a big deal and ocean culture is kind of a thing with Vikings and all.
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# ? Dec 2, 2022 00:05 |
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I played New World for a bit. The fishing in that game felt rewarding and fun. The rest of the game not so much. Fishing in valheim is not intuitive or fun.
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# ? Dec 2, 2022 00:11 |
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I shall continue to press F (it might be H, don't @ me) to have fish leap out of the sea and into my inventory
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# ? Dec 2, 2022 00:13 |
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Install the here fishy mod.
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# ? Dec 2, 2022 00:47 |
Some students of a friend of mine are doing a Valheim user survey for their game design studies, if you have a moment, filling it out would be appreciated.
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# ? Dec 2, 2022 14:53 |
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Hunting sea serpents is the real fishing in Valheim.
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# ? Dec 2, 2022 15:24 |
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Osmosisch posted:Some students of a friend of mine are doing a Valheim user survey for their game design studies, if you have a moment, filling it out would be appreciated. Gave it a response, thanks for sharing
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# ? Dec 2, 2022 15:46 |
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You sir, are a fish. Yeah I like rdr2 fishing. Didn't care for links awakening, Stardew valley nor corekeeper fishing. Valheim fishing felt very tedious but I haven't gotten to the new fishing yet. I did enjoy picking up fish from the beach after a storm.
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# ? Dec 2, 2022 15:47 |
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Filling out that survey made me realize how much I want a first person mode. Edit: oh hey if you find the new crafting station damaging poo poo around it as annoying as I do it doesn't hurt iron material so you can actually build a cage around it. It looks pretty neat too.
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# ? Dec 2, 2022 15:58 |
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Osmosisch posted:Some students of a friend of mine are doing a Valheim user survey for their game design studies, if you have a moment, filling it out would be appreciated. I did it to better the community!
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# ? Dec 2, 2022 16:07 |
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Eifert Posting posted:Filling out that survey made me realize how much I want a first person mode. It's a little janky, but there's a mod for that.
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# ? Dec 2, 2022 16:08 |
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Eifert Posting posted:Filling out that survey made me realize how much I want a first person mode. I don't have the new crafting station yet but what the gently caress??
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# ? Dec 2, 2022 16:13 |
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Yeah it made me realize how little time I spend exploring and how much time you spend grinding ore and schlepping poo poo around. The game needs some much needed modern QoL improvements baked into the vanilla experience. Exploration is also meaningless insofar that every biome of the same type is the same anywhere, and enemies don't scale with distance from world origin. It would be great if something as simple as "enemies drop 2,3,4, or 5 times the loot the farther you are from world origin" were implemented. Do the same with forests (trees drop more wood). Give me systems to reduce grind so I can spend more time doing fun poo poo, like exploring, or building. The Epic Loot mod is wonderful. Gives you random loot (reduces grind) and let's you try new weapons without worrying about wasting ingots (since recycling doesn't exist for some reason). It gives you a reason to kill bosses repeatedly as well. I want a way to customize my boat so I can do poo poo like sail faster, or slightly closer to wind, or whatever. Give me more interesting choices dammit.
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# ? Dec 2, 2022 16:17 |
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Eifert Posting posted:Filling out that survey made me realize how much I want a first person mode. Oh hey look it's time for me to rave about how insanely good Valheim VR is. Hope they get the mistlands additions figured out before official release.
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# ? Dec 2, 2022 16:33 |
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Trivia posted:Yeah it made me realize how little time I spend exploring and how much time you spend grinding ore and schlepping poo poo around. The game needs some much needed modern QoL improvements baked into the vanilla experience. Yeah this is more or less what killed my most recent run. Emptied the first swamp I came to having built a really nice castle, but didn't get far enough to actually finish all the gear I was lookignf or , couldn't be bothered setting up properly near to another one, or doing the sailing and trudging and hoeing and so forth to get through bonemass, just gave up. Loot and scaling mobs would make a huge difference, as would it taking a lot less grinding to just get materials.
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# ? Dec 2, 2022 17:36 |
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I play games largely to relax so I like the resource gathering, particularly in environments that aren't particularly threatening. This is a game in general that I feel like would benefit from an in-system difficulty scaling system. Most of the core complaints people have could be fixed with a slider. Well I'm on that subject I would kill for a toggle that lets me choose to not automatically pick up certain items. I'm looking at you skeleton bones.
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# ? Dec 2, 2022 18:32 |
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You should definitely pick up absolutely everything, because after some update three years from now you're suddenly going to wish you had two chests full of skeletal remains
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# ? Dec 2, 2022 18:34 |
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Bone-tipped arrows!
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# ? Dec 2, 2022 18:38 |
Thanks everyone for the responses! I took a break after a couple hundred hours and filling it out myself made me realise how incredibly hype i am to get back in once the mistlands are out.
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# ? Dec 2, 2022 18:50 |
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Eric the Mauve posted:You should definitely pick up absolutely everything, because after some update three years from now you're suddenly going to wish you had two chests full of skeletal remains If there's three items I'm extremely confident that won't happen for it's resin leather scraps and bones. I am glad I made a random black metal chest in my house to store trophies in though. Oh, also skito needles. Eifert Posting fucked around with this message at 19:51 on Dec 2, 2022 |
# ? Dec 2, 2022 19:41 |
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This is one of those games where I really don't know whether I should wait for release or play now. I played a bunch during launch, but I only completed the 2nd boss. I haven't touched the game since then and have been holding off and telling myself I'll play it at launch. But for some reason, the devs move at a glacial pace and updates come out sporadically (Mistlands came out almost two years after launch, I don't know what other meaningful updates there have been). I really loved the time I played Valheim, the atmosphere, the fighting, the coop. But I don't want to burn myself out on it and rob myself of future fun. Also, since we're on the topic of meaningless grind, I absolutely hated how awful it was playing with friends and all of us needing to spend hours just to grind materials so we were all at the same level. It basically turned the game from a fun coop into a "alright I might as well go off on my own since we're all competing for the same mats" vibe.
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# ? Dec 2, 2022 20:07 |
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Most of the typical problems people have with this game can be fixed with mods - specifically valheim plus. Don't like gathering? Crank up the materials per node. Hate inventory limits? Increase stack and container sizes. Teleporting metals? Get rid of the limitation. While there's something to be said about successfully hauling a pile of silver down a mountain and over the ocean back home, it also loses its magic after multiple voyages (same with the hundreds of iron you need from crypts). I love building, but the pain of moving work benches/stonecutters around and carrying/farming the shitloads of resources needed makes it too much of a hassle. Instead I just build freely with creative mode up to my current tech level. If you're just playing with buddies or solo just do what's fun!
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# ? Dec 2, 2022 20:20 |
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I will say they have run out of biomes that aren't in a really obvious part of the map. If you want to avoid discovering places that will lock them out from spawning unique content when the newest patch drops you basically just have to stay out of the bottom and top 15% of the global map. It takes a long time to get to the point where you are capable of challenging the mistland biome, let alone whatever is coming next. I don't think it's necessarily a bad idea to jump in now.
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# ? Dec 2, 2022 21:54 |
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Eifert Posting posted:I will say they have run out of biomes that aren't in a really obvious part of the map. If you want to avoid discovering places that will lock them out from spawning unique content when the newest patch drops you basically just have to stay out of the bottom and top 15% of the global map. I recall seeing somewhere that the original plan was for 9 or 10 biomes in the “final” iteration, with Mistlands, Ocean, and the poles each being one that was placeholder at the initial release. How many stones are in the ritual circle right now, aren’t there like 3 empty ones?
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# ? Dec 2, 2022 22:07 |
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# ? May 30, 2024 07:13 |
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I'm kind of hoping they don't do anything too sophisticated with the oceans.
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# ? Dec 2, 2022 22:34 |